Homebrew DesignRoll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.
A while ago i had tried to make a class that revolved around exploding, i failed miserably. But considering it was my first attempt ever at making a class i think i did the best i could have. So here i am with a second attempt, enjoy!
The Kamikaze
In The Beginning there was nothing, which exploded.
The Kamikaze Alignment any chaotic HD d12
Skill points (4+int)x4
The Kamikaze's class skills (and the key ability for each skill) are
Craft (int) Concentrate(con) Disable Device(int) intimidate(Cha) Knowledge (Archetecture and Engineering, Arcana)(int) Listen(wis) Spot(wis) Jump(str) Survival(con)
Class Table
Spoiler
Kamikaze
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Explosion Damage
Explosion Area
1st
+0
+2
+0
+0
Detonation
1d6
5
2nd
+1
+3
+0
+0
Explosive Punch
1d6
10
3rd
+1
+3
+1
+1
Missile Launch
1d6
15
4th
+2
+4
+1
+1
Explosive Jump
1d8
20
5th
+2
+4
+1
+1
Explosive Sprint
1d8
25
6th
+3
+5
+2
+2
Explosive Mine
1d8
30
7th
+3
+5
+2
+2
Harmless Detonation
1d8
35
8th
+4
+6
+2
+2
Elemental Detonation
1d10
40
9th
+4
+6
+3
+3
Twofold Explosion
1d10
45
10th
+5
+7
+3
+3
Nonlethal Detonation
1d10
50
11th
+5
+7
+3
+3
Grenade
1d10
55
12th
+6/+1
+8
+4
+4
Controlled Detonation
2d6
60
13th
+6/+1
+8
+4
+4
Explosive knockback
2d6
65
14th
+7/+2
+9
+4
+4
Threefold Explosion
2d6
70
15th
+7/+2
+9
+5
+5
Explosive Regeneration
2d6
75
16th
+8/+3
+10
+5
+5
Bypassing Explosion
2d8
80
17th
+8/+3
+10
+5
+5
Painless detonation
2d8
85
18th
+9/+4
+11
+6
+6
Explosive Resurrection
2d8
90
19th
+9/+4
+11
+6
+6
Fourfold Explosion
2d8
95
20th
+10/+5
+12
+6
+6
Eternal Explosion
2d10
100
Class Abilities
Spoiler
Detonate – as standard action, deal damage equal to your explosive damage + con + your kamikaze level, in a radius equal to 5 x your kamikaze level you take nonlethal damage equal your explosive damage - con - 1/2 your kamikaze level.
Explosive Punch– as a standard action, make a touch attack at BAB + con + 1/2 your kamikaze level against an opponent in range and deal damage equal to your explosive damage + con + str + your kamikaze level.
Missile Launch – as a standard action, make a ranged touch attack at BAB +con +1/2 your kamikaze level at anything within an area equal 5x your kamikaze level with an object, and deal damage equal to your explosive damage + con + 1/2 your kamikaze level
Explosive Jump – as a movement action, move vertically a distance less than or equal to your explosive area. During this vertical movement you may move horizontally at a distance equal to your land speed.
Explosive Sprint – as movement action, move horizontally a distance less than or equal to your explosive area.
Explosive Mine – take a full round action and nonlethal damage equal to your explosive damage - con - 1/2 your kamikaze level to charge a 5’ square to detonate (as if you were to activate your detonate ability in that square) in x rounds where x is less than or equal to your kamikaze level or when a being would step on the square. (you choose which)
Harmless Detonation – you take half damage from your detonation abilities.
Elemental Detonation – when you activate a kamikaze ability you may apply an element to your explosion(i.e. Acid, fire, cold, Electric, or sonic,)
Twofold explosion – as standard action, you may use two kamikaze abilities simultaneously.
Non-lethal Detonation – when you activate a kamikaze ability you may choose to have it deal non lethal damage instead, if you do this you take no damage from it.
Grenade - as a standard action, you may choose a target within your explosive area and make a ranged touch attack at BAB + con + 1/2 your level, if successful deal damage equal to your explosive damage + con + your kamikaze level in a radius equal to 1/2 your explosive area.
Controlled Detonation – when you activate a kamikaze ability you may choose who gets hit, and who does not. People you don't want to be hit gain a 50% miss chance against your abilities.
Explosive knock-back - as a standard action send out a pulse that pushes all beings, within an area equal to your explosive area, away from you a distance equal to 1/4 your explosive area.
Threefold Explosion - as a standard action, you may use three kamikaze abilities simultaneously.
Explosive Regeneration – as a standard action, heal yourself for your explosive damage + con + your kamikaze level.
Bypassing explosion -as a standard action, when you activate a kamikaze ability you may take extra damage to bypass damage reduction, for each point of extra damage you take you bypass 1 point of 1 type of damage reduction or 10 points of energy resistance, (i.e you take 15 extra damage and bypass dr 5/blunt and dr 5/piercing and fire resist 10) this applies to all enemies you would hit.
Painless Detonation – you take no damage from your detonation abilities. excluding the extra damage from bypassing explosion.
Explosive Resurrection – When a kamikaze dies or falls unconscious, he may activate any one of his abilities as if it were a spell in contingency effect.
Fourfold Explosion - as a standard action, you may use four kamikaze abilities simultaneously.
Eternal Explosion – you no longer age, you gain an aura equal to your explosive area, and at any time, as a standard action, you may cause any being inside that aura to take damage equal to your explosive damage.
i still need all the non combat details
__________________
avatar by shades of gray
My Homebrews
If you just think that kamikazes are funny and want a deliberately weak, suicidal class, then this is fine. If that is the case, then you just need to mention what type of action each of these abilities are.
If it's meant to be viable, then I'd recommend starting over again.
A while ago i had tried to make a class that revolved around exploding, i failed miserably. But considering it was my first attempt ever at making a class i think i did the best i could have. So here i am with a second attempt, enjoy!
The Kamikaze Alignment any chaotic HD d12
Skill points (4+int)x4
The Kamikaze's class skills (and the key ability for each skill) are Concentrate(con) Disable Device(int) intimidate(Cha) Listen(wis) Spot(wis) Jump(str) Survival(con) More class skills. Knowledge (Archetecture and Engineering, Arcana),and everyone gets craft.
Spoiler
Kamikaze
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Explosion Damage
Explosion Area
1st
+0
+2
+0
+0
Detonation
1d6
5
2nd
+1
+3
+0
+0
Explosive Punch
1d6
10
3rd
+1
+3
+1
+1
Missile Launch
1d6
15
4th
+2
+4
+1
+1
Explosive Jump
1d8
20
5th
+2
+4
+1
+1
Explosive Sprint
1d8
25
6th
+3
+5
+2
+2
Explosive Mine
1d8
30
7th
+3
+5
+2
+2
Harmless Detonation
1d8
35
8th
+4
+6
+2
+2
Elemental Detonation
1d10
40
9th
+4
+6
+3
+3
Twofold Explosion
1d10
45
10th
+5
+7
+3
+3
Nonlethal Detonation
1d10
50
11th
+5
+7
+3
+3
Grenade
1d10
55
12th
+6/+1
+8
+4
+4
Controlled Detonation
2d6
60
13th
+6/+1
+8
+4
+4
2d6
65
14th
+7/+2
+9
+4
+4
Threefold Explosion
2d6
70
15th
+7/+2
+9
+5
+5
Explosive Regeneration
2d6
75
16th
+8/+3
+10
+5
+5
Bypassing Explosion
2d8
80
17th
+8/+3
+10
+5
+5
Painless detonation
2d8
85
18th
+9/+4
+11
+6
+6
Explosive Resurrection
2d8
90
19th
+9/+4
+11
+6
+6
Fourfold Explosion
2d8
95
20th
+10/+5
+12
+6
+6
Eternal Explosion
2d10
100
Detonate – as standard action, deal damage equal to your explosive damage + con + your kamikaze level, in a radius equal to 5 x your kamikaze level you take nonlethal damage equal your explosive damage - con - your kamikaze level. Pretty cool, deal a lot of damage in exchange for some non-lethal to your self. The minus con and level to your own damage is pretty cool.
----------------------- Explosive Punch– as a standard action, make a touch attack at BAB + con + ½ your kamikaze level against an opponent in range and deal damage equal to your explosive damage - con - str - your kamikaze level. This sucks if they take less damage as you level, or as you get tougher, or stronger.
----------------------- Missile Launch – as a standard action, make a ranged touch attack at BAB +con +1/2 your kamikaze level at anything within an area equal 5x your kamikaze level with an object, and deal damage equal to your explosive damage + con + ½ your kamikaze level Alright so this gets trumped by grenade later, when you get grenade you will literally never use this again. This is okay but if that is the case I'd use the same wording as grenade here and just say that at eleventh level the damage improves to your level from half-level. Or add some AoE to either this or grenade.
---------------------- Explosive Jump – as a movement action, move vertically a distance less than or equal to your explosive area. Seems painful when you fall. I'd add this, "During this vertical movement you may move horizontally at a distance equal to your land speed."
----------------------- Explosive Sprint – as movement action, move horizontally a distance less than or equal to your explosive area. Zooooom.
----------------------- Explosive Mine – take a full round action and nonlethal damage equal to your explosive damage + con + your kamikaze level to charge a 5’ square to detonate (as if you were to activate your detonate ability in that square) in x rounds where x is less than or equal to your kamikaze level or when a being would step on the square. Fun flavorful ability, some wording problem do you choose which option when you use this ability or do they both apply.
----------------------- Harmless Detonation – you take half damage from your detonation abilities. Explosive mine is the only one you care about if you meant for the -level to the detonation damage to your self.
----------------------- Elemental Detonation – when you activate a kamikaze ability you may apply an element to your explosion(i.e. Acid, fire, cold, lighning, or sonic,) Kra-Booom!
----------------------- Twofold explosion – as standard action, you may use two kamikaze abilities simultaneously. Keeps you useful.
----------------------- Non-lethal Detonation – when you activate a kamikaze ability you may choose to have it deal non lethal damage instead, if you do this you take no damage from it. Nice trick.
----------------------- Grenade - as a standard action, you may choose a target within your explosive area and make a ranged touch attack at BAB + con + ½ your level, if successful deal damage equal to your explosive damage + con + your kamikaze level. See explosive missile.
----------------------- Controlled Detonation – when you activate a kamikaze ability you may choose who gets hit, and who does not. People you don't want to be hit gain a 50% miss chance against your abilities.
Clarification and standardization.
------------------------ Some kind of knockback ability
------------------------- Threefold Explosion - as a standard action, you may use three kamikaze abilities simultaneously. Still keeps you useful
------------------------- Explosive Regeneration – as a standard action, heal yourself for your explosive damage + con + your kamikaze level. Neat trick.
---------------------------- Bypassing explosion -as a standard action, when you activate a kamikaze ability you may take extra damage to bypass damage reduction, for each point of extra damage you take you bypass 1 point of 1 type of damage reduction, (i.e you take 10 extra damage and bypass dr 5/blunt and dr 5/piercing) this applies to all enemies you would hit. I'd expand this to include energy resistance.
---------------------------- Painless Detonation – you take no damage from your detonation abilities. Combined with above ability you get effectively infinate Dr piercing.
---------------------------- Explosive Resurrection – When a kamikaze dies or falls unconscious, he may activate anyone of his abilities as if it were a spell in contingency effect. Fun.
---------------------------- Fourfold Explosion - as a standard action, you may use four kamikaze abilities simultaneously. Still leaves you more useful
---------------------------- Eternal Explosion – you no longer age, have <---Remove wordyou gain a 20ft aura, and at any time, as a standard action, you may cause any being inside that aura to take damage equal to your explosive damage. alright I guess, not amazing damage for having to get that close.
---------
i still need a level 13 ability and all the non combat details so help please?
Italicized bold mine.
__________________
Avatar by elemental
Character collection. Roland
Last edited by WyvernLord : 10-15-2012 at 12:45 AM.
Would you mind if I turned my hand to neatening some stuff up, and adding a few of my own ideas?
I always add Eldritch Essences from the Warlock to stuff like this, because I adore them, and they actually fit explode-y type stuff quite well, since you can then get explosions that light people on fire, annihilate people, and a ton of other fun things.
Would you mind if I turned my hand to neatening some stuff up, and adding a few of my own ideas?
Sure im all for neatening things up.
Quote:
Originally Posted by Amechra
I always add Eldritch Essences from the Warlock to stuff like this, because I adore them, and they actually fit explode-y type stuff quite well, since you can then get explosions that light people on fire, annihilate people, and a ton of other fun things.
No idea what that is but okay.
__________________
avatar by shades of gray
My Homebrews
If the explosive jump and sprint are supposed to be him blasting himself to distant places, I would have thought that they were meant to be used in conjunction with a detonation.
Overall, I think the damage is too weak. I'm fine with the idea of hurting yourself and your enemies at the same time, but if it's done too slowly, you'll get killed routinely; your enemies will hurt you on their turns, but not hurt themselves, then you hurt yourself and them. You get hurt all the time, they get hurt half the time. Sure, he has a d12 hit dice, but it isn't simply a matter of who has more hitpoints. He needs to put them down quickly before they even up the hitpoint discrepancy.
If the explosive jump and sprint are supposed to be him blasting himself to distant places, I would have thought that they were meant to be used in conjunction with a detonation.
Overall, I think the damage is too weak. I'm fine with the idea of hurting yourself and your enemies at the same time, but if it's done too slowly, you'll get killed routinely; your enemies will hurt you on their turns, but not hurt themselves, then you hurt yourself and them. You get hurt all the time, they get hurt half the time. Sure, he has a d12 hit dice, but it isn't simply a matter of who has more hitpoints. He needs to put them down quickly before they even up the hitpoint discrepancy.
soooo i should up the damage he deals and lower the damage he takes.
like this
Spoiler
Level
Explosive Damage
1-3
1d8
4-7
2d6
8-11
2d8
12-15
3d6
16-19
3d8
20
4d8
but i dont know how to decrease the damage done to himself.
__________________
avatar by shades of gray
My Homebrews
Alright, AkazilliaDeNaro, I would like you to search Google for "Eldritch Essences." The Warlock base class gets a scaling 60' ranged touch attack feature called their Eldritch Blast. A single Eldritch Essence may be applied to the blast at any one time, which will add some extra effect to the blast, such as sickening an opponent, lighting them on fire, debuffing their saves, giving them negative levels, and so on and so forth.
These Eldritch Essences will sometimes also change the type of the damage, to stuff like Fire and Cold damage for the more official ones, though there have been Homebrew Essences that do stuff like Half-Piercing, Negative Energy, and even stuff like Rimefire (which does half Fire half Cold damage.)
Alright, AkazilliaDeNaro, I would like you to search Google for "Eldritch Essences." The Warlock base class gets a scaling 60' ranged touch attack feature called their Eldritch Blast. A single Eldritch Essence may be applied to the blast at any one time, which will add some extra effect to the blast, such as sickening an opponent, lighting them on fire, debuffing their saves, giving them negative levels, and so on and so forth.
These Eldritch Essences will sometimes also change the type of the damage, to stuff like Fire and Cold damage for the more official ones, though there have been Homebrew Essences that do stuff like Half-Piercing, Negative Energy, and even stuff like Rimefire (which does half Fire half Cold damage.)
i have all the books thanks to friends stockpiling them at my house, so i read up on it. seems good, but it implies that he has a lot more control over his powers than is intended, but then again i'm usually too stubborn when it comes to change in my creations.
__________________
avatar by shades of gray
My Homebrews
soooo i should up the damage he deals and lower the damage he takes.
like this
Spoiler
Level
Explosive Damage
1-3
1d8
4-7
2d6
8-11
2d8
12-15
3d6
16-19
3d8
20
4d8
but i dont know how to decrease the damage done to himself.
I don't think he needs less damage to himself. Just increasing the damage shortens the combat so he has a better chance to survive. That will probably be enough. Eventually he gets the nonlethal option and then it stops mattering (usually, knocking people out is just as good as killing them, unless they're undead, regenerating, or constructs).
Also, what kind of damage does detonating deal? I'm not sure you need the ability to overcome DR or energy resistance, since no one is immune to "explosive" or untyped damage.
Also, what kind of damage does detonating deal? I'm not sure you need the ability to overcome DR or energy resistance, since no one is immune to "explosive" or untyped damage.
detonating is untyped as far as i can figure, and i'm pretty sure dr prevents every damage but the one listed, so untyped damage would always be prevented.
man do i love quoting.
__________________
avatar by shades of gray
My Homebrews
detonating is untyped as far as i can figure, and i'm pretty sure dr prevents every damage but the one listed, so untyped damage would always be prevented.
man do i love quoting.
You are correct, but you're missing a step. DR is only bypassed by the listed sources of damage. However, untyped damage is traditionally spell damage, and would be subject to resistances, so you bypass entirely.
__________________
Quote:
"To play a fighter is to play the game.
To play a wizard is to understand the rules.
To understand the rules, and play a fighter, is to understand the game."
-Lycar
Quote:
Originally Posted by jiriku
...magical trumps mundane so often that mundane really needs to be able to give magic a good kick in the junk now and then.
You are correct, but you're missing a step. DR is only bypassed by the listed sources of damage. However, untyped damage is traditionally spell damage, and would be subject to resistances, so you bypass entirely.
so to make it be affected by dr im guessing we make it blunt damage?
__________________
avatar by shades of gray
My Homebrews