So I am looking to start a gaming group on here for some 3.5 games. As such, I am looking for 3 more players who are reasonably experienced, like playing more than just hack and slash and are more interested in creativity than powergaming.
As we are forming a group, I would like to include people who are also comfortable taking turns DMing. I have a DM for the first game ready to go, and I believe we are starting around level 6 and going until whenever. The sweet 16 will be up as soon as they see the PM i guess. We will be choosing the players after teh 16 get up, at the DMs convenience.
I will be making a Cleric for this first game. When you post your interest, please include the what kind of character you will want to play, and how experienced you are as a player and DM. Players should be able to post at least once a day.
Originally Posted by 3SecondCultist
You're just going to start randomly setting things on fire, aren't you?
Originally Posted by TechnoScrabble
This entire campaign's going to become nothing but partying in a long forgotten world, isn't it?
Consider me in. I prefer making characters for fun, over making min/maxed characters, so hope that will be wanted :P
I'll happily play a Wizard or Rogue. I've been Dming for awhile and while I still need practise, I have been told I have really wonderful stories. As a player, I am lacking, as I've been the go-to DM for my group for years. I prefer having fun over "Winning" so I tend to pick some weird options, and tend to be very basic when I make characters (As in I generally only use PBH, and nothing else)
I've been playing 3.5 since 2003 when my shift supervisor showed up at the main gate guard shack on our navy base in korea and said "Hey, I'm bored. You four grab pencils and sit down, I have something to show you..."
Our group at home rotates DMs, I've done my duty and probably will again, but none of our campaigns ever lasted very long before the younger guys got distracted and wanted a change.
I almost always play a melee type, Crusaders and Warblades are my chocolate, but I'm fairly comfortable playing just about anything as long as the character ends up being interesting. I tend to make characters based off of popular fiction characters (Bremer Dan Gorst being my most recent, preceeded by Duncan Idaho.)
Casters are probably my last choice of what to play, just because 1) picking out tons of spells, especially at higher levels, intimidates me a bit, and 2) I'm a resource-squirrel and hate expending anything for fear that I'll need it later, be it spells per day, rage uses, charges, or what have you (I'm getting better at this though!)
As far as game style goes, I like dice, hate homebrew, am not a big fan of builds with more classes than could fit on a real character sheet's "Class" space. As a DM I tend to run with several house-rules in the player's favor (max hp, love gestalt, combined skill-sets for spot/listen, move silently/hide, diplomacy/bluff/intimidate, etc)
I'm also an Aquarius, and not a huge fan of pina coladas, but Captain Morgan and Sprite tastes like Cream Soda and I can't get enough!
Just in case, in any game I've applied to without being selected: DMs are more than welcome to use my submission as an NPC as they wish!
Huge thanks to Howl for puting some Boomstick in my avatar
I generally play spellcasters of one kind or another. I've been playing D&D since 1st edition and DMing on and off as the need arises. I played the same druid for 14 years though I've never played a druid on PbP. I can post at least once a day.
Current status: Busy at work, busy at home.
I now cycle 22 miles a day. If I stop posting it probably means that someone ran me off the road. Watch out for cyclists. We're squishy.
I'm really interested. While I've never DM'd 3.5 before, I've DM'd 4.0, and I'm told that I'm very good at writing and making things interesting. I'll never full-on railroad. Most of what I devised discouraged me from it anyways. I'm willing to learn the etiquette of 3.5 DMing
I really have no preference as to class, but I haven't played as anything too complicated. With access to more of the handbooks now, I likely will. I like the concept of magic and swordplay combined, but I can play spellcasters too. Again, I could play anything. However, I tend to believe in making a character and then tailoring class(es) to fit him.
The characters I make are original, but usually based to some degree off of characters from video games.
I'd be interested, looking at a Changeling Rogue/Wizard (looking into Unseen Seer at 7th level, if we get there). I'm willing to play something else, if somebody else wants something too similar to that.
I've got a lot of experience in PbPs, and I've DMed a couple of times. I've never been able to get in on a physical game (nobody in my part of town really plays, it's all MtG) but that doesn't really matter here. Posting rate should be consistently 1/day, at least, but usually more than that.
I have the most experience with playing arcane casters, but am willing to fit into most any party role- skillmonkeys, melee fighters, gishes, healers, or general support. I enjoy writing/thinking up complex characters, which I try not to base off of any particular characters in other media. In general, I also have a slight preference for characters less focused on combat and more on trickery and/or social situations. While I dislike making grossly overpowered characters, I will optimize to a certain extent to be more effective in my desired party role. This is a secondary priority to making the characters interesting, however, and I will frequently add deliberate flaws weaknesses to better fit a character concept.
Some classes I'm likely to pick from at the moment include beguiler, dread necromancer, factotum, bard, rogue, and psychic warrior. If allowed (3.0-exclusive and evil-only making this somewhat unlikely), I've also long had interest in playing a Soul Eater. For the record, I do sometimes enjoy playing evil characters but loathe the one-dimensional Stupid Evil, crush-kill-destroy everything because you're bored archetype which many players interpret "evil" as, and I will never try to screw over the party with my characters.
For player experience, I've been playing 3.5 for the last...5 years or so, and have a pretty good grasp of all the system's mechanics, as well as many non-core books and the associated systems / concepts. I don't mind being restricted for the latter, though, as I know many DMs who dislike or just don't use particular rulebooks.
For DMing experience, I've run campaigns in two different groups and both seemed to have the players' approval and enjoyment. I'd consider myself decent at storycraft and thus campaign-building, being an amateur fiction writer possibly aiding this.
Oh, and I'll definitely be able to post at least once per day, generally more often than this.
I really love the sound of this, and would love to be a part of it!
I started playing D&D 3.5 in 2005, and I've been going nonstop ever since. I've ended up the go-to DM in every real life group I've played in due to my players loving the stories, worlds, and characters I've come up with, though I have plenty of experience as a player as well. As a DM, I mainly focus on Role-Playing, though I have a lot of fun with Hack 'n Slash as well. I like puzzles a lot, but I;m not all that great at making them. Overall, I love character development, plot hooks, and basically anything that makes the world more immersive for everyone involved, no matter which side of the screen I'm on. I will admit, I'm relatively new to the forums, and I haven't DMed a PbP game yet, but this Campaign seems like it would be a great place to start.
As I player, I'm a huge fan of every class and will play anything, but my favorite types of characters are righteous warriors and scoundrels. I almost solely play good characters. I'm not an optimizer, but I'm crazy about splatbooks. I just love the wide variety of classes and feats I can use to make any sort of character I want. I generally play Good characters, and I really enjoy working in a group. I love how characters can work off each other, both in terms of skillsets and role-playing.
If I do get in, I'm thinking of playing a bard, swordsage, factotum, or swashbuckler; one of those tricky, intelligent, but all-around good-hearted sorts.
As for posting, I can easily do so at least once a day, and will probably do much more, provided that I don't think I'm being a spotlight hog or something along those lines.
Anyway, thanks a lot for your consideration! Hope I get in.
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
No more then four per game. 4. What's the gaming medium (OOTS, chat, e-mail etc.)?
I'm asking for players that can post on average at least 7 times a week. 5. What is the characters' starting status (i.e. experience level)?
6. How much gold or other starting funds will the characters begin with?
Characters should start with average funds for their class, per the Core Rules.
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
Any. LA races are allowed provided you use the progression where you gain the benefits over several levels. 9. By what method should Players generate their attributes/ability scores and Hit Points?Any method listed in the Core Rules
HP Max at 1st level. Roll afterwards. 10. Does your game use alignment? What are your restrictions, if so?
Yes. No restrictions. 11. Do you allow multi-classing, or have any particular rules in regards to it?
Multiclassing is allowed. 12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
While I'm tempted to do the classic ''you roll for your characters stuff'', maybe the game would move faster if the DM did some of the rolls like initiative and spot checks? 13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
Well, just a couple..
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
A few sentences of background, maybe a paragraph is asked. A vacuum character is just no fun. Try to just stay generic.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
50/50 16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
Published 3.5 material is fine. We should just avoid the pile of third party published stuff.
So, to clarify, would official 3.0 material updated to 3.5 be disallowed? Because it seems like we don't have anyone set on primary-melee so far, and I do still have interest in that Soul Eater idea. (Gamer Girl, might I be able to PM you over the specifics of this?)
Oh, and I'm also in support of the DM rolling spot, initiative, and similar to streamline things.