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Old 11-01-2012, 09:18 AM   Top  -  End  -  #211
Stegyre
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Default Re: [GURPS 4e, IC] The Dying of the Light — Infection

Spoiler

EDIT: Tal glances back at Steve, with a bloody axe held over his head. "Aiiiiee!," he yells as he jumps aside, not entirely certain how many maniacs he's dealing with.
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Last edited by Stegyre : 11-01-2012 at 09:23 AM.
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Old 11-01-2012, 11:51 AM   Top  -  End  -  #212
xen0phile
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Default Re: [GURPS 4e, IC] The Dying of the Light — Infection

Ese steps in front of Brenda and Anna, both to protect them if the bloody woman attacks and to protect them from the visual trauma of the sight. He tightens his grip on the crowbar, should he need to use it, but doesn't raise it or otherwise try to appear threatening. Mostly Ese is uncertain how to react.

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Old 11-02-2012, 10:54 PM   Top  -  End  -  #213
Inglenook
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Default Re: [GURPS 4e, IC] The Dying of the Light — Infection

ESE & MAXWELL

The bloody woman simply stands there, looking at/past the group. Out of the corner of his eye, Maxwell sees the man named John raise the long barrel of his rifle, aiming it at her head.

"Wait!" Anna hisses, pushing his gun barrel aside and moving forward to the front of the group. "Ma'am, are you okay?" she asks the woman softly. You suddenly notice that the woman is shuddering ever so slightly, as if a small electric current is running beneath her skin. Tears spill down the woman's cheeks, washing clean paths through the blood, and her eyes seem to focus on the group for the first time.

"Dead," she whispers, and collapses forward.

As Anna and Lurch rush forward to help her, Ese realizes that noise he heard earlier when he found Morten—the banging from behind the door to the bridge—is gone.



STEVE & TAL

Spoiler

Tal tries to jump backward away from the woman as Steve prepares to swing his axe, but he's slightly too slow; the woman reaches out with only remaining hand and clutches Tal's right hand, her fingernails digging in deep.

Spoiler

Tal cries out in pain and drops his walking stick as the woman's nails tear great chunks of skin and flesh from his hand.

Spoiler

Steve swings his axe, cutting deep into the woman's ribcage … yet she continues to stand.

Spoiler
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Last edited by Inglenook : 11-02-2012 at 11:13 PM.
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Old 11-02-2012, 11:36 PM   Top  -  End  -  #214
Stegyre
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Default Re: [GURPS 4e, IC] The Dying of the Light — Infection

Quote:
Originally Posted by historiasdeosos View Post
Spoiler
Spoiler

"OWWW! Dammit!" Tal yells, and without hardly thinking, lashes out with his other fist, a roundhouse swing!
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Last edited by Stegyre : 11-02-2012 at 11:37 PM.
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Old 11-02-2012, 11:47 PM   Top  -  End  -  #215
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Default Re: [GURPS 4e, IC] The Dying of the Light — Infection

STEVE & TAL

Spoiler

Tal punches the woman hard, but she's unfazed. She snaps at your hand as you hit her, but misses.
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Old 11-02-2012, 11:59 PM   Top  -  End  -  #216
Stegyre
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Default Re: [GURPS 4e, IC] The Dying of the Light — Infection

Spoiler

Recovering more of his senses, Tal unleashes a thrust kick.
Spoiler

Last edited by Stegyre : 11-03-2012 at 12:03 AM.
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Old 11-03-2012, 12:00 AM   Top  -  End  -  #217
dekova
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Default Re: [GURPS 4e, IC] The Dying of the Light — Infection

Steve calls out a useless warning as the crazed woman ignores her wounds: "Tal!"

Desperate to stop her attacks, Steve takes another swing.

Spoiler
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Last edited by dekova : 11-03-2012 at 12:05 AM.
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Old 11-03-2012, 12:22 AM   Top  -  End  -  #218
Inglenook
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Default Re: [GURPS 4e, IC] The Dying of the Light — Infection

STEVE & TAL

Spoiler

Tal strikes a vicious kick at the woman's left leg, causing her to stagger, while Steve strikes simultaneously at her right. The axe cuts off the woman's right leg and she falls to the ground, still writhing and trying (but failing) to claw at your ankles.
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Old 11-03-2012, 12:44 AM   Top  -  End  -  #219
dekova
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Default Re: [GURPS 4e, IC] The Dying of the Light — Infection

"Oh, God."

The horror of what he's about to do showing clearly in his wide eyes, Steve takes another swing, hoping it will be the last.

Spoiler
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But I've bought a big bat. I'm all ready you see. Now my troubles are going to have troubles with me!
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Old 11-03-2012, 01:02 AM   Top  -  End  -  #220
Inglenook
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Default Re: [GURPS 4e, IC] The Dying of the Light — Infection

STEVE & TAL

And the last it is. As the female crewman looks up and screams, Steve plants the axe directly in the center of her forehead. She gurgles and stops moving.

The black man and red-haired woman made it down the ramp while you were battling, and have stopped by the broken-in leading to the stairwell. The black man is looking up at both of you with an strange combination of revulsion and gratitude, and the red-haired woman … well, she strangely doesn't seem to be looking at anything at all.

"She's dead," the red-haired woman says faintly. It's not a question.
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Old 11-03-2012, 09:55 AM   Top  -  End  -  #221
Stegyre
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Default Re: [GURPS 4e, IC] The Dying of the Light — Infection

The horror of the situation begins to sink in for Tal and he shudders. Grabbing a nearby tablecloth to wrap around his right hand, he says to Steve, "We need to get these folks back to Deck 10, where they'll be safer, and get the Carvers, too. We'll have to attend to this,", he waves his swathed right hand, "later."

With his left hand, he picks up his fallen hiking stick and hands it to the man. "Use it if you need to.

"Let's get moving."
He heads to the downward stairs, back to Deck 11.
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Old 11-03-2012, 11:05 AM   Top  -  End  -  #222
dekova
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Default Re: [GURPS 4e, IC] The Dying of the Light — Infection

Standing over the dead woman, Steve takes a deep, shuddering breath as he tries to come to grips with the situation. He looks down at the axe embedded in the woman's head and half-hears Tal talking: "..and get the Carvers, too. We'll have to attend...". Steve tugs on the axe handle, dislodging the axe from the woman's skull with a thick, wet, sucking sound.

And that, at last, is too much for him. He lurches to the railing of the dance-floor and vomits.

When he regains some semblance of composure, Steve numbly follows Tal's lead. He doesn't think to ask if they're headed for the Carvers or back to the 10th floor.

Spoiler
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But I've bought a big bat. I'm all ready you see. Now my troubles are going to have troubles with me!
- Dr. Seuss

Last edited by dekova : 11-03-2012 at 10:48 PM.
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Old 11-03-2012, 03:50 PM   Top  -  End  -  #223
xen0phile
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Default Re: [GURPS 4e, IC] The Dying of the Light — Infection

As Anna and Lurch go to help the woman, Ese also advances forward. He'd like to help tend to the collapsed woman, but at the moment he is somewhat worried that one (or more) of the infected is active nearby, and the party could be ambushed.

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Old 11-03-2012, 03:51 PM   Top  -  End  -  #224
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Default Re: [GURPS 4e, IC] The Dying of the Light — Infection

Spoiler

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Old 11-03-2012, 03:54 PM   Top  -  End  -  #225
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Default Re: [GURPS 4e, IC] The Dying of the Light — Infection

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Old 11-03-2012, 08:14 PM   Top  -  End  -  #226
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Default Re: [GURPS 4e, IC] The Dying of the Light — Infection

ESE

As the others are attending to the bloody woman, you quickly check all the adjacent corridors to make sure that nothing is approaching. The only thing that looks out of the ordinary is the corridor to the left of where the woman was standing: a trail of blood drops on the carpet leads back to the open door of the royal suite.

The bridge door is still secure, and you can hear nothing behind it.
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Old 11-03-2012, 10:43 PM   Top  -  End  -  #227
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Default Re: [GURPS 4e, IC] The Dying of the Light — Infection

Maxwell steps over by the others and the woman. "What the hell..."

Spoiler
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Old 11-03-2012, 10:59 PM   Top  -  End  -  #228
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Default Re: [GURPS 4e, IC] The Dying of the Light — Infection

ESE & MAXWELL

Maxwell kneels down beside the woman, looking to see if she's been attacked or is physically injured in any way. "I don't think she's hurt," Anna says, looking up at him with sharp, worried eyes. "At least not that I can see. This blood—or at least the majority of it—isn't hers. There's too much of it."

Maxwell can't see any noticeable wounds either, just lots and lots of blood.

Standing off to the side, Harmon clears his throat politely. "Perhaps we should get inside the bridge? Not to disparage the quality of your ship's fire doors, Captain, but the more metal between us and the things in the stairwell, the happier I'll be."

Morten nods. "Anyone with a gun—Mr. Speck and Mr, uh, Smith?—beside me. Everyone else, stay alert."

Spoiler
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Old 11-04-2012, 11:52 AM   Top  -  End  -  #229
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Default Re: [GURPS 4e, IC] The Dying of the Light — Infection

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Old 11-04-2012, 05:59 PM   Top  -  End  -  #230
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Default Re: [GURPS 4e, IC] The Dying of the Light — Infection

Maxwell stands, keeping an eye on the bridge door. "Just everyone stay alert; we've got possible infected in the bridge, as well as from any other direction, if the fire doors don't hold, and we need to keep a careful eye on her" he gestures to the woman on the ground, "Who knows if she's infected or not; she didn't quite act like it..."

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Old 11-05-2012, 01:11 AM   Top  -  End  -  #231
Inglenook
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Default Re: [GURPS 4e, IC] The Dying of the Light — Infection

ESE & MAXWELL

Spoiler

From down the corridor, Ese can hear the pounding growing louder. It sounds as if more of those things are in the closed-off stairwells wanting in. He glances constantly between the main starboard corridor and the corridor leading to the open door of the royal suite, but sees nothing of note.

Maxwell keeps close behind the three men with guns, brandishing his pick in case whatever's inside slips past.

"Here we go," Morten whispers, and slides his card through the reader beside the door. There's a small chirp and a click as the door unlocks, and the captain pushes it open.

The man who rushes through the door out of the darkness is like something from a nightmare; his fists are raw and bloody from beating on the inside of the bridge door, and shards of broken glass are embedded in his face and one of his eye sockets. He roars as he lunges toward the person nearest him—Morten.

Before anyone else can even react, a deafening boom echoes down the corridor and the infected man is suddenly thrown backwards, back inside the bridge. As his body hits the floor, everyone clustered around the doorway can see that the man's head has been (relatively) cleanly blown away.

"Excellent shot, Mr. Smith," Schultz whispers, a smile in his voice. The corridor is filled with the smell of cordite.

John takes point, stepping into the dark bridge and over the infected man's corpse. There's a brief, tense silence before he calls back out: "It's clear."

As Harmon, Speck, Brenda and Jamie enter the bridge, Maxwell notices that Morten has sunk to the floor, his face pale. Anna quickly steps over, kneeling beside him and putting a hand on his shoulder while quietly speaking to him in Norwegian. Maxwell feels a tap on his shoulder and turns to see the tiny Hispanic maid—Yolanda—offering him a pistol.

"The captain dropped it," she explains, placing it in Maxwell's hand, "and I don't know how to use it."

Maxwell and Yolanda follow the others inside the bridge, with Ese and Lurch dragging the unconscious bloody woman close behind.

---

Spoiler

The bridge is a low-ceilinged room, narrow as you first enter, then widening into a large lobby area (#1), which is designed for passengers who want to see how the cruise ship operates.

Looking through the wall of plate glass in front of you, you can see the main control area (#2): a long, arc-shaped room with the pilot seats and control panels in the center.

Connecting the lobby and the main control area is a small, brightly-lit hallway (#3). Normally the hallway is locked and only able to be opened with an officer's key card, but both doors are at the moment thrown open.

Past the outward-slanting windows of the main control area is the officers' deck (#4), an open-air platform that wraps all the way around the front area of the bridge.

Captain Rendahl's office is through the main control area to the right (#5).



STEVE & TAL

As the four of you rush down the stairs, Tal suddenly realizes that he can't move or feel his right hand whatsoever—perhaps a blessing, giving its mangled state. Whether it's nerve damage or something else entirely, whatever that infected woman did, it must have been serious.

The group pauses to listen near the bottom of the stairs. Tal can hear nothing, but the red-haired woman apparently does. "There are some of them down there, I think," she whispers. She has a cultured English accent. "But they're still a good distance away. They … they might have heard us screaming." Her cheeks redden.

You all exit down onto Deck 11 and immediately round the corner. Tal throws open the door to the Living Room—

Spoiler

—and narrowly avoids being brained by Pete, who was keeping guard near the door.

"Tal! Holy ****! Sorry!" he cries, dropping the broken table leg he was holding. Danielle and the two kids rush into the room at the noise, eyes widening as they see Tal's arms and chest covered in the infected woman's blood, and the tablecloth wrapped around his hand that's soaked in his own blood.

"Your hand …" Adam gulps, growing pale.

Tal and Steve quickly explain the situation to the Carvers, stressing that they're very short on time. In a matter of moments everyone is rushing together down the secondary stairwell, which is now full of echoing screams from below.

Steve lifts the fire door blocking the way, allowing everyone to pass under it before stepping through himself; it lowers again behind him.

When you finally arrive at the door to the bridge, you see that the others have already managed to get it open. Morten is sitting in the corridor directly outside it, with Anna kneeling next to him and murmuring something to him in a soothing voice.

Pete and Danielle usher their kids inside. Before either of you can follow them, the red-haired woman lays her hands simultaneously on both Steve and Tal's forearms. Up close, it's quite clear that she's blind—her hazel eyes stare blankly ahead, unseeing.

"Thank you for saving us earlier," she says, and then turns to address the black man. "And thank you for leading me. I'm Sarah."

"Owen," the black man says, his voice almost bored-sounding. He glances at Tal, his eyes flickering momentarily to the injured hand. There's a small note of smug satisfaction in his voice when he says, "Doesn't look like you'll be playing guitar for a while, huh?"

Spoiler
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Last edited by Inglenook : 11-05-2012 at 01:47 AM.
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Old 11-05-2012, 01:47 AM   Top  -  End  -  #232
dekova
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Default Re: [GURPS 4e, IC] The Dying of the Light — Infection

Owen: "Doesn't look like you'll be playing guitar for a while, huh?"

Steve turns to Owen at that last and says plainly: "Sir, he just traded his hand for your life, a decent man would be more grateful."

Steve holds Owens gaze for a moment then turns to the Captain. "We still need to get Rebecca, Sir. Can we call her from here?"
__________________
I have heard there are troubles of more than one kind. Some come from ahead and some come from behind.
But I've bought a big bat. I'm all ready you see. Now my troubles are going to have troubles with me!
- Dr. Seuss

Last edited by dekova : 11-05-2012 at 01:49 AM.
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Old 11-05-2012, 01:52 AM   Top  -  End  -  #233
Inglenook
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Default Re: [GURPS 4e, IC] The Dying of the Light — Infection

STEVE

Owen's stares at you coldly, leaving to join the others inside the bridge.

At your question, Morten looks up at you, his eyes red and his face drawn. "Yes, the intercom system is in the main control panel, and there's also a line in my office. You can broadcast to anywhere in the ship."
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Old 11-05-2012, 09:00 AM   Top  -  End  -  #234
dekova
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Default Re: [GURPS 4e, IC] The Dying of the Light — Infection

"Terry, can you please give Rebecca a call and make sure she's not freaking out? I want to help Dr. Holm look everyone over, starting with Mr. Faulkner."

Steve ushers the others into the bridge, locks the door and then heads for the damage control locker to grab the other first-aid kit.

"Captain, Sir... it may be worth trying the satellite link one more time before the backup radio. Whoever you talk to, have them send the army AND the CDC."

Spoiler
__________________
I have heard there are troubles of more than one kind. Some come from ahead and some come from behind.
But I've bought a big bat. I'm all ready you see. Now my troubles are going to have troubles with me!
- Dr. Seuss

Last edited by dekova : 11-05-2012 at 11:28 AM.
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Old 11-05-2012, 10:35 AM   Top  -  End  -  #235
Stegyre
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Default Re: [GURPS 4e, IC] The Dying of the Light — Infection

Tal holds his injured hand out for the doctor's cleaning and treatment. "It's numb," he tells her. "I don't know if that's from shock or from infection. I guess we need to assume I may be infected and keep an eye on me, in case I start 'acting out.' I'll keep you posted on what I'm feeling. It may be useful. I wonder how well the infected can think, and if they can recover."

He lies down in the hallway, with his arm elevated to reduce bloodflow to the area.
Spoiler

"So, Sarah, tell me about yourself. Maybe you can use that excellent hearing of your to help the good doctor - monitor me - for any changes."
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Old 11-05-2012, 11:58 AM   Top  -  End  -  #236
xen0phile
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Default Re: [GURPS 4e, IC] The Dying of the Light — Infection

Ese starts to unconsciously finger the rosary again, a combination of nervousness and nicotine craving. "Hey. I heard some of those things behind the firedoor. Lurch, tell the lady I am going to meet her in the engine room. I want to make sure she is safe coming here."

Ese places his bag and crowbar on the floor of the lobby. To Steve he asks, "Could I use that axe? Pues, more damage than that," motioning to his crowbar.
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Old 11-05-2012, 12:27 PM   Top  -  End  -  #237
dekova
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Default Re: [GURPS 4e, IC] The Dying of the Light — Infection

Ese: "Could I use that axe?"

"Sure, I'll grab another one from the locker. But if you're going to get Rebecca, I'm going to come with you."

Steve then addresses Dr. Holm. "That is if you can spare me Ma'am."

Spoiler
__________________
I have heard there are troubles of more than one kind. Some come from ahead and some come from behind.
But I've bought a big bat. I'm all ready you see. Now my troubles are going to have troubles with me!
- Dr. Seuss

Last edited by dekova : 11-05-2012 at 01:03 PM.
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Old 11-05-2012, 12:42 PM   Top  -  End  -  #238
xen0phile
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Default Re: [GURPS 4e, IC] The Dying of the Light — Infection

Spoiler

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Old 11-05-2012, 05:41 PM   Top  -  End  -  #239
Stegyre
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Default Re: [GURPS 4e, IC] The Dying of the Light — Infection

"Call us when you get there," Tal asks them. "I will talk with the captain about how to work the intercom and how we might lure the infected down where they can be secured."

He moves over to Captain Morten to see how the man is doing. "Captain, can you show me how to work the intercom system and how to turn different sections 'on' or 'off'? We'll be better off once we give those people some place else they'd rather go."
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Old 11-05-2012, 07:18 PM   Top  -  End  -  #240
dekova
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Default Re: [GURPS 4e, IC] The Dying of the Light — Infection

Steve nods. "Yeah... and probably a good idea if we take a radio with."
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But I've bought a big bat. I'm all ready you see. Now my troubles are going to have troubles with me!
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