2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 889 Get Real
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Roleplaying Games > D&D 3e/3.5e/d20
Register FAQ Members List Mark Forums Read End

D&D 3e/3.5e/d20 The forum for conversations specifically related to the rules and procedures of Dungeons & Dragons 3rd Edition, 3.5 Edition, or any fantasy game using the d20 system or a variant thereof (commercially published or not).

Reply
 
Thread Tools
Old 10-08-2012, 11:24 AM   Top  -  End  -  #1
FESage333
Pixie in the Playground
 
AssassinGuy
 
Join Date: Apr 2011
Location: 
In my Head
Gender: Male
Default Advice on Build

So I am in a 3.5 campaign right now and our DM has specifically limited us to the "Core" books (To him this is PHB1, MM1, and DMG1). In this campaign I am playing a sneaky type character so my first level is rogue.

Now my character concept for him is that of a rogue; however I also hoped that I could find a way for him to still be able to hold his own in a straight up head to head fight. (This DM is famous for putting us in situations that prevent any sneaking, not so many as to make that character concept not work but enough that the party rogue almost dies as they do not do well when they cannot sneak)

If anyone could give me advice for this build it would be much appreciated.

(As of now we are still first level and will be leveling up soon)

ALSO: As a side note our DM will allow other source books if we can come up with a very good reason as to why we can't do the same thing using Core
FESage333 is offline   Reply With Quote
Old 10-08-2012, 11:33 AM   Top  -  End  -  #2
blazinghand
Orc in the Playground
 
 
Join Date: May 2008
Location: 
Los Angeles
Gender: Male
Default Re: Advice on Build

Core can be pretty limiting for non-spellcasting classes, but if you want to get involved in non sneak attack melee combat as a rogue you'll probably want to multiclass. Sitting on D6s, light armor, and short swords is a tough limitation. Picking up 1 level in Fighter will let you use some decent 2-hander weapons and let you wear medium armor if you're ok with the armor check penalty and reduced speed. alternatively, a level in Barbarian will give you some much-needed maneuverability and a bit more hit points.

Realistically though if you want to have combat effectiveness as a core rogue, I'd recommend investing into UMD and casting some buffs and Tumble so you can flank. Sneak Attacks will give you plenty of damage output so you won't need to take Power Attack (and given your lower BAB it's probably better not to lower your accuracy any anyways). If you have a good enough Con, sticking with rogue will be okay, but you'll have to just play it safe and keep your HP topped off (False Life could be a good buff to open up with, and a wand of this will be cheap later on) in battles.
__________________
Round 4: Eat Brains.
Quote:
Originally Posted by Gavinfoxx View Post
Well at least your houserule skill check fumbles have houseruled fumble confirmations.
The COre COliseum is a tactics-based arena for both 3.5e and 4e D&D. We run fights each week - so join today!
Quickstart Guide
Character Sheet
blazinghand is offline   Reply With Quote
Old 10-08-2012, 11:37 AM   Top  -  End  -  #3
Diovid
Dwarf in the Playground
 
Join Date: Jan 2011
Default Re: Advice on Build

Is the SRD core? In that case you could go with a Thug Sneak Attack Fighter.

Last edited by Diovid : 10-08-2012 at 11:38 AM.
Diovid is offline   Reply With Quote
Old 10-08-2012, 11:40 AM   Top  -  End  -  #4
blazinghand
Orc in the Playground
 
 
Join Date: May 2008
Location: 
Los Angeles
Gender: Male
Default Re: Advice on Build

If your DM allows it, Diovid's suggestion is definitely the best route.
__________________
Round 4: Eat Brains.
Quote:
Originally Posted by Gavinfoxx View Post
Well at least your houserule skill check fumbles have houseruled fumble confirmations.
The COre COliseum is a tactics-based arena for both 3.5e and 4e D&D. We run fights each week - so join today!
Quickstart Guide
Character Sheet
blazinghand is offline   Reply With Quote
Old 10-08-2012, 11:54 AM   Top  -  End  -  #5
LanSlyde
Orc in the Playground
 
 
Join Date: May 2012
Default Re: Advice on Build

Beg the DM to allow Darkstalker from Lords of Madness, that single feat did more for stealth based characters than every other splatbook combined.
__________________
Quote:
Originally Posted by Gary Gygax;
The one rule we should never let the DM's know is that their campaign needs no rules.
LanSlyde is offline   Reply With Quote
Old 10-08-2012, 12:06 PM   Top  -  End  -  #6
FESage333
Pixie in the Playground
 
AssassinGuy
 
Join Date: Apr 2011
Location: 
In my Head
Gender: Male
Default Re: Advice on Build

From what I see the Thug Sneak Attack Fighter idea I should be able to get my DM to approve. I think that since it is simply alternates to what he considers core then that may help it.

Also thanks for the suggestion about using UMD to buff. I had not thought of that.
FESage333 is offline   Reply With Quote
Old 10-08-2012, 12:09 PM   Top  -  End  -  #7
BowStreetRunner
Barbarian in the Playground
 
RogueGuy
 
Join Date: Sep 2012
Location: 
Menasha, WI
Gender: Male
Default Re: Advice on Build

If your DM does not allow the Thug and Sneak Attack Fighter options (I believe they came into the SRD from Unearthed Arcana, so he might not), you should also consider the Ranger as a viable multi-class option.

Rangers have Full BAB, Good Fort saves and d8 hit points, so you are a bit tougher than the Rogue. They also have Good Ref saves and 6+INT skill points, so you are not losing as much of the Rogue's strengths. At 2nd level you can pick up Two-Weapon Fighting, which can work well with Sneak Attack.
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” ― Steven Brust

"In God we trust. All others we investigate." - United States Army Military Police Corps
BowStreetRunner is offline   Reply With Quote
Old 10-08-2012, 01:31 PM   Top  -  End  -  #8
Eldariel
Titan in the Playground
 
Join Date: Dec 2007
Location: 
Finland
Gender: Male
Default Re: Advice on Build

Frankly, straight Rogue with good enough stats (high Dexterity, Strength unless you use Weapon Finesse, and Constitution) can hold his own in a fight just fine, especially if you can gain flanks somehow.

Eventually when you can acquire a Ring of Blinking you'll be able to Sneak Attack 24/7, and before then you can use Hide, (Greater) Invisibility, Wand of Grease (Balancing creatures without 5 ranks in Balance are flat-footed and thus eligible for Sneak Attack) & Flank to your heart's content.


Generally, the way to go on a Rogue is Two-Weapon Fighting; they get good inherent damage bonuses which scales Two-Weapon Fighting really well. The -2 penalty combined with Medium BAB is fairly brutal though so you do need rather high To Hit to make it work (this means prioritising items that improve your To Hit too; though flanking, flat-footed and such conditions help of course); generally small race with Dexterity bonus works pretty well as long as you go the Finesse-road (I'm partial to Goblins myself, for the 30' movement speed and Darkvision).

Sneak Attack Thug Fighter is worth considering but think twice if you need it; Rogue gets tasty Special Abilities later (you could play a Wilderness Rogue instead; they can pick up Hide in Plain Sight on level 13) and they have much more skill points and a much better skill list. Basically, if you are okay with giving up a lot of your skill monkeying and special abilities for better BAB and Hit Dice, go with Sneak Attack Fighter. If you feel you'll have sufficient To Hit and HP as a Rogue, go with it.


This really comes down to your base stats; how high are your Dexterity and Constitution (and Strength if you don't use Weapon Finesse)? With 16 Constitution and 18 Dexterity before racial modifiers, you can easily be a melee Rogue as a simple Rogue 20 picking Finesse and Two-Weapon Fighting feats, alongside maybe Improved Initiative and such.

Wands also compensate:
- Wand of Divine Power eventually grants you full BAB (but it's horribly expensive, both in actions to activate it and in cost so you want to sneak around and use it when you spot enemies before they spot you)
- Wand of Grease makes enemies eligible for sneak attacking (but costs you a turn).
- Wand of Scorching Ray might give you a decent ranged attack if you buy it at a higher caster level; expensive though.
- Wand of Shield might be interesting (short duration, again) before you purchase an Animated Shield.

Ring of Blinking is a key item though; you definitely want to set your sights on it as soon as possible; 20% miss chance is a small price to pay for sneak attack against everything without True Seeing.
__________________
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 30.12.2012)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
Tier System For Classes & Why Each Class Is In Its Tier - Obligatory Reads Before Balance Discussions
Eldariel is offline   Reply With Quote
Old 10-08-2012, 01:45 PM   Top  -  End  -  #9
Wise Green Bean
Dwarf in the Playground
 
Join Date: Jun 2012
Location: 
California
Gender: Male
Default Re: Advice on Build

Tripping and combat reflexes will keep you relatively safe in melee. Then the usual two weapon fighting shtick. As previously mentioned, a ranger or fighter dip would do you some good. Try to start as a rogue though, loss of the 1st level skill points would hurt worse than a few less HP. A wizard or sorcerer dip would also do your survivability some good. Grease and fog cloud don't ever stop being useful. Plus, using magic devices just got a whole lot more reliable.

I'd also suggest doing some CON pumping, see if you can't get it up to 16 or 18. Maybe be a dwarf or gnome or some such. You'll definitely be a bit fragile in combat, so see what's possible there.
__________________
To anyone who thought Gandalf was dead: Don't you know, a wizard is never late?
Wise Green Bean is offline   Reply With Quote
Old 10-08-2012, 01:59 PM   Top  -  End  -  #10
FESage333
Pixie in the Playground
 
AssassinGuy
 
Join Date: Apr 2011
Location: 
In my Head
Gender: Male
Default Re: Advice on Build

I was planning on Weapon Finesse so my base DEX is 20 (DM granted his own home-brew items for a good backstory, as of now it gives me a +2 to dex) but other than that my scores are fairly bad (My second highest roll was a 12 that went into Con) (Also as I'm looking at this I am starting to see one of my own flaws in reasoning as a lot of my problems will be fixed as soon as I hit 3rd Level and can take Weapon Finesse)

Flanking has been a small problem as I only have one reliable person to help me flank (The group Paladin oddly). The other character is a Barbarian who has tried to kill my character on more than one occasion. And since he charges waist deep into the enemies I would rather not follow him there.

The main reason I was planning on multiclassing was because with straight rogue because my character had been having troubles hitting the opponents that our DM was presenting us with. However with some of the suggestions here I am starting to see ways that I can compensate for this without multiclassing. (Most of the ways I had used before were cut with him limiting our books so severely)
FESage333 is offline   Reply With Quote
Old 10-08-2012, 02:08 PM   Top  -  End  -  #11
Eldariel
Titan in the Playground
 
Join Date: Dec 2007
Location: 
Finland
Gender: Male
Default Re: Advice on Build

Quote:
Originally Posted by FESage333 View Post
I was planning on Weapon Finesse so my base DEX is 20 (DM granted his own home-brew items for a good backstory, as of now it gives me a +2 to dex) but other than that my scores are fairly bad (My second highest roll was a 12 that went into Con) (Also as I'm looking at this I am starting to see one of my own flaws in reasoning as a lot of my problems will be fixed as soon as I hit 3rd Level and can take Weapon Finesse)

Flanking has been a small problem as I only have one reliable person to help me flank (The group Paladin oddly). The other character is a Barbarian who has tried to kill my character on more than one occasion. And since he charges waist deep into the enemies I would rather not follow him there.

The main reason I was planning on multiclassing was because with straight rogue because my character had been having troubles hitting the opponents that our DM was presenting us with. However with some of the suggestions here I am starting to see ways that I can compensate for this without multiclassing. (Most of the ways I had used before were cut with him limiting our books so severely)
You'll gain the same BAB through Rogue as through multiclassing for the next 4 levels at least so that won't influence your chance to hit. But really, yeah, before you get Weapon Finesse it'll be a pain. I suggest you use primarily ranged weapons before level 3; Bows, Crossbows, thrown stuff, etc. You get Dex to damage with them inherently and frankly, while you might not get as much sneak attack damage as often, being able to hit offers more damage than any amount of damage bonuses.

In a case like yours with the bonus Dex item, I would've selected a race with bonus Constitution (for instance Gnome is a fair call) but that's gone already I suppose. For low hit die classes like Rogue, Constitution is an extremely key stat if you're interested in melee combat.


Later on you could of course consider Leadership-feat if you want another Rogue to fight with; they're generally much better in pairs. Alternatively, you could have a buffing Bard or Mage, perhaps a warrior/mage hybrid so they can also participate in the melee.
__________________
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 30.12.2012)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
Tier System For Classes & Why Each Class Is In Its Tier - Obligatory Reads Before Balance Discussions
Eldariel is offline   Reply With Quote
Old 10-08-2012, 02:09 PM   Top  -  End  -  #12
Flickerdart
Titan in the Playground
 
 
Join Date: Mar 2008
Location: 
C:\Canada\Ontario\
Gender: Male
Default Re: Advice on Build

You may want to consider Arcane Trickster in the future. Something to the tune of Rogue 3/Bard 9/Arcane Trickster 8 gets you +6d6 SA, 6th level Bard spellcasting to help you sneak, and Impromptu Sneak Attack for when you really need those extra SA dice. You lose out on 4 BAB compared to a straight Rogue, but get +2 of that back with bardic music, and also have spells. You also have a little less HP, and slightly fewer skill points, but you become a lot more versatile.
__________________
Quote:
Originally Posted by JaronK View Post
Frankly, a Wizard can suck even more than a Fighter could ever dream of sucking. A Fighter can stab himself to death, but only a Wizard could Plane Shift to some horrible far realm to be tortured for an eternity of insanity.

Flickerdart is offline   Reply With Quote
Old 10-08-2012, 02:14 PM   Top  -  End  -  #13
blazinghand
Orc in the Playground
 
 
Join Date: May 2008
Location: 
Los Angeles
Gender: Male
Default Re: Advice on Build

Another option, if you want to flank and your party flankers are mean about it, is to invest in a Wand of Summon Monster I CL 3 for your party mage or for a cohort to use. It's a pricey way to get a few crucial rounds of flanking from time to time when you're in a bind.
__________________
Round 4: Eat Brains.
Quote:
Originally Posted by Gavinfoxx View Post
Well at least your houserule skill check fumbles have houseruled fumble confirmations.
The COre COliseum is a tactics-based arena for both 3.5e and 4e D&D. We run fights each week - so join today!
Quickstart Guide
Character Sheet
blazinghand is offline   Reply With Quote
Old 10-08-2012, 03:58 PM   Top  -  End  -  #14
BShammie
Dwarf in the Playground
 
DrowGirl
 
Join Date: Nov 2011
Gender: Male
Default Re: Advice on Build

Quote:
Originally Posted by Eldariel View Post
You'll gain the same BAB through Rogue as through multiclassing for the next 4 levels at least so that won't influence your chance to hit. But really, yeah, before you get Weapon Finesse it'll be a pain. I suggest you use primarily ranged weapons before level 3; Bows, Crossbows, thrown stuff, etc. You get Dex to damage with them inherently and frankly, while you might not get as much sneak attack damage as often, being able to hit offers more damage than any amount of damage bonuses.
You don't add your Dexterity modifier to ranged damage rolls.

Here FESage333, a list of ways to get sneak attack. From Person Man's Mini-Guide to Rogues.
Spoiler


I removed the non-Core Items.
__________________
My keyboard isn't the best, so I'm sorry if any of the words I type are missing letters.
Merinna, Orb of Fire
BShammie is offline   Reply With Quote
Old 10-08-2012, 04:15 PM   Top  -  End  -  #15
Biffoniacus_Furiou
Ettin in the Playground
 
 
Join Date: Dec 2004
Location: 
Harrisonville, MO
Default Re: Advice on Build

Hire an NPC spellcaster (PHB p129, 132) to cast Deeper Darkness for you, I'd suggest getting it at the highest possible caster level for a longer duration. Later on the party's Cleric can do this for you for free.

Wear a cheap mundane necklace, a small stone on a string is sufficient. The Deeper Darkness should be cast on the stone. Still wearing it, pick up the stone and place it into your mouth, which blocks the effect of the Deeper Darkness. If you find yourself in a situation that doesn't allow you to hide, 'drop' the stone as a free action by spitting it out, it returns to hanging around your neck and the room is plunged into darkness, guaranteeing you concealment.

Later on you'll have to combine that with Darkstalker, but it's definitely going to be viable. You'll want at least one level of Shadowdancer, or Assassin 8, or ideally if more books are allowed a Greater Collar of Umbral Metamorphosis from Tome of Magic, all of which give you Hide in Plain Sight. Wilderness Rogue can also get HiPS, but it may be too late for that.
Biffoniacus_Furiou is offline   Reply With Quote
Old 10-08-2012, 05:45 PM   Top  -  End  -  #16
yougi
Barbarian in the Playground
 
Chimera
 
Join Date: Jan 2007
Location: 
Canada
Gender: Male
Default Re: Advice on Build

Here's one character I built once for a PbP game with similar restrictions, with 32 PB. The DM, however, did not enforce multiclass XP penalty, so I used that to my advantage

Race: Dwarf
Stats: S 18, D 14, C 13+2 (15), I 13, W 8, Ch 8-2 (6)

Build:
Rog1, Feat: Combat Expertise
Barb1
Rog2, Feat: Improved Trip
Rog3, Boost Constitution
Barb2
Rog4, Feat: Power Attack
Rog5
Barb3, Boost Dexterity
CLr1 (Domains: Luck, Travel), Feat: Improved Initiative
Barb4
Rog6
Rog7, Boost Dexterity, Feat: Quick Draw

And then, party wipe. But anyways, that gave me, at lv12:

> 100 HP
+9 BAB
+4d6 Sneak Attack
Improved Uncanny Dodge
Rage
1 round per day of freedom of movement (domain power)
1 re-roll per day (domain power)
1st level divine spells (I got myself a nice periapt of Wisdom by then)
Quite a few skill points

Was a pretty cool character
yougi is offline   Reply With Quote
Old 10-08-2012, 06:26 PM   Top  -  End  -  #17
Eldariel
Titan in the Playground
 
Join Date: Dec 2007
Location: 
Finland
Gender: Male
Default Re: Advice on Build

Quote:
Originally Posted by BShammie View Post
You don't add your Dexterity modifier to ranged damage rolls.
I never claimed you did. What I meant is that a hit for 1d8 does infinitely more damage than a miss, no matter how much damage said miss would do if it hit, so maximizing attack bonus should generally be a priority on low levels and ranged weapons use Dex to hit by default.

Quote:
Originally Posted by Biffoniacus_Furiou View Post
Hire an NPC spellcaster (PHB p129, 132) to cast Deeper Darkness for you, I'd suggest getting it at the highest possible caster level for a longer duration. Later on the party's Cleric can do this for you for free.

Wear a cheap mundane necklace, a small stone on a string is sufficient. The Deeper Darkness should be cast on the stone. Still wearing it, pick up the stone and place it into your mouth, which blocks the effect of the Deeper Darkness. If you find yourself in a situation that doesn't allow you to hide, 'drop' the stone as a free action by spitting it out, it returns to hanging around your neck and the room is plunged into darkness, guaranteeing you concealment.
How do you deal with the Concealment you yourself have though? Any Concealment negates sneak attack (Blink works since it doesn't create Concealment, just a miss chance).
__________________
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 30.12.2012)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
Tier System For Classes & Why Each Class Is In Its Tier - Obligatory Reads Before Balance Discussions

Last edited by Eldariel : 10-08-2012 at 06:27 PM.
Eldariel is offline   Reply With Quote
Old 10-08-2012, 07:00 PM   Top  -  End  -  #18
Metahuman1
Ogre in the Playground
 
SamuraiGirl
 
Join Date: Mar 2011
Default Re: Advice on Build

Play a sneak attack Thug Fighter. Use human as your race.

Power attack and Exotic weapons Proficiency: Spiked Chain at lvl 1 for feats.

At lvl 3, Improved Bulls Rush.

At lvl 6, Combat Reflexes.

Beg the Dm to also allow you to add on the Dungeon Crasher AFC for fighter from Dungeonscape. You now have about 2 or 3 variable combat options. More so if you can get Large Size somehow, like a CL 20 Permanincied Enlarge Person, and get the DM to approve Rampaging Bulls Rush and Knock Back from races of Stone. Your still mostly in Core, but you can fight under more then one set of circumstances. Enjoy.
__________________
Swordmaster in the playground.
Metahuman1 is offline   Reply With Quote
Old 10-09-2012, 02:25 AM   Top  -  End  -  #19
nedz
Troll in the Playground
 
DwarfBarbarianGuy
 
Join Date: Apr 2010
Location: 
London
Gender: Male
Default Re: Advice on Build

You can use Rogue to build a reasonable face type character, or a technician type (Search, Disable Device, UMD), or several other character types.

The sneaky type is just the most obvious.

How does your DM close this down ? If its just lack of cover then use smokesticks or have the wizard cast fog cloud etc.
__________________
π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


Completely Dysfunctional Handbook

Tomb of Battle: Fighter, Monk, Samurai, Blade Dancer, Knight, Swashbuckler and Ninja.
nedz is offline   Reply With Quote
Old 10-09-2012, 03:18 AM   Top  -  End  -  #20
Rejakor
Banned
 
SolithKnightGuy
 
Join Date: Feb 2007
Location: 
Sydnah, Australia
Gender: Male
Default Re: Advice on Build

1. Flask rogues are the most combat-powerful rogues in Core. TWF + Rapid Shot + Touch Attacks = lots of damage on a full attack. Alternatively, thrown knife rogues still work decently.

2. Sneaking is impossible in Core without Darkstalker. Past about level 3, two thirds of all monsters have blindsense, tremorsight, scent, heat vision, listen checks of +50, etc etc. Often if your DM likes ensemble encounters, there won't be ANY encounter without at least one of these beasties.

3. UMD is the most powerful skill in the game and should be maxed at all times. Consider yourself a mini-wizard. Don't be sitting there using round/level buffs on yourself while the combat finishes without you, but do consider scrolls of useful spells and wands of stuff you're going to use a lot (grease). It's often better to be using a Bandoleer to draw a scroll and use it than to plink with your crossbow or something.
Rejakor is offline   Reply With Quote
Old 10-09-2012, 03:51 PM   Top  -  End  -  #21
ImpieBA
Pixie in the Playground
 
 
Join Date: Mar 2012
Location: 
Missouri
Gender: Male
Default Re: Advice on Build

My first thoughts are a dip in wizard or sorcerer for ray attacks, rely heavily on crossbows or kukris, or just dip in rogue for skills, trap senses, evasion, sneak attack, and uncanny dodge, up to level four, probably, then spend the rest of your days as a ranger or fighter.

If you can persuade him, my other thought is the telling blow feat, which allows you to apply sneak attack damage on critical hits. It is not in one of those three book,s but it is from Player's Handbook 2, which might pull some wait. If you can get that one, duel wielding feats and keen kukris would be an awesome way to go.
ImpieBA is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 04:30 AM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.