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Old 10-13-2012, 04:31 PM   Top  -  End  -  #1
XionUnborn01
Halfling in the Playground
 
Griffon
 
Join Date: Jan 2012
Default Halloween Campaign Character Build Idea

I'm planning our halloween campaign, as many are doing at this time. I wanted to make a system that will throw them off because it's not a traditional class system, something along the lines of the generic classes in UA.

Here's the basics; Everybody will choose three special abilities (the list will follow at the end of the post), Everyone will have d8 hp, Everyone will have one good save, one average save, and one poor save. They'll be effectively third level, having 3hd, saves that go +3/+2/+1 for good/avg/poor and have BAB based off of the abilities they choose.

I want it to be different than what they're used to so that they start out unsure of themselves to add to the horror theme.

Spoiler


The numbers at the end of the descriptions (+1, +3/4, +1/2) are the BAB bonus you gain from it, and we will be using the fractional BAB rules from UA.

So, what does the playground think? We play pretty low-op, so I'm not too worried about that, though I would like to hear your thoughts on the ability balance.

Last edited by XionUnborn01 : 10-13-2012 at 11:03 PM.
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Old 10-13-2012, 11:03 PM   Top  -  End  -  #2
XionUnborn01
Halfling in the Playground
 
Griffon
 
Join Date: Jan 2012
Default Re: Halloween Campaign Character Build Idea

Anybody have thoughts/suggestions/flame wars to start?

This is one of the weirder concepts I've tried and I could use some help with making sure it's not a complete pile of junk.
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Old 10-14-2012, 12:14 PM   Top  -  End  -  #3
prufock
Bugbear in the Playground
 
Join Date: Jun 2005
Location: 
Newfoundland
Gender: Male
Default Re: Halloween Campaign Character Build Idea

I'm simply lukewarm on the idea. There's nothing wrong with the changes, but I'm not sure I see the benefit over just using the generic classes at level 3 (adding whatever special ability options you want). It's slightly more customizable, I guess. I don't think it will have the effect of keeping them in the dark. I'm not sure how you arrived at the BAB values. Were they chosen arbitrarily or are they related to the classes from which the special abilities were taken?

Long story short, nothing wrong with this, just not sure about the point of the changes.
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Old 10-14-2012, 12:25 PM   Top  -  End  -  #4
XionUnborn01
Halfling in the Playground
 
Griffon
 
Join Date: Jan 2012
Default Re: Halloween Campaign Character Build Idea

The point is just to start off the game with a different feel than normal.

The BAB values were decided based off of the class, but are basically just arbitrary. I know the changes aren't anything amazingly odd, but I was just trying something new, and my players agreed to go with something they've never done before.
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Old 10-16-2012, 07:21 AM   Top  -  End  -  #5
prufock
Bugbear in the Playground
 
Join Date: Jun 2005
Location: 
Newfoundland
Gender: Male
Default Re: Halloween Campaign Character Build Idea

Quote:
Originally Posted by XionUnborn01 View Post
The point is just to start off the game with a different feel than normal.

The BAB values were decided based off of the class, but are basically just arbitrary. I know the changes aren't anything amazingly odd, but I was just trying something new, and my players agreed to go with something they've never done before.
Yeah, like I said, nothing wrong with these changes. They'll still have the d20 feel and nothing there should be overpowered or worthless. I think for my group generic classes would already be a different feel, since we don't use them, so these changes wouldn't really impact that.

On the flip side, for my Halloween 1-shot session I'm breaking away from d20 altogether and doing a modified d6. So I'm going even more different.
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