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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 10-11-2012, 08:43 PM   Top  -  End  -  #1
Yitzi
Ogre in the Playground
 
Join Date: Sep 2009
Default My System Remake: Main Thread

Ok, I've finally got enough of my system remake to post the table of contents. (I still don't have a good name for it though, unfortunately.)

First, an unofficial introduction:
Why am I making a system remake? Well, in short because 3.5 is great, and it's horrible. It's great in that:
-It allows for heavy customization of characters.
-It is quite versatile. It can handle a combat-based game, or a more interaction-based game, or a wilderness survival game, or a dungeon-exploring game, or any combination of those. Not as well as a game specialized in those areas, but pretty well.
-It gives the DM enough leeway to make an interesting game, while still providing enough rule structure that he doesn't have to make too many judgement calls.

It's horrible in that:
-The balance is completely broken if the players are trying to make an effective character without restraint.
-The balance is severely broken if the players are simply not trying to avoid unbalanced characters.
-The balance is pretty broken even if the players are trying to avoid unbalancing the game but don't really know what they're doing in that regard.
-The combat system favors purely offensive builds, leading to a "rocket tag" effect.
-Magic items...I'll let Grod The Giant comment on this issue. (I won't go as extreme as his fix does in removing them, though.)
-Some classes, most notably the fighter, are bland.
-Some classes have features that make no thematic sense.
-The alignments are unclear, and the Law/Chaos one in particular isn't really a major ideological split (more a difference of approach).
-The experience system, and often the mechanics themselves, favor a "charge in and kill everything" approach, unless the DM takes steps to prevent that.
-High-level characters are powerful enough that it's often difficult to explain why they can't just do whatever they want with the world.

Pathfinder fixed some of the issues, but left many unaffected.
So rather than try to fix each issue individually, and then patch the problems those fixes cause, and keep patching until there are (hopefully) no new problems, I'm simply remaking the whole system (or at least very large pieces of it.)

Hopefully this system will solve these problems, and be not only playable, but a richer play experience than any of the other systems out there.

Finally, a few notes regarding the table of contents: The table of contents is divided into three sections: The Player's Manual, the Game Master's Advisory, and the Bestiary. In addition, because there is a substantial overlap with 3.5, I will be using formatting to indicate places that make use of material from there:
-A topic in italics is one in which this system has the same rules as 3.5, so I won't even write it up. If there's material in the online SRD it's linked.
-A topic in bold (but not underlined as well) is one for which there is (possibly in addition to material posted or linked) important information (often of a roleplaying or game-running nature) that is found in the books but not in the SRD. I am not posting them (because that would be a copyright violation), and they can't be found online, but I do highly suggest using that material if you have the books. So essentially a bold topic is one where I'm warning you that there's stuff other than what's available online.
__________________
My general 3.5 balance fix.
My psionics remix.
My common-sense houserules.
More minor homebrew (weapons, races).

Complete system remake (under construction, barely started)

Ever want to try your hand at optimizing, but dislike heavy emphasis on splatbooks and/or the rocket tag phenomenon?
Come visit the Core Coliseum today, for a totally different style of optimization.

Last edited by Yitzi : 12-02-2012 at 02:36 PM.
Yitzi is offline   Reply With Quote
Old 10-11-2012, 08:44 PM   Top  -  End  -  #2
Yitzi
Ogre in the Playground
 
Join Date: Sep 2009
Default Table of Contents

Player's Manual

Introduction

Character Creation Summary

Chapter 1: Races and Background
Choosing a Race
Racial Characteristics
Humans
Dwarves
Elves
Gnomes
Half-Elves
Half-Orcs
Halflings
Background Overview
Background Descriptions
Chapter 2: Classes
The Classes
Class- and Level-Dependent Benefits
Primary Class
Gaining levels: Experience and Training
Multiclass Characters
Class Descriptions
Cleric
Druid
Fighter
Monk
Ranger
Rogue
Sorcerer
Wizard
The Paladin Template
Chapter 3: Abilities and Feats
Character Points
Gaining Character Points
Selling Abilities and Feats
Ability Descriptions
Feat Descriptions
Changing Ability Scores
Chapter 4: Combat Styles
Combat Styles Overview
Countering Combat Styles

Combat Style Descriptions
Chapter 5: Skills and Traps
Skills Overview
Acquiring Skill Ranks
Using Skills
Skill Descriptions
Traps
Elements of a Trap
Designing a Trap
Sample Traps
Chapter 6: Magic
Schools of Magic
Spells Overview
Designing Spells
Casting Spells
Counterspelling
Types of Spells
Arcane Spells
Rituals
Wizardry
Divine Spells
Spell Seed Descriptions
Chapter 7: Description
Alignment
Religion
Vital Statistics
Looks, Personality, and Background
Character Goals
Chapter 8: Equipment
Equipping a Character
Wealth and Money
Weapons
Armor
Goods and Services
Potions
Poisons
Magic Items
Artifacts
Chapter 9: Combat
The Battle Grid
How Combat Works
Combat Statistics
Combat Quick Reference
Initiative and Reflexes
Attacks of Opportunity
Actions in Combat
Injury and Death
Movement, Position, and Distance
Combat Modifiers
Special Attacks
Special Initiative Actions
More Movement Rules
Moving in Three Dimensions
Evasion and Pursuit
Moving Around in Squares
Chapter 10: Adventuring
Carrying Capacity
Movement
Exploration
Enviromental Dangers
Chapter 11: Glossary
Special Abilities
Special Powers
Beneficial Conditions
Detrimental Conditions
Condition Summary
--------------------------------------------
Game Master's Advisory

Chapter 1: Running the Game
What is a GM?
Style of Play
Additional Guidelines
Running a Game Session
Chapter 2: Using the Rules
Modifier Types
Combat
Line of Sight
Starting an Encounter
New Combatants
Keeping Things Moving
Combat Actions
Big and Little Creatures in Combat
Skill and Ability Checks
Saving Throws and Reflex Checks
Adjudicating Magic
Describing Spell Effects
Handling Divinations
Adding New Seeds
Rewards
Experience Awards
Mixed-Level Parties and Experience
Treasure (PHB pp.167-168)
Other Rewards
Character Death
Making a New Character
Resurrection Quests
Chapter 3: Adventures
Motivation
Structure
Site-Based Adventures
Event-Based Adventures
The End (?)
Encounters
Tailored or Status Quo
Challenge Ratings and Encounter Levels
Difficulty
Tougher Monsters
Location
Rewards and Behavior
Treasure
Bringing Adventures Together
Between Adventures
The Dungeon
Dungeon Terrain
Walls
Doors
Rooms
Corridors
Miscellaneous Features

Cave-Ins and Collapses
Illumination
Dungeon Ecology
Dungeon Animals
Wandering Monsters
Statistics Blocks
Wilderness Adventures
Getting Lost
Forest Terrain
Marsh Terrain
Hills Terrain
Mountain Terrain
Desert Terrain
Plains Terrain
Aquatic Terrain
Underwater Combat
Enviromental Hazards
Weather
Random Wilderness Encounters
Urban Adventures
Weapon and Spell Restrictions
Urban Features

Urban Encounters
Chapter 4: Nonplayer Characters
Everyone in the World
NPC Classes
Civilian
Warrior
Nonmartial versions of PC classes
Calling On NPC Assistance
NPC Attitudes
Fleshing Out NPCs
Chapter 5: Campaigns
Establishing a Campaign
Maintaining a Campaign

Characters and the World Around Them
War and Other Calamities
Other Campaign Issues
Chapter 6: World-Building
General notes
Settled Areas
Frontier Areas
Deep Wilderness
Generating Communities
]Adventurers
Demographics and consequences
Deities
Building a Different World
Other Planes
Plane Descriptions
Creating a Cosmology
Chapter 7: Characters
Randomly Generated Characters
Customizing Characters
Races
Subraces
Modifying a Common Race
Changes through Addition and Subtraction

Class/Race/Background Restrictions
New Races
Monsters as Races

Creating New Races[/i]
Classes
Modifying Character Classes
Creating New Classes
Prestige Classes
Creating PCs above 1st Level
PCs beyond 20th level
--------------------------------------------
Bestiary (to come later)
__________________
My general 3.5 balance fix.
My psionics remix.
My common-sense houserules.
More minor homebrew (weapons, races).

Complete system remake (under construction, barely started)

Ever want to try your hand at optimizing, but dislike heavy emphasis on splatbooks and/or the rocket tag phenomenon?
Come visit the Core Coliseum today, for a totally different style of optimization.

Last edited by Yitzi : 01-07-2013 at 08:21 PM.
Yitzi is offline   Reply With Quote
Old 10-11-2012, 08:47 PM   Top  -  End  -  #3
Yitzi
Ogre in the Playground
 
Join Date: Sep 2009
Default Introduction

Of the many forms of games available, pen-and-paper role-playing games are one of the most versatile. By using a game-master to supplement a fixed set of rules with on-the-spot adjudication and challenge creation, a far more complex game is possible than in most other forms of gaming. While there are many different systems, the system covered in the Open Game License occupies a particular niche due to being fairly flexible in both the challenge types it can handle and in character creation, while still having enough structure to aid in decision-making and suggest certain archetypes.
Despite its advantages, the Open Game System does have balance issues, as well as areas in which it could be improved with regard to flexibility and worldbuilding aids. For that purpose, I am writing this game system, which is closely based on the Open Game System but is meant to address its flaws and improve on its weak spots. It's my hope that you enjoy it.
__________________
My general 3.5 balance fix.
My psionics remix.
My common-sense houserules.
More minor homebrew (weapons, races).

Complete system remake (under construction, barely started)

Ever want to try your hand at optimizing, but dislike heavy emphasis on splatbooks and/or the rocket tag phenomenon?
Come visit the Core Coliseum today, for a totally different style of optimization.

Last edited by Yitzi : 11-09-2012 at 04:08 PM.
Yitzi is offline   Reply With Quote
Old 10-11-2012, 08:48 PM   Top  -  End  -  #4
Yitzi
Ogre in the Playground
 
Join Date: Sep 2009
Default Re: My System Remake: Main Thread

Reserved for open game license
__________________
My general 3.5 balance fix.
My psionics remix.
My common-sense houserules.
More minor homebrew (weapons, races).

Complete system remake (under construction, barely started)

Ever want to try your hand at optimizing, but dislike heavy emphasis on splatbooks and/or the rocket tag phenomenon?
Come visit the Core Coliseum today, for a totally different style of optimization.
Yitzi is offline   Reply With Quote
Old 10-11-2012, 08:49 PM   Top  -  End  -  #5
Yitzi
Ogre in the Playground
 
Join Date: Sep 2009
Default Character Creation Summary

The following is a guide to the procedure for generating a new character; each step lists the chapter related to that step. While the order given is often the most convenient for generating the character, it is ok to do the steps in a different order, so long as each step that depends on other steps is done after them.
1. Choose your character's race (chapter 1).
2. Choose your character's background (chapter 1). If the campaign setting has race/background limitations, they must be followed.
3. Choose your character's class (chapter 2). If creating a character above first level, choose a class for each level.
4. Choose your character's primary class (chapter 2). This will usually be a class chosen in step 3, but need not be.
5. Assign character points to ability scores and feats (chapter 3).
6. Choose combat styles (chapter 4), skills (chapter 5), and any other class-specific decisions (listed under the appropriate class entry in chapter 2), as appropriate.
7. Record your character's alignment descriptors, religion (if any), weight, height, age, appearance, and personality, a more detailed background for the character, and the character's goals that lead him/her to adventure (chapter 7).
8. Choose your character's starting equipment (chapter 8).
__________________
My general 3.5 balance fix.
My psionics remix.
My common-sense houserules.
More minor homebrew (weapons, races).

Complete system remake (under construction, barely started)

Ever want to try your hand at optimizing, but dislike heavy emphasis on splatbooks and/or the rocket tag phenomenon?
Come visit the Core Coliseum today, for a totally different style of optimization.

Last edited by Yitzi : 12-02-2012 at 02:25 PM.
Yitzi is offline   Reply With Quote
Old 10-11-2012, 08:50 PM   Top  -  End  -  #6
Yitzi
Ogre in the Playground
 
Join Date: Sep 2009
Default Re: My System Remake: Main Thread

One more just in case
__________________
My general 3.5 balance fix.
My psionics remix.
My common-sense houserules.
More minor homebrew (weapons, races).

Complete system remake (under construction, barely started)

Ever want to try your hand at optimizing, but dislike heavy emphasis on splatbooks and/or the rocket tag phenomenon?
Come visit the Core Coliseum today, for a totally different style of optimization.
Yitzi is offline   Reply With Quote
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