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Dice Rolls Dice rolls for games in the Play by Post forums. Posts in this forum are uneditable and undeletable. Threads will expire after 1 month.

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Old 10-12-2012, 07:57 AM   Top  -  End  -  #1
Astro_sol
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Default Beyond the Grace of the Emperor

This is my proposed dice thread. I'd use it for sure, but it may be helpful to other teammates as well. You don't have to worry about keeping up with it since we could link it in every post.
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Old 10-12-2012, 08:38 AM   Top  -  End  -  #2
Leon
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Default Re: Beyond the Grace of the Emperor

I'll use it for my over flow rolls
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Old 10-12-2012, 01:19 PM   Top  -  End  -  #3
Astro_sol
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Default Re: Beyond the Grace of the Emperor

Let the rolls begin.

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Old 10-12-2012, 01:24 PM   Top  -  End  -  #4
Astro_sol
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Default Re: Beyond the Grace of the Emperor

And those sucked. Also, shooting once with mah gun. Rolling that among other things.

(1d100)[32] against base WP 53 to shoot successfully with Fire Bolt.

(1d100)[82] against base BS 42 (+10 elevation = 52) to shoot with pistol.

Damage for FB (if successful): (1d10+6)[9]

Damage for Pistol (if successful): (1d10+3)[9]
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Old 10-12-2012, 02:40 PM   Top  -  End  -  #5
Zen Master
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Default Re: Beyond the Grace of the Emperor

Acid spitter attacks:

(1d100)[64] vs WS of 35, +10 for short range, +10 for aim.
(1d100)[92]
(1d100)[74]
(1d100)[43]
(1d100)[97]
(1d100)[94]
(1d100)[32]
(1d100)[43]
(1d100)[47]

Further Acid Spitters, on Delta-Rho's side:
(1d100)[88]
(1d100)[86]
(1d100)[5]
(1d100)[71]
(1d100)[53]
(1d100)[7]

Behind cover, your legs and body are covered. Meaning any result of 31-70 has to penetrate that first. That is, after swapping, right.
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Old 10-12-2012, 02:44 PM   Top  -  End  -  #6
Zen Master
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Default Re: Beyond the Grace of the Emperor

And damage for the hits:

Wormwood:
(1d10+3)[11]

Stig:
(1d10+3)[8]
(1d10+3)[13]
(1d10+3)[6]

Delta:
(1d10+3)[7]
(1d10+3)[12]
(1d10+3)[11]
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Old 10-12-2012, 09:42 PM   Top  -  End  -  #7
Astro_sol
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Default Re: Beyond the Grace of the Emperor

Awright. Rolling time.

Fire Bolt Stuff

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Pistol Stuff

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Old 10-12-2012, 09:44 PM   Top  -  End  -  #8
Astro_sol
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Default Re: Beyond the Grace of the Emperor

Well, that was 1 Fire Bolt shot. Again. **** ME. ALL OF MY RAGE.

To hit with 1 Fire Bolt: (1d100)[83] against WP 53.

Damage (if successful): (1d10+6)[10]
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Old 10-16-2012, 10:40 PM   Top  -  End  -  #9
Astro_sol
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Default Re: Beyond the Grace of the Emperor

Grenade rolls!

Grenade 1: (1d100)[44] against base BS of 42. Dunno positive mods.

Grenade 2: (1d100)[90], ditto.
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Old 10-16-2012, 10:43 PM   Top  -  End  -  #10
Astro_sol
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Default Re: Beyond the Grace of the Emperor

Fate point reroll on second grenade. No, I'm not taking a bloody 90, positive mods or not.

(1d100)[85]

Fate Points 2/3
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Old 10-18-2012, 09:34 AM   Top  -  End  -  #11
Zen Master
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Default Re: Beyond the Grace of the Emperor

Stig/Wormwood, rolls:

8 remaining Spitters:
(1d100)[91] vs WS of 35, +10 for short range, +10 for aim.
(1d100)[11]
(1d100)[85]
(1d100)[40]
(1d100)[36]
(1d100)[26]
(1d100)[15]
(1d100)[38]

The less fortunate Delta-Rho, rolls:
6 remaining Spitters:
(1d100)[48]
(1d100)[7]
(1d100)[36]
(1d100)[83]
(1d100)[74]
(1d100)[42]

Also, Rippers:
Four try and leap the rail, to get at yer soft bits (which, in it self, is a bit of a challenge on a tech-priest):

(1d100)[99] vs. 40, +10 for running start
(1d100)[38]
(1d100)[1]
(1d100)[66]
(1d100)[54]
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Old 10-18-2012, 09:45 AM   Top  -  End  -  #12
Zen Master
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Default Re: Beyond the Grace of the Emperor

Assigning hits:

Wormwood, damage:
(1d10+3)[4] Body
(1d10+3)[10] Right arm
(1d10+3)[4] Right leg

Stig, damage:
(1d10+3)[6] Left arm
(1d10+3)[11] Body
(1d10+3)[13] Left arm

Delta-Rho, damage:
(1d10+3)[13] Body
(1d10+3)[9] body
(1d10+3)[4] Body

Geh ... I'll need another post for the Rippers.
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Old 10-18-2012, 09:56 AM   Top  -  End  -  #13
Zen Master
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Default Re: Beyond the Grace of the Emperor

One unfortunate critter makes a heroic effort, but breaks it's fragile spine as it collides headlong with the railing. Another falls short, but two manage to get inside striking range.

Weapon skill 30, +10 for charge:
(1d100)[8]
(1d100)[39]

If succesful, this is how they work. As they rip and tear, they collectively rip apart protection to finally disembowel their prey. As such, they roll a measly 1d5+1 damage. Plus one for each consequtive hit (which I'll have so much fun keeping track of.

So ...... these first two cannot penetrate. Except on a perfect roll. For which eventuality:

Damage:
(1d5+1)[2]
(1d5+1)[6]
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Old 10-30-2012, 05:54 AM   Top  -  End  -  #14
Zen Master
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Default Re: Beyond the Grace of the Emperor

Hard Logic test, vs int of 40: (1d100)[20]

Straught up "idea" roll for all members:
Stig: (1d100)[50]
Delta: (1d100)[1]
Wormwood: (1d100)[28]
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Old 10-31-2012, 10:10 AM   Top  -  End  -  #15
Astro_sol
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Join Date: May 2012
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Default Re: Beyond the Grace of the Emperor

Here we go. Rolling for heals. Seal Wounds has a threshold of 10, Overbleed 5 (can do a lot with it, but I'll just heal more if lucky).

Power Rolls
(3d10)[7][2][1](10)
+7 (5 WP, 1 Staff, 1 Power Well)

Heals (Regular, I'll roll extra if needed in another post)
(1d10+5)[9]
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Old 10-31-2012, 10:12 AM   Top  -  End  -  #16
Astro_sol
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Default Re: Beyond the Grace of the Emperor

No bad stuff happened. I Overbleed once, so I'll heal another 1d10+5.
(1d10+5)[7]
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Old 11-02-2012, 10:16 AM   Top  -  End  -  #17
Astro_sol
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Default Re: Beyond the Grace of the Emperor

Rolling Search. Untrained, dammit, really should invest in it.

(1d100)[38] against a base of half of 41...so, 20?
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Old 11-03-2012, 02:49 PM   Top  -  End  -  #18
Knives91
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Default Re: Beyond the Grace of the Emperor

Opening up a full auto set o' shots.

BS is 55, + 30 for full auto is 85 or below. Tearing applies for shots.

(1d100)[81]

Damages: taking the highest
1 (1d10+3)[12] (1d10+3)[7]
2 (1d10+3)[10] (1d10+3)[12]
3 (1d10+3)[9] (1d10+3)[6]
4 (1d10+3)[11] (1d10+3)[7]
5 (1d10+3)[12] (1d10+3)[11]
6 (1d10+3)[5] (1d10+3)[5]
7 (1d10+3)[10] (1d10+3)[4]
8 (1d10+3)[6] (1d10+3)[12]
9 (1d10+3)[4] (1d10+3)[7]
10 (1d10+3)[7] (1d10+3)[11]
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Old 11-03-2012, 02:50 PM   Top  -  End  -  #19
Knives91
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Default Re: Beyond the Grace of the Emperor

Spending a fate point (down to 2) to reroll that BS test.
Emprah guide my gun.

(1d100)[80]
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Old 11-03-2012, 02:55 PM   Top  -  End  -  #20
Knives91
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Default Re: Beyond the Grace of the Emperor

Ok. That was funny. I'm pissed, but amused.
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Old 11-05-2012, 10:08 AM   Top  -  End  -  #21
Astro_sol
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Default Re: Beyond the Grace of the Emperor

SEALIN' COGBOY

Power Rolls: (3d10)[10][2][6](18)+7 (+5 WP, +1 Staff, +1 Power Well)

Heals: (1d10+5)[9]
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Old 11-20-2012, 04:51 AM   Top  -  End  -  #22
Zen Master
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Default Re: Beyond the Grace of the Emperor

Stig's rolls:

Perception 31, dodge 48.

Per: (1d100)[16] Dodge: (1d100)[26]
Per: (1d100)[9] Dodge: (1d100)[29]
Per: (1d100)[76] Dodge: (1d100)[72]
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Old 11-20-2012, 04:58 AM   Top  -  End  -  #23
Zen Master
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Default Re: Beyond the Grace of the Emperor

Mother beasts rolls:

Perception: 40. Weapon skill: 60. Strength: 45.

Per: (1d100)[30]. WS: (1d100)[30]. Str: (1d100)[29]
Per: (1d100)[45]. WS: (1d100)[28]. Str: (1d100)[85]
Per: (1d100)[6]. WS: (1d100)[46]. Str: (1d100)[75]
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Old 11-21-2012, 10:28 AM   Top  -  End  -  #24
Astro_sol
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Default Re: Beyond the Grace of the Emperor

HEALS FOR RHO

(3d10)[9][1][10](20) + 5 WP + 1 Power Well + 1 Staff

Damage healed to follow.
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Old 11-21-2012, 10:30 AM   Top  -  End  -  #25
Astro_sol
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Default Re: Beyond the Grace of the Emperor

****, a 9.

(1d100)[29] for **** Happens.

Overbleed a bit, had 27. I Overbleed...3 times. So, healing Rho twice, and Wormwood once.

Rho Heals: (1d10+5)[8], (1d10+5)[8]

Wormy Heals: (1d10+5)[13]
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Old 12-09-2012, 08:58 AM   Top  -  End  -  #26
Astro_sol
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Default Re: Beyond the Grace of the Emperor

Sense Presence

(3d10)[3][6][2](11) +7
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Old 12-12-2012, 12:44 PM   Top  -  End  -  #27
Astro_sol
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Default Re: Beyond the Grace of the Emperor

Fate Point reroll for Tech Use, +10 makes 53 target number.

(1d100)[100]
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Old 12-19-2012, 10:38 AM   Top  -  End  -  #28
Astro_sol
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Default Re: Beyond the Grace of the Emperor

Frak me.

Initiative: (1d10+6)[11]

Half Action, Parry: (1d100)[10] against WS 32, ****.
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Old 12-19-2012, 01:37 PM   Top  -  End  -  #29
Knives91
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Default Re: Beyond the Grace of the Emperor

Damn it Wormwood, get the right wire next time!

Init roll: (1d10+6)[7]
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Old 12-20-2012, 04:20 PM   Top  -  End  -  #30
Knives91
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Default Re: Beyond the Grace of the Emperor

Alrighty, rolling for hitting. I had braced and aimed and then let loose full auto. Given all those that's at least +40 so I'm looking at 100 or below to hit.

(1d100)[84]

Emprah be kind.
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