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Are you sheep or are you shepherds? [D&D 3.5 E6, Recruiting]
"Thus, my actions, inexcusable as they may have been, spawned from my insanity. I beg that after my death, you find it in your hearts to forgive...I beg that you find it in your hearts to forgive...I can't do this. Father curse this place!...Are you sheep or are you shepherds?! Destiny is right in front of you! Take it! Do you not see it dangling in front of your eyes? Dancing, laughing, taunting? Forget all you know and LEARN! I've see-"
-Last words of Heretic (formerly known as Firthas Wiste Hunter)
So I played in a game some months ago run by the best DM I know, and thinking about it just now inspired me to create World.
Intro Fluff:
Spoiler
World is just that, the world. Inhabited by all manner of creatures, it is both diverse and rich. Centuries ago, World was created by Father, and inhabited with all of the things it has today, people, animals, plants, earth, water alike. Father has gifted you with fire, hunting tools, knowledge, and so much more. He has even given you a protector, Eidolon, who leads the inhabitants of world through its prosperity. World is by no means a world free of conflict, sometimes, Eidolon himself can not keep the forces of the Reach at bay, and the Outsiders wreak havoc until Father can cleanse World of those that might cause it harm. They killed six of the Hunter family just two fortnights ago, and even consumed one of their bodies! But since then, strange things have been happening, Father has not been heard from for days, and no Hunters have been produced...and the inhabitants of World grow uneasy.
Learn about World!:
Spoiler
World: A roughly egg-shaped volcanic island about 2000sq miles large, it is a mountainous land covered in dense forests. Its inhabitants have settled in the Blessed Valley, where Father once set foot on World. Father: Father is the creator, the deity, and the guardian of World and everything on it. He is such an inexplicably wonderful being. He is all-powerful and indirectly intervenes on your behalf through Eidolon. But...he's disappeared recently, which has caused unease among World's citizens. Eidolon: The leader and protector of World, he communicates directly with Father. His leadership is unquestioned. He is a human of immense power, slightly above average height, and firmly built. He dresses well, but not ostentatiously so. He is skilled in all things, and is an excellent leader. Names: While first names remain typical per race, last names are usually indicators of roles. For instance, hunters have the last name Hunter, carpenters have the last name Carpenter, potters have the last name Potter...you get the idea. Families: Families are formed around roles, rather than births. In the Adulthood-Ceremony, last names are given (before which, you might be referred to as Son of Talevol), and you are assigned a family, and you choose a first name for yourself - and in some cases, a middle name as well. Before that, you live in a communal unit with the Nurturers. Child-making: Child-making is a ritual controlled strictly by Father. Engaging in the ritual is a privilege granted to only the best of each family, and is seen as a great honor. The Reach: The Reach, the Void, the External, whatever you want to call it, its meaning is the same, as are the connotations it carries. It is the mysterious space with which mothers threaten their children, the foreign unknown from where the Outsiders come. Outsiders: Alien invaders who threaten your very way of life. Contact is to be avoided at all costs, as no one has ever survived after so much as seeing one. Extremely dangerous, their visits usually result in at least a few deaths of World's inhabitants. Heretic: Infamously known for biting the hand that fed him, Heretic was once an elven hunter known as Firthas Wiste Hunter. He left on some sort of personal errand one day and came back...changed. A few days after his return, he snuck into Eidolon's dwelling and made an attempt at his life, and failed. He was killed the following morning, after he made a public apology for his wrongdoings, in which he confessed to being mentally unstable and a danger to society. The Role of Magic: There are only 3 casters in all of world, not including Father, who is undoubtedly capable of even the most impossible of tasks. They are Eidolon, Theirastra Learner, and Old Poe. Old Poe is the only one of them who can not heal, and possesses the least magical capability. Theirastra is Eidolon's pupil, and lives with him in his home (a large stone house). Old Poe has been around for...a long time (not as long as Eidolon though), and has many a tale to tell. He remembers the days before Heretic, and is one of the precious few who does, but he says nothing of Heretic, except that he was a danger to World and all of its people. Casters are rare, feared by some, but regarded as a gift to society as a whole, and enjoy certain privileges (and bear certain duties).
DM's note:
Spoiler
So I'm going to get straight to the point; you're going to start out as level 1 commoners. I realize that this sounds bad...
SPOILER ALERT:
Spoiler
You aren't going to stay commoners forever, nor will you forever be limited to the confines of World.
...But I have faith and believe that it'll be a fantastic adventure. I also realize that the 16 is rather stringent, and I'm sorry. I'm doing my best to stay true to my original vision of the adventure, while still allowing you to have fun with your characters. Thanks for reading.
The 16:
Spoiler
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
D&D 3.5 E6
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
E6. Well, the beginning's gonna have some interesting bits, but no change in the crunch, except that you'll all start as level 1 commoners.
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
3-4, I'll probably take 1-2 alternates, depending on the number of players.
4. What's the gaming medium (OOTS, chat, e-mail etc.)?
OOTS forums
5. What is the characters' starting status (i.e. experience level)?
1st level commoner, the lowest of the low, prepare for a long trek up the experience ladder.
6. How much gold or other starting funds will the characters begin with?
Ha! You want gold?! You can all have 50g worth of various items, all must be mundane. The only alchemical items available are sunrods and tindertwigs.
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
Homebrew is available upon request, please ask for reasonable classes. No Truenamers, Shadowcasters, look at #16 as well.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
Human, High Elf, Dwarf, Halfling, Half-elf, Rock Gnome, Shifter (yes, you may use Eberron feats and the like for shifters)
9. By what method should Players generate their attributes/ability scores and Hit Points?
36pb
10. Does your game use alignment? What are your restrictions, if so?
It'd be nice for you to choose an alignment, just so I know what you're going to be doing. I'll probably only accept one evil person, if I accept one at all, but if you're feeling confident, go for it (I'm not TOO hard to impress).
11. Do you allow multi-classing, or have any particular rules in regards to it?
Normal multiclassing rules.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
We'll all roll our own, with the exception of some Spot and Listen checks, as well as certain saves (secondary Fort save for poison, Will save for illusion).
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules. E6
Fractional Saves/BAB
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
A character background isn't really necessary. As long as you explain what role you have in World, how you feel about things/other inhabitants, you'll be fine. I plan for you to write your story in the campaign, rather than have it already partially written. Still, I plan to get a feel for how you roleplay through this, so feel free to be extensive (to an extent).
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
Well, puzzle-solving will probably be limited, but it should be pretty balanced otherwise.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
Banned:
Truenamers
Shadowcasters
Magic of Incarnum
Exemplars of Evil
BoVD
Note: Certain elements of Gnorman's E6 compendium are allowed, so if you're looking at it, please specify what you'd like to grab from it, thanks.
If you have any questions about anything, particularly in the section entitled "Learn About World!", just ask, and I'll be glad to answer.
Anyways, thanks for reading. I'll keep the thread open to new interest for at least five days, and give an extra day or two to finish up characters.
Last edited by Cookie Nomster : 09-29-2012 at 11:11 AM.
Re: Are you sheep or are you shepherds? [D&D 3.5 E6, Recruiting]
I'm in.
Please consider Job Farmer (who may one day grow into a fighter).
The son of Falrik Hunter, on his coming of age it was seen that, while he was strong, he did not inherit his father's talents for the trade.
A simpler man, of simpler tastes, his task was given to till the earth, and he has always been happy with his lot... Save for that inkling in the back of his mind...
He has nightmares sometimes... Of the outsiders... Running, he is always running, filled with unspeakable fear... He can never get a good look at them, as they flit across the corners of his vision, but he knows they're there... For a moment it seems as though he might escape, but then a root catches his foot and he falls... A hot pain sears across his back... And then he wakes.
He doesn't like to talk about his dreams.
A few questions:
Spoiler
Do Commoners get a feat at Lv1 (or ever)?
If they do, may I take Weapon Proficiency: Scythe?
Re: Are you sheep or are you shepherds? [D&D 3.5 E6, Recruiting]
Quote:
Originally Posted by Mr. X
A few questions:
Do Commoners get a feat at Lv1 (or ever)?
If they do, may I take Weapon Proficiency: Scythe?
Yes, and yes. Sometimes, the more peculiar/paranoid of Father's people use their tools for purposes other than the ones for which they were intended. You may be such a person. Interpersonal conflict is rare, and violence even more so. But it happens, particularly among the hunters and trappers, who seem to be particularly vulnerable to fits of madness.
Re: Are you sheep or are you shepherds? [D&D 3.5 E6, Recruiting]
Toal, son of Saelin, he used to be quite mischievous when he was younger. But frequent visits with eidolon has slowly turned him into a more responsible man. He still annoys many but he is right there with anyone else when someone is in need.
Spoiler
Hoping to be a scoundrel later.
A question do you allow traits. Quick specifically.
__________________
Avatar by elemental
Character collection. Roland
She effectively rides a horse for a living, but we don't start with enough gold to own one. I'm going to assume that the horse she regularly uses belongs to her father and that she doesn't have ready access to it.
Let me know if there's anything that doesn't jive with the setting in there.
Background:
Spoiler
"You want to know about me? Ain't much t' tell. My pa's a Shepherd. Well, the feller who raised me is, anyway. They say my Nurturers got 'et by Outsiders when I was about yay high. Whole clutch lost, except me, they say. Can't rightly recall their faces now.
Anyways. Pa's done well for hisself. His herd are the best damn horses on the whole island. We take them from the wild herds that move around the World, and we only use the best as breeding stock. But he's gettin' too old to be chasing horses from one side of the World to t'other, and t'aint noone in my Family that can ride finer than I can, or crack a whip better. Whassat? Oh. It's... it's a right enough life, I guess. I mean, I get to go places, I get to be by myself. It's dangerous, or so 'm told... Outsiders and animals and such between the communities, but I reckon most folks round here wouldn't say boo to a goose. I ain't never seen no Outsider and I know that Father watches over me. Eidolon keeps the roads safe. People don't appreciate what Father give us. People always tryin' to tell you your business, too, so I say hell with 'em.
Yup, it's better'n breaking rocks all damn day. Sometimes I wonder what'd be like to be a Hunter, but that whole family's trouble, right? I'm like anyone, I guess. Sometimes I like it. Sometimes I gets to thinking like maybe my whole damn life's been mapped out for me already, clear to see, and noone so much as asked me if I wanted it. Sometimes I... well, sometimes I don't, is all. Same as anyone. Now, I ain't got all day to stand yappin' with you. This horsemeat ain't gonna roll itself."
__________________
Quote:
Originally Posted by Candle Jack
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
Re: Are you sheep or are you shepherds? [D&D 3.5 E6, Recruiting]
By the way, how long ago was Heretic killed? How was he executed? Also, he made a public confession of his crimes and insanity, apologized, and then immediately changed tack and started ranting about destiny before being killed?
Also have people ever heard Outsiders? Like, are there ever survivors of Outsider attacks where someone ran and hid, or something? What are the hallmarks of their attacks that would distinguish them from, say, a natural disaster or bandit raid?
__________________
Quote:
Originally Posted by Candle Jack
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
Re: Are you sheep or are you shepherds? [D&D 3.5 E6, Recruiting]
Spoiler
Quote:
Originally Posted by Korney
I suppose players are forbidden to have any kind of magic.
Spoiler
Um...not really. You're level 1 commoners right now. You may take the Necropolis-born and Spellhand feats if you please, but you wouldn't have been able to use them publicly. But to gain further spell-casting abilities, you're going to have to go through a lot of danger (or study a spell-book intensely, how you'd get your hands on one...well that's another story).
Quote:
Originally Posted by SlyJohnny
By the way, how long ago was Heretic killed? How was he executed? Also, he made a public confession of his crimes and insanity, apologized, and then immediately changed tack and started ranting about destiny before being killed?
Also have people ever heard Outsiders? Like, are there ever survivors of Outsider attacks where someone ran and hid, or something? What are the hallmarks of their attacks that would distinguish them from, say, a natural disaster or bandit raid?
Spoiler
Heretic was killed some seven decades ago. Yeah, Heretic did just that. He was being held in some stocks (specially constructed for him), and soon after he began his rant about destiny, Eidolon cut off his head (as evidenced in the quote at the top). Old Poe won't say much else about it, if you want to know a more, you'll have to do some serious digging. But it does make sense, since he was insane.
Heard? yes. Few have heard their horrifically human cries of pain as Eidolon slashed them to pieces. And then there are the Gatherers, who have the dreaded duty of cleaning up after an Outsider invasion, but even they can not remove the red blood that dyes the dirt roads. They too have a knack for insanity.
Quote:
Originally Posted by Mr. X
Awesome. I probably won't have ever actually used a weapon, but given my dreams, may have thought about it.
I'll have the crunch up shortly.
Another question, may I take Profession:Farmer as a class-skill?
(commoners don't get Profession). Ack! Yes they do, nevermind.
Edit/:
Ok, I still need to buy little stuff (rope/food etc.), but here he is:
Toal, son of Saelin, he used to be quite mischievous when he was younger. But frequent visits with eidolon has slowly turned him into a more responsible man. He still annoys many but he is right there with anyone else when someone is in need.
Spoiler
Hoping to be a scoundrel later.
A question do you allow traits. Quick specifically.
She effectively rides a horse for a living, but we don't start with enough gold to own one. I'm going to assume that the horse she regularly uses belongs to her father and that she doesn't have ready access to it.
Let me know if there's anything that doesn't jive with the setting in there.
Background:
Spoiler
"You want to know about me? Ain't much t' tell. My pa's a Farmer. Well, the feller who raised me is, anyway. They say my Nurturers got 'et by Outsiders when I was about yay high. Whole Clutch lost, except me, they say. Can't rightly recall their faces now.
Anyways. Pa's done well for hisself, got this whole herd of cattle, now, but he's gettin' too old to be rustling them from one side of the World to t'other, and t'aint noone in my Family that can ride finer than I can, or crack a whip better. Whassat? Oh. It's... it's a right enough life, I guess. I mean, I get to go places, I get to be by myself. It's dangerous, or so 'm told... Outsiders and animals and such between the communities, but I reckon most folks round here wouldn't say boo to a goose. I ain't never seen no Outsider and I know that Father watches over me, Eidolon keeps the roads safe. People don't appreciate what Father give us. People always tryin' to tell you your business, too, so I say hell with 'em.
Yup, it's better'n breaking rocks all damn day. Sometimes I wonder what'd be like to be a Hunter, but that whole family's trouble, right? I'm like anyone, I guess. Sometimes I like it. Sometimes I gets to thinking like maybe my whole damn life's been mapped out for me already, clear to see, and noone so much as asked me if I wanted it. Sometimes I... well, sometimes I don't, is all. Same as anyone. Now, nice to meetcha, but I ain't got all day to stand jawin' with you. This beef ain't gonna roll itself."
Domesticated animals on World include: Sheep, pigs, horses and chicken, but no cattle. Horseriding would be more of a hobby than anything else. You could earn a living by Shepherd (used on World as a broad term to cover the raising of all animals).
Quote:
Originally Posted by Mangles
This sounds awesome. Probably hoping to grow up into Ranger. For now I will do the best tracking I can with cross class skills and the scent ability.
Your level of friendship and background are somewhat unclear. Did Outsiders kill his family? or was it bears? How do you feel about your lot in life?
Quote:
Originally Posted by Captain_Obvious
I want in as Jacob the Blacksmith.
Being a smith is fine, but note that you'll never work on weapons or armor. You'll spend most of your time producing kettles, plates, maybe knives. But you may have had the opportunity to repair the arms and armor of Eidolon.
EDIT: I just put the entire thing in a spoiler.
Last edited by Cookie Nomster : 09-29-2012 at 11:04 AM.
Re: Are you sheep or are you shepherds? [D&D 3.5 E6, Recruiting]
Quote:
Originally Posted by Cookie Nomster
Um...not really. You're level 1 commoners right now. You may take the Necropolis-born and Spellhand feats if you please, but you wouldn't have been able to use them publicly. But to gain further spell-casting abilities, you're going to have to go through a lot of danger (or study a spell-book intensely, how you'd get your hands on one...well that's another story).
I said so because you said that only 3 persons in the world could use magic.
__________________
.
Avatar masterfully done by the ever gifted Gnomish Wanderer
Re: Are you sheep or are you shepherds? [D&D 3.5 E6, Recruiting]
I kinda like the idea of a gleeman. A wandering bard, essentially, who has to travel a lot to make ends meet and gather more stories to tell and songs to sing. They'll become a Bravado Poet, from Gnorman's E6 classes, if that's okay.
__________________
"Don't think of it as dying," said Death,
"Just think of it as leaving early to avoid the rush."
Re: Are you sheep or are you shepherds? [D&D 3.5 E6, Recruiting]
Quote:
Originally Posted by Infernally Clay
I kinda like the idea of a gleeman. A wandering bard, essentially, who has to travel a lot to make ends meet and gather more stories to tell and songs to sing. They'll become a Bravado Poet, from Gnorman's E6 classes, if that's okay.
Re: Are you sheep or are you shepherds? [D&D 3.5 E6, Recruiting]
Toal is done. I've also broadened his background so he could be a caster. If no one else decides to be one I could emphasize his castery traits.
Spoiler
Male Human Commoner, Level 1, Init +3, HP 4/4, Speed 30 AC 13, Touch 13, Flat-footed 10, Fort +0, Ref +3, Will +4, Base Attack Bonus 0
(+3 Dex) Abilities Str 10, Dex 16, Con 10, Int 16, Wis 14, Cha 14 Condition None
Re: Are you sheep or are you shepherds? [D&D 3.5 E6, Recruiting]
Quote:
Originally Posted by Infernally Clay
I kinda like the idea of a gleeman. A wandering bard, essentially, who has to travel a lot to make ends meet and gather more stories to tell and songs to sing. They'll become a Bravado Poet, from Gnorman's E6 classes, if that's okay.
Also, I don't know why this didn't occur to me earlier, but this character idea doesn't really work. There're only two settled areas in world, and they're pretty close together. But you can still be a storyteller, but you'd be making up your own stories.
@Clay: I've made a few changes to the Bravado archetype.
Spoiler
Lesser Archetype Power: The penalties a bravado receives for fighting with two weapons are lessened by 2 for both the primary and off hands. In addition, a bravado may spend one use of his Inspiration ability to give all allies (including himself) within 30' a 1d4 morale bonus on melee damage rolls. This lasts for as long as the poet concentrates, and five rounds after. This bonus increases to 2d4 at 4th level and 3d4 at 6th level. A bravado may only use Inspiration in this way three times per day. Moderate Archetype Power: If a bravado is attacked in melee and the attack misses, the bravado may consume a use of Inspiration as an immediate action to make one melee attack against the attacker with his primary weapon against the opponent who missed. This attack gains a bonus to attack equal to the amount the attacker missed by and a bonus to damage equal to half that amount. A bravado may only do so a number of times per round equal to his Dexterity modifier per day.
Greater Archetype Power: As a swift action, a bravado may spend two uses of his Inspiration ability to enter a battle trance for a number of rounds equal to his Charisma modifier. While in a battle trance, his base land speed doubles, he gains the benefits of the Spring Attack feat, and receives a bonus to attack and damage equal to his charisma modifier.
Last edited by Cookie Nomster : 09-29-2012 at 03:31 PM.
Re: Are you sheep or are you shepherds? [D&D 3.5 E6, Recruiting]
I'm sorry I haven't responded to your question for so long, but here it is.
The technology of World is pretty low, both magical and mundane. The people are largely dependent on the use of work horses and the strength of one's own arm. It is however a civilization and not a tribe of hunter-gatherers. Houses are typically made of a mixture of wood and stone. In the last decade, Father has been kind to provide you with new technology, enabling metallurgy, stronger traps, and a strange construction called a "stove." It's a far preferable to the fire pits most homes had, and now, most homes have acquired themselves a "stove," and at no small cost. But regardless of price, your civilization is blessed to be in Father's favor.
Authority...well, the only person who has any official authority over anyone else is Eidolon, who receives orders directly from Father. He can delegate authority to those in World as he sees fit. Heads of households are typically male, as they bear the likeness of Father more than women. One town is run by Eidolon, while the smaller functions independent of a leader. But when there is a dispute, it is usually settled by Old Poe, who is more than happy to dispense wisdom (usually accompanied by an old story or two).
Re: Are you sheep or are you shepherds? [D&D 3.5 E6, Recruiting]
Changed Emberlil's background to be horses rather than cattle.
Quote:
Originally Posted by Cookie Nomster
Old Poe won't say much else about it, if you want to know a more, you'll have to do some serious digging. But it does make sense, since he was insane.
If it was only seven decades ago, Emberlil and almost all the other elves will probably remember it first-hand... minimum starting age for an elf is like 110 :)
Of course, if you want to make elves short-lived in this setting, or cut elves as a player race entirely, go for it. Elves can pose a problem for "young" settings and settings with sheltered/ignorant populaces that aren't supposed to know a lot about history.
__________________
Quote:
Originally Posted by Candle Jack
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
Re: Are you sheep or are you shepherds? [D&D 3.5 E6, Recruiting]
Quote:
Originally Posted by SlyJohnny
Changed Emberlil's background to be horses rather than cattle.
If it was only seven decades ago, Emberlil and almost all the other elves will probably remember it first-hand... minimum starting age for an elf is like 110 :)
Of course, if you want to make elves short-lived in this setting, or cut elves as a player race entirely, go for it. Elves can pose a problem for "young" settings and settings with sheltered/ignorant populaces that aren't supposed to know a lot about history.
Nope, elves are few in this community, but I'm not going to cut them entirely. And "sheltered/ignorant?" What are you talking about? All inhabitants of World are well aware of what's going on. Eidolon receives messages from Father, which are relayed towards the population.
Here's a few things everyone should know:
Spoiler
The days are divided into sets (years) of 100. Years are organized into four different categories: Hunting, Farming, Crafting, and Community. Every year, on Day 100, there is a celebration that lasts into Day 1 of the next year. If it's a Year of Hunting, hunters are celebrated. If it's a Year of Farming, farmers are celebrated, and so on. Thus, each group is celebrated every four years. Of course hunters will be less numerous than other groups, but this inequality is excused, due to the relatively high mortality rate of hunters. Other than Heretic, many hunters have died or disappeared, presumably to clumsiness, falling, perhaps gored by an aggressive buck.
But anyways, here's the story behind Heretic, and of the man formerly known as Firthas Wiste Hunter...
Spoiler
Firthas was born to a Farmer and a Potter, but took to neither of those crafts. They say his skill with the bow, however, was unparalleled. He could hit an apple off a man's head at fifty marks. Similarly to his peers, he preferred hunting with a bow rather than relying on tricks and traps. But unlike his fellow hunters, he liked going alone, so that it was "just him and the wild."
For the first thirty or so years of his life, Firthas, despite his eccentricities - he would often talk of strange, fantastical dreams, and kept a journal of these on his nightstand - was an ordinary citizen of World, a recipient of Father's love and care.
But all this changed on Day 81 in the 536th Year of Hunting. He went missing one day after departing on one of his solo hunting trips. This didn't cause too much alarm, until he had been gone for 6 days. And just like that, as soon as talk began, it was quelled by his return. He came back, strange scratches covering his body, almost as if he had been attacked by a large cat. He returned without his prize bow, and in his hand, he clutched a large knife, far too large for eating. But most importantly, he came back after six days, without game.
He left again two days later, on Day 89, strange knife at his belt. For the next several days, World was buzzing with talk of Firthas, there was more gossip than you'd ever seen before. Did he have a lover? Did he find a new pet? Was he hiding something, or was it just a new "eccentricity?" But all curiosities were quelled when he was heard from next, after another 7 days, apologizing in Town Square.
Day 96. For some reason, the events of this day are shadowy and unclear, but you remember catching the last bits of Heretic's apologies, and his mad rant...and who was it that killed him? A dark figure...Eidolon. You remember clearly now. Why was that unclear? The image should be so vivid, a moment like that.
But on the following day, Firthas lost even more, his name. He became Heretic. And no longer would anyone choose the name Firthas or Wiste.
Re: Are you sheep or are you shepherds? [D&D 3.5 E6, Recruiting]
Quote:
Originally Posted by Cookie Nomster
And "sheltered/ignorant?" What are you talking about? All inhabitants of World are well aware of what's going on. Eidolon receives messages from Father, which are relayed towards the population.
Surreee :P I certainly didn't mean to imply otherwise. We clearly know all there to know is of importance in the world. Never mind the fact that we use the word "world" to refer solely to the tinyass island we all live on. I am quite confidant that both Eidolon and our loving Father are working towards our best interests (as we would see them, not just how they perceive them) and that they aren't withholding information that's relevant to us, not even if they consider it to be in our best interests. It isn't at all suspect that noones even seen the dangerous, inhuman Outsiders that are supposedly the source of all the madness-related disappearances that our community suffers. Most certain of all, Heretic was a dangerous terrorist, his confession was completely uncoerced, and his execution was a just and necessary act.
__________________
Quote:
Originally Posted by Candle Jack
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
Re: Are you sheep or are you shepherds? [D&D 3.5 E6, Recruiting]
Oh, man, that game's still going? I had this ridiculous thing going where I left it so long to message you back, that I was finally too ashamed to ever do so :P Sorry I phased out on you there, I was eaten by life for a bit.
I suppose I could catch up. Has lots happened since?
__________________
Quote:
Originally Posted by Candle Jack
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
Re: Are you sheep or are you shepherds? [D&D 3.5 E6, Recruiting]
Alright, so it looks like there's not gonna be much more interest, but I'll keep this thread open for one more day, and then I'll form the party the next. Sound good to everyone?