Ongoing Games (In-Character)Play-by-post games are going on in this forum as we speak (well, read). All threads on this board are actual games, so please, only post on a thread if you are a player of that game.
Order of things happening.
Seshra(20)
Pelak(18)
Balred(15)
Sumaiel(14)
Portize(13)
Bandits(12)
Josep(11)
Richard(9)(guess I over looked it like 12 times)
Jamal(8)
Seshra launches a volley of javelins at the bandits in front of her, hoping to even the odds quickly before they can properly defend themselves. She Her right and left hands sprout javelins and she flings one at each bandit, the momentum of her through forcing her arms to cross in an "X." On her return swing, uncrossing her arms, javelins appear again at a barked command from her and fly out towards the men again. "There's always time for you bastards to drop your gear and run, you know..."
Spoiler
Seshra takes a full attack, dual wielding her +1 force javelins. I'm assuming insightful strike does apply with the javelins. Also assuming they're still flatfooted for sneak attack tasties.
Offhand Attack 1vs E2 - (1d20+6)[18] (whoops, should be Offhand attack 2 Critical Confirmation vs G1 - (1d20+6)[26] Piercing Damage - (1d6+7)[9] Critical Damage - (1d6+7)[13] Sneak Attack - (5d6+9)[37]
*If Seshra has any "unused" attacks left from one of her targets dying, please direct her extra attacks at another bandit, starting with one of the two she has already targetted.
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Just in case, in any game I've applied to without being selected: DMs are more than welcome to use my submission as an NPC as they wish!
Huge thanks to Howl for puting some Boomstick in my avatar
Sheshra unleashes her javelins but only one connects with the injured bandit. He falls over from the force of the impact he does not move, and you can tell his breathing is labored.
Okay. I was planning on doing a everyone post actions post what happens and if the ned arises to where what you were going to attack died well then I would PM you. But okay.
Pelak steps forward into the fray the bandit does not look like he was really ready for a fight when Pelak's sword draws a decent sized gap in his left arm. Pelak smells a strong smell of Urine coming from this young bandit now locked in deadly combat.
"It's just a ragtag! And to think I wasted a good spell on them, well...", Jamal will approach whatever bandit is left when his turn come and full attack or charge him.
Attack One: (1d20+18)[37] dmg: (1d10+18)[27] (if it was a charge, I'll use a power attack of 2, adding +4 damage)
Attack Two: (1d20+13)[31] dmg: (1d10+18)[23] (ignore this one if it was a charge.
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"Fall oh red star! Paint the earth.. red!"
Baldred will use Saphirre Nightmare Blade on the closest surviving bandit when it reaches his turn.
Concentration: (1d20+14)[30] (Bandit's AC is the DC of the check.)
To Hit: (1d20+10)[29] (-2 if Concentration check fails.)
Damage: (1d10+8)[17] (Another (1d6)[4] if I pass the Concentration check)
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Unseelie Knight avatar by Kymme, a thousand thanks to him.
Balred moves up into threatening position and smacks a Bandit in the face. Sumaiel points his finger at a bandit and they die of fear. Portzie flys up and is looking for more enemies. The bandit #3 hits Richard with an arrow doing 7 points of damage. Josep casts haste. Richard walks up to a Bandit and murders him with a walloping blow. Jamal charges a bandit hurting him significantly.
DM notes
Spoiler
AoO(1d20+2)[5]
Will save (1d20+2)[3]
Fort (1d20+3)[13]
Attacks bandit #1(1d20+8)[22](1d20+3)[11](2d8+8)[13] Vs Balred Bandit #2 (archery) (1d20+5)[8](1d20)[3](2d8+3)[2][5](10)Vs Sumaiel Nope he dead
Bandit #3 (archery) (1d20+6)[24](1d20+1)[18](2d8+5)[2][3](10)
Seshra, seeing their attackers are well in-hand, moves up to the first one she dropped with a javelin and checks to see if he's still alive.
If he's dead:
Spoiler
Seshra starts rifling through all the bandits' belongings looking for valuables and a clue as to who they were and where they came from.
If he's alive:
Spoiler
She tries to stabilize him and calls to the group, "This one still lives, we should keep him alive to ask a few questions. I'm not so sure this is a random bandit attack. It was sloppy, but it might not have been random, if you get my meaning."
If/when he regains conciousness, she will have a fistfull of his hair and a kukri at his throat.
Dice:
Spoiler
Heal check for living or dead - (1d20+1)[13] Heal check to stabilize if living - (1d20+1)[3] - Note for the future, if your life depends on Seshra, abandon all hope. Search check if dead - (1d20+11)[22]
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Just in case, in any game I've applied to without being selected: DMs are more than welcome to use my submission as an NPC as they wish!
Huge thanks to Howl for puting some Boomstick in my avatar
Dispatching his foe, Bladred glances at the rest of the battle. Seeing the remaining bandit, he turns to search the corpses, trusting his companions to be able to dispatch the last of the bandit rabble.
Search:(1d20+1)[21]
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Unseelie Knight avatar by Kymme, a thousand thanks to him.
Seshra shouts, "Leave one alive for now, you barbarians...something isn't right here. No bandits would attack a heavily armed group like ours."
She glances at the last bandit, "I'd start talking right now if I were you. You aren't in the best of company you know..."
__________________
Just in case, in any game I've applied to without being selected: DMs are more than welcome to use my submission as an NPC as they wish!
Huge thanks to Howl for puting some Boomstick in my avatar
Pelak walks up, smiling genially, Though on his face it looks more like a sneer
"Don't worry, we won't hurt you."
His blade stabbing straight through the young robbers torso and out the other side, leaning in to whisper in his ear "You can't hurt someone already dead."
"Bandits Die at the first opportunity, if you need information talk to their damned spirits."
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<-- Give the zombie a hug. You know you want too. It's so lonely.
I have quit Giantitp. I may be back but not anytime soon
Sorry everyone
As the bandit gasps his death out, Josep turns to Pelak. "I don't suppose you think those were actual bandits, do you? Are you really that foolish? These were sellswords hired to kill us, and you just destroyed the evidence we need to get at those behind them."
__________________ Round 4: Eat Brains.
Quote:
Originally Posted by Gavinfoxx
Well at least your houserule skill check fumbles have houseruled fumble confirmations.
"Then they will try again. Sellswords, bandits, whatever you want to call them they are scum. Inexperienced scum judging by the ease we took them down. Besides, if you were hiring someone to kill a group of people, would you leave any traces for an interrogation to find? Judging by the timing I would say if they Were assassins then they would have been sent by either the Fey Princess, the person who hired us to test us or someone with the Princess' interests at heart."
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<-- Give the zombie a hug. You know you want too. It's so lonely.
I have quit Giantitp. I may be back but not anytime soon
Sorry everyone
"Perhaps you're right; there's no way to know now that you've killed them, though. I was going to kill him, too, but why not first learn what we can? Throwing away resources like that is very short-sighted and unintelligent."
__________________ Round 4: Eat Brains.
Quote:
Originally Posted by Gavinfoxx
Well at least your houserule skill check fumbles have houseruled fumble confirmations.
"Suffer not the bandit to live. Every second a bandit draws breath is another of unrest for me and for the people I avenge. They are more restful now another is dead."
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<-- Give the zombie a hug. You know you want too. It's so lonely.
I have quit Giantitp. I may be back but not anytime soon
Sorry everyone
"And in those moments, we might have found who sent them, who provided them with filthy lucre! In your zeal to kill these bandits, perhaps you have ensured more will be hired and paid. What's done is done-- we can't change that now. But the next time hired killers come for us, let me finish them off. Their ultimate destiny will be the same, but at least we might stem the tide better with the information we glean.
Isn't it more important to end banditry permanently than to stop this one assassin slightly more quickly?"
__________________ Round 4: Eat Brains.
Quote:
Originally Posted by Gavinfoxx
Well at least your houserule skill check fumbles have houseruled fumble confirmations.
Either way they have mundane equipment if you want me to tell you all they have I can. And a note, the note reads. On the trail from the abandoned village a group of traders will arrive within a few days, take everything they have and return it to Fat Bob at the camp to the west.
Seshra eyes the two arguing, and hefts a rock from the ground.
She moves her hand from side to side, speaking in a slightly deeper and growly voice, obviously satirically, "Suffer not a bandit to live!"
She then addresses the rock in her own voice, but with exagerated squeek and high pitch, "But wait, what if they are part of an elaborate plot? Don't be dense!"
The rock again, "I don't care! Death to all beetles!" She smashes the rock onto a bug crawling across the ground, making a farting noise as she crushes it, then goes back about her business checking the dead for information Information, or gold...either works...
__________________
Just in case, in any game I've applied to without being selected: DMs are more than welcome to use my submission as an NPC as they wish!
Huge thanks to Howl for puting some Boomstick in my avatar