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After having been contacted about running a game by Mikela I've decided to make this thread, in order to get a few more people.
Big 16;
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•1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)? 3E/3.5/PF
•2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)? Homebrewed setting
•3. How many Players are you looking for? Will you be taking alternates, and if so, how many? Two more players in addition to the two who asked me to run this.
•4. What's the gaming medium (OOTS, chat, e-mail etc.)? Forum PBP
•5. What is the characters' starting status (i.e. experience level)? level 10, up to four base classes and 1 prestige class total(it can be split up amonst both sides of the gestalt) at the start, and race levels do not count towards this limit
•6. How much gold or other starting funds will the characters begin with? Standard level 10 pathfinder wealth, +# enchantments are treated as +2000g, +8000g, etc(so a +1 flamign weapon would only be +4000g), and firearms(from pathfinder) are allowed
•7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes? Any class is fine, though tier 1 casters are restricted to only 10 levels, and have spell list restrictions as explained below
•8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species? I'll list the allowed races in a section below, though humans, elves(basically vikings, but fishermen rather then bandits. they also have some scottish influences), ogres(smart ogres, who are somewhat oni-like in appearance), goblins(smart, non-evil ones), and fairies(a race mostly comrpised of yakuza and assassins) are the most common in Stormport
•9. By what method should Players generate their attributes/ability scores and Hit Points? Max HP at first level, 1/2 HD +modifiers every level after.
•10. Does your game use alignment? What are your restrictions, if so? No alignment, as it doesn't fit with the setting, smite abilities simply hostile foes.
•11. Do you allow multi-classing, or have any particular rules in regards to it? Feel free to mutliclass, and I'm not using xp penalties for multiclassing
•12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them? I'll roll standard hidden and npc rolls(perception and such) and roll initiative, though all other player rolls will be rolled by players
•13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules. The person who asked me to run this wanted gestalt, so gestalt for now
•14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)? A large or small background is fine, as long as it explains why your in Stormport, though that bit can be as simple as living there.
•15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above? Probably an even mix here.
•16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters? any 3.5 or pf is fine, as is the Ozodrin , though tier one classes are limited to 10 levels, and the wish/miracle spells, and planar binding spells are banned(though some hidden ritual might allow you to summon an outsider of some kind).
spell resistance also applies for all spells that possess an energy subtype, as well as all spells which deal elemental(fire, cold, acid or electricity) damage
The Setting:
Lerath(main planet in the setting):
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Lerath is home to many continents and lands, and is roughly 5.5 times the size of earth, though it has standard earthlike gravity. It has two moons; Ire and Nathos, each appearing in opposite phases, except on the winter equinox, in which neither is visible
.
The 14 red winter stars:
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The 14 red winter stars are just barely visible behind Ire and Nathos most of the year, notable only by the small red halo they create around the moons much of the year, during winter quarter 7 of the 14 can be seen fully, ringing whichever moon is closest to a new moon, though all 14 are visible on the winter equinox.
The Eastlands(home continents of the countries of Oland, Rasari, The Swartzwald, and The States of Auk):
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the eastlands are the collective term for the continents and islands most renown for the countries of Oland(a small coastal country, without much power), Rasari(the largest country, spanning most of the northern eastlands, and possessed of great military power, though it is oddly peaceful, at least currently), Swartswald(a large country, in heavily forested, mountanous terrain in the northern portions of the eastlands), and Auk(a collective term for the many desert city states in the southern portion of the eastlands, as well as a name used to describe an ancient fallen civilization that once dwelt there)
The Mid Ocean Belt(a huge island chain, home to several islands nations, such as the City States of New Oland, The Green Isle, and the merchant city of Tallbridge):
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The mid ocean belt consists of a very wide chain of islands about halfway between the Wastlands and the Westlands, that spans the oceans in a line several thousands of miles long, and is home to several small island nations.
The Westlands(home continents of Xiang, Yamato, and The Dragon Empire):
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the westlands are the collective term for the continents and islands most renown for the countries of Xiang(homeland of the ogres, and renown for it’s skill at metalsmithing), Yamato(a large island nation, and homeland of the fairies, and has become famous for it’s skill at gunsmithing, and it’s focus on honou), and The Dragon Empire(a violent, and very advanced nation that controls most of the southern westlands, and is aided by powerful magic, and it’s tamed dragons, which are unique in that they possess feathers)
The island of New Oland(where the campaign starts):
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the island of New Oland is a temperate island in the center of the mid ocean belt. It is shaped a bit like an exaggerated crescent moon(I’ll provide a picture) and has a large peninsula on it’s northern shore(used for growing crops, and home to the tiny village of Verdan), and a large, but treacherous(due to many large shifting sandbars, and well as many hidden pillars of sharp rock) canal on it’s southern face, which feeds into the center bay, which is also home to a volcano called Blackcloud mountain, which continuously emit smoke, causing constant, dark cloud cover in the center of the island, which is contained by the steep mountain range that make up most of the island(all of New Oland’s cities are built against the mountains, except Verdan, which is on the flat northern peninsula).
-Maelstrom(a city on the eastern coast of New Oland):
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Maelstrom is a small, coastal city, built onto the steep, and often stormy eastern shore of New Oland, and often used as a rest stop on a trip to Stormgate, to which a ferry runs daily. It’s main exports are large seafish and a dark brown clay from the mountains nearby.
-Stormgate(one of the largest cities on Lerath, and the most famous on New Oland):
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Stormgate is built into the center bay of new Oland(most of the city is actually build out onto the water) and is used as a trading port by many beings, countries, and factions, it usually has warm weather due to the constant cloud cover, and water warmed by the volcano, though it sometimes sees very light snowfall, and the occasional rainstorm. Stormgate gets most of it’s water from extensive aqueducts, made out of either existing streams, or an extensions of them, and many types of fish can be found in the larger canals and near the docks(where the water is usually only about 8-16 feet deep and very slow moving). Stormgate’s main income come from seafood(small seafish and fresh water fish can be found year round, as can many types of octopi and several varieties of squid, the city also has a large number of edible kelp and seaweed, as well as several shelled mollusks, such as geoducks and oysters).
Stormgate was originally founded as a military base by the country of Oland, who built a wall to protect them from any invaders, or hostile natives, though in the end the island turned out to be uninhabited, home only to a breed of oddly docile giant boar(now often used as beasts of burden, or for their very thick, fire resistant fur), a species of giant stinging nettle(now often used to make rope), and a type of giant chicken like beast called a Flamespitter(which are said to taste good cooked, though it’s a rather impractical food source)
(very)Rough picture of New Oland I made;
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Races of New Oland: Humans: humans are one of the most common races in New Oland, alongside only the goblins, and appear in many different builds and skin tones, due to the island’s mixed heritage.
“Lereth” Elves:
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The elves of Lereth are unique, as they are not native of this world, or even universe, having appeared about 800 years ago when their village was sucked through some sort of dimensional rift, which spat them out about 800 feet above the green isle. This disaster killed most of the population
and the rift has blurred their memories of their homeland, though now, nearly a millennia later, they have managed to become a stable population, and often act as hired diplomats amongst various countries of Lereth, They are also famous for their love of wind instruments, especially bagpipes. Stats: Lereth elves have the following stats(which replace existing pathfinder high elf abilities where stated)
+2 to either str, dex, or con, -2 to wisdom(Lereth elves are sturdier then elves of other worlds, but due to their short history, aren’t as wise as most)
+2 to Perform(bagpipes), Profession(fisher), Sense Motive, and Survival(these replace the standard elf skill bonuses, and replace the standard elf’s ability to detect hidden doors)
other then that, Lereth elves are standard.
Ogres:
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The Ogres of Lereth are significantly more intelligent then ogres of other worlds, possessing intelligence of a bright human. Lereth Ogres stand about 10 feet in height, and have muscular , stocky, frames and skin of a dark blue or purple colour, Lereth ogres also lack most hair, though both males and females possess some hair on their heads, and some males have muttonchops. Stats;
Large Humanoid(giant, orc)
+4 str, -2 dex, +2 con, +2 wis(ogres are strong, tough, and clever, though somewhat slow moving)
Natural armour +1(ogre skin is very tough)
+2 to Appraise, Craft(weapon smithing), Diplomacy, and Profession(blacksmith)(ogres are good merchants, and skilled at smithing)
level adjustment: +1
Goblins:
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The Goblins of Lereth are generally good nature compared to goblins of other worlds, though they do often have a larcenous side. Goblins are also one of the two most populous races, having a population about equal to humans. Lereth Goblins stand about 3 feet in height, and have grey skin, with a texture like very rough stone, they have humanlike faces, but have nostril slits instead of a nose, small, tusk-like canines on their lower jaw(which protrude even when their jaw is closed), and large bat-like ears.
Lereth goblins are identical to pathfinder goblins statwise.
Fairies:
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The fairies are a race originally native to the island of Yamato. In their native land, the fairies were mostly organized into clans of either criminals(yakuza) or assassins, and many still are, though the clans have spread, and not all fairies are a member of one. Lereth fairies stand about 3 feet in height, and have humanlike bodies, excluding a pair of flexible, moth-like wings, which while too weak to be used to fly, can soften falls. The wings of a fairies are usually a shade of brown or grey, with spots of stripes or white or black, though some also have a marking that is said to look a lot like a face or a skull.
Fairies have the stats of pathfinder halflings with the following changes;
Fairies lack the fearless and halfling luck traits, instead treating any fall as half of it’s actual distance, due to their wings. This is negated should a fairie have it’s wings cut off an survive(though a fairie’s wings act much like a limb, and having their wings cut off could easily be fatal due to shock and blood loss) they lose this trait.
fairies are also proficient with shortswords and shortbows instead of the normal halfling proficiencies.
Non Playable Races;
Lereth Trolls:
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Lereth trolls are divided into three species, the goblins, the troll feras(standard troll), and the troll magis(which look a lot like muscular, 12 foot tall goblins, with overlong arms, these ones are also high intelligent, and prone to sometimes centuries long hibernation.)
Darklings:
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Darklings is a collective term for strange beings and creatures that manifest in areas of population in darkness or during the winter equinox(during which they can appear regardless of population level or light), these are thought to be somehow related to the 14 red winter stars, though little is known about them as they vanish--slowly fading over the course of about 10 seconds--in sunlight, and can appear in many forms, ranging from tiny motes of shadow, weak enough to be harmless to anything stronger an ant, to huge house sized beasts, with unearthly levels of intellect, and strength to match the most ancient of dragons. These beings can be kept at bay by lighting areas, and most cities possess plenty of streetlights to keep the stronger ones from appearing, though some may be encountered in dark alleys or abandoned buildings.
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Sawagakure: Village Hidden by the Valley Marsh OOC: I, IC: Team 1(I), Team 2(I)
Lereth: Stormport
OOC: I, IC: I
Verden
OOC: I, IC: I Homebrewer's Link(+PBP)
Member of;
Re: Level 10 3E/PF, gestalt, looking for 2 more players
Both classes look fun, though I would like to limit the capaciter's number of charges gained from movement to 1 every 10ft. rather then 5ft.(since at a 180ft movement speed you would be reaching your insulation limit if you took anything beyond a normal move action at level 20), and it's shock thingy's damage down to just a number of dice equal to his level, plus extra damage equal to the charge points spent.
other then those bits the concept sounds fine to me(and I only brought up the first due to your high movement speed putting you in danger of zapping yourself)
The other two party members so far are a dancing swordswoman and a succubus spellcaster
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Sawagakure: Village Hidden by the Valley Marsh OOC: I, IC: Team 1(I), Team 2(I)
Lereth: Stormport
OOC: I, IC: I
Verden
OOC: I, IC: I Homebrewer's Link(+PBP)
Member of;
Re: Level 10 3E/PF, gestalt, looking for 2 more players
aye, though after rereading it it isn't as powerful as I thought, and the group will have a caster, so it's probably fine to keep that as well.
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Sawagakure: Village Hidden by the Valley Marsh OOC: I, IC: Team 1(I), Team 2(I)
Lereth: Stormport
OOC: I, IC: I
Verden
OOC: I, IC: I Homebrewer's Link(+PBP)
Member of;
Re: Level 10 3E/PF, gestalt, looking for 2 more players
good point, every seems fine then(hadn't considered the level)
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Sawagakure: Village Hidden by the Valley Marsh OOC: I, IC: Team 1(I), Team 2(I)
Lereth: Stormport
OOC: I, IC: I
Verden
OOC: I, IC: I Homebrewer's Link(+PBP)
Member of;
Re: Level 10 3E/PF, gestalt, looking for 2 more players
I'm interested. I'm thinking an ogre monk/sorcerer. Not sure of the bloodlines yet.
Also, what level of optimization are you looking at? I don't consider myself a great optimizer.
And, is this a die rolling or point-buy? I didn't see it in the original post.
Re: Level 10 3E/PF, gestalt, looking for 2 more players
Mikela checking in with the succubus sorceress.
@razorback, the DM indicated a point buy to us, his original total was 25, but I begged it up to around 32.
Also, Im not familiar with the tiers, and hoping that sorceress is not tier 1, or I'll have to change off her progression.
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Those that bite the hand that feeds them quite often lick the boots that kick them.
Twitter: It's a small weapon, aimed indiscriminately at a viewership/readership that has mastered the art of over-reactive hyperventilation at the speed of light. - Ray Ratto
Re: Level 10 3E/PF, gestalt, looking for 2 more players
This is Debbie_D, playing Zarabeth, the sidekick of Linteshar. Her build will take the form of Battle Dancer 1/Fighter 9//Sorceress 5/Abjurant Champion 5.
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The problem here is between the keyboard and the chair.
Life is full of questions. Chocolate is the answer.
Re: Level 10 3E/PF, gestalt, looking for 2 more players
Quote:
Originally Posted by Re'ozul
I have to ask: Is that Pathfinder pointbuy or 3.5 pointbuy?
3.5 point buy as I remember
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Those that bite the hand that feeds them quite often lick the boots that kick them.
Twitter: It's a small weapon, aimed indiscriminately at a viewership/readership that has mastered the art of over-reactive hyperventilation at the speed of light. - Ray Ratto
Re: Level 10 3E/PF, gestalt, closed to new interest
Pathinder point buy sounds like a decent choice(25 point buy), it's a little bit more complicated, but allows you to better customise your stats.
For the source you mentioned, the deeds and feats look fine.
and, aye(to Volt) the pariah looks fine, and looks like it would fit the setting fairly well.
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Sawagakure: Village Hidden by the Valley Marsh OOC: I, IC: Team 1(I), Team 2(I)
Lereth: Stormport
OOC: I, IC: I
Verden
OOC: I, IC: I Homebrewer's Link(+PBP)
Member of;
Re: Level 10 3E/PF, gestalt, closed to new interest
What's the firearms level for your world? I ask because it affects things like the cost of advanced firearms and the like (normally a revolver is 4,000 gp before adding enhancements, but if guns are more common it can go down as low as 1/10th of that)
Re: Level 10 3E/PF, gestalt, closed to new interest
From the setting, and after looking at the prices and firearms levels, the final one(basic ones are simple weapons, advanced are martial, and all firearms cost 10% of their cost) looks like it would fit the setting best, while plently of other weapons are used, there are skilled enough smiths to make firearms cheaply.
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Sawagakure: Village Hidden by the Valley Marsh OOC: I, IC: Team 1(I), Team 2(I)
Lereth: Stormport
OOC: I, IC: I
Verden
OOC: I, IC: I Homebrewer's Link(+PBP)
Member of;
Re: Level 10 3E/PF, gestalt, closed to new interest
Quote:
@razorback, the DM indicated a point buy to us, his original total was 25, but I begged it up to around 32.
Also, Im not familiar with the tiers, and hoping that sorceress is not tier 1, or I'll have to change off her progression.
No worries...
Thinking of switching it up, then, to a Warblade/Kensai, but it looks like we are a bit heavy in the combat/arcane.
I don't see the healing in here... maybe crusader/cleric? If that is too close to tier 1, maybe crusader/favored soul or crusader/healer?
I think the 25 point PF and 32 point 3.5 are pretty comparable.
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Last edited by razorback : 10-08-2012 at 06:04 PM.
Reason: Clarity
Re: Level 10 3E/PF, gestalt, closed to new interest
Just thought of something else, would a description of some of the politics of countries such as Rasari and New Oland help with character building?, I do have some information on them written down and could probably find it fairly easily(along with information on things such as the flamespitters or ox-boars of New Oland), and I think I wrote up some stuff on a few extra myths as well(it was about a year or two ago that I wrote up this setting, so I'm not 100% how much I wrote about various things, most of it was on the various races and creatures, along with the geography of the world)
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Spoiler
Sawagakure: Village Hidden by the Valley Marsh OOC: I, IC: Team 1(I), Team 2(I)
Lereth: Stormport
OOC: I, IC: I
Verden
OOC: I, IC: I Homebrewer's Link(+PBP)
Member of;
Re: Level 10 3E/PF, gestalt, closed to new interest
I'm thinking of going Magus 10 up one side and Wizard 5 / Swiftblade 5 down the other. Swiftblade has diminished spellcasting, so I think it will tone down the Wizard somewhat.
Are we using Pathfinder's skill system and feat progression? Also, are traits available, from 3.5 or Pathfinder?
Re: Level 10 3E/PF, gestalt, closed to new interest
pathfinder skills and feat progression, though you can choose feats from either 3.5 or pf. and up to 2 pathfinder traits.
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Sawagakure: Village Hidden by the Valley Marsh OOC: I, IC: Team 1(I), Team 2(I)
Lereth: Stormport
OOC: I, IC: I
Verden
OOC: I, IC: I Homebrewer's Link(+PBP)
Member of;
Re: Level 10 3E/PF, gestalt, closed to new interest
Sounds good. One other thing, can I take this feat at level 9? The requisite 12 skill ranks could be met at 9th level under the 3.5 skill system for which it was originally written.
Re: Level 10 3E/PF, gestalt, closed to new interest
aye, for 3.5 feats like that just assume the ranks needed is three lower in this case.
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Sawagakure: Village Hidden by the Valley Marsh OOC: I, IC: Team 1(I), Team 2(I)
Lereth: Stormport
OOC: I, IC: I
Verden
OOC: I, IC: I Homebrewer's Link(+PBP)
Member of;
Re: Level 10 3E/PF, gestalt, closed to new interest
Just to make things clear, WBL for 10th level Pathfinder is 62,000 gp? And Pathfinder feat progression is every other level, with bonus feats the same as 3.5? Zarabeth has a feat intensive build, so I just want to make sure on that.
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The problem here is between the keyboard and the chair.
Life is full of questions. Chocolate is the answer.
Re: Level 10 3E/PF, gestalt, closed to new interest
Quote:
Originally Posted by Debbie_D
Just to make things clear, WBL for 10th level Pathfinder is 62,000 gp? And Pathfinder feat progression is every other level, with bonus feats the same as 3.5? Zarabeth has a feat intensive build, so I just want to make sure on that.
correct for both
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Spoiler
Sawagakure: Village Hidden by the Valley Marsh OOC: I, IC: Team 1(I), Team 2(I)
Lereth: Stormport
OOC: I, IC: I
Verden
OOC: I, IC: I Homebrewer's Link(+PBP)
Member of;
Re: Level 10 3E/PF, gestalt, closed to new interest
I just realized how awfully similar my character is to one already in the game (it didn't click that Spell Dancer was a Magus archetype. Still pondering what to make instead... Maybe a Ranger (Sable Company Marine) with Fighter or Cavalier?
Re: Level 10 3E/PF, gestalt, closed to new interest
Could be interesting. Also, how interested would you be in an ox-boar riding cavalier/ranger as a variant version?, it can't fly, and I don’t have full stats, but I could homebrew some stats for it. Ox-boars are sort of a combination of a yak and a european boar, though very calm, and good at swimming, they are also resistant to fire(since their only natural predator was a fire breathing bird monster).
A hippogryph would work fine as well, and I mostly brought up the ox-boar option as a campaign specific variant.
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Spoiler
Sawagakure: Village Hidden by the Valley Marsh OOC: I, IC: Team 1(I), Team 2(I)
Lereth: Stormport
OOC: I, IC: I
Verden
OOC: I, IC: I Homebrewer's Link(+PBP)
Member of;