Oh I think we all know we're not going to take down on our elders, at least not as mere kine. Everyone just making a good impression to their sires, that's all.
Back in the land of sketchy internet, but rest assured Luca will try some form of resistance. Possibly even suicide, if he gets desperate, but part of me fears that could spell the end of the adventure for him.
Agh, you all advance the plot while I am asleep... I feel betrayed!
Dark Seeker, Benghi should have a knife or three closer to his person. They'd probably be a lot better, too, than the ones on the table. I imagine if Andrei was allowed to keep his knife they didn't frisk us all that clearly.
Edit: Ah, forget it, the lead-in was just too good.
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Last edited by The_Shaman : 10-31-2012 at 03:11 AM.
Diff +1 for a thrown knife.
Damage: Str +1L.
Range: 15 yards.
Extra successes in the to hit roll do not transfer to damage for thrown weapons.
If the multiple opponent rules are in place the diff is an additional +1 for each to a maximum of +4 (I suspect they are not for this combat as it is less round followed by round and more narrative).
Edit: -1 diff is at half range.
From the DA book.
Last edited by dancrilis : 10-31-2012 at 03:35 AM.
Actually, isn't the +1 difficulty only for throwing a knife not expressly designed for that?
I think V20 allows extra successes to add to damage with any weapon, although iirc we were using houserules for that - every 2 successes add another damage level, I'd love it if that worked here. I doubt Benghi will do THAT much either way, but let's make this memorable.
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Last edited by The_Shaman : 10-31-2012 at 03:46 AM.
Actually, isn't the +1 difficulty only for throwing a knife not expressly designed for that?
No that would be +2, and there are other considerations such as range etc that are affected.
Quote:
I think V20 allows extra successes to add to damage with any weapon, although iirc we were using houserules for that - every 2 successes add another damage level, I'd love it if that worked here. I doubt Benghi will do THAT much either way, but let's make this memorable.
It is 1 for 1 to memory but that was a simplification to save issues with rolling.
No simplification occurs if no bonus is normally allowed.
I am also kind of shocked at athletics in V20 with all these things being within it.
Spoiler
Dodge - that's athletics.
Ranged lethal combat - totally athletics (and it is fully effective).
Actually catching someone, getting somewhere - more athletics.
It could have its own advert:
Athletics when you want to be physically the best it is the only thing you need.
But Dark Seeker has stated the following.
Quote:
Originally Posted by Dark Seeker
The only V20 change I'm keeping when it comes to abilities is making Linguistics a merit.
Quote:
Originally Posted by Dark Seeker
Quick note about disciplines. We'll be using V20's set.
Those are the only two V20 changes that I think we are using (until dark Seeker corrects me ).
Edit: Still a very good roll so at least you likely hit him, which could finally put him over the edge.
Last edited by dancrilis : 10-31-2012 at 04:06 AM.
Initially, the plan was to use V20 almost exclusively, but this was changed as some of the players did not have access to it. This is why I want to check on issues that have not been discussed before, and the OP houserules on attack and damage don't make any exception for thrown weapons. Generally, being able to get more damage by extra successes on thrown attacks was one of the reasons I made my character as I did - I wanted to make something I had not tried before - so I would like to make sure just how well the mechanics work for him.
And yes, V20 athletics is notably more powerful than before with the inclusion of dodge, although I'm not sure just how much this affects the game. Regardless, dodge is now out.
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Last edited by The_Shaman : 10-31-2012 at 05:14 AM.
so I would like to make sure just how well the mechanics work for him.
Ah of course, just giving the DA version.
For completeness the revised version is more like what V20 seems to be.
Range: Less then 3 pounds is str*5 yards.
Diff: 6 for half range/7 for up to full, (other variables as needed)
Damage: Here it gets weird, you add extra successes, but that is it ... there is no noted strength based damage, there is no notification as to if it is lethal or bashing (or aggravated or other weirdness). So it seems to be one of those times that is absolutely GM prerogative (as if anything isn't).
Unless they clarified it better in V20.
In DA if you are throwing a throwing knife it is lethal, but throwing a sword will only be bashing unless two successes are scored (seemingly after defence) - which I suppose makes up for not adding successes a bit.
I'll say the roll is a difficulty 7. I was originally going to exempt throwing knives from the automatic damage(pending soak or successful dodge) but Shaman's argument convinced me. Let me make a few rolls and see how much damage he does.
Spoiler
Benghi's attack (5d10)[2][3][10][9][6](30) plus 2 auto damage
Giovanni's dodge (7d10)[3][7][7][10][8][10][6](51)
soak (4d10)[1][6][9][2](18)
Ack, that is awful, awful luck! Sorry Shaman.
Last edited by Dark Seeker : 10-31-2012 at 03:10 PM.
Ah well, now I have a few more things to look forward to, such as learning a bit of celerity and, if I get the chance, quietus. Then Claudius may really taste what Pascale blood tastes like .
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Last edited by The_Shaman : 10-31-2012 at 06:06 PM.
Just a heads up, the hosts are "pouring" themselves drinks using the collar. No need to change anything, since it's entirely possible some of the hosts might have gotten overzealous and actually bit their meal's necks.
Big post soon, with some important stuff happening. Three guesses as to what.
Don't worry, Solland, about viciously and brutally tearing apart the servants in your bloodthirst-induced feeding frenzy. One day we'll look back on it and laugh.
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For the interested Pg 268 of VtM20 yeah Self-Control rolls cannot exceed current blood pool.
I should probably point out that standard rules also call for any frenzy check to need 5 successes to be complete. Each success under that will let you keep making checks and buy you a turn of control.
Anyone who feeds off the servants can assume they've maxed out their blood pool, assuming you kill them. I won't call for humanity rolls on this part. Think of it as a gift. Once you truly have time to think about what you've done though...
As for self control, it is capped. So since you all have 2 blood upon awakening, you only have at most 2 die to roll, though you can also use willpower. To keep things simple, roll conscience(capped at 2) until you either gain 5 successes, botch, or don't gain any successes on a roll. The later two scenarios mean you frenzy and kill a servant. The former means you're able to resist the craving. I'm not sure if I'll be using 5 successes in the future, but this situation does seem to warrant it.
Last edited by Dark Seeker : 11-01-2012 at 12:33 AM.
Hrm. I see then. So what I'll do then is roll the remainder of my Perception + Alertness, and then I'll run a sequence of three willpower rolls, since I only need three more successes to gain control of my hunger.