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Old 09-22-2012, 10:50 PM   Top  -  End  -  #1
Rarkasha
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Default [2e]Exalted Modern: The Fourth Age of Man

This is an Exalted Shards game, with an alternate setting. The location is Earth, more or less as we know it, but with the return of all the gods, Yozi, Neverborn, and everything else we know and love (or hate) from Creation. Part of the story will be discovering how and why “Creation” disappeared along with the gods, and why they now return. For more information, please read the “Story” tab below. First, the important information for creating a character.

Character Creation:
Spoiler


Story:
Spoiler


A few other things I’d like to say:
Although it uses the Shards of the Exalted Dream book, and I have quite a few of the books )and love to talk about the rules, if you are new to the game, please feel free to make a sheet. Other than a small section of the Shards book, all you need is the base Exalted book and you’re good to go. Just send me (or anyone else that offers, I’m honestly a very inexperienced ST) a message if you have any questions.

This game is intended to be a primarily Solar game, mainly because of the theme of this first game as world building, and also because it is easier to balance around one exalt type. Please note that there are a few spots open, but I will place a slight emphasis on building at least a partial Solar circle. That said, it would be terrible for me to create a setting and make it Solar only. Sooner or later, I’d like to make additional game, possibly with a co-ST. My next idea I’d love to run is a full mecha styled game with dragon blooded Warstrider pilots. So with that said, if Solars aren’t your thing, there will be other options later on.

Houserules
Spoiler

Last edited by Rarkasha : 09-25-2012 at 01:29 PM.
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Old 09-22-2012, 11:42 PM   Top  -  End  -  #2
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Default Re: [2e]Exalted Modern: The Fourth Age of Man

I like the premise of this, but I'd prefer not to run a Solar.

If I make a submission, I'm gonna make a rogue Infernal or a Lunar. I like Infernals, and haven't messed with Lunars any.


Off to ponder...
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Old 09-23-2012, 12:00 AM   Top  -  End  -  #3
sun_tzu
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Default Re: [2e]Exalted Modern: The Fourth Age of Man

Expressing interest. The hard part will be choosing a Solar concept - got several in my head already.
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Old 09-23-2012, 12:52 AM   Top  -  End  -  #4
Exthalion
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Default Re: [2e]Exalted Modern: The Fourth Age of Man

Interested. Are certain setting assumptions like the Salinian Working still in effect?
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Old 09-23-2012, 01:21 AM   Top  -  End  -  #5
Kaworu
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Default Re: [2e]Exalted Modern: The Fourth Age of Man

I would like to play a computer guy Solar ;-)

What with manses and artifact, especially modern artifact? Do they exist, can be created or don't exist at all? Should we rob a museum or profanate a temple to have one, or just *poof* can write in the sheet without complications?

And languages? I guess they are "french, japanese, english", not "guild cant, old realm, seatongue"?
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Old 09-23-2012, 01:33 AM   Top  -  End  -  #6
Rarkasha
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Default Re: [2e]Exalted Modern: The Fourth Age of Man

The Salinian Working is still present and in full effect. This means that any spell from Creation will still exist in some form or another, and the Five Ordeals carry as normal. No current human is capable of performing thaumaturgy, but the rituals and occult lore on Earth may have some roots in true thaumaturgy.

Most systems from Creation can be assumed to carry over to Earth. For example, the rules for the dead and spirits now apply. The dead can now rise as ghosts or zombies, and in areas where massive amounts of death occurs at once, a shadowland can grow.

There will be a few exceptions, but there is a lot to sift through so I'll explain what doesn't carry over when we get to it. For example, the Raksha are nowhere to be found, yet. No Raksha freeholds are present on Earth and there is no presence of the Wyld to be found at all. Additionally, Lunars no longer require their moonsilver tatoos and no longer suffer chimerism. As in the Shards book, Lunars must purchase the tatoos as a 2 dot artifact if they want them anyways.

Ah, and I forgot to explain an important part of character building. So, Earth is, as far as you can tell, made from Creation itself. While completely unrecognizable, there still remains hidden many secrets from the First and Second Ages (and maybe the Third?). In most cases, they will show up away from populated areas, as if hidden away by fate. Most artifacts found at the start will have belonged to a previous incarnation or have some connection to your exaltation, but it isn't required. Costs are as normal. Demanses exist but sadly no manses have been build yet. Maybe the ruins of a manse might be hidden somewhere, but the re-emergence of the leylines will have made them nonfunctional since the demanse locations are different.

Yes, character creation will use Earth languages, and old Creation languages can be learned later on. I'll have to change how Linguistics gains languages. For now the fix is one language per specialty, one free specialty per rank in the skill. That might change if it doesn't keep up with the number of languages.

Last edited by Rarkasha : 09-23-2012 at 01:42 AM.
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Old 09-23-2012, 03:40 AM   Top  -  End  -  #7
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Default Re: [2e]Exalted Modern: The Fourth Age of Man

I am interested.
Are we using the Firearms/Drive abilities?
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Old 09-23-2012, 01:49 PM   Top  -  End  -  #8
Exthalion
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Default Re: [2e]Exalted Modern: The Fourth Age of Man

Quote:
Originally Posted by Rarkasha View Post
snip
Just as an aside, there is no "Fire Tongue" or the like in Creation. It is a group of related languages spoken in the South. So to keep the broadness the languages granted would be language families such as "Romance". Wikipedia has a nice map.
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Old 09-23-2012, 03:15 PM   Top  -  End  -  #9
Rarkasha
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Default Re: [2e]Exalted Modern: The Fourth Age of Man

I thought about this before, the only problem I have with the language family idea is that, unlike Creation, the language families on earth cover a disproportionate amount of area (mainly romanic and germanic). That said, it's not a game balance concern, just a style one. Since it's a simpler way to keep track of languages, if enough players would prefer that method we'll use that one.

Oh, and yes, this game will be using charms and abilities Shards of the Exalted Dream, so yes on using Drive/Firearms.
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Old 09-23-2012, 03:35 PM   Top  -  End  -  #10
Exthalion
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Default Re: [2e]Exalted Modern: The Fourth Age of Man

Quote:
Originally Posted by Rarkasha View Post
I thought about this before, the only problem I have with the language family idea is that, unlike Creation, the language families on earth cover a disproportionate amount of area (mainly romanic and germanic). That said, it's not a game balance concern, just a style one. Since it's a simpler way to keep track of languages, if enough players would prefer that method we'll use that one.

Oh, and yes, this game will be using charms and abilities Shards of the Exalted Dream, so yes on using Drive/Firearms.
That is also to an extend the case in Creation as well. Low Realm serves as essentially English in Creation such that in all but the most remote settlements you are almost assured of finding someone who knows it. Rivertongue is similar due to the River Province being the Guild's heartland.

If someone on Earth knew English, Mandarin, Hindi, Spanish, and Arabic they could speak to almost anyone on the planet much like how someone in Creation who knew the four directional languages and Low Realm could do the same.

Sorry, I like analyzing world building elements.
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Old 09-23-2012, 04:02 PM   Top  -  End  -  #11
Rarkasha
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Default Re: [2e]Exalted Modern: The Fourth Age of Man

I enjoy it as well, part of the fun of making the setting was figuring out how things from Creation would mesh into the modern world, and how to tie together the various myriad plots in Exalted back into a modern Earth setting. I think that part of the fun for players will be seeing how these two settings interact, or how they can combine the old tech and the new for their own unique direction to the world.

Anyhow, you make a good point, so we'll use modern language families for now. Hopefully by the end of today I'll compile a list of rule changes in the first post for easier access, so as I work out the details of the setting more rules will be added.
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Old 09-23-2012, 09:56 PM   Top  -  End  -  #12
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Default Re: [2e]Exalted Modern: The Fourth Age of Man

Hey, nice to see you back Rarkasha.

I've got a few ideas that I think would work, but the badwrongfun of a self insert is ~so~ alluring...
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Old 09-23-2012, 10:12 PM   Top  -  End  -  #13
Maugan Ra
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Default Re: [2e]Exalted Modern: The Fourth Age of Man

I'm also interested, and I'm fairly sure I have a character type in mind already - a military sort of individual with the motivation of 'Forge the Dragon-Blooded into an army to stand against the darkness'.

I'll probably go with a Night Caste, mostly because the theme and setting seem to suggest a degree of discretion might be in order. Though a Dawn would also fit the intended character idea quite well. Hmm.
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Old 09-23-2012, 10:53 PM   Top  -  End  -  #14
Rokku
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Default Re: [2e]Exalted Modern: The Fourth Age of Man

How will you handle Firearms and Vehicle artifacts? Do they simply not exist, or do they appear as part of your exaltation?
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Old 09-23-2012, 11:01 PM   Top  -  End  -  #15
Exthalion
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Default Re: [2e]Exalted Modern: The Fourth Age of Man

Or it is possible the Twilight (which I am thinking of playing) made them depending on how high up they are.
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Old 09-23-2012, 11:39 PM   Top  -  End  -  #16
Rarkasha
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Default Re: [2e]Exalted Modern: The Fourth Age of Man

I'll allow Firearms and Vehicle artifacts, just have to do some deft writing to fit it in. If you don't have the requisite crafting abilities, you could always justify it as part of your exaltation, being a burst of divine inspiration. I also like the idea that another Twilight made the artifact. I'll accept pretty much any reason as long as it's consistent with Exalted, which gives you a pretty broad base. Independent I-AM core from a vault hidden in your basement took over your car? Sure, why not? The game will scale up pretty quick in terms of artifacts and manses to make up for the beginning. The early part of the game will mostly be the PCs interacting with fellow Exalts who would also be new and low on Creation-era tech. And the mundane Earth governments, of course. Dealing with mortals will be interesting, given that Exalts are wholly unexpected in modern society, but then, humans have made a lot of advances since the Third Age.

Deciding how to build will be part of the story, too. You could hunt for first and second age tombs and manses, petition Yu-Shan for lost archives, search your past incarnation's memories, even create wholly new artifacts and rediscover from scratch.

Oh, and Justyn, it's good to be back
As for your character idea, they say write what you know, right? Many of the characters I made for this game are based in some part off my personality or experiences. Then again, there's something to be said for making your character into his or her own person. Or just cribbing off of your favorite stories... there is that saying about the difference between a good writer and a great writer.
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Old 09-23-2012, 11:55 PM   Top  -  End  -  #17
Exthalion
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Default Re: [2e]Exalted Modern: The Fourth Age of Man

The advances of the world have simply made it easier for Exalts to take over. Wise-Eyed Courtier method can hit obscene numbers of people and without exalts or maximized humans to resist nations will fall quickly to the new Golden Rulers.

Socialize is and was the equivalent of strategic weaponry to mortal populations. As written you can take a random homeless man off the street, buy him a meal while you talk about how you would be a great president, use the charm and WHAM suddenly tens of millions of people now have the conviction to vote for you.
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Old 09-24-2012, 12:19 AM   Top  -  End  -  #18
Maugan Ra
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Default Re: [2e]Exalted Modern: The Fourth Age of Man

Tweaked my character concept a bit. A famous assassin, with a reputation for killing with their bare hands rather than any particular weapons (easier to sneak your fists into a building than a silenced pistol...), who Exalted as a Night Caste and got the generic message from the Unconquered Sun about how he was now divinely charged with guarding the world from the shadows and rooting out the creatures of darkness wherever they might hide.

He was wondering how on earth he was meant to do that when a similar looking individual turned up, only seemingly comprised of pure shadows instead. Basically, I've taken Five Days Darkness as a Mentor, and my motivation is 'Forge the Exalted into an organisation that can stand against the darkness'. Gives me a decent reason to interact with just about any other kind of Exalted or important power player, while staying true to the original concept.

Would you object to me using backgrounds from other books for a Solar character? The Dragon-Blooded background 'Connections', as an example, is a good way to represent the fact that my character is likely quite well known and influential in the criminal underworld, but not especially important outside of it.
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Old 09-24-2012, 12:22 AM   Top  -  End  -  #19
Justyn
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Default Re: [2e]Exalted Modern: The Fourth Age of Man

Quote:
Originally Posted by Exthalion View Post
The advances of the world have simply made it easier for Exalts to take over. Wise-Eyed Courtier method can hit obscene numbers of people and without exalts or maximized humans to resist nations will fall quickly to the new Golden Rulers.

Socialize is and was the equivalent of strategic weaponry to mortal populations. As written you can take a random homeless man off the street, buy him a meal while you talk about how you would be a great president, use the charm and WHAM suddenly tens of millions of people now have the conviction to vote for you.
Or, you can just get a bunch of other Exalts together and have a nice old fashion coup d'état. As for effectiveness, just go and ask Theion Malfeas how the last time the Exalted came onto the scene and decided they were in charge went. Or, if you value your life and soul, don't.
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Old 09-24-2012, 02:04 AM   Top  -  End  -  #20
sun_tzu
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Default Re: [2e]Exalted Modern: The Fourth Age of Man

I'm hesitating between multiple character concepts - the GIGN (French SWAT) officer turned Dawn Caste who wants to maintain rule of law in this chaotic era while keeping innocents from getting killed, the UN diplomat turned Eclipse Caste who wants to peacefully unify humanity, the CIA agent turned Night Caste who wants to maintain world security in the face of this rapidly changing world...Should I propose multiple character sheets?
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Old 09-24-2012, 02:15 AM   Top  -  End  -  #21
Maugan Ra
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Default Re: [2e]Exalted Modern: The Fourth Age of Man

Sun - Well, I believe the intent of the ST was that there would only be one of each Caste in the game, and I've just about finished up my Night Caste. If you go for the Dawn caste, I'd personally be interested in linking back stories together - the cop and the assassin, working together by order of the Unconquered Sun. But whatever works.

On which note, here's that character sheet of mine. I have just realized that I wrote it assuming the popular house rules were in effect - namely, free Excellencies and bonus Ox-Body charms depending on your Stamina. If they aren't being used, let me know and I'll edit the sheet. Otherwise, here we are:

Name: Henry Jones
Exalt Type and Caste: Solar Night Caste
Anima: A rearing golden snake

Motivation: To forge the Exalted into an organization that can stand against the darkness.

Background: A legendary assassin turned covert operative and almost-hero.

Attributes
Physical:
Strength ****
Dexterity ****
Stamina ***

Social:
Charisma ***
Manipulation ***
Appearance ***

Mental
Perception **
Intelligence **
Wits ***

Abilities (Specializations +)

Archery
[F] Martial Arts ***** (Unarmed fighting ***)
Melee
Thrown
War
Firearms ***** (Shellcasters ***)

Integrity
Performance
[F] Presence **
Resistance
Survival

Craft
[F] Investigate ***
Lore *
Medicine
Occult

[C]Athletics *****
[C]Awareness **
[C]Dodge *****
[C]Larceny ****
[C]Stealth ***

Bureaucracy
[F] Linguistics *
Ride
Sail
[F] Socialize *
Drive: *

Backgrounds, Artifacts and Equipment:
Backgrounds:
Resources ***
Artifact ** (Pair of Orichalcum Six-Heart Storm-spitters)
Connections (Underworld) **

Artifacts and Equipment:
Orichalcum six-shooters: Speed5, Accuracy +2, Damage 7L/2, Rate 3

Resources: 3
This represents Jones' accumulated savings from years of assassination work.

Charms

First Athletics Excellency
Second Investigation excellency
First Martial arts excellency
First Firearms excellency
Infinite Firearms mastery


Resistance:
Ox-Body technique x3

Athletics:
Graceful Crane Stance
Spider Foot style

Dodge:
Shadow over water
Reflexive sidestep action
Seven Shadows Evasion (Conviction flaw)

Stealth:
Easily overlooked presence
Invisible statue spirit

Firearms:
Lightning Hands Reload
Elsewhere draw mastery
Heaven's Eye marksmanship
Sundog Gunslinger stance

Combat Stats:
Join Combat: 5 dice

Attacks:Hands:
Acc: 14 | Damage: 4B | Parry DV: 7 | Rate: 3

Feet:
Acc: 12 | Damage: 7B | Parry DV: 5 | Rate: 2

Clinch:
Acc: 12 | Damage: 4B | Parry DV: - | Rate: 3

Dodge DV: 8

Permanent Charms (Effects)

Soak:
Bashing: 3
Lethal: 2
Aggravated: -

Hardness:
Bashing: 0
Lethal: 0
Aggravated: 0

Health:
-0 [ ] [ ]
-1 [ ] [ ] [ ] [ ] [ ]
-2 [ ] [ ] [ ] [ ]
-4 [ ]
X [ ]

Mental Defenses:
Dodge MDV: 5
Charisma Parry MDV:
>Presence: 2
> Performance 2
Manipulation Parry MDV:
>Presence: 2
> Performance: 2

Virtues:
Compassion *
Conviction ****
Temperance **
Valor **

Intimacies:
Law Enforcement (Respectful opposition)
Assassins (Competition)
Contracts (Sacred regard)
Five Days Darkness (Reverence)
Other Exalted (Familial support)
Children (Fondness)
Leaves room for four more

Languages:
Germanic (English native)
Romance (French and Spanish etc)

Willpower: ***** ****

Essence:
Permanent: ***
Personal: 19 (19)
Peripheral: 30 (8 on attuning pistols) (38)

Bonus Points and XP:
Bonus Points:
7 to raise essence to 3
-7 for flaws
4 to raise willpower to 9
2 to raise Martial arts
2 to raise athletics
1 to add speciality to dodge
3 to buy another charm
5 to raise firearms

Flaws:
Code of Honour 2 - Cannot lie to or betray anyone I think of as an ally without failing a conviction check.
Major Oath - Never abandon a sworn contract or undertaking.
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Last edited by Maugan Ra : 10-02-2012 at 01:25 PM.
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Old 09-24-2012, 03:26 AM   Top  -  End  -  #22
Exthalion
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Default Re: [2e]Exalted Modern: The Fourth Age of Man

I am vacillating between Twilight and Twilightish Zenith.

The basic idea is a non-practicing junkie working his way through night classes so he can become an electrician. Faced with his terrible financial situation, self-administered rehab, and terrible prospects he was understandably depressed.

When Calibration hit he decided something. It didn't matter if he didn't matter. He was more then his situation and circumstances. He was himself and he was the one who got to decide what that meant. That state of mind, so close to an ideal Solar's is what attracted the Exaltation from him.
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Old 09-24-2012, 03:33 AM   Top  -  End  -  #23
Maugan Ra
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Default Re: [2e]Exalted Modern: The Fourth Age of Man

Ex - I'd say Zenith fits that better than a Twilight caste. Very much about a decision of inspiration and will, rather than the burning drive to acquire knowledge and use it that you'd expect from a Twilight.

Oh, and everybody, remember to put at least one point into Lore. Because otherwise you're illiterate, and that can get embarrassing if you didn't intend to make your character that way.
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Old 09-24-2012, 03:59 AM   Top  -  End  -  #24
Exthalion
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Default Re: [2e]Exalted Modern: The Fourth Age of Man

Quote:
Originally Posted by Maugan Ra View Post
Ex - I'd say Zenith fits that better than a Twilight caste. Very much about a decision of inspiration and will, rather than the burning drive to acquire knowledge and use it that you'd expect from a Twilight.

Oh, and everybody, remember to put at least one point into Lore. Because otherwise you're illiterate, and that can get embarrassing if you didn't intend to make your character that way.
I agree. I hope to flesh him out a bit more then, "Guy who had existential revelation."
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Old 09-24-2012, 05:11 AM   Top  -  End  -  #25
Justyn
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Default Re: [2e]Exalted Modern: The Fourth Age of Man

Quote:
Originally Posted by Maugan Ra View Post
Sheet
If you wouldn't mind a bit of critique, it's really better to buy dots with your bonus points rather than charms. Those last two dots of Willpower only cost one bonus point each, but they cost a total of 34 experience (16 for the 9th, and 18 for the 10th) to raise up.

Think of it as an investment: how many charms can you buy with 34 xp? (The answer is 4 caste/favored, 3 other. And if you take Swallowing the Lotus Root, that's 8 TMA charms... well, 6 if you take STLR into account for that cost too.)
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Last edited by Justyn : 09-24-2012 at 05:12 AM.
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Old 09-24-2012, 11:38 AM   Top  -  End  -  #26
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Default Re: [2e]Exalted Modern: The Fourth Age of Man

looks very intresting - iam leaning towards a Dawn, i need to think about this some more. oh - and i see you are using more or less "our" world and not the one in shards?

i probably missed it but do we get any free charms like the standart 5 free Excellencies or similar (if it was menitoned and i missed it - sorry).
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Old 09-24-2012, 12:25 PM   Top  -  End  -  #27
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Default Re: [2e]Exalted Modern: The Fourth Age of Man

Quote:
Originally Posted by templer10 View Post
looks very intresting - iam leaning towards a Dawn, i need to think about this some more. oh - and i see you are using more or less "our" world and not the one in shards?

i probably missed it but do we get any free charms like the standart 5 free Excellencies or similar (if it was menitoned and i missed it - sorry).
Various other common houserules I like:
Condensation of Craft
Free spell with Initiation charms
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Old 09-24-2012, 06:20 PM   Top  -  End  -  #28
Kaworu
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Join Date: Aug 2012
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Poland
Gender: Male
Default Re: [2e]Exalted Modern: The Fourth Age of Man

So are we using the houserules, or it's just gamers-to-be proposal? :-P

Second question, what about story? Long, short? Only Motivation maybe? 0_O (better not :-P) I'm asking because I don't see story of Henry - maybe we should send stories by PM?
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Old 09-25-2012, 03:14 AM   Top  -  End  -  #29
Maugan Ra
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Join Date: May 2012
Gender: Male
Default Re: [2e]Exalted Modern: The Fourth Age of Man

I'll be getting around to doing the rest of Henry's intimacies and the proper background soon-ish. Was just concentrating on getting the crunch done first.

And while I know that xp-wise, it's better to put points into dots rather than charms, I wanted a decent start in a martial arts style. Considered going with the Ebon Shadow style, which fits with my mentor, but went for Solar Hero in the end because it's just so much fun.
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Old 09-25-2012, 10:33 AM   Top  -  End  -  #30
sun_tzu
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Join Date: Jan 2006
Default Re: [2e]Exalted Modern: The Fourth Age of Man

OK, got two character sheets. Which one would you rather have in this campaign?


Lieutenant Alexandre Morane (Modern)
Caste: Dawn
Concept: Honest GIGN policeman.
Motivation: To protect civilization and maintain rule of law.

Spoiler


So, basically, he's "honest cop" meets "special forces" with a touch of "Captain America if he was French".






Serena Smith (Modern)
Caste: Eclipse
Concept: Idealistic UN diplomat.
Motivation: To unite the world peacefully.

Spoiler


In short, she's an ultra-charismatic compassionate figure trying to get the world to play nice with each other.
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Last edited by sun_tzu : 10-02-2012 at 01:57 PM.
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