all players must check in and abide by the game rules:
You must post at least once per day. fail to do so will forfeit your turn. if you fail to post for more than three days, your participation will be reviewed.
Be creative and imaginative. don't just do the obvious
Defenses:
Fort: 11
Reflex: 13 (-1 Materia)
Will: 11 (Modifier not yet added. Is this still Wis?)
Magic: 19 (+2 equipment, +2 Materia)
BAB: +0
Melee: +2 (Materia -1)
Ranged +0 (Materia -1)
(+2 race bonus to all attack rolls and damage rolls when using the Rod as their main weapon.)
Skills:
-Persuasion (+10)
-Spellcasting (+17) (+2 equipment)
(NOT INCLUDED: +2 +2 race bonus to all Spellcasting checks made to use magic materia and enemy skills.)
-Initative (+6)
Backstory:
Gl'ha lived in a small tribe that worshipped Materia as sacred; they are not to be used, ever, except by the Chief of the village, and any Materia they find are to be handed directly to the Chief.
However, Gl'ha took a fasination to Materia and the Lifestream, and one day, he found a rather peculiar one (Stop) at a Mako spring. Taking a shine to it, he made a decision, and decided to hide it instead of surrendering it to the Chief.
This had very dire consequences for him later on, as fearing that the Chief would find out, he become listless and afraid, flinching whenever someone approached him dwelling. Eventually, Chief caught on, and when the tribe discovered the hidden Materia, they tried to catch and kill him brutally for disobeying a direct order.
Instinctively ultilising the Materia, he froze his would-be attackers in place, and quickly ransacked some of the Chief's own materia, one of his rods and armlets, and fled for his life before the tribe could recover.
Equipment:
Rod(1d6 damage, +2 spellcasting and magic defense)
Accessories:
All-temperature Cloak
Gil Card
Headdress:
Magic Comb
Limit Break:
Lunatic High
Background:
Pog was born in a small cave, fifteen feet underground, many years ago..while ShinRa was still an organization. Her mother being blue, and her father being white, you'd think she'd come out a cyan color...but she was born with pink fur...which confused the heck out of her parents...who didn't see how that was possible in the first place.
When she was very young, only about five, she heard tales about Mog, one of the most famous Moogles of their time. Every time she heard about him and one of his myriad of stories, she couldn't help but have an urge for adventure. She wanted to be just like him: Going on a great adventure, seeing the world, kicking some serious butt...yeah, that'd be great. Of course, she was too young to leave the village, so, she just had to wait.
As the years went by, she found out that there was more to her then meets the eye: On her tenth birthday, when she went to light the candles on her cake...she nearly set the cake ablaze(fire). Seeing this, the other Moogles looked at each other and then rumors started as to how there was a, possible, second Lifestream manipulator among them. It didn't stop there, though, much to her dismay.
Five years later, she started taking up practice with Materia...just in case the rumors ended up being true. Later on the very same day, she was challenged to a race by a friend of hers. When the race started, suddenly she started to go faster, and faster...and couldn't really understand why(Haste). She bet her friend to the end of the village and even had time to go get a drink before she got there. The rumors only strengthened at this point, and it was becoming clearer and clearer to Pog who they were talking about.
"I think...they're talking about me, kupo!" She says, to her parents, who both look at each other and give a bit of a sympathetic laugh. "Kupo, your too young to manipulate the Lifestream like Mog." Her mother said, her father only nodding "Besides, kupo, if you could...then the materia you got five years ago would be...causing you..to..." Something clicked in her mother's mind: Nearly setting the cake ablaze, talk about a Moogle who was faster then the speed of sound, and recently...talk about a Moogle who could cure almost any disease...it all made perfect sense now.
"Honey, I think you might be right, kupo. I think your the one they're talking about." Pog then tapped her chin "So, kupo....does this mean I am able to leave the village?" Her father looked down at her. "Not yet, kupo. Honey, you need to be fully grown before you can leave the village. Six more years, kupo....six more years." Pog didn't like this turn of events, but she swallowed her pride and did what she was told. When she was 21, and word of the DEEPGROUND organization arising from hiding became more widespread, they realized they had only one choice: They needed to send out a new candidate to stop them. Mog hasn't reported back to the village yet, and their options were slim.
So, it was unanimous, Pog was finally ready to leave the village. She gathered up her materia, and her clothes...along with her cloak and then she set off. Right before she could leave town, her parents caught up with her and told her that they got her a card to track her purchases. Bidding them one last farewell, she left the village and on to bigger and better things.
Or so she hopes...
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Click my egg(s)...please?
Defenses:
Fort: 11
Reflex: 13 (-1 Materia)
Will: 11 (Modifier not yet added. Is this still Wis?)
Magic: 19 (+2 equipment, +2 Materia)
BAB: +0
Melee: +2 (Materia -1)
Ranged +0 (Materia -1)
(+2 race bonus to all attack rolls and damage rolls when using the Rod as their main weapon.)
Skills:
-Persuasion (+10)
-Spellcasting (+17) (+2 equipment)
(NOT INCLUDED: +2 +2 race bonus to all Spellcasting checks made to use magic materia and enemy skills.)
-Initative (+6)
Backstory:
Gl'ha lived in a small tribe that worshipped Materia as sacred; they are not to be used, ever, except by the Chief of the village, and any Materia they find are to be handed directly to the Chief.
However, Gl'ha took a fasination to Materia and the Lifestream, and one day, he found a rather peculiar one (Stop) at a Mako spring. Taking a shine to it, he made a decision, and decided to hide it instead of surrendering it to the Chief.
This had very dire consequences for him later on, as fearing that the Chief would find out, he become listless and afraid, flinching whenever someone approached him dwelling. Eventually, Chief caught on, and when the tribe discovered the hidden Materia, they tried to catch and kill him brutally for disobeying a direct order.
Instinctively ultilising the Materia, he froze his would-be attackers in place, and quickly ransacked some of the Chief's own materia, one of his rods and armlets, and fled for his life before the tribe could recover.
just realised something with your sheet, you need to reduce your mako points from 11 to 6 and also include your magic points count, which is 18 + int modifier.
Also, spellcasting is charisma-based not wisdom-based.
Backstory: Although he keeps it a secret for obvious reasons, Terra is one of an unknown number of Cetra. He had originally believed himself to be the only one growing up and only learned there were others upon hearing of Aerith. Hearing that a female Cetra existed, and that she was a beauty, Terra dreamt of meeting her one day with the hopes of seducing her. However, upon the death of Aerith, Terra once again believed himself to be the only one left. His natural connection to the planet made it obvious who to side with when the WRO was formed and as such he joined the group. Unlock Aerith, however, Terra was nowhere near as pacifistic and believes that those who harm the planet don't deserve to live on it. His natural connection to the planet has caused him to develop various forms of magic including the ability to turn the very air into a biological weapon to make people sick (Bio). In addition he can suck the very life out of them and into herself when he is injured (Drain). In less violent cases, his closeness to the planet has caused him to be able to use magic to close people's wounds with aid from the Lifestream (Cure). His final power as a Cetra is the ability to convert his own exhaustion and pain into a seal against those who wish the planet evil, freezing them and leaving them powerless (Seal Evil).
As such, Terra can either be a friendly and kind, albeit flirtatious, man, or a destructive force of nature. Those that protect and love the planet will find no greater ally, but those that hurt the planet will find no crueler enemy.
FEATS:
Improved Damaged Threshold - Class
You are harder to take down in a fight.
Benefit: You increase your damage threshold by 5 (see Damage Threshold, Chapter 12: Combat).
Normal: A creature without this feat has a damage threshold equal to its Fortitude Defence plus its size modifier (+5 for Large, +10 for Huge, +20 for Gargantuan, or +50 for Colossal).
Special: You can take this feat more than once, its effects stack. Each time you take this feat, increase your damage threshold by 5.
Materia Training:
Weapon Profiencies:
Pistols - Class
Rifles - Class
Simple Weapons - Class
Medium Swords - Feat
TALENTS:
Spotter: As a move action, you can make a Perception check with a DC equal to 10 + the CL of a single target enemy in your line of sight. If you succeed on the check, you and your allies that can hear and understand you gain a +1 insight bonus on attack rolls against that target until the end of your next turn.
Backstory
A year ago this would have been a totally different story. As a remnant his whole life has been ingrained with the absolute desire to find mother and reunite with her. He was seperated from his brothers during the events of Advent children, but later learned everything that occured. After that he didnt know what was more agonizing; not being a part of the revival or that the revival was a lie to ressurect the one known as Sephiroth. Who was he and why did he exist. He wasnt even good enough to be a pawn for Sephiroth. For days he wandered Midgar; no sleep, no food no meaning, but then he met Miss G. Miss G ran a cafe on the outskirts of the midgar slums. When she found him he was nearly passed out in an alley near her cafe wearing rags and on the brink of death. It wasnt the first time she had seen someone like this, but if was the first time she had seen someone with those eyes. Those beatifully green yet empty eyes. As she brought the man to her back room she heard mumblings about mother and existance. " Boy you havent existed until you try a slice of my Apple Pie." His empty eyes starting moving just a bit and Miss G went to the kitchen and brought the freshest piece of Apple Pie she oculd find. "You can be in self pity all you want but you first got to take a bite of this". Miss G's words spoke to his soul and he took the piece of pie and took a bite. His empty eyes became full and warmth filled his body. Bite after bite more energy came to him. Perhaps this is the mother he was always supposed to find. Miss G nursed him back to health and got him back on his feet. After time Xin explained to Miss G about who he was and what he was supposed to be. Miss G just hugged him and said "Baby you are whoever you want to be, you go out there and find yourself, but remember you will always have a home here. From then on that was his purpose to go out and find out who he was. To enjoy and maybe even find new types of food (Except for Apple Pie). He now goes out on adventures when he isnt at home with Miss G.
Have a second spoiler just for equipment related stuff
The game will be set shortly after DEEPGROUND's attack on Kalm. The players will begin in Wutai, but because you are all 1st level you won't know each other, until something draws you in......
Yeah...wonder what that will be? I'm curious to see how this will play out. By the way, I wonder if Dark checked the thread at all today to know that the OOC thread is up?
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Click my egg(s)...please?
My character might just sit there and watch, and make a comment about how humans have strange forms of entertainment or something, and then she might spontaneously want to jump in and see what's so great about it.
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Click my egg(s)...please?
Btw, how far and strong is Stop? Can I use it to stop the torpedoes or the Airships? (Or stop a torpedo as soon as it leaves the airship, and all possible combinations)
Btw, how far and strong is Stop? Can I use it to stop the torpedoes or the Airships? (Or stop a torpedo as soon as it leaves the airship, and all possible combinations)
Unfortunately, the torpedoes cannot be stopped by magic.
However, range of magic is indeed something that will need to be included (if it is not in the new version, I've been busy and not had the chance to download it)