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See, I don't have a mechanical issue with this. I'm more concerned that you won't have much to work with at the lower levels. Most of the enemies you'll be fighting at first will be humans with class levels, and class abilities are among the only things you can't steal as a Blue Mage. If you're okay with not getting much to work with the first few levels, you're more than welcome to use it. Just know you might be working with what you start with for a little while.
Yeah that's fine. I can work with that.
I should point out that Blue Mages CAN take abilities from other Blue Mages...
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Just in case, in any game I've applied to without being selected: DMs are more than welcome to use my submission as an NPC as they wish!
Huge thanks to Howl for puting some Boomstick in my avatar
HP - (2d12)[5][8](13) for Logan the very plageurized(sp?) and otherwise idea-stolened'd'ed Barbarian
Just need to plug in his HP and jot down his backstory...which will be very easy considering he is, as noted, completely a stolen character.
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Just in case, in any game I've applied to without being selected: DMs are more than welcome to use my submission as an NPC as they wish!
Huge thanks to Howl for puting some Boomstick in my avatar
Lady Moreta had a pair of sets where you would need to think a bit to choose which to use based on your character design, I don't think anyone elses have come close to being a choice
Best rolls I've ever gotten
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There is no social situation that can't be improved if everyone was to go away and leave me to read.
Thinking of a brash Human Adventurer outrider'ish if the Phantom Knight is ok'ed.
If not, then a brash Warmage...concept still developing.
Warmage is approved.
Phantom Knight...I want to approve. But it isn't finished yet. And, since it's yours, and it's really cool, I want you to finish it if you plan to use it.
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ATTENTION ANYONE WHO I'M PLAYING WITH:
No news is good news.
Backstory - which was written rather vaguely, without any place names, so I haven't changed it much, just included specific references to Greengrass and the setting.
Spoiler
As an only child Jaie was always the centre of attention and a little spoiled by her parents. Her mother is a human bard and always enjoyed having an appreciative audience in Jaie. Her father is an elf knight and very aware that he will likely outlive his family by a couple of centuries, so prefers to spend as much time with them as possible. Uscanir has worked as a knight for Lord Gallow for many years, and now lives in Greengrass semi-retired. Jaie was born and raised in the town, and while she prefers to travel and see the world, she finds an excuse to go home at least once a year.
Jaie learned basic magic from her mother, though she uses it differently and while her father tried to instil in her the knightly virtues of honest, duty and obedience, he was never quite successful. She discovered that she quite enjoys being the centre of attention and bends most of her efforts into remaining in the middle of the action (in a 'life of the party' kind of way). After years of hearing about the adventuring stories of her parents, Uscanir agreed to take her on a quick caravan protecting trip. On the way, highwaymen attacked the caravan and they were saved by an odd-looking mechanical creature.
Uscanir insisted they take the creature home with them and began to teach the creature he named Gyr about the knightly values he had failed to instil in his daughter. This time it worked much better. In the intervening years, Jaie spent just as much time away from home as she did at home, but she always got on well with Gyr depsite their different views and opinions and began to rely on the fact that he would always be around to get her out of trouble. Every so often Jaie's bright ideas or attempts to get her own way would land her in hot water, it became a running joke that Gyr was always saving her butt.
Gyr set off to see the world while Jaie was away from home. When she returned a few weeks after his departure, she found her father worrying over his welfare and wondering if he should perhaps go after the warforged. Jaie interrupted and said that if anyone was going to go after him, it would be her. She pointed out that her mother was getting older and that her father should spend his time with her. She also mentioned that he had taught Gyr all that he could, what the warforged needed was someone who could protect him from the unscrupulous and *didn't* wield a sword to do it. That person was Jaie herself. So she promptly left home and chased after him, finding him eventually near a tavern and they have been traveling together ever since.
And these are the questions you posted earlier, I found them helpful, so I wrote answers to them as well.
Spoiler
-Has your character always lived in/around Greengrass? If not, where were they born, and why did they move here?
Yes, travels around Crossroads Island and once or twice to the continent, but finds an excuse to return to Greengrass at least once a year, usually every six months.
-What does the character do for the community? Are they farmers, hedge mages, smiths?
She throws good parties. Brings news from the rest of the island and the continent, but other than that, she's not usually around enough to really contribute.
-What family does your character have? What relationship do they have with that family?
Parents, Uscanir (elf) & Merin (human). Surrogate brother Gyr. They are all very close.
-Does your character have allies? Enemies? Outstanding debt?
Not really. Jaie goes out of her way to act like everybody's friend, but she is genuniely close only to her family. She's extremely manipulative though, and has probably pissed off her fair share of people.
-Does your character have a secret they can't tell the rest of the party?
Things she'd rather not admit, sure... secrets she *can't* tell, because it would get her or someone else killed, or have some other dire consequence, no.
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There is no social situation that can't be improved if everyone was to go away and leave me to read.
Alright. Lady Moreta's post prompts me to bring out the general setting overview I have written, as well as the historical document written.
As a general note. This setting was originally written for a campaign of my own devising. Since I am using different material for this campaign, there will be things in this world which lie dormant, and should be left dormant. You'll have one world-destroying threat to consider. While you could certainly search for others...why cast Summon Godzilla when Chthullu is on your doorstep?
The World of Grand Apush-A General Overview
Spoiler
Grand Apush
Welcome, dear travellers to the world of Grand Apush. Here is where your journey begins. Let us first get you aquainted with the major regions.
Apush
In the Southwest lies the continent of Apush. Dominated by the surly dwarves, Apush is a mountainous place, with a coastline full of jagged peaks. In fact, the only known entrance to Apush via water is the great Soulpeak Bay, so named for the fortress that guards it. There are rumors of a secret underground bay, known only to the dwarves, but these are simply rumors, of course.
Har-Shadan
The Southeast is home to the great desert Har-Shadan. This continent is the home of the elvish race, a proud and industrious people. Despite their haughtiness, the elves of Har-Shadan have proven a hospitable people, welcoming travelers into their homes. Their mastery of knowledge is second to none, and many great mages have come from the fabled halls of the Hidden Oasis Temples. However, dark secrets lurk in the shadows of the desert, as not every mage has put their magic to good use. There are also the mysterious Dragonborn, who rule the continent with a gentle hand, but place their Kobold brethern into slavery…
Malthan
The continent of Malthan is located to the Northeast. Populated by the savage goblinoids, Malthan is a place of greenery and beauty. The most prolific tribes are those of the orcs, wise people who call upon the spirits of their ancestors to aid them. Giant lizards roam Malthan, which some tribes of orcs have domesticated to use as beasts of burden-and of war.
Crossroads Island
Near the center of the map is Crossroads Island. The island is mostly inhabited by humans, a clever group of traders and seamen who have made it their business to be as rich as they can. The humans also have learned a great many trades, never quite becoming as good as any other race, but stealing ideas and culture from all of them. As such, the gigantic metropolis that comprises Crossroads Island has architecture from all over, and some original stuff built by humans. But not everything is bright and sunny on Crossroads. The various guilds are controlled by the Nocturne Council, so it is said, a group of mages who work with the shadows themselves. They maintain control of the human economy with an iron hand, albeit one that cannot be seen.
Burnrose Island
Just off the Southwest coast of Malthan lies Burnrose Island. Cut off from the mainland long ago due to an accident involving orcish rituals, Burnrose is a scorched place. No life grows upon its shores. No beast moves upon its surface. Burnrose is not a welcoming place, but if one were willing to plumb its secrets, one might find answers to the past of the orcs…
Morden Islands
More directly West of Malthan is the Morden Island chain. These islands are temperate paradises, full of woodland and natural bounty. Many a merchant has landed on one of the islands, to sample said bounty. That was a mistake. For the Morden Islands are also home to unimaginable monstrosities. Snake men, chimerical beasts, creatures that crawled out of a man’s worst nightmare, these and more can all be found within those isles. But who knows? You may find something-or someone- of use there.
Unexplored/Cannibal Lands
The upper West part of the map is mostly unexplored. Plenty of folks have gone to that region. Few come back, and none have come back whole. However, just across the Sharktooth Straight from Apush, a small portion of land has been explored. This jungle landscape is home to many exotic species, not the least dangerous of which are the gnomes. Vicious tribal creatures, gnomes have a disturbing taste for sapient flesh. But, they may be the only ones who can guide you further north. And their knowledge of poisons and illusion magic may be useful as well, if you can befriend them.
Vanir Islands
Inbetween Har-Shadan and Apush are the Vanir Islands. Cold and bleak, the Vanir are home to tribes of Haflings. Rugged people well adapted to the cold, Halflings are master hunters, and frightening warriors. Their mastery of something their chieftains describe as “Weaboo Fightan Magic” is frightening, for though the name sounds rather foolish to civilized folk, it is deadly. The Halflings are currently ruled by the Icefang tribe, who have mastered use of ice magic.
La Historia del Mundo le Grand Apush
Spoiler
The History of the World of Grand Apush
As written by Morganna DeLucerne, historian and head of RESEARCH. With footnotes made by Lord Nenik Mervole, Lich.
The First Age
The beginning of our world was one of grandeur and majesty. A singular being, known to us only as the Creator, forged Grand Apush out of the remains of a dead world. The previous world had been shattered via the irresponsible use of magic, thus, the Creator split the world in twain. All the magical energy of the first world was siphoned off, most of this energy was used to revitalize the world, but the rest became The Source. A plane of pure Arcane Energy, The Source was the energy that held all of creation together. As a seal on this Source, the Creator made the Prime Material Plane, the world we now call Grand Apush. To guard The Source against those who might use it to evil ends, the Creator made the noble Metallic Dragons, and their god Bahumet the Platinum One. For many millennia, dragonkind ruled the plane, led to greatness by Bahumet, who had been given authority in the Creator’s stead.
It is not clear if this Creator Morganna purports ever truly existed, nor are the true origins of our split world known for certain. Of the dragon’s nobility we have even less assurance: From my readings of the works of Immoth literature found during my stay at Icecastle, the dragons were less than noble masters.
But this tranquility was not to last. The dragons, being guardians of The Source, had access to its great power. Using the power at their disposal, they created races of elemental people to help them tend to the world. Each of these were the embodiments of the continents upon which they lived. The dragons of Malthan created the people who later would become the Goliaths and Giants, on Har-Shadan were born the Salamanders, the Vanir Islands produced the Immoths, and the deep caverns of Apush forged from their depths the trolls. The identity of the creatures made for the lands now inhabited by the gnomes is unknown, lost to the ravages of time.
Many archeologists have proposed that the gnomes in fact ARE the creatures made by the dragons for the Unexplored Lands, and have become lesser beings just as the Goliaths and the Giants have. That Morganna refuses to even entertain the possibility is more proof of elven xenophobia.
All the while, the Creator continued his work in the far reaches of the universe. To give the new creations of the Dragons power, he created the Elemental Planes of Earth, Fire, Water, Air, and Life. To equalize the existence of the Plane of Life, the Elemental Plane of Death was created. The mixture of these Elemental Planes was violent, creating ripples in the void. The Creator had hoped to avoid attracting the attention of other worlds, but now they came ever closer. The forces of Morality, of Good, Evil, Law, and finally Chaos, set up shop around the core of the eight Inner Planes. Even other gods found themselves attracted to this new world, and began vying with the Creator for the ability to convert new worshippers upon Grand Apush. In the midst of this divine conflict, a messenger of Evil managed to get through the Creator’s watchful sight.
Morganna’s assertion that the Elemental Planes were created to afford the creations of the Dragons power when she has previously established the Creator as having left the Prime Material for more exciting works is…interesting. As is the idea that the Dragons were incapable of evil on their own.
This Evil found its way to the greatest of Bahumet’s mortal champions. The greatest of the Golden Dragons, Auctoritas, heard the words of the great evil, pushing him to take greater control of the lesser races. They were not worthy to work as equals to the dragons. They should be slaves. Auctoritas listened to the evil, and its words lodged in the dragon’s molten heart. Auctoritas began converting other dragons to his cause, and they began a crusade of epic proportions. The evil dragons took control of the continents of Malthan and Har-Shadan, and pushed forward to the islands of Vanir. But Bahumet could not interfere directly. He was busy with a new threat. The existence of evil dragonkin and caused a new divinity to come into existence. The Five-Headed Beast, Tiamat. The two great dragon gods battled high above Grand Apush, as their subjects did battle below. The forces of Bahumet launched an all-out assault on Auctoritas’ fortress on the edge of Har-Shadan. There, they were met by a terrifying sight. The dragons under Auctoritas’ command had lost the metallic shine to their scales. The great evil lodged in their hearts had corrupted their outward forms, transforming them into Chromatic Dragons. Auctoritas’ transformation was the most frightening of all. His gilded scales had turned black as night, and shadow literally fell from his mouth. Auctoritas was no more. In his place stood Morteregis, the Shadow Dragon. The battle lasted for months. Neither side would give an inch, and the remaining Golden Dragons fell before Morteregis. Eventually, the two sides annihilated each other, leaving only Morteregis and a single Brass Dragon. Seeing this, Bahumet took but a moment from his battle with Tiamat, and sent a fraction of his divine spark into the Brass Dragon. That Dragon became the first Master of the Book. Using the power she had received from Bahumet, the Master of the Book imprisoned Morteregis inside a tome of magic, thereafter called the Book of Lies. In doing so, the Master of the Book gave up a large amount of her own life, becoming far weaker than the dragons she had battled with and alongside. Deprived of their worshippers, Tiamat and Bahumet fled to their separate citadels in the Outer Planes, content to wait.
The story of the fall of the dragons has always been suspect to me. For one, where is this fabled Book of Lies, if it is so powerful? And, really, EVERY dragon died in that battle? Not one survived? Morganna paints a pretty picture, to be sure. But the far more likely reality is that two competing tribes of dragons fought, and most of the species was slain. The remaining dragons fell victim to their own creations, or the ravages of time. Not even dragons could live forever.
The Age of the Elementals.
After the fall of the dragons, the Master of the Books retired to Malthan. Guarding the Book of Lies, she dared not venture into the outside world. The seal on Morteregis was thin, and the Master of the Books spent most of her time trying to strengthen it as best as she was able. In the meantime, the creations of the dragons began to form their own civilizations. Without the guidance of their masters, each became a separate civilization, with its own laws, language, and customs. The continent of Malthan quickly fell to war, each tribe of Earthfolk vying for supremacy over the others. The Salamanders are among the best preserved of the civilizations of the Elementals, having built a fairly prosperous kingdom for themselves deep in the desert. The Immoths became scholars, desperately trying to save what they could of the dragon’s knowledge. What became of the trolls, and the creatures of the Unexplored Lands, is unknown. However, what is known is that a Salamander wizard by the name of Ixilitan found his way to the secret home of the Master of the Books. Ixilitan was trained as the second Master, and vowed to protect the Book of Lies when his teacher passed on. The night the old dragon died however, an Earthfolk snuck into the vault, and stole the Book of Lies. Ixilitan was furious, and sought out the Earthfolk. But he was too late. The warlord had already begun to unravel the bindings on the Book of Lies. Ixilitan and the warlord did battle, much as Morteregis and the Master of the Books had done long before. Empowered by Morteregis, the warlord almost killed Ixilitan. But the Salamander managed to wrest the Book from the warlord’s possession, and repaired the bindings. Thus weakened, the warlord fell to Ixilitan’s arcane power. But the damage had been done. Morteregis’ influence had spread throughout the world, throwing it into war and chaos. Ixilitan hid inside the halls his Master, as war consumed his people, and the entire world. Eventually, the civilizations of the Elementals fell into disorder, and collapsed. The Salamanders and Immoth disappeared, presumably banished to the Planes that held their allegiance. The Earthfolk separated to two tribes, the Giants and the Goliath, who to this day do battle in the northlands of Malthan. The trolls too became savages, little better than animals. As to the people of the Unexplored Lands, no one knows.
The existence of each of these civilizations has been corroborated by my research, as has the occurrence of a great war that severely decimated them. The Immoth texts refer to the people of Air as an inventive people, who though had no natural flight, managed to rule the skies with “great ships”. As unlikely as it seems, the Gnomes of the jungles have proven to be rather clever when it comes to building things. But this is still a bit of a stretch. As no one has returned from the Unexplored Lands alive, we have no actual information beyond what little Immoth texts I have been able to translate.
The Age of the Brethren
With the Elementals all but gone, room was made for new people to emerge. From the surface of Apush, a race of hardy folk emerged. The ancestors of the Dwarves followed a form of spirit worship, giving praise to the ghosts of their forefathers. Superb craftsmen, the people of Apush eventually split into two camps. The Dwarves, who held the ancestor’s ghosts should not be disturbed, and the Orcs, who drew power by melding their souls with the ancestors themselves. The Orcs were driven out by the Dwarves, and sailed to Malthan, were they further divided into the many tribes of goblinkind. The Dwarves tunneled under the mountains, becoming the strictly run empire they are today.
The story of the origin of the Dwarves and Orcs holds water when examining the legends of both peoples. How the Orcs managed to sail to the exact opposite of the world with the technology they would have had available to them at the time remains a mystery. I suspect those “ancestors” had something to do with it.
From small mammals living in the icy wastes of the Vanir Islands rose the Halflings. Their hostile home required them to learn quickly how to defend themselves. Mastering a combat technique that mimicked the most powerful of the beasts of their home, the Halfling tribes quickly became the rulers of their icy home. The Icefang, Wildclaw, and Snowpeak tribes became the three most powerful, and often converse on the best course for the Halfling people. Not much is ever decided, however.
My experience with the Halflings is that they are far more organized than the “civilized” people give them credit for. The Halfling tribes represent a loose confederation, under the leadership of the Icefang tribe. Each tribe is responsible for their own wellbeing, but if a threat exists to all Halflings, they could quickly form an army equal to that of the Elves or Humans. Woe betide any who regard them as easily conquerable.
On a small island in the middle of the ocean, a race of simians evolved into the Humans. Industrious and clever, Humans quickly developed a trading civilization, and created a city that spanned the entire length of the island. Naming their home Crossroads Island, the Humans valued gold above all else-a trait very similar to the evil dragons of old. They are led by a group of Guilds, who all compete for economic and political influence. Almost every Human belongs to one of the six Guilds, and though there is no open conflict among them, the hidden turf wars revealed to me by members of the Brothers of Orobrous seem deadly and unproductive.
Just like a Brother…
The system of Guilds established by us humans works quite well, thank you very much Miss Scaley-Pants. Our complex political system may be a bit much for the lizard-toadying Elves, but rest assured, it ensures the safety of all Humans. It falls apart, however, when other races interfere. Crossroads should be closed to outside influence, but no. The Orobrousians want to allow other races to live here. I’m all for taking their money, but Crossroads is small enough as it is!
The Glorious Elves, on the other hand, have achieved what some might call a paradise on Apush. An empire supported by magic, Har-Shadan has not seen such glory since the days of the dragons. Improving upon the system set up by the Salamanders, we descendants of the last of the dragonkin elect a panel of rulers, who oversee the country. Our head of state is the Thar however, who is chosen by divine mandate. We worship the mighty Platinum One, and he blesses the Thar with divine insight. The Thar cannot help but make decisions that will benefit the whole of Elven kind. With our brothers the Kobolds handling the physical work, our society is clean, prosperous, and ever moving forward in the pursuit of arcane knowledge.
Elves. So self-righteous. But their little “perfect society” is a dictatorship. Those elections are rigged, and the Thar has been “divinely selected” from the same bloodline for the past fifty generations. The Kobolds are slaves, either controlled by arcane power, or just beaten into submission. And the Elves have the gall to call themselves good.
So! With regards specifically to Jaienne.
A few things to keep in mind about the Elves:
-Elves in general have a bit of superiority complex. It's taught from birth. There are exceptions, however, the union of a human and an elf is tantamount to betrayal of the entire nation in the eyes of some in Har-Shadan, which is the most likely place for an Elf to come from.
-Elves are reptilian in nature. This is very slight, with slit eyes and occasionally scaleyness of the skin. Most elves are bald. How this manifests in Jaienne is up to you.
-Due to the superiority complex of most elves, for one to serve under a human, especially a minor noble like Gallow, is even more rare than marraige to a human. Not impossible, but there is likely a reason behind that.
Quote:
Originally Posted by Cymru am byth
Also, does Greengrass have a (tiny) library which would fit my background? And which capital should I use for the bigger library?
Greengrass is unlikely to have a formal library as such. The old mage Carolinus, who takes care of most of the town's magical needs, is likely to have a fairly sizable collection of books, and would be eager to share such knowledge with another mage-especially a Dwarf, who would bring their people's own take on the art of magic to the conversation.
As to which capital has a larger library, Gallow is slightly more wealthy, and so their library would be more extensive.
However, a Dwarf living on Crossroads Island would be rare. You might have come from the continent of Apush. In that case, you probably would have spent some time studying in the dwarven capital of Steinstadt, if your master had sent you to a library to study.
I think that's it for now. If you have questions, ask away!
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ATTENTION ANYONE WHO I'M PLAYING WITH:
No news is good news.
-Elves in general have a bit of superiority complex. It's taught from birth. There are exceptions, however, the union of a human and an elf is tantamount to betrayal of the entire nation in the eyes of some in Har-Shadan, which is the most likely place for an Elf to come from.
I'm going to run with the explanation that Jaie's mother is mostly to blame for this. She is/was a bard (I'm thinking that in Greengrass she teaches young chidren basic literacy/numeracy), who travelled in her youth - ended up in or near Har-Shadan, at some point met and had some form of interaction with Jaie's father which ended with them leaving together, and eventually falling in love/marrying. I can work out something more specific if you'd like, I'm just making this up as I go right now.
Quote:
Originally Posted by THEChanger
-Elves are reptilian in nature. This is very slight, with slit eyes and occasionally scaleyness of the skin. Most elves are bald. How this manifests in Jaienne is up to you.
I'll... think of something... probably she'll have the eyes and the odd look of scales about her skin, but I am much too fond of my own hair to make her bald. Which is slightly - odd reasoning, but I don't care
Quote:
Originally Posted by THEChanger
-Due to the superiority complex of most elves, for one to serve under a human, especially a minor noble like Gallow, is even more rare than marraige to a human. Not impossible, but there is likely a reason behind that.
Would Gallow saving his life be reason enough? I'm thinking something along the lines of Jaie's father already a knight - or at least, well set upon that pathway - when something happens, Gallow saves his life and in return, Uscanir swears fealty. Again, making this up off the top of my head and I can always come up with something else/more detail if you want it. My writing has stalled a bit lately anyway, I could use something to get me going again.
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There is no social situation that can't be improved if everyone was to go away and leave me to read.
Is the entire area dedicated to agriculture or are there wilderness areas around? Is hunting guide (or hunter) a viable profession anywhere nearby?
Most of the area is dedicated to agriculture. The farther north you go, the less is farmland and the more is wilderness. There's room for someone who works the area north of Greengrass as a hunting guide/hunter.
Quote:
Originally Posted by Lady Moreta
I'm going to run with the explanation that Jaie's mother is mostly to blame for this. She is/was a bard (I'm thinking that in Greengrass she teaches young chidren basic literacy/numeracy), who travelled in her youth - ended up in or near Har-Shadan, at some point met and had some form of interaction with Jaie's father which ended with them leaving together, and eventually falling in love/marrying. I can work out something more specific if you'd like, I'm just making this up as I go right now.
I'll... think of something... probably she'll have the eyes and the odd look of scales about her skin, but I am much too fond of my own hair to make her bald. Which is slightly - odd reasoning, but I don't care
Would Gallow saving his life be reason enough? I'm thinking something along the lines of Jaie's father already a knight - or at least, well set upon that pathway - when something happens, Gallow saves his life and in return, Uscanir swears fealty. Again, making this up off the top of my head and I can always come up with something else/more detail if you want it. My writing has stalled a bit lately anyway, I could use something to get me going again.
All of the above works just fine. The reasoning about the hair is slighly odd, but I'm hardly one to judge.
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ATTENTION ANYONE WHO I'M PLAYING WITH:
No news is good news.
However, a Dwarf living on Crossroads Island would be rare. You might have come from the continent of Apush. In that case, you probably would have spent some time studying in the dwarven capital of Steinstadt, if your master had sent you to a library to study.
Okay, but my dwarf grew up among humans, being left behind by dwarf travellers as a baby on the footsteps of a library. So will pick the Gallow Library as the big one.
Now searching for a smaller town with a small but decent library. Do you want me to come up with a name, or are all town names already in place? Could be a town in the vicinity of Greengrass, in that case Karland would have a reason to be in Greengrass(travelling home after an adventure).
Karland is about done, will answer your questions here:
Spoiler
-Has your character always lived in/around Greengrass? If not, where were they born, and why did they move here?
Karland lives in a town in the closest to Greengrass with a library. He is currently travelling home after and adventure and has decided to stay in Greengrass for the night
-What does the character do for the community? Are they farmers, hedge mages, smiths?
Whenever Karland is home he shares his knowledge. He is indeed a walking mobile library.
-What family does your character have? What relationship do they have with that family?
"father" - The human male librarian who found Karland on his doorstep and has raised him.
-Does your character have allies? Enemies? Outstanding debt?
The new librarian in his home town, the librarians in Gallow and he absolutely despises book lice.
-Does your character have a secret they can't tell the rest of the party?
Hidden away in a dark corner of the Gallow Library are a few books with serious burn damage. A failed attempt, by Karland, to find a new remedy for book lice.
Okay, but my dwarf grew up among humans, being left behind by dwarf travellers as a baby on the footsteps of a library. So will pick the Gallow Library as the big one.
Now searching for a smaller town with a small but decent library. Do you want me to come up with a name, or are all town names already in place? Could be a town in the vicinity of Greengrass, in that case Karland would have a reason to be in Greengrass(travelling home after an adventure).
Karland is about done, will answer your questions here:
Spoiler
-Has your character always lived in/around Greengrass? If not, where were they born, and why did they move here?
Karland lives in a town in the closest to Greengrass with a library. He is currently travelling home after and adventure and has decided to stay in Greengrass for the night
-What does the character do for the community? Are they farmers, hedge mages, smiths?
Whenever Karland is home he shares his knowledge. He is indeed a walking mobile library.
-What family does your character have? What relationship do they have with that family?
"father" - The human male librarian who found Karland on his doorstep and has raised him.
-Does your character have allies? Enemies? Outstanding debt?
The new librarian in his home town, the librarians in Gallow and he absolutely despises book lice.
-Does your character have a secret they can't tell the rest of the party?
Hidden away in a dark corner of the Gallow Library are a few books with serious burn damage. A failed attempt, by Karland, to find a new remedy for book lice.
Ah, alright.
In that case, feel free to develop a town nearby which has a library to suit.
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ATTENTION ANYONE WHO I'M PLAYING WITH:
No news is good news.
In that case, say hello to Kursk. A small trading city about 1 day's travelling from Greengrass.
Updated the questions for you:
Spoiler
-Has your character always lived in/around Greengrass? If not, where were they born, and why did they move here?
During his studies in Gallow Karland inherited a small house in Greengrass from a 'befriended' fellow librarian. Five years ago his 'father' has moved in. The very elderly man is taken care of better by the villagers than city folk. Karland considers himself more of a metropolitan man, but is away from home most of the time searching for books...
-What does the character do for the community? Are they farmers, hedge mages, smiths?
Whenever Karland is home he shares his knowledge. He is indeed a walking mobile library.
-What family does your character have? What relationship do they have with that family?
"father" - The human male librarian who found Karland on his doorstep and has raised him.
-Does your character have allies? Enemies? Outstanding debt?
The new librarian in Kursk and the librarians in Gallow are good friends. Karland absolutely despises book lice.
-Does your character have a secret they can't tell the rest of the party?
Hidden away in a dark corner of the Gallow Library are a few books with serious burn damage. A failed attempt, by Karland, to find a new remedy for book lice.
Last edited by Cymru am byth : 10-10-2012 at 01:25 AM.
Reason: Changing bit about Greengrass
All of the above works just fine. The reasoning about the hair is slighly odd, but I'm hardly one to judge.
I did give some consideration as to which genes would prove dominant in such a case, then I thought that this is a made-up character, in a made-up world, of a made-up race... so I might as well just make it up!
Then I had a fit of girly vanity and refused to make a bald character.
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There is no social situation that can't be improved if everyone was to go away and leave me to read.
That is true. It is also reliant on meeting other Blue Mages. Which may or may not happen.
Both approved.
Warmage is approved.
Phantom Knight...I want to approve. But it isn't finished yet. And, since it's yours, and it's really cool, I want you to finish it if you plan to use it.
Ok then, I was going to finish it off today anyhow, I'll link it when its completed.
I have more questions for you. Are Humans relegated to Crossroads Island, or have they made inroads on other continents? Does the Order of Seropaenes or a similar organization exist? In similar vein, what is the general public's opinion on pact magic?
I have more questions for you. Are Humans relegated to Crossroads Island, or have they made inroads on other continents? Does the Order of Seropaenes or a similar organization exist? In similar vein, what is the general public's opinion on pact magic?
Alright then.
Humanity originates from Crossroads Island. But their nature is to be traders, and explorers. They have set up cities and some small states in Malthan, and have a presence in Har-Shadan, though no formal human settlement efforts have been made. Several of the Morden Islands have human colonies as well, though many of those colonies have come under the control of various monsters. Crossroads has trade agreements with the Dwarves and the Halflings, but both cultures have resisted allowing humans to live in their lands.
The subject of Pact Magic is an iffy one. The art originates with the Orcs and Goblinoids, who regard it as summoning the spirits of the ancestors to aid them. Vestiges who appear humanoid often adjust their racial appearance to match that of the Binder, which may have led to this misunderstanding-if misundersanding it is.
The Dwarves worship their ancestors as gods, and regard this idea of binding the spirits of those ancestors as heretical. Though no record of a formal organization similar to the Order of Seropaenes exists, it is well known that Binders in Dwarven lands tend to disappear in some dark tunnel.
Among the Elves, Humans, and Halflings, no collective opinion of Binding exists. Some more practiced in "typical" magic may see Binding as a relic of another age, others as a wise and ancient tradition which should be respected. There is a small community of Binders outside the Goblinoid tribes(Orcs are counted among the Goblinoid races in Grand Apush, and Orc is a common term for any Greenskin), who are determined to seperate Pact Magic from its religious aspects.
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ATTENTION ANYONE WHO I'M PLAYING WITH:
No news is good news.
Too busy with an upcoming test to make a character. I'll be ready by friday probably.
You've got a week to put together a character. I close applications next Wednesday.
In that vein, we are now closed to new interest. If you've not posted in this thread before this post, sorry, but you're too late. Better luck next time.
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ATTENTION ANYONE WHO I'M PLAYING WITH:
No news is good news.