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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 10-06-2012, 09:43 PM   Top  -  End  -  #1
celtois
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biggrin Kleos - The Game of Heroic Legacies (PEACH)

What is Kleos? Kleos is a game where you play big heroes, who will ultimately meet an (un)timely end and look wicked cool in the process. Kleos is a game about your character, and his or her transformation into a living legend or martyr.

The Eight: a list of everything you HAVE to know about Kleos

1. It's a d6 success or fail, dice pool based system, which means its quick and flexible

2. Every player character has Passion, allows them to do really cool things, especially as they are on death's door, allowing them to pull off wicked heroic deeds, the likes of which are the basis for legends.

3. You get to decide what's important to your character, and who's important to your character and when they matter to your character.

4. All resolution is based on an opposed roll system, and a success-effect system, that lets you decide what happens, it also opens the the field to counter attacks.

5. Character building, Challenge building, and Opposition building are all super quick and easy, not only that but equipment is also simplified so all effects are easy to track.

6. Natural character development. Titles and tricks provide a way for your character to develop and deepen based on what her or she does in the game.

7. Tricks, a simple trigger based stunt system which can be used for any kind of conflict resolution, that allows your character to do some wicked cool things.

8. Player skill matters, you can set up devastating counter-attacks, tricks, or perfect defences by paying attention to your opposition.

Note: Kleos is still very much a work in progress, and any comments or advice you have is greatly appreciated, additional note, all Kleos material is copyrighted by me, and can only be used with my permission, please and thank you.
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Last edited by celtois : 10-14-2012 at 09:17 PM.
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Old 10-06-2012, 09:45 PM   Top  -  End  -  #2
celtois
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Default Re: Kleos - The Game of Heroic Legacies (PEACH)

The Basics:

The Dice
Spoiler


Actions:
Spoiler
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Old 10-06-2012, 09:50 PM   Top  -  End  -  #3
celtois
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Default Re: Kleos - The Game of Heroic Legacies (PEACH)

Character Creation

The game begins with character creation. Character creation is spread out over a number of steps to help guide you through the process. As you go through the steps take your time, and consider how the various parts fit together.

Step One: Backgrounds
Spoiler


Step Two: Abilities
Spoiler


Step Three: Characteristics
Spoiler


Step Four: Attributes

Passion:
Spoiler


Stamina:
Spoiler


Will:
Spoiler
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Old 10-06-2012, 09:52 PM   Top  -  End  -  #4
celtois
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Default Re: Kleos - The Game of Heroic Legacies (PEACH)

Character Creation Continued

Step Five: Titles
Spoiler


Step Six: Character Tricks
Spoiler


Step Seven: Equipment

Wealth:
Spoiler


Equipment:
Spoiler


Gear:
Spoiler


Infusions/Drugs: {WIP}

Legacy Items: {WIP}
Spoiler
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Old 10-06-2012, 09:53 PM   Top  -  End  -  #5
celtois
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Default Re: Kleos - The Game of Heroic Legacies (PEACH)

Facilitator Advice [MAJOR WIP]

Scene Difficulty:
Spoiler


Challenges and Opposition:

Creating Challenges:

Spoiler


Creating Opposition:
Spoiler


Title Design:
Spoiler
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Old 10-06-2012, 09:54 PM   Top  -  End  -  #6
celtois
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Default Re: Kleos - The Game of Heroic Legacies (PEACH)

reserved for additional material
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Old 10-06-2012, 09:59 PM   Top  -  End  -  #7
celtois
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Default Re: Kleos - The Game of Heroic Legacies (PEACH)

Alright, so with all the actual material I have posted, I'd like to outline the parts that right now I need some conceptual help with.

First: I'm looking at trying to expand the section on legacy items, and create more incentives for players to let their characters die/fade to the background.

Possibly mentor/inspired effects for future character or something of that order. However if you have any ideas for other cool legacy rewards I can give I would greatly appreciate them.

Second: I'm trying to figure out the best way to handle social scenes, right now I'm handling them the same way as everything else, back and forth conflict resolution using success to affect your opponent, does anyone have any suggestions for alternate options or things I should do to make the existing system click a little better for social scenes?

Third: Obviously this is an early(ish) draft and is incomplete but I would love to know where there are problem sections, and if there are any areas where you don't understand what I mean.

Thats all, thanks for reading

-Celtois
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Old 10-08-2012, 07:12 PM   Top  -  End  -  #8
celtois
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Default Re: Kleos - The Game of Heroic Legacies (PEACH)

Alright. Apparently nobody is particularly interested. No worries.

Is there anything I could do to make this more interesting? Have I put up to much content. Would it be better if I stuck with a short summary and just answered questions. Or are there just to many systems floating around for people to review them all.

I would really like feedback on this, and hey, maybe I won't get it here I'm okay with that, but I would love to know at the very least is there anything I can do to improve the way I'm presenting this to facilitate feedback, when I ask elsewhere?

@V It had fallen off the first page, else I probably would have waited a day or two longer before giving up on it.
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Old 10-08-2012, 07:30 PM   Top  -  End  -  #9
Grod_The_Giant
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Default Re: Kleos - The Game of Heroic Legacies (PEACH)

Be patient. You've posted a lot of material here, and not everyone has the time or talent to read through and comment on an entire system.
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Old 10-14-2012, 09:14 PM   Top  -  End  -  #10
celtois
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Default Re: Kleos - The Game of Heroic Legacies (PEACH)

I know. But it's somewhat discouraging when nobody comments.

Anyway. Big, as in MASSIVE changes. It's pretty exciting.

I've completely rewritten the basics, they're faster, simpler, require more player skill, and make characters with a focus on assessing opponents viable in combat. How cool is that! :small wink:

I've also rewritten the characteristics section, to help cut down the number of dice in play, and in conduction with this I've redone the attributes section, you get to spend passion to get bonus dice whenever when your characteristic comes up. It's simple this way. And it makes the mechanics more consistent.

And I've re-done tricks to go with the brand new action system in the basics.

Seriously this stuff is pretty new and shiny. You should check it out. If you just want a quick overview, the first post, and the basics section are all you need.
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