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Finding Players (Recruitment) Look for players for chatroom, play-by-post, or even real-life games here. Threads will expire after 3 months, so be sure to move important information to your OOC thread.

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Old 10-07-2012, 09:56 PM   Top  -  End  -  #31
Tacitus
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Join Date: May 2005
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Sin City
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Default Re: Voices in Your Head

Familiar? Not really. I read over it ages ago, and honestly only remember the basics of the concept, which could mostly be gleaned from tidbits mentioned in your post presenting it.

>.> Would you mind if I used the pathfinder version rather than 3.5, or at the very least use the network/collective range from the Vitalist? I was looking more closely and the PF version makes low level play with the Network/Collective much easier by making it just Medium range until later on, rather than gradually increasing it from 30ft to close, to medium, long, Miles, infinite, and then planar. A 5ft step and suddenly the frontline fighter is out of the net, not fun. >.<

Kilian Bohl will live again, oh yes.
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Old 10-07-2012, 10:11 PM   Top  -  End  -  #32
♠Spade♠
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Join Date: Sep 2009
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Default Re: Voices in Your Head

Rolling HP.

(1d8)[6]
(1d8)[7]
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Old 10-07-2012, 10:33 PM   Top  -  End  -  #33
riccaru
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Wouldn't you like to know
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Default Re: Voices in Your Head

Rolling HP for a sorcerer.

(2d4)[2][4](6)
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Old 10-07-2012, 11:09 PM   Top  -  End  -  #34
big teej
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Join Date: Jun 2010
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bastion of defiance
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Default Re: Voices in Your Head

Quote:
Originally Posted by Lady Moreta View Post
Is it too late to post interest? I'd love the chance for a good game with a decent roleplaying component.

I was initially thinking rogue, because I've been wanting to play one for ages, but I wouldn't want to step on the factotum's toes... I do have a beguiler I created for another game that died - if I tweak her to fit this campaign, would that be allowed?
if this is the character I think it is, I have a character that was created alongside the beguiler as an.... adopted sibling (a warforged Knight)

he'd have to be reworked I think, in order to fit the new 16.

so... can I come and play?
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Old 10-08-2012, 12:45 AM   Top  -  End  -  #35
only1doug
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London, England
Default Re: Voices in Your Head

Quote:
Originally Posted by THEChanger View Post
Alright! So! This is cool, because Doug here did something I really like.

With the inclusion of other characters, he helps me define the world better. I'm building this around those who are applying, and filling in the gaps as I need to. So, the more information you can give me about who your characters are, and their relationship to the world around them, the better.

In Stivan's case, if he is selected, Geron and Lowdun are likely to appear in some capacity. There is also a Bronze Dragon out there who Stivan is familiar with.
Thanks.

Quote:
Originally Posted by THEChanger View Post
That said, his background leaves a little bit to be desired. Here are some questions that might help while thinking about things.
I'll expand it a bit more for you.

Quote:
Originally Posted by THEChanger View Post
-Has your character always lived in/around Greengrass? If not, where were they born, and why did they move here?
-What does the character do for the community? Are they farmers, hedge mages, smiths?
-What family does your character have? What relationship do they have with that family?
-Does your character have allies? Enemies? Outstanding debt?
-Does your character have a secret they can't tell the rest of the party?

Certainly your background doesn't have to cover all those points. I'm looking for a couple paragraphs at the least, a page at the most.

Some questions, is Greengrass coastal? If not are there any large lakes or rivers?


One for later, can dragon shamans take paladin feats that improve LoH class ability?
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Last edited by only1doug : 10-08-2012 at 02:06 AM.
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Old 10-08-2012, 02:05 AM   Top  -  End  -  #36
THEChanger
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Join Date: Sep 2010
Default Re: Voices in Your Head

Quote:
Originally Posted by Lady Moreta View Post
Is it too late to post interest? I'd love the chance for a good game with a decent roleplaying component.

I was initially thinking rogue, because I've been wanting to play one for ages, but I wouldn't want to step on the factotum's toes... I do have a beguiler I created for another game that died - if I tweak her to fit this campaign, would that be allowed?
It is certainly not too late to post interest. I like to leave my recruiment threads open for awhile.
Beguiler is allowed.

Quote:
Originally Posted by ♠Spade♠ View Post
Fair enough. Can I have a bit more information on Greengrass? Is it part of an established campaign setting, or is it something of yours?
Greengrass isn't a part of any established campaign setting, but let me see what I can find in my notes.

Yup, okay. Here we go.
Greengrass is a rural town on the outskirts of an island city-state called Crossroads Island. Crossroads is the biggest human nation in the world, though true to their expansionist nature, there are other small human nations set up on the various continents. Crossroads itself is divided into six Regions, each ruled by one of the six Grand Guilds, with the city in the center of the island being neutral territory. Each Region is then divided into several Provinces.
Greengrass is in the Region of Loamrun, which is ruled by the Soil Kings. Their guild revolves around food production, and Loamrun is both fertile enough for farming and close enough to the sea for fishing. Greengrass itself is a small trade hub halfway between the sea and the capital of the Gallow Province, which is also named Gallow.
Greengrass also falls very close to the border between the Provinces of Gallow and Wheatland. It's within a few days journey of the capitals of both. Gallow and Wheatland, as has been mentioned, were once a single Province, but were split by feuding brothers, and remain to this day rather cold towards each other. Greengrass has often been disputed territory, but has belonged to Gallow for some time now.

If you (or anyone) have more questions, feel free to ask.

Quote:
Originally Posted by Tacitus View Post
Familiar? Not really. I read over it ages ago, and honestly only remember the basics of the concept, which could mostly be gleaned from tidbits mentioned in your post presenting it.

>.> Would you mind if I used the pathfinder version rather than 3.5, or at the very least use the network/collective range from the Vitalist? I was looking more closely and the PF version makes low level play with the Network/Collective much easier by making it just Medium range until later on, rather than gradually increasing it from 30ft to close, to medium, long, Miles, infinite, and then planar. A 5ft step and suddenly the frontline fighter is out of the net, not fun. >.<

Kilian Bohl will live again, oh yes.
I will allow use of the Pathfinder version's Network range progression.

Quote:
Originally Posted by big teej View Post
if this is the character I think it is, I have a character that was created alongside the beguiler as an.... adopted sibling (a warforged Knight)

he'd have to be reworked I think, in order to fit the new 16.

so... can I come and play?
You are certainly welcome to. Warforged aren't native to this setting, but we can certainly fit them in without much issue. Especially on Crossroads.

Quote:
Originally Posted by only1doug View Post
Some questions, is greengrass coastal? If not are there any large lakes or rivers?

One for later, can dragon shamans take paladin feats that improve LoH class ability?
Greengrass is not itself coastal, but the ocean isn't far away. A few days journey to the nearest unnamed fishing village.
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Old 10-08-2012, 03:02 AM   Top  -  End  -  #37
only1doug
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Default Re: Voices in Your Head

Updated Background:

Spoiler


Would you like more detail in any area?
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Old 10-08-2012, 04:00 AM   Top  -  End  -  #38
GuyFawkes
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Join Date: Jun 2011
Default Re: Voices in Your Head

I would like to request for the wardancer, and the martial disciplines it has access to.
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Old 10-08-2012, 05:01 AM   Top  -  End  -  #39
Lady Moreta
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Join Date: Aug 2010
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Both sides of the ditch
Gender: Female
Default Re: Voices in Your Head

Quote:
Originally Posted by THEChanger View Post
It is certainly not too late to post interest. I like to leave my recruiment threads open for awhile.
Beguiler is allowed.
Fantastic... let me re-roll her stats according to your methods (her original stats are... not actually as bad as I thought they were)...

Spoiler


edit: on the other hand, these ones are a hell of a lot better!
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Last edited by Lady Moreta : 10-08-2012 at 05:02 AM.
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Old 10-08-2012, 05:35 AM   Top  -  End  -  #40
Dreamshifter
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Join Date: Oct 2008
Default Re: Voices in Your Head

Ok, I have to admit, my interest is peaked. Expressing interest as a Human Rogue (heading to Assassin, eventually), making my rolls, and hoping the background doesn't come out too long...

Spoiler


Hmm, not ideal, but it could be a lot worse. I could be stuck with set two...

Last edited by Dreamshifter : 10-08-2012 at 05:38 AM.
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Old 10-08-2012, 05:49 AM   Top  -  End  -  #41
Apropos
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Join Date: Feb 2010
Default Re: Voices in Your Head

I'm interested, I don't usually like playing the mysterious warrior trope, but I hope to make it appropriate and kind of fresh by playing nice with everyone.

Rolls:

Spoiler


Also, I plan on playing a spiked chain fighter for those wondering.

And DM, would it be okay if I used the Inhuman Reach Abberant feat? If not its fine, its kind of a huge feat tax anyway with the useless entry req., I wanted to use it because its both potent and flavorful though. I am planning on making him into a somewhat of a social paraiah, but works well with the people he knows. He would, however be a strong believer in Pelor.

EDIT: Actually I really really want to take the feats, they are in Lords of Madness pg 178 (Aberration Blood) pg 180 (Inhuman Reach). Essentially, all it does is increase my reach by 5 by making my arms really long because of the taint far realms.


Scratch that, too many feats. I thought we were playing at level 6 for some reason. I do want to be a lockdown fighter though. Maybe knight or psychic warrior?

Last edited by Apropos : 10-08-2012 at 06:54 AM.
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Old 10-08-2012, 06:02 AM   Top  -  End  -  #42
whoiam
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Planetar
 
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England
Default Re: Voices in Your Head

You know, something about TheChanger as a DM seems mighty familiar to me... for some reason...*-)

Anyway, last time I played under him I submitted a Druid/Bard... So this time I'll try... probably Wizard. Come on, natural 18s!

"Set1" - (5d6b3)[18]
"Set1" - (5d6b3)[13]
"Set1" - (5d6b3)[12]
"Set1" - (5d6b3)[10]
"Set1" - (5d6b3)[10]
"Set1" - (5d6b3)[9]
"Set1" - (5d6b3)[7]

"Set2" - (5d6b3)[16]
"Set2" - (5d6b3)[15]
"Set2" - (5d6b3)[14]
"Set2" - (5d6b3)[13]
"Set2" - (5d6b3)[12]
"Set2" - (5d6b3)[11]
"Set2" - (5d6b3)[10]

Last edited by whoiam : 10-08-2012 at 06:04 AM.
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Old 10-08-2012, 06:19 AM   Top  -  End  -  #43
Lady Moreta
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Join Date: Aug 2010
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Both sides of the ditch
Gender: Female
Default Re: Voices in Your Head

Quote:
Originally Posted by Dreamshifter View Post
Ok, I have to admit, my interest is peaked. Expressing interest as a Human Rogue (heading to Assassin, eventually), making my rolls, and hoping the background doesn't come out too long...
piqued, not peaked.

Sorry I've been reading a lot of work by non-professional writers lately and the sheer number of spelling mistakes and words being used in the wrong context or just plain wrongly has slowly been driving me up the wall. I think you just managed to push me over into critical mass (because apparently, I am a nuclear reactor...)

Anyway, I haven't rolled hit points yet... how 'bout I do that...

(1d6+2)[5]
(1d6+2)[7]
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Old 10-08-2012, 06:29 AM   Top  -  End  -  #44
Dreamshifter
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Join Date: Oct 2008
Default Re: Voices in Your Head

Quote:
Originally Posted by Lady Moreta View Post
piqued, not peaked.

Sorry I've been reading a lot of work by non-professional writers lately and the sheer number of spelling mistakes and words being used in the wrong context or just plain wrongly has slowly been driving me up the wall. I think you just managed to push me over into critical mass (because apparently, I am a nuclear reactor...)
Heh, no worries. I was looking at it oddly as I typed it, thinking "huh that doesn't look right. And peeked looks worse." I should have just looked it up, I suppose, but it was the middle of the night. Still is, technically, I suppose.
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Old 10-08-2012, 03:47 PM   Top  -  End  -  #45
THEChanger
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Join Date: Sep 2010
Default Re: Voices in Your Head

Quote:
Originally Posted by only1doug View Post
Updated Background:

Spoiler


Would you like more detail in any area?
This is decent. If you think of more, feel free to keep adding. But what you have is acceptable.

Quote:
Originally Posted by GuyFawkes View Post
I would like to request for the wardancer, and the martial disciplines it has access to.
War Dancer is approved, as are the accompanying Disciplines.

Quote:
Originally Posted by Apropos View Post
I'm interested, I don't usually like playing the mysterious warrior trope, but I hope to make it appropriate and kind of fresh by playing nice with everyone.

Rolls:

Spoiler


Also, I plan on playing a spiked chain fighter for those wondering.

And DM, would it be okay if I used the Inhuman Reach Abberant feat? If not its fine, its kind of a huge feat tax anyway with the useless entry req., I wanted to use it because its both potent and flavorful though. I am planning on making him into a somewhat of a social paraiah, but works well with the people he knows. He would, however be a strong believer in Pelor.

EDIT: Actually I really really want to take the feats, they are in Lords of Madness pg 178 (Aberration Blood) pg 180 (Inhuman Reach). Essentially, all it does is increase my reach by 5 by making my arms really long because of the taint far realms.


Scratch that, too many feats. I thought we were playing at level 6 for some reason. I do want to be a lockdown fighter though. Maybe knight or psychic warrior?
Knight and Psychic Warrior are both fine. If you chose to use Aberrant Feats, I'd expect some backstory connection.

Quote:
Originally Posted by whoiam View Post
You know, something about TheChanger as a DM seems mighty familiar to me... for some reason...*-)

Anyway, last time I played under him I submitted a Druid/Bard... So this time I'll try... probably Wizard. Come on, natural 18s!

You know what whoiam? No. You bring bad luck on my games. Get out.


As a side note, now that I have a bunch of applicants, I'm going to put some time limits on this.

I will close to new interest in two days, on October the 10th. A week after that, I will close applications, and begin choosing players. It should only take a day or two after that for the game to begin.
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Old 10-08-2012, 04:00 PM   Top  -  End  -  #46
Sparrow
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RedWizardGuy
 
Join Date: Mar 2011
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Blood Gulch
Gender: Male
Default Re: Voices in Your Head

Great, i still have a bunch of work to do, so a week is perfect.
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So I decide to take a break for one day and the party is already trying to kill each other...AND Sam's not even involved? I'm confused
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Old 10-08-2012, 05:34 PM   Top  -  End  -  #47
Lord Ruby34
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Join Date: Mar 2011
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Default Re: Voices in Your Head

How much agriculture takes place in and around Greengrass?

EDIT: Also, is Blademaster good?
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Last edited by Lord Ruby34 : 10-08-2012 at 06:38 PM.
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Old 10-08-2012, 07:12 PM   Top  -  End  -  #48
THEChanger
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Join Date: Sep 2010
Default Re: Voices in Your Head

Quote:
Originally Posted by Lord Ruby34 View Post
How much agriculture takes place in and around Greengrass?

EDIT: Also, is Blademaster good?
A fairly large amount. If you go east, you head further into Gallow, and the next biggest town is the capital a few days away. It's mostly farmland in between, with a small forest about halfway and a little south. To the west is a similar situation, except you'd be heading to the capital of Wheatland, and crossing the border brings you to Dovetail Forest, which is big enough to be named. On the other side, about a day's worth of farmland and then you hit Egdarston, the capital of Wheatland.

To the north, the land becomes less and less able to sustain crops, though you'll find people who try, until you hit ocean.

And Blademaster is approved.
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Old 10-08-2012, 07:34 PM   Top  -  End  -  #49
Apropos
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Join Date: Feb 2010
Default Re: Voices in Your Head

Do Half-Giants exist at all in Greengrass or the rest of the world?

EDIT: Actually I should be asking, can I use Half-Giant and LA buyoff?

Last edited by Apropos : 10-08-2012 at 07:35 PM.
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Old 10-08-2012, 07:48 PM   Top  -  End  -  #50
THEChanger
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Join Date: Sep 2010
Default Re: Voices in Your Head

Quote:
Originally Posted by Apropos View Post
Do Half-Giants exist at all in Greengrass or the rest of the world?

EDIT: Actually I should be asking, can I use Half-Giant and LA buyoff?
Quote:
Originally Posted by Big Sixteen
LA Buyoff is not allowed
However, Half-Giants do exist.

They are also exceedingly rare.

To the west, across the great World Sea, is the continent of Malthan. There, orcish and goblinoid tribes scour the great forests, and in the north, giant and goliath clans fight age-old battles, stemming from the time when they were all one people.

Half-giants are actually of orcish blood as opposed to human, due to humanity rising from Crossroads Island, and only arriving on Malthan recently in terms of cosmic time. Their natural psionic power comes from the intermingling of the old elemental bloodlines of the giants with the mortal minds of the orcs. It's rare that a giant should ever mate with an orc, and reactions to such a union differ depending on the tribes involved. Some are regarded as blessings from the ancestors, others are seen as abominations. That's up to you to decide, if you choose to use one.
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Old 10-08-2012, 08:10 PM   Top  -  End  -  #51
Apropos
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Join Date: Feb 2010
Default Re: Voices in Your Head

Oh, silly me, how did I not see that.

Hmm, not exactly what I had in mind for Half-Giant. I think I'll maybe stick with human.
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Old 10-09-2012, 09:44 AM   Top  -  End  -  #52
Cymru am byth
Halfling in the Playground
 
Beholder
 
Join Date: Oct 2012
Default Re: Voices in Your Head

Okay, very late in posting interest. But giving it a try anyway, hope you will have a look at my dwarf wizard...

Spoiler


EDIT: Okay, so that's definitely set A then. Off to my character building corner..

Another edit: Thought I read about this somewhere, but can't find it right now; my character is going to be a walking library, carrying al his prized books in a huge backpack. His main reason for adventuring is finding more books, more knowledge. So would carrying around books containing particular knowledge mean a bonus to that knowledge skill? I.E. if my character is carrying around several books on the subject of magic would my knowledge(magic) skill get a (small) bonus?

On that same subject, what price would be normal for books?

Karland; not much in there yet. Working out the details...

Last edited by Cymru am byth : 10-09-2012 at 10:12 AM.
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Old 10-09-2012, 09:51 AM   Top  -  End  -  #53
only1doug
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Kobold
 
Join Date: Jul 2008
Location: 
London, England
Default Re: Voices in Your Head

Quote:
Originally Posted by Cymru am byth View Post
Okay, very late in posting interest. But giving it a try anyway, hope you will have a look at my dwarf wizard...

17
16
16
16
15
12

Okay, so that's definitely set A then. Off to my character building corner..
Really? you didn't want to use B?

Nice rolls, I wish I had your luck.
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Old 10-09-2012, 10:15 AM   Top  -  End  -  #54
Cymru am byth
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Beholder
 
Join Date: Oct 2012
Default Re: Voices in Your Head

Actually B wasn't half bad either, but I still prefer A
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Old 10-09-2012, 10:48 AM   Top  -  End  -  #55
only1doug
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Kobold
 
Join Date: Jul 2008
Location: 
London, England
Default Re: Voices in Your Head

Quote:
Originally Posted by Cymru am byth View Post
Actually B wasn't half bad either, but I still prefer A
Lady Moreta had a pair of sets where you would need to think a bit to choose which to use based on your character design, I don't think anyone elses have come close to being a choice

Quote:
Originally Posted by Lady Moreta View Post
Fantastic... let me re-roll her stats according to your methods (her original stats are... not actually as bad as I thought they were)...

Spoiler


edit: on the other hand, these ones are a hell of a lot better!
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Old 10-09-2012, 10:52 AM   Top  -  End  -  #56
Cymru am byth
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Beholder
 
Join Date: Oct 2012
Default Re: Voices in Your Head

True, my only difficult choice was what to make my dump stat... And even that was fairly easy... Now whipping up a back story, but have to go to work tonight, so that could be in the morning...
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Old 10-09-2012, 11:08 AM   Top  -  End  -  #57
Sgt. Cookie
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Join Date: Aug 2011
Gender: Male
Default Re: Voices in Your Head

If recruiting is still open, I would like to request Blue Mage if that's alright.
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Old 10-09-2012, 11:21 AM   Top  -  End  -  #58
Cymru am byth
Halfling in the Playground
 
Beholder
 
Join Date: Oct 2012
Default Re: Voices in Your Head

Background done, let me know if it is enough:

Spoiler


edit: would it be okay for my character to have the phb2 replacement feat; immediate magic instead of a familiar?

edit 2: Okay, sheet mostly done, building spell book tomorow

Last edited by Cymru am byth : 10-09-2012 at 01:08 PM.
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Old 10-09-2012, 01:53 PM   Top  -  End  -  #59
THEChanger
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Join Date: Sep 2010
Default Re: Voices in Your Head

Quote:
Originally Posted by Cymru am byth View Post
Okay, very late in posting interest. But giving it a try anyway, hope you will have a look at my dwarf wizard...

Spoiler


EDIT: Okay, so that's definitely set A then. Off to my character building corner..

Another edit: Thought I read about this somewhere, but can't find it right now; my character is going to be a walking library, carrying al his prized books in a huge backpack. His main reason for adventuring is finding more books, more knowledge. So would carrying around books containing particular knowledge mean a bonus to that knowledge skill? I.E. if my character is carrying around several books on the subject of magic would my knowledge(magic) skill get a (small) bonus?

On that same subject, what price would be normal for books?

Karland; not much in there yet. Working out the details...
Quote:
Originally Posted by Cymru am byth View Post
Background done, let me know if it is enough:

Spoiler


edit: would it be okay for my character to have the phb2 replacement feat; immediate magic instead of a familiar?

edit 2: Okay, sheet mostly done, building spell book tomorow
All looks pretty good so far. I will get back to you on the subject of books for sure, but I think if you want to have a few tomes which collectivly count as a Masterwork Item of Know(Blank), costing 50 gold for the set as per SRD, that would be fine for now.

Quote:
Originally Posted by Sgt. Cookie View Post
If recruiting is still open, I would like to request Blue Mage if that's alright.
Alright. The Blue Mage. Hrm.

See, I don't have a mechanical issue with this. I'm more concerned that you won't have much to work with at the lower levels. Most of the enemies you'll be fighting at first will be humans with class levels, and class abilities are among the only things you can't steal as a Blue Mage. If you're okay with not getting much to work with the first few levels, you're more than welcome to use it. Just know you might be working with what you start with for a little while.
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Old 10-09-2012, 04:17 PM   Top  -  End  -  #60
Cymru am byth
Halfling in the Playground
 
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Join Date: Oct 2012
Default Re: Voices in Your Head

Okay, so I just bought myself 200gp worth of extra skill points. According to phb the weight would be 1lb, seems a bit light for a collection of books. Shall I change that to 10lb to reflect about 3 books each?

Also, does Greengrass have a (tiny) library which would fit my background? And which capital should I use for the bigger library?

Rolls for HP;
[roll]2d4[roll]
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