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Old 10-09-2012, 07:16 PM   Top  -  End  -  #1
TooManySecrets
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Default Vistas of a New World [Total War; Fantasy and Cold War]

Five years ago, the idea of Atomic Power was only a dream. You have made that dream a reality. You have seized upon the most nebulous of ideas and translated them into actualities. You have built cities where none were known before. You have constructed industrial plants of a magnitude and to a precision heretofore deemed impossible. You built the weapon which ended the War and thereby saved countless American lives. With regard to peacetime applications, you have raised the curtain on vistas of a new world.

-Lt. General Leslie Groves (ret), in his farewell address
When Lt. General Groves spoke of a new world, he was speaking in metaphor, referring to the potential application of atomic energy to peaceful endeavors. The real truth of the matter was that he was being literal, although he did not know it. The detonation of atomic weapons opened a portal to a new world, one where magic and fantasy lived.

In Vistas of a New World, you are put in charge of a department exploring an entirely new world.

The Story So Far...
Spoiler


Rules
Spoiler


Department Creation
Spoiler


Important Fluff
Spoiler
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Old 10-09-2012, 07:50 PM   Top  -  End  -  #2
Eldan
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Default Re: Vistas of a New World [Total War; Fantasy and Cold War]

Okay. I'll take a break from my usual high espionage factions and go for my other love: high research/magic factions.

I'll build a department that wants to scientifically analyze magic. Repeatable experiments, eliminating factors, generalize theories, that kind of thing.
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Old 10-09-2012, 08:01 PM   Top  -  End  -  #3
Grimsage Matt
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Default Re: Vistas of a New World [Total War; Fantasy and Cold War]

This sounds, intresting.

The Rosengren Research Department
Spoiler
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Last edited by Grimsage Matt : 10-09-2012 at 09:58 PM.
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Old 10-09-2012, 08:34 PM   Top  -  End  -  #4
Turalisj
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Default Re: Vistas of a New World [Total War; Fantasy and Cold War]

Hmm... Is it possible to play a faction headed by someone who isn't exactly from Earth? Like the genderswapped clone of Nikola Tesla from another dimension.
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Old 10-09-2012, 08:46 PM   Top  -  End  -  #5
hydroplatypus
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Default Re: Vistas of a New World [Total War; Fantasy and Cold War]

OK, I think I'll go for an Espionage and field-craft department, charged with figuring out what the new world is like, and any possible areas where the government could benefit from this world. So at least at first it would basically be scouting, and later move on to the usual ESP and covert ops.

I'll post a faction later.
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Old 10-09-2012, 08:49 PM   Top  -  End  -  #6
Durmatagno
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Default Re: Vistas of a New World [Total War; Fantasy and Cold War]

Oh boy, this is gonna be fun

*clears throat*

Industrial Arms and Armor

Mission:

IAA's leader is obsessed with new frontiers, and often says "we do science for the sake of science, not for the money that comes from it. Though, that certainly does help." The groups leader, a man by the name of Frin Gordon, simply called Captain due to being ex-military, builds weapons and armored vehicles for the US government, as well as civilians, simply to fund his research. The current project? Reaching space in the new world.

"Captain" Frin Gordon:

He grew up in a small town in Texas called Odessa, and when his father was shipped off for WWI, became obsessed with the military. By the time his father got home, Frin had already begun preparing himself to join the Navy. During his physical training, he took on the philosophy that a well honed body, needed a well honed mind. He started to research, and was drawn to astrophysics, a pretty much fledgling field at the time, and it became a love that never left him. Shortly after he graduated college, he joined the Navy. Then WWII hit, he was a Pear Harbor survivor, and had become a Captain by this point. He elected a less refined version of the plan that the US used to advance on the Japanese. Shortly after watching the atom bombs get dropped, he was injured by a Japanese infiltrator and was given a honorable discharge. Shortly after, he used the money he had saved to found the IAA, and began work on supplying the military during their battles against Germany, not long after D-Day his first weapons made it to the battlefield. Finding it profatable, he secured government grants for new factories and materials, and contunied to make weapons for them. Not long after WWII had ended, he started selling to the public, and that was when he got the money to found the IASR, Industrial Arms and Armour Research. Not long after the portal had been opened, he started to get his scientists to work on finding a way to reach the moon, and, as the Cold War was no doubt underway at this point, sell the designs to the US to beat the Russians. From there, he got the idea to test it in the new world first.

IAAR Squad Alpha

While a small group, the IAA is ready to send more people to increase its size as they expand. With the IAA based in Texas, many of these people are proud Texans, and those who aren't researchers, are hard workers. The goal of the group is to make the new world into a new industrial base, as well as test space flight, and other new technologies. Because of the focus of the IAA, they would be insane if they didn't train some troops to project into the world.

Requested Stats in order of ideal strength

Industry
Research
Military

Requested Specialty: Industry: Flight
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Old 10-09-2012, 09:03 PM   Top  -  End  -  #7
hydroplatypus
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Default Re: Vistas of a New World [Total War; Fantasy and Cold War]

How large is the average work group? 50 people, 100, 1000? I'm asking so that I can get a general idea of what I am working with here.
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Old 10-09-2012, 09:46 PM   Top  -  End  -  #8
hydroplatypus
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Default Re: Vistas of a New World [Total War; Fantasy and Cold War]

The Inter-Dimensional Special Activities Department
(edited to change the fluff to match time period)

(just call them Spec Ops)

Mission Statement
Spoiler


Leader
Spoiler


Work Group
Spoiler


sorry about fluff problems, I really just through something together quickly. I'll do some more research tonight.
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Old 10-09-2012, 11:07 PM   Top  -  End  -  #9
TooManySecrets
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Default Re: Vistas of a New World [Total War; Fantasy and Cold War]

Quote:
Originally Posted by Turalisj View Post
Hmm... Is it possible to play a faction headed by someone who isn't exactly from Earth? Like the genderswapped clone of Nikola Tesla from another dimension.
Nothing that ... exotic. Right now, everything is pretty realistic. The world of Vistas isn't exactly the same world as reality (and I'm not just talking about Special Logistics Detachment), but that's in the future. You should be a character that wouldn't be too out of place in 1954.

Quote:
Originally Posted by hydroplatypus View Post
How large is the average work group? 50 people, 100, 1000? I'm asking so that I can get a general idea of what I am working with here.
Work group size is the highest quantity. I was going to make a complicated formula for determining how much quantity overlaps (i.e. how much does the highest and second highest and etc quantity contribute to the overall size of the work group), but it was far too complicated.

Basically, size 1 is 5 dudes. Every two increases of size doubles the quantity (so, going from size 4 to size 6 doubles the number of dudes). Technically, the formula which describes this is 5*2^(size/2), with rounding for nice numbers. Long story short: here's a table.

SizeDudes
15
210
315
420
525
640
755
880
9110
10160
11225
12320
13450
14640
15905

At the start, your work groups are going to be surprisingly small. Probably around size 2, 3, or 4. This is mostly due to the fact that it is extremely expensive opening the portal and you have no means of supporting your guys on the other side. For comparison, the Los Alamos National Laboratory employed about 9,000 people (which is between size 21 to 22), while the Manhattan Project as a whole employed 130,000 people (which is between size 29 and 30.

Quote:
Originally Posted by Grimsage Matt View Post
This sounds, intresting.

The Rosengren Research Department
In terms of fluff, you're a bit lacking. Basically, in the 1950s, you've got two paranormal groups.

The first are the people who believe in psychic phenomenon, UFOs, astral projection, and that sort of stuff. They're going to be the ones who are most likely to be trying to use science (or, at least, the veneer of it) to explain the paranormal. These groups are going to be the most similar to modern paranormal groups. The Parapsychological Association and the American Society for Psychical Research are good examples.

The second are the old guard of secret occult societies - the classics like the Order of the Golden Dawn, the OTO, and the Fraternitas Saturni. These are going to be your guys in robes performing ceremonies in the dark. They believe in magic. These guys tend to be pretty oposed to science, feeling that personal revelation is the way to go. However, this isn't always the case: Jack Parsons is a good example of a scientist-mage and seems pretty similar to what you're going for.

Develop your fluff a bit more - especially in adding in some more details - and you'll be golden.

Quote:
Originally Posted by Durmatagno View Post
Oh boy, this is gonna be fun

*clears throat*

Industrial Arms and Armor
Be aware that your speciality and your goal is going to be a pipe dream for a long, long time. Sputnik is launched in 1957 and NASA is formed in 1958. At this point - 1954 - even Wernher von Braun's concept of space flight is pretty much limited to "Man, wouldn't it be awesome". At the earliest, you're looking at 1959 to 1961 before you can land on the otherside moon with an unmanned probe. That's 20 to 28 turns. If it takes a real-life week per turn (and I'm hoping for a lot less than that, but it's a good minimum), it's going to take about 3 months or so of playtime before you're able to get an unmanned probe to the otherside moon.

Of course, as long as you're fine with that, then that's entirely fine.

Quote:
Originally Posted by hydroplatypus View Post
The Inter-Dimensional Special Operations Department
You can't have former Navy SEALs on your team, since the SEALs are formed in 1961. Your most likely recruiting source for Rangers is the Eighth Army Ranger Company, since it's most similar to our modern conception of Rangers and was formed in the Korean War. The CIA was also formed in 1947, so if your leader is a WWII vet, than he probably was originally part of the Office of Strategic Services (OSS) which the CIA replaced.

You might also want to look into the Special Activities Division - they're basically CIA special forces, which I think is what you're going for. Especially look at the Joint Advisory Commission, Korea (JACK), since they're the forerunner of MACV-SOG, which is the forerunner (or heavy influence) of basically every special forces group you can think of.
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Old 10-09-2012, 11:17 PM   Top  -  End  -  #10
Durmatagno
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Default Re: Vistas of a New World [Total War; Fantasy and Cold War]

Oh I know, I checked the time line, but we are also dealing with the testing of fusion bombs, and inter-dimensional travel, so I figured the time scale could be crunched at least a little. In the meantime, I shall simply start getting a working airbase together, and evolve it to support a rocket launch. Plus that three months gives me a good bit of time to work on........other motives.

Last edited by Durmatagno : 10-09-2012 at 11:19 PM.
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Old 10-10-2012, 01:57 AM   Top  -  End  -  #11
Umbranar
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Default Re: Vistas of a New World [Total War; Fantasy and Cold War]

Portal Security Force Alpha [PSFA]

History of Department
Spoiler


Mission Statement
Spoiler


Leader
Spoiler




Work Group
Spoiler
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Old 10-10-2012, 04:54 AM   Top  -  End  -  #12
Rafinius
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Default Re: Vistas of a New World [Total War; Fantasy and Cold War]

How many work groubs would we have and how much stats can we allocate per work group and in total. Also seeing that quantity is not linear does that mean that two factions with 5 military aren't as strong as one with 10 (assuming quality is equal with all).
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Old 10-10-2012, 06:04 AM   Top  -  End  -  #13
razovor
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Default Re: Vistas of a New World [Total War; Fantasy and Cold War]

Ah, quality and quantity. It's been a while since I saw this in a total war game.

TW: Cyberpunk. Feels like such a long time ago.

I'm intrigued to see how it will work in practice. You may be setting yourself too steep a goal, going through one turn a week; but I will keep my actions simple and clear to try to speed things along.

I'll stick a place-holder here while I write more details;

The Office of Liason to the Anglo-Iranian Oil Company (OLAIOC)

Goals:
Spoiler


History:
Spoiler


Leaders:
Spoiler


Work Group:
Spoiler

Last edited by razovor : 10-19-2012 at 04:28 PM.
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Old 10-10-2012, 06:35 AM   Top  -  End  -  #14
Rafinius
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Default Re: Vistas of a New World [Total War; Fantasy and Cold War]

Well, I'll also put a placeholder in for now.

F.I.D.E.S.

The First Inter-Dimensional Exploratory Strikeforce is a department that was shoehorned into the expedition on insistence of several powerful factions within the Pentagon. While they seemingly are just a simple military reckon team, it is pretty clear that they are there to support expansionist interests in these new, lawless lands.
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Old 10-10-2012, 11:17 AM   Top  -  End  -  #15
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Default Re: Vistas of a New World [Total War; Fantasy and Cold War]

The Bureau of Extra Territorial Indigenous Affairs (BETIA)
Spoiler

Last edited by ArcaneStomper : 10-16-2012 at 11:00 PM.
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Old 10-10-2012, 11:25 AM   Top  -  End  -  #16
hydroplatypus
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Default Re: Vistas of a New World [Total War; Fantasy and Cold War]

Sounds like Spec Ops will get along fine with BETIA. After all, we both have similar goals. Although I expect you will be more focused on diplomacy than I am.
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Old 10-10-2012, 12:05 PM   Top  -  End  -  #17
Grimsage Matt
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Default Re: Vistas of a New World [Total War; Fantasy and Cold War]

The Rosengren Research Department
Spoiler


Added some more stuff, but heres the thing. The USA goverment asked this bunch of Canadians in because they have a track record of dealing with the wierd, the unsual, the flatout insane with a calm and practiced ease. Each member is at least a little nuts, from slight paranoia, to PTSD.
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Old 10-10-2012, 12:35 PM   Top  -  End  -  #18
The_Admiral
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Default Re: Vistas of a New World [Total War; Fantasy and Cold War]

I have just watched Sky Captain and the world of tomorrow so yeah, an alternate version of Sky Captain's bunch of flying mercenaries that got nationalized.

I heard fantasy verse, I thought dragons. Then I thought DRAGONS vs AIRPLANES

Extra-Territorial Air Squadron
He who controls the skies, controls the battlefield

Goal
Spoiler


Captain James Remy
Spoiler


Alpha Squadron
Spoiler


this okay?
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Old 10-10-2012, 01:01 PM   Top  -  End  -  #19
ArcaneStomper
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Default Re: Vistas of a New World [Total War; Fantasy and Cold War]

An important question is how big is the portal and how long can it stay open.

8 seconds is enough for a human to duck through, but what about bigger objects. Could I get a jeep through it, a tank, a cargo truck. Could you push a helicopter or plane through it intact, or in pieces.

Does it open in the same place each time. How often is it being opened. What kind of access does each department have to portal openings.
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Old 10-10-2012, 01:22 PM   Top  -  End  -  #20
razovor
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Default Re: Vistas of a New World [Total War; Fantasy and Cold War]

How does quantity/quality work with each of the stats?

Field-craft, for instance. What if I want high speed, without secrecy?

What difference does it make whether I have 1/5 military, or 5/1 military?
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Old 10-10-2012, 01:45 PM   Top  -  End  -  #21
hydroplatypus
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Default Re: Vistas of a New World [Total War; Fantasy and Cold War]

Hey, in the OP you list department stats like this: + [5]

Now I assume this is quality and quantity, but which is which? is the bracketed number quality, or the plusses?
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Old 10-10-2012, 08:51 PM   Top  -  End  -  #22
TooManySecrets
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Default Re: Vistas of a New World [Total War; Fantasy and Cold War]

Quote:
Originally Posted by Durmatagno View Post
Oh I know, I checked the time line, but we are also dealing with the testing of fusion bombs, and inter-dimensional travel, so I figured the time scale could be crunched at least a little. In the meantime, I shall simply start getting a working airbase together, and evolve it to support a rocket launch. Plus that three months gives me a good bit of time to work on........other motives.
As long as you're fine with it.

Though, a fusion bomb is actually appropriate for the timeline. Practical fusion power plants are in the future even today, but the h-bomb (as it was known popularly then, though we would call it thermonuclear) is real.

Quote:
Originally Posted by Rafinius View Post
How many work groubs would we have and how much stats can we allocate per work group and in total.
Theoretically, you could just keep making more and more work groups. However, practically, it starts gettng inefficient. More importantly, if you make a bunch of work groups, I'm probably going to punch you through the Internet - neither you nor me want to deal with all that work of keeping track of a bunch of work groups. Let's say 3 to 5 is maximum, until we start getting the game running and everyone becomes comfortable.

Quote:
Originally Posted by Rafinius View Post
Also seeing that quantity is not linear does that mean that two factions with 5 military aren't as strong as one with 10 (assuming quality is equal with all).
Yep, refer to the previously posted table. Quantity 5 is 25 dudes. Quantity 10 is 160 dudes. Or so.

Quote:
Originally Posted by razovor View Post
I'm intrigued to see how it will work in practice. You may be setting yourself too steep a goal, going through one turn a week; but I will keep my actions simple and clear to try to speed things along.
Possibly, but I don't think so. I've been through similar games that ran even quicker. There was a game (not on these forums) where we played as privately-founded corporations involved with the exploration and eventual colonization of space. It had actual rules, including writing up actual budget reports for our corporations. It updated once every single day.

I don't see us going that quick, but I'm definitely going to be aiming for faster rather than slower.


Quote:
Originally Posted by razovor View Post
Field-craft, for instance. What if I want high speed, without secrecy?
The base speed is a judgement call based on how you describe your work group. A tank division is going to be much faster than an infantry division - at least over open ground.

Fieldcraft is one stat because that's how the military sees it and it's a quick and easy way of doing it. After all, Industry ecompasses stuff from "growing corn" to "building an aircraft". If you want to get a higher level of granularity, that's partly what specialities are for.

Quote:
Originally Posted by razovor View Post
How does quantity/quality work with each of the stats?

What difference does it make whether I have 1/5 military, or 5/1 military?
Quality determines your chance of doing something, while quantity determines how long it takes. Each task also has an intrinsic quantity associated with it which is going to be set on an ad hoc basis by me behind-the-scenes. Having too low a quantity vs. the task's quantity is going to result in problems. For instance, you might have a special forces team with high Military quality but low quantity. If you tell them to take out the commander of a castle and lower the drawbridge, then they'll be able to do well. If you tell them to take over an entire country, they might be able to do it. Eventually. Meanwhile, if you send in your average quality but high quantity Armed Forces to take over the country, they could do it pretty quickly.

For another example, consider something like Research. A high-quality, low-quantity group would pretty easily be able to do something like "Determine whether this new weapon is able to affect troll skin", while it would take them far-longer to do something like "Design a new weapon to use against fighting trolls and run field-tests".

Basically, quantity allows you to set a bigger scope of a task without running into problems.

Quote:
Originally Posted by Grimsage Matt View Post
Added some more stuff, but heres the thing. The USA goverment asked this bunch of Canadians in because they have a track record of dealing with the wierd, the unsual, the flatout insane with a calm and practiced ease. Each member is at least a little nuts, from slight paranoia, to PTSD.
I'm sorry, but I'm going to have to squash that. Legitimate cases of paranoia, PTSD, et al, would prevent you from being hired by the US government, no matter what your results are and given that you've set your area of expertise up as the paranormal, your results are going to be either easily dismissable or non-existent. You really shouldn't confuse "eccentricity" with "madness". The lady down the street who talks to her cat is eccentric. The lady who thinks the cat talks back (and is telling her to kill the neighborhood children) is crazy. You should be aiming for eccentric.

Quote:
Originally Posted by ArcaneStomper View Post
An important question is how big is the portal and how long can it stay open.

8 seconds is enough for a human to duck through, but what about bigger objects. Could I get a jeep through it, a tank, a cargo truck. Could you push a helicopter or plane through it intact, or in pieces.

Does it open in the same place each time. How often is it being opened. What kind of access does each department have to portal openings.
The size and amount of time that the portal exists varies by the application of electricty. It's a complicated question but for simplisticity we're treating each variable as if it was indepedent of each other i.e. you can make it bigger without making it last longer and vice versa. The amount of energy required increases exponentially and, due to the weird properties of the portal, it's going to be easier keeping it open for longer than making it bigger.

Right now, they best they can get is man-sized and for about 3 minutes or so. There's a cooling down period where they have to re-charge the capacitors banks. This takes about 6 to 8 hours. Anything large you have to transport over in pieces and re-assemble on the other side.

Yes, it always opens in the same spot. 33° 40′ 38.28″ N, 106° 28′ 31.44″ W, if it makes any difference. The portal is being opened every chance that SLD gets. Each department gets equal access, though the Opinion - U.S. Gov't would eventually be used in priority becomes important.

Quote:
Originally Posted by hydroplatypus View Post
Hey, in the OP you list department stats like this: + [5]

Now I assume this is quality and quantity, but which is which? is the bracketed number quality, or the plusses?
Pluses are quality. Quality is more or less from 1 to 10, with 5 ( +++++ ) being average. Quantity is in the bracket, since it can get quite large.




Anyways, on to looking at what people have submitted so far.

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Originally Posted by razovor View Post
The Anglo-Iranian Industrial Department (AIID)
Obviously you still need more details, but I like what you got so far.

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Originally Posted by Rafinius View Post
F.I.D.E.S.
This is a good place to mention it: I am fine with player vs. player conflict. Since you're competing for limited resources (both on Earth and on the other side), it's pretty much a given. Out and out warfare, sabotage, and the like is probably going to get you a stern taking to by the Maj. General Hollender (which, depending on severity, could be a firing squad), though, so it should be avoided unless you think you can survive being a renegade.

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Originally Posted by ArcaneStomper View Post
The Bureau of Extra Terrestiral Indigenous Affairs (BETIA)
Looks good. You're pretty much done, though go ahead and add more if you think it's appropriate.

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Originally Posted by Umbranar View Post
Portal Security Force Alpha [PSFA]
You're also looking good. Nice to see that somebody is willing to play as a currently-active soldier, as well.

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Originally Posted by Captain_Obvious View Post
Extra-Territorial Air Squadron
He who controls the skies, controls the battlefield

this okay?
You're lacking detail and, as a result, your stuff doesn't really feel alive. For instance, you say that Captain James Remy received comendations during World War II. What were they? Did you get a Purple Heart when your plane was downed over enemy lines and you traveled 14 miles through dark forest in one night to get back to friendly forces? Did you get a Distinguished Flying Cross for refusing to return to base when hit by enemy flak and instead continuing to escort your bombers on a successful operation?

In short, your character lacks character. You've got a passable framework, but it needs work.
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Old 10-10-2012, 08:56 PM   Top  -  End  -  #23
Durmatagno
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Oh, if we can eventually have multiple work groups, whats our starting limit, because if we start with more than one, I can work better. I've always worked better when I have to multitask. ]

If we do, that first one would be Military and Field craft with a specialty in hit-and-run.

And the second (Beta group)

Would be industry and research, with a specialty in flight.

If possible at all (yes, I will follow this pattern, though slightly edited) the third will be

Espionage and diplomacy with a specialty in mimicry (mimicking the local culture, language, ETC)
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Old 10-10-2012, 09:00 PM   Top  -  End  -  #24
Grimsage Matt
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K then, we're eccentric

By paranoia, I mean our scientists feel that people are out to steal their research. They'll share in the department, and present findings, they're just a bit seceritive.

The Breakers, well, most of them are quiet, don't talk much. Just a little on the creepy side, and a few are world wood whitling champions.

We're a bit wierd, but we get results.
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Old 10-10-2012, 11:33 PM   Top  -  End  -  #25
The_Admiral
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This calls for some, RESEARCH!

RESEARCH DONE!


Extra-Territorial Air Squadron
He who controls the skies, controls the battlefield

Goal
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Captain James Remy
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Alpha Squadron
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Better?
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Old 10-11-2012, 01:37 AM   Top  -  End  -  #26
Rafinius
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Of course I would not attack humans of another department if I am not sure that it is in the spirit of the orders I recieved .
Regarding that, as I said I was shoehorned in by higher ups in the Pentagon, meaning that if the good major general seems to hinder my mission I will send some whiny letters to the correct superiors and he will get angry letters from them. It would be nice if you could play those as to not give me too much freedom and if we hash them out in PMs once I have more of an exact idea myself what my faction will be about.

@ArcaneStomper:
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EDIT: I have difficulty thinking of the appropriate amount of starting workgroups. I guess each workgroup can do 1 action per EoT? Or can I allocate each stat independently or even but half the Military of the same workgroup on a different task than the other one?
If the first is true I'll probably need at least 3 while if the later is true it would just nerf me to have more than one as we already established that that 10 unified stats is more than three times stronger than two teams of 5+5 stats. (which I think overcomplicate the whole thing, but I'll try it anyway).
Also, what numbers are our starting stats roughly and what limits are there high quality with high quantity? If quality for instance were represented with better gun training then training 160 men (10 MIL) would be more expensive and time consuming than training 25+25 men (5+5 MIL in split workgroups).
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Old 10-11-2012, 01:48 AM   Top  -  End  -  #27
The_Admiral
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Anyone got anything to say about my dudes?
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Old 10-11-2012, 02:02 AM   Top  -  End  -  #28
Rafinius
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@^: Wouldn't know what to say. You are our air support that either helps us at the priority the good maj.general orders or go rogue.


More questions @GM: Can we get any clue on how you will handle PvP? That includes economic PvP, espionage vs counter-espionage, trying to convince natives of opposing things using the Diplomacy stat and of course outright combat.
In the TW games I play a die was rolled for each point of stat involved, with circumstance modifiers if appropriate. But here every stat is split into quality vs quantity. Could you give some examples?
What would happen if a 5/10 army attacks an 10/5 army? One is 25 men with I guess double the training and equipment quality and the other one 160 inferior men. Here my gut would tell me that the second one wins. But if we would use diplomacy instead of military then quality seems far more important than quantity, because a single highly trained advisor to one of the local kings and his 4 great assisstants (stats 10/1) would have a much better chance than 160 amateurs (stats 1/10), right?
And Espionage I have no clue. many people could infiltrate a whole country while one guy could be James Bond or something.
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Old 10-11-2012, 03:19 AM   Top  -  End  -  #29
The_Admiral
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@GM

I'm guessing we won't be getting those fancy jets they be using over in korea right?

Also,
Quote:
Right now, they best they can get is man-sized and for about 3 minutes or so. There's a cooling down period where they have to re-charge the capacitors banks. This takes about 6 to 8 hours. Anything large you have to transport over in pieces and re-assemble on the other side.
Can't they build more capacitor banks and cycle them?
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Old 10-11-2012, 07:36 AM   Top  -  End  -  #30
ArcaneStomper
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Quote:
Originally Posted by Rafinius View Post
Of course I would not attack humans of another department if I am not sure that it is in the spirit of the orders I recieved .
Regarding that, as I said I was shoehorned in by higher ups in the Pentagon, meaning that if the good major general seems to hinder my mission I will send some whiny letters to the correct superiors and he will get angry letters from them. It would be nice if you could play those as to not give me too much freedom and if we hash them out in PMs once I have more of an exact idea myself what my faction will be about.

@ArcaneStomper:
Spoiler


EDIT: I have difficulty thinking of the appropriate amount of starting workgroups. I guess each workgroup can do 1 action per EoT? Or can I allocate each stat independently or even but half the Military of the same workgroup on a different task than the other one?
If the first is true I'll probably need at least 3 while if the later is true it would just nerf me to have more than one as we already established that that 10 unified stats is more than three times stronger than two teams of 5+5 stats. (which I think overcomplicate the whole thing, but I'll try it anyway).
Also, what numbers are our starting stats roughly and what limits are there high quality with high quantity? If quality for instance were represented with better gun training then training 160 men (10 MIL) would be more expensive and time consuming than training 25+25 men (5+5 MIL in split workgroups).
I have to say that any player starting off with an outright advantage over the overall NPC in charge just strikes me as wrong. If it happened your stats should take a fairly major hit.

As for alliances I am happy to work with other players, but I would rather keep the negotiations inside the game. I don't have my stats yet or a more detailed description of whats actually happening on the other side of the portal yet.

Quote:
Originally Posted by Captain_Obvious View Post
@GM

I'm guessing we won't be getting those fancy jets they be using over in korea right?

Also,


Can't they build more capacitor banks and cycle them?
Depends on just how big the capacitors are. There's only so much power that can be drawn off the grid to charge them. If that's already at capacity then having more capacitors would just mean that some would be idle all the time.

I mean the very fact that they are using capacitors at all means that the power needed exceeds the actual power available so there has to be some downtime to charge the capacitors.
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