D&D 3e/3.5e/d20The forum for conversations specifically related to the rules and procedures of Dungeons & Dragons 3rd Edition, 3.5 Edition, or any fantasy game using the d20 system or a variant thereof (commercially published or not).
I noticed while looking at some TO stuff that an Artificer could get access to Shapechange at level 3. This led to the idea that a character get Shapechange at level 1, and nothing else (and be playable). Say, Commoner plus "this character may shapechange at will with a CL equal to their 'commoner' level".
My question is basically, how broken is this? I suspect that this would be Tier 1, but if it could be pinpointed more I would appreciate it.
Hmm. Shapechange doesn't grant SLAs, so... probably only a T3, in the end. A very good, very versatile T3, especially if you have good book diving skills, but still only T3-- you really don't hit T2 without 9th level spells/powers.
__________________ STaRS-- The Simple Tabletop Roleplaying System; my attempt at a generic rules-light system.
the problem isnt really shapechange, but the openendedness of it and when you get it. At lvl 1? its not going to be exceptional. at lvl 17? It is amazing because of the shear number of options and how powerful some of them are
It depends largely on whether you interpret shapechange to grant creatures' innate spellcasting. If so, it's a straight-up T1. Otherwise, as mentioned, it's probably T3; it's essentially Wild Shape Ranger with a lousier chassis.
__________________
Quote:
Originally Posted by Water_Bear
That's RAW for you; 100% Rules-Legal, 110% silly.
Quote:
Originally Posted by hamishspence
"Common sense" and "RAW" are not exactly on speaking terms
Anyone knows blue is for sarcas'ing in · Use of gray may indicate nitpicking · Green is sincerity · "Take 10 SAN damage from Dark Orchid"
I often hop into threads for just one thing
I'm having a hard time seeing how a book-diving player won't auto-solve any problem thrown his way.
Even at level 1, look at the Pixie for permanent invisibility, flight and arrows or the vargouille/rime sprite/abeil/corrolax for area paralysis/daze/sleep/color spray effects at will (while flying out of reach), the tatterdemanimal for animal possession, the clockroach for a very high-damage breath weapon for its level, and so on.
Could you use Ultimate Magus shenanigans to boost your CL above your HD? If yes then you basically just shouted this at the game:
Spoiler
__________________
Avapony by Dirtytabs!
Quote:
Originally Posted by Tiki Snakes
Finding out that the ennui and cynicism of our times is not, after all, an unavoidable unreverseable fate does kind of throw your world-view off, potentially.
If memory serves, their is a monster that has Shapechange -at will at it's own HD in caster level.
Any idea of what monster it is?
I know the Malaugrym have a CL20 (Su) Shapechange ability, but don't know of any others offhand (although a couple of Demon Lords/Archdevils might have a Shapechange SLA).
__________________
Quote:
Originally Posted by chaos_redefined
It's easy to make something on fire in D&D. Put adventurers near it.
Quote:
Originally Posted by Kornilios
I guess it's better but Anthropomorphic bat sounds like Batman without his dignity
I know the Malaugrym have a CL20 (Su) Shapechange ability, but don't know of any others offhand (although a couple of Demon Lords/Archdevils might have a Shapechange SLA).
THAT is what I was thinking of. There was a thread on it a whiles back it also included other creatures with bizarre CR like one that had Disjunction and Disintegrate at will... Always wanted to sick that on a player...
THAT is what I was thinking of. There was a thread on it a whiles back it also included other creatures with bizarre CR like one that had Disjunction and Disintegrate at will... Always wanted to sick that on a player...
The Clockwork Horrors from MM2 are what you're looking for. And they are broken beyond belief (well, the Adamantine one at least. The others aren't too terrible.)
__________________
Illumian Dread Necromancer Lich avatar by Tinymushroom.
Quote:
Originally Posted by Bloodgruve
Really though, how effin scary would the beach be if an octopus could launch itself outta the water at a 200' move speed every 6 seconds. I'd never go to the beach again... I thought flying sharks were scary...
This is the problem with the tier system. At low level this would shatter the game more than any non infinite loop wizard does but it's a lower tier because it doesn't do as many different things.
Because of the number of low HD high LA things I'd say it cause more troubles at low levels than high levels. Sure it gets better with level, but not as fast as everything else does. Once you get to high enough level other things may have see invisibility, flight, enough damage to get past DR and so on and it's not as broken or special anymore.
Oddly enough by the time it can do the most it becomes relatively mild. Same as both points above again but in reverse.
Along the same lines as the OP's question: what about 3/day Gate, as in attempting to re-create the summons from Final Fantasy (FFX would probably be the closest match to this).
For similar reasons as shapechange, I think that this will crack the game like an egg at lower levels, and be powerful but not insane at high levels. Every day, you can recruit any creature at twice your HD (if the creature you want is from the prime, just use your first use of gate to travel to another plane, your second use to call the creature, and then your third use to travel with them back to where you want to be).
Every. Gorram. Day.
__________________
Sorry for all of the games on which I'm behind. Health plus work nastiness. I'm now working to catch up.
Peridot avatar (complete with demon consorts) courtesy of the very talented Telasi.
Despair favours the status quo. It is a luxury we cannot afford. ~ Andrew Nikiforuk
I'm playing an artificer and would like a forum friendly hint at finding this so called "3rd level shapechange".
__________________
Generation 6
The first time you see this in a signature, put it in your own signature and add one to the number. This is a social experiment.
Along the same lines as the OP's question: what about 3/day Gate, as in attempting to re-create the summons from Final Fantasy (FFX would probably be the closest match to this).
I see it being broken from level 6 onward...
Aren't Final Fantasy summons more like high-level blasting/evocation spells?
__________________
Quote:
Originally Posted by GungHo, on Battletech
The Atlas is also goofy but it has that whole "Stay Puft Marshmallow Man" menacing smile thing going for it. The guy who drew that one up was obviously taken to the Nutcracker when he was a child... and he was screaming in terror the entire time.
Spoiler
Quote:
Originally Posted by Enterti, Cogidubnus
Glyphstone, out of all the playground I think you scare me the most...
Aren't Final Fantasy summons more like high-level blasting/evocation spells?
The recent games I'd have to say "No", but In everything up till I believe 7 they were one shot attacks that potentially did the damage cap whereas everything past 8 they are actual summons that remain in play for a while (either till they die, you dismiss them, or in some cases the duration of their summon expires).
I know the Malaugrym have a CL20 (Su) Shapechange ability, but don't know of any others offhand (although a couple of Demon Lords/Archdevils might have a Shapechange SLA).
Arcanaloth. MMII, page 203. Shapechange at will, caster level 12, same as it's HD. CR 17.
__________________
If you see me talking about Shaper Psions, assume that anything not poison immune within 100 feet will be dead.
Quote:
Originally Posted by kardar233
I was going to PM you about it because I wanted to know, but then you posted it later. Elegant solution. Watch out for Necropolitans.
I'm playing an artificer and would like a forum friendly hint at finding this so called "3rd level shapechange".
Artificers don't work with spell levels, but with caster levels (the free access to all spell lists is important here as well), so getting high level spells is a simple matter of showing that the spell is available at that caster level. Divine Crusader gets domain spells at SL=CL (also Ur-Priest, only with Cleric list). Since this extreme cheese requires that you be able to specify PrCs (with non-standard/obvious/intended entry satisfaction (for best results)), you must also be able to specify feats (because prereqs). Mage Slayer give -4 CL (amongst other things). So, SL9 -4 for Mage Slayer = 5 = Artificer3 + the +2 that Artificers get to CL for satisfying item prereqs. Sorc/Wiz/ list is also available via Sublime Chord, with considerably weirder scaling (SL9 at CL10 (before MS)) (similar with Bard list). Just remember that item cost is generally multiplied by SL AND CL, so save up (WBL be damned) (and choose your spells wisely). And now that I have CL even more on the brain I realize how easy it is to bump this to level 1.
As far as spellcasting goes, no matter how I read the rules I can't see them as being allowed. In fact, were I a DM, I would be more willing to grant SLAs than spells, as they feel like a more inherent part of the creature (and I can get 'manifesting' with a feat (if there is anything out there with that (now that I think of it, 'spells' could work the same (TO based on iffy readings, my favorite)))). For CL boosting, the best I can find are Varisian Tattoo (taking Spell Focus: Trans first (probably a good idea anyways)) and Bloatmage Initiate, Karma Bead (UMD/above cheese), and the Orange Ioun Stone making +7, +8 with cheese. So, Zodar at 9th, Solar at 14th (with all spells as Su) for ~10 minutes/day. And the Artificer could do all of this even better. I call it good.