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Not sure if Domain Generalist is what you're looking for, since it's not so much a "build" as a way of getting level 9 spells at level 1, and then you can do whatever for the other 19 levels. A well-known optimization trick, though.
I feel like I read another one somewhere else that really was a fleshed out build that had figured out the actual (very very fast) speed at which the monk could throw himself around.
As for Ted the enabler... apparently he was just a Factotum 11/Chameleon 9 loaded down with FoI in every feat slot, intended as a jack-of-all-trades NPC that could be anything or get anything for the party. I can't find the original, but this post of Ted the heiney-kicking enabler seems to be an update.
Hah, I found The Lightning Thief, by Darrin, whose humility I guess kept him from posting it himself. Someone else referenced it and I found it, so I've added it.
The specifics on sofawall's Cube have never been posted, and last I heard, he isn't interested in posting the details. The actual *character* build has been mentioned a couple times, but is even simpler than the overpowered basketweaver:
Commoner (any level) with a single feat: Landlord.
That's it. That's the build. That gave him enough WBL to build an indestructable box:
Quote:
Originally Posted by sofawall
The Cube? That was me.
Prismatic Wall
Wall of Force
Magically Hardened Obdurium
Lead
Dirt
Me
Part of the defenses was a spellclock spamming 40 walls of dispel magic a round, to counter disjunction, I think. See sofawall's post here for some additional details.
Here's another build that should probably be mentioned:
This thread was a very good idea. I do not wish to deviate from the intent here, but had an observation.
I haven't gone to look at each build recently--though I've seen a lot of them over the years--but I don't recall any of these builds being a druid. I may have overlooked something, however. What's interesting about this to me is that Druids are often (rightfully) identified as being a dominant class. It is a class, it seems, that is a "band of one" rather than offering support to more robust builds. Anyway, it was just a thought.
I have to agree with you about the druids power.they can act pretty much alone (spellcaster that can maul the crap out of you melee, so obviously)....maybe the reason that there are few to no (famous) charecter builds for them is that are optomized, because a pretty straight forward cookie cutter druid is powerful enouph so that some stuff is nerfed or modified by some GM's anyway. I mean, I just made my first druid charecter, he's level 15 and when asked what role he would play in combat, I said "everything, lol"
You may want to re-edit the OP, because I'd argue that some of these aren't actually Theoretical Optimization. In particular, The Other Killer Gnome, Haberdash the Masked, and the original King of Smack are all perfectly playable builds at a normal semi-optimized table.
Work on my homebrew system, CRE8, is still marching slowly onwards. I think I can see the light at the end of the tunnel -- an Alpha release -- in the distance now. Read my Design Goals here.
Currently Glanror in the Political Shenanigans campaign.
Quote:
Originally Posted by Rankar
*I may not teach the paladin communism and the concept of the greater good.
*It is not within my rights to overthrow the established monarchy using the communist paladin.
This thread was a very good idea. I do not wish to deviate from the intent here, but had an observation.
I haven't gone to look at each build recently--though I've seen a lot of them over the years--but I don't recall any of these builds being a druid. I may have overlooked something, however. What's interesting about this to me is that Druids are often (rightfully) identified as being a dominant class. It is a class, it seems, that is a "band of one" rather than offering support to more robust builds. Anyway, it was just a thought.
I think it's largely that Druid's too easy. Just take Natural Spell, 10 levels of Planar Shepherd, and maybe genesis.
I would amend my Mystic Darkfire Knight so that she can beat the Totally Overpowered Basketweaver, but i used the second flaw to get Combat reflexes, not Wedded to History
This link is working fine for me. I don't think I just have the page cached; I hit Refresh and it still displayed fine.
If the Cindy link isn't working for you, I got permission from Emperor Tippy to post the build.
Note: Cindy was actually built by Karsh (says so on the character sheet) based on ideas from Emperor Tippy, who had a very similar build called Akakrin. They were designed to work together in the same campaign ("The Grinder"). Akakrin is a little different, working in the Black Lore of Moil and Ray Extension instead of Energy Substitution/Admixture, and finishes off with Archmage 3 instead of Olin Gisir 1/Archmage 2. Cindy's "signature ubermetamagic" spell was an orb of fire (substituted to cold damage), while Akakrin's was enervation. A word of caution: I was not part of this campaign, and never saw either character in actual play, so take everything in this post with a grain of salt.
Solnae Nalithavain (Cindy) Silverstar
Grey Elf
Str 6, Dex 16, Con 12, Int 26, Wis 10, Cha 8
HP: 64, AC: 21
Fort: +11, Ref +13, Will +21
Other Feats:
Secret: Maximize Spell (??? - not sure where this came from).
Flaw: Non-Combatant -> Extend Spell
Flaw: Slow -> Persistent Spell
MWP: Longsword >DCS> Easy Metamagic: Maximize.
MWP: Rapier >DCS> Energy Admixture: Cold.
*MWP: Shortbow >DCS> Chain Spell.
*MWP: Longbow >DCS> Energy Admixture.
*MWP: Shortbow >DCS> Skill Focus: Spellcraft.
*MWP: Longbow >DCS> Spell Focus: Necromancy.
* = listed twice, the first two in the Feats section, the last two in the Other Notes section.
Butterfly familiar, with Bonded Familiar listed as a substitution level (???), which I'm not familiar with.
Empowered (+0) Maximized (+0) Energy Substituted (-1) Piercing Cold (+0) Fell Draining (+0) Invisible (-1) Twinned (+1) Energy Admixed (+1) Orb of Fire - 2x (180 + 15d6 Cold Damage + 1 Negative Level, no save, Fort Save or Dazed for 1 round)
Spellbook
Spoiler
0-level spells: All
1st: Alarm, Shield, Grease, Charm Person, Silent Image, Ray of Enfeeblement, Enlarge Person, Ray of Clumsiness, Endure Elements, Obscuring Mist, Lesser Orb of Acid/Sound, Summon Undead I, Feather Fall, Benign Transposition, Nerveskitter, Magic Aura, Unseen Servant
2nd: Glitterdust, Web, Shatter, Create Magic Tattoo, Baleful Transposition, Ray of Stupidity, Sonorous Hum, Resist Energy, Bear\'s Endurance, Scintillating Scales, Minor Image
3rd: Dispel Magic, Fly, Magic Circle against Evil, Stinking Cloud, Ray of Exhaustion, Greater Magic Weapon, Haste, Slow, Shivering Touch
4th: Dimensional Anchor, Orb of Fire, Improved Blindsight, Resilient Sphere, Enervation, Celerity, Greater Mirror Image, Summon Undead IV, Orb of Force
7th: Energy Immunity, Banishment, Greater Teleport, Finger of Death, Magnificent Mansion, Reverse Gravity, Greater Stone Shape, Ironguard, Control Weather
8th: Mind Blank, Irresistable Dance, Greater Shadow Evocation, Mass Make Manifest, Greater Celerity, Superior Invisibility, Wrathful Castigation, Greater Bestow Curse
9th: Absorption, Shapechange, Maw of Chaos, Reaving Dispel, Prismatic Sphere, Dominate Monster, Time Stop, Mindrape, Disjunction
What isn't listed on the character sheet are Cindy and Akakrin's tactics, which is what made them nigh-unkillable: start the day with some spontaneous divinations to get a general idea of what they might be facing later, and then tailor their all-day persisted buffs to counter that. My best guess is they started with a chained superior invisibility for the entire party (Akakrin has it listed on his sheet), then haste, ironguard, mind blank, greater blink, greater heroism, or shapechange as need be.
This thread was a very good idea. I do not wish to deviate from the intent here, but had an observation.
I haven't gone to look at each build recently--though I've seen a lot of them over the years--but I don't recall any of these builds being a druid. I may have overlooked something, however. What's interesting about this to me is that Druids are often (rightfully) identified as being a dominant class. It is a class, it seems, that is a "band of one" rather than offering support to more robust builds. Anyway, it was just a thought.
My guess is, that there aren't that many PrCs available for Druids and their spell list is not as versatile as Wizard's. Clerics get more use due to Turn Undead alternative uses and a few choice class-specific feats. A Druid is a base for the Ubermount build though (which combines Animal Companion with Paladin's Mount and Wizard's Familiar).
__________________
In a war it doesn't matter who's right, only who's left.
People are interested in famous optimized druid builds and no one's mentioned Hi Welcome yet?
No offense, piggy, but that's not a build. It's a typical druid with a name. He's also made one of the more glaring RAW errors concerning his fleshraker animal companion, in that he advanced its size when it hit 9hd because of the animal companion bonus HD.
__________________
I am not seaweed. That's a B.
Praise I've received
Spoiler
Quote:
Originally Posted by ThiagoMartell
Kelb, recently it looks like you're the Avatar of Reason in these forums, man.
Quote:
Originally Posted by LTwerewolf
[...] bringing Kelb in on your side in a rules fight is like bringing Mike Tyson in on your side to fight a toddler. You can, but it's such massive overkill.
You may want to re-edit the OP, because I'd argue that some of these aren't actually Theoretical Optimization. In particular, The Other Killer Gnome, Haberdash the Masked, and the original King of Smack are all perfectly playable builds at a normal semi-optimized table.
This link is working fine for me. I don't think I just have the page cached; I hit Refresh and it still displayed fine.
I think you're right about the builds. Can you help me differentiate between the TO and PO builds?
As for Cindy, still doesn't work for me. Possibly because I am currently in China. Does it work for anyone else?
No offense, piggy, but that's not a build. It's a typical druid with a name. He's also made one of the more glaring RAW errors concerning his fleshraker animal companion, in that he advanced its size when it hit 9hd because of the animal companion bonus HD.
Eh, not going to offend me - it's not my build. There are a number of issues with it that are at least questionable, such as writing warbeast training into a backstory to get a free bonus, applying the magebred template to a companion when ECS specifically prohibits it, and the somewhat iffy usage of Natural Bond. Most of it is ambiguous enough that there's some justification (warbeast rules only require Handle Animal checks and time, Five Nations has some magebred ACs, the only thing that references ACs not changing size for bonus HD is the FAQ/rules of the game, not any physical source or errata).
But it's still a well-known druid build, even if that has more to do with the questionable rules and notoriety of the author than it does the build itself.
Just in case this gets eaten by langoliers, I'm going to spoiler it here for posterity.
Spoiler
Monty, or complete invulnerability without Manipulate Form
Goal: To create a character to whom nothing bad can ever happen (ever). This is done using very limited material.
References:
Omniscificer
Temporal Workshop, Neo-Terminator
Pun-Pun
The Terminator
The original Pun thread
Obviously, this concept borrows heavily from the Terminator and the Neo-Terminator.
Thanks go to Tleilaxu_Ghola for all his help.
Premise: Any challenger is born after the trio ascends.
New Trick: The Dorje of Time Regression
It's not really groundbreaking, but it's worth pointing out. Mini-Monty (Monty's clone) needs to be able to manifest Time Regression many times. He can't afford the XP, so he uses a dorje with 1 charge. When Mini-Monty manifests Time Regression from the dorje, it does not cost him XP (the XP cost was paid when the dorje was created). It also does not use up the charge from the dorje (OK, it does, but the charge is restored when the power takes effect). This is because the charge disappears when the power is manifested, but all events in that round (except the XP cost, which is circumvented by using a dorje) are undone. Essentially, Mini-Monty can manifest Time Regression at will.
Jay (cohort)
Necropolitan Human Nomad 7/Metamind 10
Psicrystal Affinity
Powers: Temporal Reiteration
Stefan (undead cohort)
Necropolitan Human Wizard 17
Spells: Time Stop, Greater Arcane Sight, Gate (planar travel version only)
Items
+1 Returning Dart (8300.5 gp)
Dorje of Time Regression with 1 charge (1148 gp)
Part 1: Creating Mini-Monty (This is the important setup)
The trio travel to the Far Realms through a Gate.
Monty manifests Fission, creating Clone 1. Clone 1 manifests Fusion with Jay, then with Stefan. Clone 1 manifests Fission, creating Mini-Monty. Mini-Monty takes Monty's dart and dorje.
Monty returns to the Material Plane. As a non-Far Realms native, he returns at the time he left. He will simply continue his life as normal. Designate this time (in Material time) as round 0.
Mini-Monty casts Time Stop. Every round, Mini-Monty will manifest Temporal Reiteration to keep the effects (currently Fission, Fusions, and Time Stop) going. Mini-Monty activates Font of Power.
Part 2: Time-scrubbing (This is complicated. I know.)
1. Mini-Monty casts Gate to the Astral. Because Mini-Monty originated in the Far Realms, the gat opens to a random time in the material timeline. If the Gate does not open to round 0, he manifests Time Regression to before he cast Gate. Repeat until he has a Gate to round 0. Mini-Monty steps through the Gate. Call it Gate 1.
2. Mini-Monty steps through Gate 1 to the Far Realms, then closes it. He casts Gate to the Astral. Call it Gate 2. If the Gate does not open to some time after the last time Mini-Monty visited the Astral (but no more than 1 round after), he manifests Time Regression to before he opened Gate 2 and tries again.
3. Mini-Monty throws the Returning Dart through Gate 2. If it disappears, go to step 7. Otherwise, he catches it.
4. Mini-Monty travels through the Gate to the Astral.
5. Mini-Monty uses Metafaculty on Monty to check whether anything bad has happened to him. He casts Gate to a place 120 ft. from Monty and steps through it. If this is impossible, go to step 8. Mini-Monty checks up on Monty with Greater Arcane Sight and Psionic True Seeing, just to make sure. If anything bad has happened to Monty, go to step 8.
6. Monty manifests Time Regression back to before he opened Gate 2. This has no effect on the Material timeline, but it restores the spell slots used. Return to step 2.
7. Mini-Monty opens a Gate to the Astral. Unless it opens to one round before the problem was detected (but no more that 1 round before), manifest Time Regression to undo that Gate and try again. Manifest Psionic Minor Creation and toss a turnip through the Gate. If the turnip disappears, repeat this step, creating a Gate that opens to at most one round before the time the last Gate opened to. The final result is that Mini-Monty has a Gate opening to the last time (within 1 round) that Monty's existence is consistent. Mini-Monty steps through the Gate.
8. Mini-Monty manifests Time Regression until he is back at the end of step 1. This rewinds all action in the Material timeline after round 0. Return to the end of step 1. (note that this means Mini-Monty will start the process over, beginning with checking after round 0)
9. There is no step 9.
10. Profit.
The end result is that nothing bad can ever happen to Monty. He lives until the end of time.
Sources used:
Core+XPH
Complete Psionic (Temporal Reiteration)
Libris Mortis (Undead Leadersip, Necropolitan template)
__________________
The 4 is silent.
If nothing else, I have learned two truths of character optimization:
1. The best kind of kill is overkill.
2. There is no substitute for a working knowlege of the ins and outs of the spacetime continuum.
Near as I can tell, the Neo-Terminator was never posted as an actual build. Tleilaxu Ghola had a thread called "Temporal Workshop: Finding Time-tricks to Kill Pun-Pun". But he never finished it, and I'm having trouble finding all the pieces of that thread. The people in later threads referring to the "Neo-Terminator" aren't referring to an actual finished build, they're usually referring to a handful of time-tricks that the theoretical Neo-Terminator would use. Tleilaxu Ghola started working on the "Ghola Character" thread after that, and that appears to be eaten by langoliers as well.
Just my personal opinion, all of those builds focus so much on buffing the mount, that your character isnt a character anymore, but one of the most desireable magic items in the game, and thus should become susceptible to Dysjunction.
"Dysjunction"
"You know im only wearing a mundane saddle, right?"
"What about that paladin over there?"
"NOOOO!"
Just my personal opinion, all of those builds focus so much on buffing the mount, that your character isnt a character anymore, but one of the most desireable magic items in the game, and thus should become susceptible to Dysjunction.
"Dysjunction"
"You know im only wearing a mundane saddle, right?"
"What about that paladin over there?"
"NOOOO!"
The Draconomicon talks about not allowing your Paladin's Draconic Mount ot overshadow him. Then Ubermount happened.
Do we have the Cheatiest build yet. I don't remember who made it, but it came up when I was fiddling in ToM. Archivist3/AnimaMage(Divine adaption)10/TenebrousApostate5. Free DMM, 15th level Binding, Fullcasting from a large list...
Monty makes me ill. I think he should die in a fire, but I've got to get mini-monty first.
*takes a deep breath* Time-travel shennanigans just bug me.
__________________
I am not seaweed. That's a B.
Praise I've received
Spoiler
Quote:
Originally Posted by ThiagoMartell
Kelb, recently it looks like you're the Avatar of Reason in these forums, man.
Quote:
Originally Posted by LTwerewolf
[...] bringing Kelb in on your side in a rules fight is like bringing Mike Tyson in on your side to fight a toddler. You can, but it's such massive overkill.