Hey everyone. Post your character's background and such in this thread. Include your sheets if you like, though that's up to you.
A few things before we get started.
Most of these houserules come from Daelrog. I'm much obliged to him for allowing me to use them in my own campaign.
Edit: Dodging= Assuming a character is not surprised, characters can reflexively use their dodge skill to avoid any attacks. If a character wishes, they can go on full defense and use BOTH Dodge+Dexterity to attempt to avoid damage.
Attack and Damage= originally, the system states that every success you score on the attack roll after your initial one adds an extra die to your damage roll. However, this slows down the game and leads to additional rolls. Given how many players we have, I'd like to avoid combat taking two weeks per fight. So every other extra success on the attack roll will count as one automatic success on the damage one. This means if you score five success on your attack, two damage will automatically be taken by your enemy (for the second and forth success respectively.)
Linguistics= just putting it here for easy reference. Linguistics is considered a merit for the purposes of this game. Every point spent in it will double your character's known languages. One point is needed in it to be able to read and write in your character's native tongue.
Willpower= Characters regain 1 willpower when they first rise, provided they have a (mostly) uninterrupted rest.
That's all for now. But if any of you have concerns about any of the house rules or wish to request that I add some, please don't be shy. It's my first game, so I can certainly stand to improve some things.
Speaking of this being my first game, I'm still a bit of a newbie to the system. I like to think I'm pretty well versed, but if you see anything that looks wrong to you, please enlighten me. I shall quickly fix it. Or at least make it a house rule to avoid making myself look bad.
Also, not really a house rule, but due to the number of players(more than I expected honestly) please carefully monitor your blood pool, willpower, and experience.
Okay, post away, and the game thread will be up once within the next day or so, once I receive the last few sheets.
Last edited by Dark Seeker : 02-27-2013 at 01:14 AM.
Solland grew up able bodied and strong, working on a farm west of Torino. Calm, well mannered, and a hard worker he was well liked by his community. He was a deeply faithful young man and wished to join the French during the Hundred Years' war when he heard of Joan of Arc. Still only thirteen at the time, the local priest made a bargain with Solland that if he learned to wield the sword well enough, he could join.
It was a ruse for though Solland learned enough of the sword, the priest knew of the boy's true talent, art. Solland was a natural, and he grew up, his art became more and more realistic, and soon he was able to capture more than just the outward appearance, but to delve deeper into a man's soul.
At age twenty the priest asked for a portrait of himelf, and Solland obliged. However, Solland knew of the priest's greed and lust, keeping coin for himself as well as fathering two bastards in the community. The protrait was man with a warm smile, but hardened, cruel eyes. The priest took his own life soon afterwards.
Deeply troubled by what his creation had caused, Solland put away the stencil and paint brush. Ashamed, he took up song, learning to play the piffero (medieval wind instrument), and left the community, joing a number of travelling minstrel groups. He was good, though never had the talent with song as he did with painting and drawing.
It was a year before the chronicle starts that he drew once again, after seven years. Drunk after a night's performance, and sitting down with his travelling companions and some of the local women, he let slip his ability to draw and paint. He drew an ink portrait of the prettiest of the girls, but left the next night with his companions.
Upon receiving the letter to Claudius Giovanni's gathering, Solland belives, probably correctly, that the portrait has caught up to him a year later. Now 28, unmarried and still devout to God, he travels to see the Lord Giovanni with intent to turn down the commission, but feels it's only fair to explain himself to one of such high status and accord.
Solland is a fairly unassuming man. Just under six feet, he has a strong frame from growing up doing manual labor, and staying well fed enough. He's not a particularly attractive man with a large, flat nose, and rather dull eyes. His hair is chestnut colored, deeply brown with hints of red when in the light. His true last name is not Rowe, simply something he made up after leaving home, the shame of the priest's death weighing heavily on him, causing him to leave behind his family name less they be dishonored as well.
EDIT: Noticeable Traits
None! I gave him two dots of the arcane background and two dots in appearance.
Lord Adam Brandusa is unremarkable in height while being perhaps a touch short. Considered a to be lacking in plumpness for a man of his station, but generally in good health despite this. Hair is a odd orange-red shade but well attested to in his lineage. The thin people remember most about him that is much harder to describe. There is a certain aura about him, generally described as a 'noble air' about him. A sort of purity that he quite simply is of higher stock then the common mold. This is strongest about his eyes, grey in color but with an intensity to them as if they are looking right into the deepest corners of your being. When he speaks it is in a voice not particularly loud, but that command utter attention to. Few that have met the young lord of Brandusa can forget him, and few could fail to notice him.
As a lord he dresses the part, never lacking in finery and traveling in some wealth. Most of his wear befits his station, though never crosses the line between finery and gaudy flippancy. So too is his manner, every bit the lord but not crossing into gross arrogance either. He acts as a noble should, with calm, with dignity, with grace, and with authority.
Born Adam, the younger son of a noble but minor Brandusa family, whom control lands and a modest trading town all referred to by the same name. An old family, who's origins have been lost in the mists of time. Though the most common tale speaks of a Greek origin from when the eastern Roman empire was still young and vigorous. When or how the family came north is not agree upon, even the oldest family history's record multiple and conflicting family tales, one even claiming descent from Alexander the Great of all things. The history is a tangled tale of many centuries, but the family has had stable possession of their present Transylvanian holdings (more or less) since the Mongols invaded.
Growing up Adam lacked for little and even as a child showed an exceptionally keen mind and easy charisma. When he had not yet begun puberty Adam was sent to be fostered in Venice by a wealthy family with whom the Brandusa had good trading relations. Here he came of age and obtained a comprehensive education. In time even even married his wife Maria. At the age of 20 he had to return home after disease took his parents and older brother, leaving him heir. That was almost a decade ago. Adam has a lived a life of privilege few enjoy. He is wealthy, oversees lands lacking in major problems, is respected by his peers, has a devoted wife, and become the father of a healthy young girl with another child on the way.
And yet Adam feels a malaise covering his life. In all of it he finds no true fulfillment. The more he learned the more he felt as if he was missing something. That the world of politics, the church, and man was missing some great truth. In private Adam has abandoned religion, caring only for the barest showing demanded socially. His research has turned to ever darker and darker topics, searching desperately for some great truth he his missing. He has not found it yet.
Adam's personal manservant. A capable but not spectacular man well versed in serving as his lord's personal secretary and seneschal. Now in his forties he has been with Adam since he was a child and so feels a great deal of personal loyalty to his master. Not a notable combatant, though he has a bit of training.
(Including because they should be very evident, m'Lord stands out for good or ill)
Sanctity (2pt. Merit)
This Merit is sometimes called the halo effect; everyone considers you pure and innocent, though not necessarily naÔve. You have a saint-like quality that is hard to pinpoint but cannot be denied. You are trusted, even if you are not trustworthy. At the Storytellerís discretion, you tend to receive lesser punishments for wrongdoing, and you are liked by most.
Enchanting Voice (2pt. Merit)
There is something about your voice that others cannot ignore. When you command, they are cowed. When you seduce, they swoon. Whether thundering, soothing, persuading, or simply talking, your voice commands attention. The difficulties of all rolls involving the use of the voice to persuade, charm, or command are reduced by two.
Uncanny (2pt. Flaw)
The very opposite of Arcane, you are too strange or disturbing to forget. You may have distinguishing features or a mystical aura, but the effect is the same: Anyone trying to locate you through Investigation receives one extra die per point invested in this Flaw. Fortunately, Uncanny does not interfere with active Stealth attemtps. However, you always stand out from a crowd and cannot hide through anonymity. Even characters with Obfuscate must contend with their noticeable mien, although extra successes on Obfuscate rolls can temporarily cancel Uncanny dice on a one-for-one basis.
Stefan was born to a middle-class family. A curious and rather nervous young man, Stefan began to focus his energies on the rudiments of taxidermy and medicine, and after years of study he managed to get apprenticed to a well-known physician. As he assisted his master and continued his studies, Stefan's hobbies became more and more unusual, dissecting and examining larger and larger animals and eventually even corpses dug up in the dead of night or those left from his master's failed cases (though Stefan was far more careful to confine his studies on fresh unburied bodies). The young apprentice knew that defiling the human body was wrong, but he convinced himself that what he was learning about anatomy was more important (and that his obsession with experimentation was entirely natural).
Somewhat miraculously, Stefan was never caught performing his 'experiments', and after a long period of apprenticeship he became a fully-fledged physician in his own right. With the death of his old master just a few years later, Stefan inherited a number of important clients, including a wealthy nobleman with considerable influence in the province. The quality of Stefan's care when tending to the nobleman's young daughter ensured the doctor's place in the noble household. Today, Stefan spends some of his time in his occupation as a physician and surgeon, but also spends a lot of time working in secret on his studies of anatomy. Stefan has an apprentice of his own now, a young man called Maxim: Maxim is progressing slowly but is a loyal and diligent man, and Stefan values his assistance.
Stefan is a tall, slender man who appears to only recently passed the prime of his life. His dark mop of hair is beginning to thin and wrinkles are forming around his eyes and on his hands. Stefan typically wears a worn dark brown coat, dark leather gloves, and old but well-made physician's garb beneath his coat. A satchel packed with scalpels, knives, bandages, and various prepared medical mixtures is invariably slung over his shoulder. Stefan often smiles whilst he's working or thinking about something he has a particular interest in. His smile reveals many small but unusually even teeth and is often unnerving.
Tic/Twitch (Flaw, 1): When stressed or anxious, Stefan begins to clasp his hands and wring them together, almost without noticing.
Other traits may become noticeable after the Embrace, in which case I'll post them on here.
Luca was born to a prostitute in the slums of Stavlachia. He never knew his father; all his mother would say on the matter was that he was 'some nobleman.' She succumbed to an illness when he was only eight years old. Luca was distraught but still burned with a childish optimism that, maybe, his father would take him in. He was a good boy after all: said his prayers, ate his dinner, and took good care of his mama. Unfortunately, yet unsurprisingly, no nobleman came forward to claim him. The disappointment struck a death blow to his childhood, as Luca was cast out on the streets to fend for himself. Fueled by bitterness, he resolved to survive by any means necessary, with one notable exception. Luca vowed never to sell himself as some noble's plaything. He would not meet his mother's end. Instead, he stole produce from the market or slipped a few coins from a distracted man's pocket. When he was caught, the guards found him pitiful enough to not warrant arrest, though the boy was backhanded once or twice.
While the "good" citizens of Stavlachia were apathetic to Luca's fate, some criminals took a shining to the young thief. One ringleader, Dmitiri Albescu, finally put a roof over Luca's head and raised him as his own. He learned to read and write, as well as burgle homes, wield a dagger, and perform confidence tricks. Luca excelled at every task Dmitri set before him, and, hardened by his difficult upbringing, he felt no remorse in taking from others to line his pockets. By his twenty-first birthday, Luca had accrued enough to put a roof over his own head. It wasn't enough. He longed to take down the local nobility, to ruin anyone that reminded him of his worthless father. He had the will. Now he just needed a way. One afternoon in late March, Luca liberated an envelope from a well-dressed courier. It contained an invitation to the earl's manor for a recently ennobled merchant. Luca could barely conceal his glee. Invitation in hand, it would be a simple matter for him to present himself as the noble lord, gain access to the earl's home, and steal whatever he could. Luca tasked Dmitri to deal with the courier, borrowed a respectable suit, and prepared for the score of a lifetime.
Luca is short due to childhood malnutrition, barely exceeding five and a half feet in height. However, he has developed some muscle tone and compensates for lacking strength with unparalleled agility. He is a handsome fellow, though his eyes are hard and cold when not actively engaged in deception. Luca is irreverent and ruthless in his dealings with others, and he is naturally very slow to trust. Once someone gains his loyalty, though, they will never lose it. Those foolish enough to betray his trust rarely live long enough to regret it.
Luca, dressed all fancy for dinner.
I love how dael and I basically made opposite characters.
A kindly, devout artist and a lying, godless rogue. Together, they fight crime.
Born the sixth son of an Egyptian merchant family, Seth was tutored as a child to one day assist his brothers in the running of the family business. As fate would have it, however, he never really showed talent for business. With the growing influence of the Ottoman Empire to the East, business was suffering. To alleviate the strain on his brothers, Seth struck out north, past the Roman city of Constantinople.
There, he drifted from one job to the next, until he finally settled as a manservant for the Konas, a minor family of landowners in Romania. There, his upper-middle class upbringing enabled him to eventually move from scrubbing floors and washing cutlery to managing the household. Finally, after decades of faithful service, he was eventually entrusted with educating the family's young son, Ervin. This is not Ervin's first invitation to meet another family, but it is the first without an elder family member present.
Seth, having never married, has taken it upon himself to ensure the Erwin's success, as Erwin is the grandson of the man who originally hired him, and he considers the boy's success as much his legacy as his employer's.
TC for short
Malcolm Reynolds avatar by Strawberries
Question - how does the natural linguist merit work with the language merits? It normally gives you a bonus to language-related rolls and allows you to take two languages for every point you put in the merit.
Benghi Pascale (family subject to change)
Benghi was born as the third son in a numerous, but far than affluent, Genoese family. His father was a fisherman, and it was supposed that so his sons would be. As luck would have it, though, Benghi was not nearly as dutiful. He was capable, though, and as good a hand with an oar as any, but without patience for slow, honest work. Benghi wanted to make it big, and was willing to work hard at it. Eventually, he became a smuggler, and worked well enough at it for a change. But even good luck only holds so much, and one time he was ratted out, and caught.
This might well have been the end of Benghi Pascale's career, but in those uncertain times Genoa often needed every capable sailor, crimes and innocense be damned. A war was on the horison, and oarsmen were needed. Benghi was taken out of prison, and in several years his abilities both on a ship and with people won him his freedom. The first thing he did with it afterwards was to start saving favors and money - he had lost three years of his life to treachery, and wanted it paid in full.
As the Genoese say, time, blood and dishonor are things hard to pay back in full, but the young sailor persevered. Through trickery, gold, intimidation and mostly a bit of skullduggery, he arranged to have his once-betrayer's world crash around him. Left by his wife, with his children scattered and his firstborn sold as a galley slave, Ricardo Fazotti, once a promising boatswain, hung himself from the mast of the ship he served on. From a nearby ship, a raven-haired sailor watched with a crooked smile, and uncorked a bottle of wine. It was a good night, he thought as he headed to an acquaintance of his that would soon wear the black of mourning.
Benghi was a capable sailor and eventually became a mate on the La Poiana, a fast, well-crewed ship as quick to raid another's cargo or take prisoners as to deliver honest trade. He traveled from Spain to the Levant, and from Crimea to Libya, and saw wonders and boredom, weal and woe. He became the captain's left-hand man, a man as skillful on the ropes as a monkey and as cunning to those who crossed him as a rock asp. Things were looking good for Benghi, and he had just come off a lucrative journey near his home to find that one of his sisters was getting married. He left her a small, but valuable present from his travels and was prepared to spend the rest of his time ashore in the pursuits of familiar vices, when a new and stranger call came...
Benghi is a tanned man of medium height and a wiry build. His hair is a bit on the longer side, reaching to his shoulders, and both it and his short, well-cropped beard are pitch-black. He carries himself with an air of confidence that does not suit his sailor's clothing, and his moves show an almost feline grace. He's never without a bit of gold and a bit of steel, and either is often closer at hand than one would think.
Mr.Shizzles avatar by The Gremlin. Thanks!
Last edited by The_Shaman : 10-13-2012 at 03:21 AM.
Due to a plentiful diet during development and rigorous exercise, Alenka is taller and more athletic than most. Lacking the traditionally valued feminine characteristics of fair skin and frail appearance, she is instead possessed of physical vigor and healthy pallor that speaks of a childhood spent mostly outdoors. Her dark hair is usually kept straight and hangs down her back, while her blue eyes sit atop high-cheek bones and sometimes hint at the eccentricity that lurks within her mind.
As befitting her station, Alenka dressed well and underplays her wealth. Unlike other, less secure nobles, she does not display her affluence with tastelessly lewd ornaments of expense and luxury, but instead embodies the blend between style and taste that is the hallmarks of true class. Alenka cares very little for the petty games of oneupmanship to be had surrounding fashion and so instead chooses clothes that are practical for the occasion.
Retainer: Aldric Vasa
Older than his younger sister and appearing in his physical prime of the early thirties, Aldric is a man that is forced to carry his past experiences across his rugged features. As an ex-knight of a now-destroyed Teutonic order, his body's condition is one of beastly fortitude and savage capability. His face is chiseled and hardened, yet still possesses the minute traces of the kind, idealistic young man that wanted so desperately to be part of something larger than himself.
Aldric's dresses as needed for the occasion. As Alenka's personal manservant/bodyguard, he is often garbed in a similar theme as his sister: aesthetically pleasing and stylish but eschewing flashy displays of wealth. Aldric is usually armed with a concealed weapon of sort, typically a dagger and/or a small club. However he has amongst his belongings more...intimidating pieces of field equipment from his prior profession that he is still quite proficient in utilising should the need arise.
Born to the Polish-Lithuanian House Vasa, Alenka was, from an early age, a strange little girl. Born into an immediate family as the only girl and surrounded by 8 brothers, Alenka spent most of her developing years as a tomboy that enjoyed riding, rough-housing, archery and other unladylike pursuits. The more course nature of her brothers rubbed off on her more than her father was pleased with, and thus most of her relationship with her parents was one of rebellious conflict. Mystified as to why she had been ordained to certian duties and professions outside of her choosing, Alenka was becoming the terror of the middle-ages: a progressive thinker.
As Alenka entered her early teenage years her mind drifted to the primitive beginnings of science - astronomy and academic thought drew her attention. However, Alenka was the only girl to a wealthy and prominent house and so her father had already acquired a list of suitors. Choosing the most tactically sound candidate, he sent Alenka to the southern sections of Poland to fortify relationships with the region by marrying one of its most important nobles: Count Ducard. Though not a cruel man, Ducard was not exactly affectionate either, as he paid more attention to the generation of wealth across his lands and military matters. As such, he had little patience for Alenka's...eccentric personality and exotic pursuits - the marriage was a very empty one.
Deciding that she was not going to live her life in the spectre of some asshat she didn't care for, Alenka flexed her manipulate muscles and started paying attention to the pursuits expected of her. Managing a household, running businesses in the absence of a husband and land management - these skills and others she learned while establishing a network of friends across her husbands lands. Unfortunately, Count Ducard was a notoriously clumsy man and one day he accidentally, brutally cut his own head off while shaving. In the wake of his death, Alenka stepped forward as the new manager, and she had the friends to support it: Countess Alenka Vasa, widower and seneschal.
In the decade since her anointment, Alenka has won over the peasantry, suitable nobles and made examples out of power-players that would move against her. She even gave shelter to one of her brothers that had pursued a career with the Teutonic Knights before his order was destroyed - this gained her an exceedingly loyal agent. Her lands economy rests upon agriculture, fabrics and the mining of precious gems and metals. This, naturally, brings in huge profits for the gentry to enjoy, but Alenka tried a different pursuit. She lowered her personal profits and put money into the maintenance of roads, aesthetic beauty of her lands, public recreation and the founding of a university. Though a pale shadow compared to the revolutionary ideas to come in future decades, Alenka has displayed an affection towards her peasants and communal empathy that is unusual for her time - even moreso as hers is borne out of genuine empathy, rather than any religious mandate. (which she only pays token respects to anyway) However, she is not to be mistaken for a cuddly push-over: she still believes in the natural order of social hierarchy. She just thinks that with position comes responsibility to ones lessers, instead of exploitation.
Upon receiving the invitation from Giovanni, Alenka see's an opportunity for economic expansion: the Mediterranean is a hub of trade that she greatly desires to expand into.
"Are you some kinda freak?!"
"Actually I am a lab mouse involved in an intricate plan to take over the world." - Brain
Last edited by BananaPhone : 10-14-2012 at 07:55 AM.
Andrei was born the second son and third of six children to Costin of the small mining village of Baia Mare in the foothills of the northern Carpathian mountains. But Andrei has always been known more accurately as the idiot brother of Gavril, the finest hunter in the Carpathians. While his family's early years were relatively impoverished with his father a mere worker in the silver mines, his family has become one of the most prosperous in the village thanks to Gavril's ability to secure fine meat, furs and bone.
Oddly enough, Andrei might have become an idiot child had it not been for Gavril. Born a deaf-mute, Andrei spent most of his earliest years trapped in his own mind, unable to communicate with or understand the people around him. It was Gavril, his larger and stronger protector, who spent hours teaching him, first by touch and then by sight, to connect the dance of his mouth to objects in the world. This effort sealed a lifelong bond between the brothers, Gavril leading and Andrei steadfastly following, and as Gavril poked deeper into the woods and learned the craft of the hunt, so to did Andrei as he watched and pursued. In time, far from being a mere blessed child, Andrei became an excellent huntsman and archer in his own right.
That skill and bond has been put to great test in the last three years. Three winters ago, Gavril and Andrei pursued their game deep into the Carpathians when they were set upon by an enormous bear, a hulk of an elder age long past its time. Gavril, fearless and ferociously strong, held it at bay with spear and knife to buy his brother time to escape, but was savagely mauled. The beast would have put an end to him had Andrei, peerless in aim and devoted in spirit, not slain the fell beast with an arrow through the eye and heart as it reared in pain. Binding up his brother's wounds and creating a makeshift sledge for the palfrey's, Andrei managed to drag his brother and the carcass back through the blinding snow to Baia Mare.
And it was there, in his hour of greatest triumph, when he had done something that not one in ten thousand could do, that his brother Gavril was given the credit for slaying the beast. Andrei, unable to speak and assumed to be useless, had not been able to tell the story, and by the time Gavril awoke, the village had made its own account of the saga. While Gavril protested at first, he grudgingly acquiesced to the story at the behest of his wife and family, especially when it became apparent that the wounds inflicted by the bear were permanent. Still hale and enormously strong in short bursts, extended exertions inevitably re-open Gavril's wounds, preventing him from hunting. As a result, it has been Andrei who has taken over duties for hunting, hunting that Gavril invariably receives the credit for. Were their bond any less, it likely would have split asunder.
As it is, Andrei was saved by two outlets. The first is his forays deeper and deeper into the recesses of the Carpathians, with the old hunting grounds always feeling too confined and too much like home. The second has been his sessions with Father Alfred, a recent arrival in the local Franciscan monastary. Originally taking Andrei to be an idiot, he was surprised to discover a keenly thoughtful and observant young man. On a hunch, Alfred attempted to teach Andrei to spell words in Romanian. While illiterate, Andrei had already learned to associate mouth movements with objects and actions, and picked up spelling letters into Alfred's palm with astonishing rapidity. While most of the village is illiterate, this connection has given Andrei his first chance to communicate out to the world beyond exaggerated gestures in his life.
While of average size for a peasant, Andrei's wiry build stands a stark contrast to the heroic build of his brother; at 5'6" and roughly 150 lbs, Andrei stands almost a foot shorter and 70 lbs lighter than Gavril. Nevertheless, Andrei is sleek, silent and fleet of foot in his element. His eyes are an unremarkable brown, as is his slightly rounded face with a touch of a pug nose. His bronzed skin from many days out of doors matches well with the mop of shoulder-length, mud-brown hair that Andrei typically wears pulled back in a ponytail. At 16 years of age, the first shadings of a beard have begun to darken his cheeks. The brown of his hair and skin also matches the travel-stained, if painstakingly-cleaned and darned wool and deer leather clothing that he wears. The leather, especially the bearskin cloak and boiled leather tunic, he takes a fierce pride in despite the somewhat uneven stitching, as he cured and fashioned the wear himself. A necklace with a single giant bear claw hangs around his neck along with his purse. On his belt is a trusty flint and tinder and a longknife; at his back, a quiver of arrows and a bow. The horse he took with him is a swayback mare who, while still hale, has clearly foaled more horses than remain to her.
Born to a whore in Venice, Isabella grow into her mothers trade when first her mother was offered coin for her body.
Her trade and talent at that trade combined with her beauty which flourished far beyond any expectations for an underfed peasant, lead to her dealings with middle and then upper society, where she was a well paid plaything for lords and ladies, bishops and others of means.
It was a life she was comfortable at no need to worry about husbands, or children (she took herbs to prevent that), many noble wives hired her to prevent their husbands touching them or to make men of their adult children ... the very things that had her mother ostracised amongst the common folk made her wealthy and to a degree respected in high society.
She had recently started to consider not taking any new clients to preserve her attachment to her current ones, but she had not decided ... when she was invited to attend the party of Claudius Giovanni she considered refusing however the money and patronage was good at these parties and so she decided to attend after all.
Isabella is a stunning woman by anyone standards, making exact age difficult to determine for some, thought likely between 17 and 24 would be the normal guess range.
She has long strawberry blonde hair, standing at roughly 5foot 2inches and weighing less then 7 stone she is not overly physically imposing but her proportions seem to perfectly match her frame, further while the culture of the time is leaning towards girth being beautiful Isabella is set against type to such an extent that she has an intoxicating exotic appeal.
In game Appearance 5 for human (and I have already increased it to 6 for after the embrace).
I will post a intro for her arriving late shortly.