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Old 10-28-2012, 08:40 PM   Top  -  End  -  #361
Thundercracker
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Default Re: OOC: E-i-E - Ardent Emancipation

Jarik knows full well we're not coming back, right? It's a one-way trip through the prison with the exit point different from the entry point.

Also, wasn't Graff feeling itchy too, on the descent?
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Old 10-28-2012, 08:42 PM   Top  -  End  -  #362
Felhammer
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Default Re: OOC: E-i-E - Ardent Emancipation

Graff is indeed feeling itchy ever since he came to the planet.
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Old 10-28-2012, 08:56 PM   Top  -  End  -  #363
Noedig
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Default Re: OOC: E-i-E - Ardent Emancipation

Quote:
Originally Posted by Thundercracker View Post
Jarik knows full well we're not coming back, right? It's a one-way trip through the prison with the exit point different from the entry point.

Also, wasn't Graff feeling itchy too, on the descent?
Dammit. I'd forgotten. Well Ill think of something.
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Old 10-28-2012, 09:08 PM   Top  -  End  -  #364
Felhammer
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Default Re: OOC: E-i-E - Ardent Emancipation

Darth Krayt will arrive in 4.5 hours.

No one knows where Kel's telepathic buddy is. Nor where the Doctor is, exactly.
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Old 10-28-2012, 09:18 PM   Top  -  End  -  #365
Noedig
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Default Re: OOC: E-i-E - Ardent Emancipation

Ok Ive got no idea how to handle this in a way that will satisfy me. Dammit.
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Old 10-28-2012, 09:33 PM   Top  -  End  -  #366
Felhammer
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Default Re: OOC: E-i-E - Ardent Emancipation

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Originally Posted by Noedig View Post
Ok Ive got no idea how to handle this in a way that will satisfy me. Dammit.
Life rarely gives you easy options. As far as I can tell, you can either...

- Leave them alone and assume they are dead already.
- Leave them alone and assess possible solutions after you retrieve the target.
- Pull them up and drag them along with you through the prison.
- Attempt to bring a med team in to handle the situation.
- Shoot them.
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Old 10-28-2012, 09:45 PM   Top  -  End  -  #367
Noedig
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Default Re: OOC: E-i-E - Ardent Emancipation

Ok. I'm sacrificing a squad of NPCs, a dubious asset in the tight quarters of the prison, to pull two men from a hole. Nomad has orders to shoot them at the first sign of Zombieism because at that point they are too far gone. Afterward he is to take a shuttle home WITHOUT the bodies. We cannot wait for him to rejoin us so we will go on ahead.

That's the best I can do IC. Jarik will not shoot his own men out of hand or because he thinks they might be infected. He just doesn't roll that way.
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Old 10-28-2012, 10:25 PM   Top  -  End  -  #368
Thundercracker
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Default Re: OOC: E-i-E - Ardent Emancipation

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Originally Posted by Noedig View Post
Dammit. I'd forgotten. Well Ill think of something.
I was gonna say: damn, that was cold. So we're going to leave one guy with them to help them near the entrance, but give him orders to shoot them if they become zombified, right? Then they can have a ship come down and evac them (and put them in space suits so they don't contaminate the rest of the ship.
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Last edited by Thundercracker : 10-28-2012 at 10:39 PM.
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Old 10-28-2012, 10:43 PM   Top  -  End  -  #369
Noedig
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Default Re: OOC: E-i-E - Ardent Emancipation

I'm sending the whole squad, but Nomad has the kill order.
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Old 10-29-2012, 02:26 AM   Top  -  End  -  #370
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Default Re: OOC: E-i-E - Ardent Emancipation

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I'm sending the whole squad, but Nomad has the kill order.
I'm thinking that's probably the best we could have done under the circumstances.
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Old 10-29-2012, 09:45 AM   Top  -  End  -  #371
Noedig
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Default Re: OOC: E-i-E - Ardent Emancipation

And it still wasn't very good.
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Old 10-29-2012, 09:52 AM   Top  -  End  -  #372
Felhammer
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Default Re: OOC: E-i-E - Ardent Emancipation

The prison is 1,277 meters tall by 600 meters wide at the base and getting progressively smaller in a cone shape until you get to the peak, which is 30 meters wide.
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Old 10-29-2012, 10:01 AM   Top  -  End  -  #373
Philistine
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Default Re: OOC: E-i-E - Ardent Emancipation

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Originally Posted by Felhammer View Post
Graff is indeed feeling itchy ever since he came to the planet.
Which is weird, and pretty much has to be either psychosomatic or a result of his Vongspores stepping up their game. He's had at least two vacuum-sealed layers between himself and the planet's atmosphere at all times since leaving the Kestrel.
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Old 10-29-2012, 10:15 AM   Top  -  End  -  #374
Thundercracker
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Default Re: OOC: E-i-E - Ardent Emancipation

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Which is weird, and pretty much has to be either psychosomatic or a result of his Vongspores stepping up their game. He's had at least two vacuum-sealed layers between himself and the planet's atmosphere at all times since leaving the Kestrel.
Unless the Vong spores and the bio-weapon have some kind of telepathic hive mind / connection through the Force.
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Old 10-29-2012, 11:05 AM   Top  -  End  -  #375
Noedig
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Default Re: OOC: E-i-E - Ardent Emancipation

Which is likely, given what we know of Blackwing.
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Old 10-29-2012, 12:07 PM   Top  -  End  -  #376
Mithric Gunn
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Default Re: OOC: E-i-E - Ardent Emancipation

If its vong biotech, wouldnt it be force-less?
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Old 10-29-2012, 02:08 PM   Top  -  End  -  #377
Major
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Default Re: OOC: E-i-E - Ardent Emancipation

So...here is a question that I'm betting the DM is going to bitch slap us for...

Hypothetically could Kelaeon and our plant force user just "move object" to fly up to the top? IE: I can't move object myself, but if the party stands on something and I move object them and then the felucian move objects me...

:P
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Old 10-29-2012, 04:50 PM   Top  -  End  -  #378
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Default Re: OOC: E-i-E - Ardent Emancipation

Quote:
Originally Posted by Major View Post
So...here is a question that I'm betting the DM is going to bitch slap us for...

Hypothetically could Kelaeon and our plant force user just "move object" to fly up to the top? IE: I can't move object myself, but if the party stands on something and I move object them and then the felucian move objects me...

:P
On person per use. So lift a guy, eat a sandwich. Lift a guy, eat a sandwich. etc. IIRC, it takes 5 minutes for the powers to become available again.
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Old 10-29-2012, 04:54 PM   Top  -  End  -  #379
Iron Victory
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Default Re: OOC: E-i-E - Ardent Emancipation

Quote:
Originally Posted by Felhammer View Post
On person per use. So lift a guy, eat a sandwich. Lift a guy, eat a sandwich. etc. IIRC, it takes 5 minutes for the powers to become available again.
What if the party all held onto something and that thing was lifted, or if we all tethered ourselves together?
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Old 10-29-2012, 07:06 PM   Top  -  End  -  #380
Thundercracker
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Default Re: OOC: E-i-E - Ardent Emancipation

Quote:
Originally Posted by Mithric Gunn View Post
If its vong biotech, wouldnt it be force-less?
In theory yes, but anything can happen.
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Old 10-29-2012, 08:17 PM   Top  -  End  -  #381
Felhammer
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Default Re: OOC: E-i-E - Ardent Emancipation

Quote:
Originally Posted by Iron Victory View Post
What if the party all held onto something and that thing was lifted, or if we all tethered ourselves together?
You can subvert the challenge. But you'd need three uses to get everyone up (PC's + Jax + Sairen's bot + troopers).
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Old 10-29-2012, 08:53 PM   Top  -  End  -  #382
Felhammer
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Default Re: OOC: E-i-E - Ardent Emancipation

How did Ice ascend up to the elevator controls? Force move up or did he walk up the stairs?
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Last edited by Felhammer : 10-29-2012 at 08:54 PM.
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Old 10-29-2012, 08:56 PM   Top  -  End  -  #383
Thundercracker
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Default Re: OOC: E-i-E - Ardent Emancipation

Quote:
Originally Posted by Felhammer View Post
How did Ice ascend up to the elevator controls? Force move up or did he walk up the stairs?
Sorry, I thought it was a choice between stairs or elevator? Or are there stairs leading from the exit of the labyrinth to the elevator? The labyrinth is made of crates, right, so is it possible to take some of the crates and toss them onto the stairs? Is it a mechanics skill check to find traps like motion detectors and pressure plates?
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Last edited by Thundercracker : 10-29-2012 at 08:57 PM.
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Old 10-29-2012, 09:01 PM   Top  -  End  -  #384
Felhammer
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Default Re: OOC: E-i-E - Ardent Emancipation

Quote:
Originally Posted by Thundercracker View Post
Sorry, I thought it was a choice between stairs or elevator? Or are there stairs leading from the exit of the labyrinth to the elevator? The labyrinth is made of crates, right, so is it possible to take some of the crates and toss them onto the stairs? Is it a mechanics skill check to find traps like motion detectors and pressure plates?
Two spiral staircases. One leads to an elevator, the other an unmarked hallway.

The crates are too big for the spiral staircase (Jax barely fits). All the crates are at least two by two meters. A helmet, a gun, or one of the dislodged bucket seats from the shuttle might work.
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Last edited by Felhammer : 10-29-2012 at 09:03 PM.
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Old 10-29-2012, 09:12 PM   Top  -  End  -  #385
Thundercracker
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Default Re: OOC: E-i-E - Ardent Emancipation

Alright, let me amend my post...Done.
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Last edited by Thundercracker : 10-29-2012 at 10:08 PM.
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Old 10-30-2012, 12:22 AM   Top  -  End  -  #386
Noedig
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Default Re: OOC: E-i-E - Ardent Emancipation

I need an opinion from the group: will the extra squads be of any use to us on this mission? I'm of the mind that they can provide a little extra (inaccurate) fire in a fight, and give us a bit of a numbers advantage. I would like to hear other opinions though.
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Old 10-30-2012, 01:18 AM   Top  -  End  -  #387
Mithric Gunn
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Default Re: OOC: E-i-E - Ardent Emancipation

Numbers could be a severe handicap if we need a fast extraction.
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Old 10-30-2012, 03:05 AM   Top  -  End  -  #388
Thundercracker
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Default Re: OOC: E-i-E - Ardent Emancipation

Quote:
Originally Posted by Noedig View Post
I need an opinion from the group: will the extra squads be of any use to us on this mission? I'm of the mind that they can provide a little extra (inaccurate) fire in a fight, and give us a bit of a numbers advantage. I would like to hear other opinions though.
I'm thinking squads are good for things that don't require attack rolls, like splitting up and covering a lot of ground (not such a good idea in the trap infested prison), or carrying extra supplies/equipment. Since we're on a time constraint, if we come to guard barracks and need to search 20 rooms quickly, we can split up into teams of two and get it done pretty fast. They can set explosives and weld doors shut to funnel enemy forces. Despite being 'soldiers', their best asset is their numbers, so they're best used in things that require a lot of effort but little skill, that can be divided amongst individuals.

Not sure how useful that's going to be, but... there it is.
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Last edited by Thundercracker : 10-30-2012 at 03:06 AM.
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Old 10-31-2012, 02:25 PM   Top  -  End  -  #389
Major
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Default Re: OOC: E-i-E - Ardent Emancipation

Quote:
Originally Posted by Noedig View Post
I need an opinion from the group: will the extra squads be of any use to us on this mission? I'm of the mind that they can provide a little extra (inaccurate) fire in a fight, and give us a bit of a numbers advantage. I would like to hear other opinions though.
In a hour movie someone dies every scene. We need them to fill the quota.
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Old 10-31-2012, 02:38 PM   Top  -  End  -  #390
Iron Victory
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Default Re: OOC: E-i-E - Ardent Emancipation

Quote:
Originally Posted by Major View Post
In a hour movie someone dies every scene. We need them to fill the quota.
*Cough*
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