For generations, Kaer Maga’s wealthy and powerful have been laid to rest in the Godsmouth Ossuary, and thus far, their rest seems to be peaceful. Furthermore, there seems to be no limit to the number of bodies that can be stored there—the ossuary has existed for thousands of years, before the founding of the current city, and it has yet to run out of room. What few outside the church of Pharasma know is that the Godsmouth Ossuary occupies only a few of the many subterranean levels below the entrance—the lower reaches are mysteries even to the clergy. All entries to the lower levels have been sealed off, and the priests are forbidden from venturing deeper, lest they awaken greater evils slumbering beneath. What this means, however, is that the portions of the ossuary in use are almost full.
Those priests of a more practical bent might say the current problem of the missing bodies is an answer to their prayers, but the church leadership knows that something else is going on, and that it must be stopped. If word of the disappearances gets out, people will stop burying their deceased loved ones in the ossuary, and the church will lose perhaps its greatest source of income. At the same time, the church needs to expand its burial holdings. If both problems can be solved at the same time, then so much the better. As a matter of religious doctrine, the church of Pharasma keeps the Godsmouth Ossuary forbidden to all but the clergy and the honored dead—mourners are restricted to the ossuary’s entrance or the cathedral above, and not even the Duskwardens, the famed guides who safely lead visitors through the Undercity to the city above via the legendary Halflight Path, are allowed to
enter the sacred vaults.
To solve their current problems, however, the leaders of the church have decided to relax their restrictions on outsiders entering the crypts. Rather than expose their priests to the unknown dangers of the ossuary’s lower levels, the Pharasmins have decided to hire freelancers to find and stop the mysterious body thief. At the same time, the adventurers can survey the unexplored dungeon and clear out any dangerous inhabitants, thus allowing the church to expand the ossuary into the new level.
Spoiler
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
Pathfinder
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
Standard fantasy
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
4
4. What's the gaming medium (OOTS, chat, e-mail etc.)?
These forums
5. What is the characters' starting status (i.e. experience level)?
1
6. How much gold or other starting funds will the characters begin with?
Roll wealth, add 20gp for anything under 100.
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
Anything Non-Third party.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
Anything Non-Third party.
9. By what method should Players generate their attributes/ability scores and Hit Points?
4d6b3 two arrays, or Default to 15 Point Buy.
10. Does your game use alignment? What are your restrictions, if so?
Anything Non-Evil.
11. Do you allow multi-classing, or have any particular rules in regards to it?
Multi-class allowed.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
Players will be making their own rolls.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
No Home brewed.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
A simple personality, Physical Description. Nothing major.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
Puzzle/Hack & Slash
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
Any pathfinder, Non-Third Party.
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Kitten: *bats around a mini a few times*
DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
Cleric: "Full attack my a**, that was just two claw attacks!"
Kitten: *starts gnawing on the mini*
Cleric: "...nevermind."
__________________
Kitten: *bats around a mini a few times*
DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
Cleric: "Full attack my a**, that was just two claw attacks!"
Kitten: *starts gnawing on the mini*
Cleric: "...nevermind."
You can't preview your posts, it'll mess up your rolls
__________________
Kitten: *bats around a mini a few times*
DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
Cleric: "Full attack my a**, that was just two claw attacks!"
Kitten: *starts gnawing on the mini*
Cleric: "...nevermind."
Everyone playing, post your sheets here. I will make the IC when all characters are posted. in the same post as your sheet, tell which colour your character will speak in.
I shall be speaking in Blue, and Idell will speak in Magenta
__________________
Kitten: *bats around a mini a few times*
DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
Cleric: "Full attack my a**, that was just two claw attacks!"
Kitten: *starts gnawing on the mini*
Cleric: "...nevermind."
__________________
Kitten: *bats around a mini a few times*
DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
Cleric: "Full attack my a**, that was just two claw attacks!"
Kitten: *starts gnawing on the mini*
Cleric: "...nevermind."
__________________
Kitten: *bats around a mini a few times*
DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
Cleric: "Full attack my a**, that was just two claw attacks!"
Kitten: *starts gnawing on the mini*
Cleric: "...nevermind."