I was just browsing the Homebrew section, looking for cool base classes to try, and I have realized something. Most of them try to do as many things as possible, while still being very good at particularly one thing.
Granted, that's practically the definition of Tier 3 classes, so it's pretty awesome standard. But when I look at the Tier 3 originals (the full 20 level base class), I see that they aren't really as capable of things more than half of the base class homebrews I've seen here. Either they have a diverse "spell list" (beguiler/psywar/swordsage for example) and only very few mildly useful to great class features. And sometimes, even if they are casting/pseudo-casting, they'll have 4+Int skill points. Are there guidelines for homebrewing or tacit default improvements (I actually agree that they should have better skill points)?
I'm also asking because I want to try my hand on homebrewing some time. And sometimes I over-think things like, "Should I give him W, X, Y and Z to do more utilitarian/unique stuff, or should I focus on A and B and let him focus on kicking the person's head in?", or "But what's the point of homebrewing if he'll just end up as the same T4 stuff with just a very different flavor?".
I don't mean in anyway to bash or offend anyone, in case that's what this sounds. I just want to understand how stuff like this works.