Re: Harthar's Kingmaker Part One: The Stolen Lands OOC
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Originally Posted by Harthar
I'll let Dern have a go at it and then if doesn't manage to pull off some good scores and ask the right questions then I'll give Gedriwyn a go and see what might have been missed.
As for using Google Docs instead of Mythweavers, I would say no. Mythweavers can be accessed by everyone and its easy to understand, whereas googledocs you need to have a gmail account and even then it isn't allowing me to view it, so no to that sorry man.
Actually the last part is my fault. I changes the settings and the doc now is viewable by all, gmail or no gmail. But if after that you still won't allow it, I will change back to Mythweaver.
Re: Harthar's Kingmaker Part One: The Stolen Lands OOC
It's apparently a concept for later in the game, when the characters are setting up a kingdom in the Stolen Lands... There's roles for different characters based on their stats. Ruler, High Priest, Councilor, Grand Diplomat etc. I don't know much beyond that, except that filling such positions gives bonuses later in the game, or something.
Re: Harthar's Kingmaker Part One: The Stolen Lands OOC
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I honestly still don't find the google doc to be anything crash hot, I would prefer the use of Mythweaver.
OK then, Myth Weaver it is!
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It's apparently a concept for later in the game, when the characters are setting up a kingdom in the Stolen Lands... There's roles for different characters based on their stats. Ruler, High Priest, Councilor, Grand Diplomat etc. I don't know much beyond that, except that filling such positions gives bonuses later in the game, or something.
Well, when it comes to that, we will see. Dern does have a high Diplomacy score.
Re: Harthar's Kingmaker Part One: The Stolen Lands OOC
Door will be closed, so no roll for sense motive.
Might be a good idea to give the others a chance to reply to stuff, whilst I applaud your enthusiasm when players post frequently between each other like this it is hard for others to get a post in edgewise. I won't put up any restrictions on how often people post, but just keep in mind that there are others who might want to put in their own opinions.
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Characters: Harthar Damon, Playtest 5e Gedriwyn, Pathfinder, Aasimar Cavalier
Re: Harthar's Kingmaker Part One: The Stolen Lands OOC
I'd much rather people post too much than too little. I admit though, having so many new posts (and long ones!) when I came in to work this morning was a little scary .
Re: Harthar's Kingmaker Part One: The Stolen Lands OOC
Hey guys, just a note:
Dern is meant to be played as far away from the stick-up paladin as possible. But there is a paladin code and Harthar said he means to be upheld. So, no lying or cheating for himself. Others do as they please
Re: Harthar's Kingmaker Part One: The Stolen Lands OOC
It all depends on how strictly your adhering to your lying thing. If it is strict then you've already broken it by announcing yourself to begin with as a traveling dancing show. But that is nit picking details. With Dern's attire already not that of a paladin it is also to be assumed that putting on the cloths of a bandit would not break that code either.
EDIT:
Also, my post with Gedriwyn is completely character related and may not be the best path to take for the characters at this time. It is up to you and your characters to think on whether it is a viable plan or not. Come up with your own if you wish to suggest one, argue if you don't like his, its all interaction and character development so long as people are enjoying the conflict. His last questions are, though, at the core of what needs to be decided regardless of whether we go with Ged's plan or not.
I posted with the hope of pushing people to make some decisions instead of everyone stepping around them and waiting for someone else to make them or for me to respond in some manner with which way to go. Instead I've made it harder, I hope, and given you more decisions to make up your minds about.
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Characters: Harthar Damon, Playtest 5e Gedriwyn, Pathfinder, Aasimar Cavalier
Re: Harthar's Kingmaker Part One: The Stolen Lands OOC
This is why I emailed you back in the day with what you, as a DM, would consider acceptable behavior for a paladin and what you would consider Evil. If you say that a paladin would not fall if he disguised without actually announcing himself as a bandit (this is lying, while jokes are not, in most campaigns), then I am fine by it.
Also Dern went to ask the question. Do you need some new rolls? Would you rather I RPed the interaction more thoroughly?
Re: Harthar's Kingmaker Part One: The Stolen Lands OOC
I'm aware of that, and I did say that it is a fine line that you will need to be very careful in juggling. So continue to be very careful. It is up to Dern's moral code whether he believes dressing as something implying lying about who he is. But if that is the case then he has already done so in not openly showing himself to be a paladin. These are the things that you need to consider. I'm not going to reprimand you at the beginning of your time within the Adventure but along the way it may come about if that line is crossed. I am not saying you have crossed a line, or not crossed a line already though.
Oh and I editted my above post with something else as well.
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Characters: Harthar Damon, Playtest 5e Gedriwyn, Pathfinder, Aasimar Cavalier
Re: Harthar's Kingmaker Part One: The Stolen Lands OOC
Just wanted to let you know, I'm itching to get to battle... and hoping we don't get too mired in the planning phase of things. Remember the undying words of Schlock Mercenary: A battle plan is typically the first casualty.
So here's some suggestions for my part:
- Take one of the captives with us if they can be trusted and if we are going by the infiltration plan. If one or either of those terms can't be met, think of something else. Eg. Dhov and Vasili scouting ahead, maybe taking out one of the guards before a full charge.
- Wagons: either don't take them, or tell Renly to stay something like a mile behind while the team deals with the bandits. In the latter case, ask Kesten to spare a soldier or two to watch over the wagons in the meantime. If we don't take the wagons, liberate some saddle bags from the bandits' horses (I'm assuming they had those, since they were planning to lug off Oleg's goods) and use those if there's plenty of loot to be had.
Re: Harthar's Kingmaker Part One: The Stolen Lands OOC
I mentioned the wagon in case there's a lot of trade goods in the bandit camp to be looted. You know, precious metals, grain, salted fish, bundles of cloth and fur... the kind of things you would expect bandits to grab in an untamed frontier. They're valuable for sure, but the problem is that they're also on the heavy side.
Re: Harthar's Kingmaker Part One: The Stolen Lands OOC
Yeah as a player wagons sound okay, I just don't think Dhovanu would care as much about recovering stolen goods as she is about killing those who stole them .
Re: Harthar's Kingmaker Part One: The Stolen Lands OOC
You must've scored high in the murder hobo training program But I get your point. Vasili is in the other end of the spectrum in that matter, both due to personal and religious reasons. He knows what it's like to be poor, and Erastil is first and foremost the god of communities. In that sense, restoring anything stolen from the community (in this case, Oleg and Svetlana) is living according to Erastili philosophy.
Re: Harthar's Kingmaker Part One: The Stolen Lands OOC
That took a very long time to catch up. Great to see this much enthusiasm. I won't be able to throw up an IC until later today but I thought I'd add Walker's contributions to the planning.
Walker's thought is that Walters is basically right. We stick the three newcomers in the wagon and walk it up to the camp. Use the bandits' way of hailing their friends to approach, feigning that it was stolen from Oleg's. The ruse won't last long but will hopefully draw bandits away from the campsite to investigate. Hopefully without them feeling the need to grab all of their weapons and armour. When the ruse fails, the three of us use the cover of the wagon to fight the bandits that come at us, while some bandits may run back to the camp for their weapons. A ways off to the flank, Ged stays mounted and charges into the flank to help the three of us at the wagon.
While this is happening, our stealthy party members get around the other side. While the four tougher members of the party draw their attention, they can try to find Vasili's father and get him to safety before engaging the bandits from that side, hopefully catching several of them unprepared. They'll likely have archers behind cover shooting at the wagon group so that group takes them out. Lastly, Walker will ask for one of the alchemists fires since he isn't proficient with a bow and he may be able to hit a touch attack even with his low dex.
His plan probably carries greater risk to the characters than the other ones, but Walker's aim is to get Vasili's father out safely.
Re: Harthar's Kingmaker Part One: The Stolen Lands OOC
Just to throw my own 2 cp in:
I am also itching for the fight and I don't think extensive planning in needed. I also prefer the 'ambush them at night and draw them out' thing from the 'let's dupe them'. First and foremost because if the latter fails we have arrived in broad daylight where everyone can see us.
So I would propose that, since we know where their camp is, we approach at night, do some scouting disable the guards if we can and then go in hell bent for leather. If they spot us, draw them out and then take them as they come (if they sent a patrol even better. Divide and conquer).
Re: Harthar's Kingmaker Part One: The Stolen Lands OOC
As long as no one invokes Murphy or suggests dressing up in women's clothing It's surprising how many plans involving bait also include women's clothing...