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Old 11-10-2012, 03:33 AM   Top  -  End  -  #151
Morithias
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Default Re: Aldhaven Vicious Betrayals - OOC

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Snip
Translation. Grind gold pieces and give to charity if I want to level up. Makes sense. Very AD&D.
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Old 11-10-2012, 09:48 PM   Top  -  End  -  #152
hustlertwo
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Default Re: Aldhaven Vicious Betrayals - OOC

I know Plans was generous with material rewards, but the reason is because I rolled most of it back into story things (e.g. the Arena, the Watch) instead of spending it on shinies. And I ended up enjoying it more that way anyhow. Items give personal power, but those organizations provided something far more potent: the ability to impact the city, or at least segments of it, far beyond what can be done through brute force.
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Old 11-11-2012, 12:38 AM   Top  -  End  -  #153
Lokio
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Default Re: Aldhaven Vicious Betrayals - OOC

Riz is quite right generally - there's a good benefit to influence, etc. I did things for the Watch and ended up rising in the rank in the Watch on Perry. Taking on the evils of Aldhaven was very rewarding, to a point. Sadly my plan to get an inn going didn't ever get a chance to finish up!
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Old 11-11-2012, 04:31 AM   Top  -  End  -  #154
Togath
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Default Re: Aldhaven Vicious Betrayals - OOC

Would it be appropriate for a character to ask around about some sort of gladiatorial combat in Aldhaven(I as specifically thinking of trying to steer him towards the arena, but wasn't sure if an inn would be a bad place o ask around about that sort of thing)? The arena sounds like an interesting place(even of he didn’t end up fighting there, it seems like a place he could sell food at fairly easily)
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Old 11-11-2012, 10:49 PM   Top  -  End  -  #155
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Default Re: Aldhaven Vicious Betrayals - OOC

Can't speak for Riz, but I imagine that would work. And we already have one merchant who set up shop near the Arena, an armorsmith and equipment repair fellow named Speedy, so more would be welcome. Dunno if that player is still in the game or not, but he sent me a PM recently so hopefully he is.
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Old 11-12-2012, 06:41 AM   Top  -  End  -  #156
Rizban
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Default Re: Aldhaven Vicious Betrayals - OOC

Quote:
Originally Posted by Morithias View Post
Translation. Grind gold pieces and give to charity if I want to level up. Makes sense. Very AD&D.
Not necessarily. That actually might not work, depending on how you handle things.

Quote:
Originally Posted by Togath View Post
Would it be appropriate for a character to ask around about some sort of gladiatorial combat in Aldhaven(I as specifically thinking of trying to steer him towards the arena, but wasn't sure if an inn would be a bad place o ask around about that sort of thing)? The arena sounds like an interesting place(even of he didn’t end up fighting there, it seems like a place he could sell food at fairly easily)
Whatever you want to do...
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Old 11-12-2012, 06:43 AM   Top  -  End  -  #157
Moranica
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Default Re: Aldhaven Vicious Betrayals - OOC

I hear there is good info on the arena in the docks to be found.

Yeah, really the docks are good for info. Especially on dark moonless nights.
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Old 11-12-2012, 07:18 AM   Top  -  End  -  #158
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Default Re: Aldhaven Vicious Betrayals - OOC

You people are mean.
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Old 11-12-2012, 07:43 AM   Top  -  End  -  #159
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Default Re: Aldhaven Vicious Betrayals - OOC

I'm looking for an adventuring team up, but it seems like none of the adventuring type characters use weapons...
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Old 11-12-2012, 07:47 AM   Top  -  End  -  #160
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Default Re: Aldhaven Vicious Betrayals - OOC

I would also like to extend a welcome to the Docks and the Sewers. Really all the negativity here is appaling... the docks are a friendly place were people of all races can find exciting entertainment and chance for adventure...

Please remember to carry all your equipment and gold with you because between you and me, you shouldnt trust the banks and inns in this city! If they are on you, your goods are safe!
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Old 11-12-2012, 07:59 AM   Top  -  End  -  #161
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Default Re: Aldhaven Vicious Betrayals - OOC

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I'm looking for an adventuring team up, but it seems like none of the adventuring type characters use weapons...
How do you know, and why is that a problem?
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Old 11-12-2012, 08:14 AM   Top  -  End  -  #162
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Default Re: Aldhaven Vicious Betrayals - OOC

Because Riz has been working with me to figure out where to take my character. He hasn't told me about anyone's build or anything, but I know the merchant characters aren't big adventurers, and the only ones adventuring are casters of various flavors, some using alternate systems. That's basically all I know about them.

I was hoping to find someone who was either a big, dumb fighter or a gish to team up with due to the particulars of my own character. It doesn't look like there are any in the game at the moment though...
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Old 11-12-2012, 08:24 AM   Top  -  End  -  #163
TheFallenOne
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Default Re: Aldhaven Vicious Betrayals - OOC

Oh I am definitely a melee guy, but I don't use weapons either I am though in the middle of a quest that has a decent chance of killing me, so I am not available for a team now or possibly ever(unless zombified)
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Old 11-12-2012, 02:41 PM   Top  -  End  -  #164
Ulm11
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Default Re: Aldhaven Vicious Betrayals - OOC

Well then I am pleased to say, depending on where my arc goes I could be of service to you, assuming an axe the size of a man counts as a weapon

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Old 11-12-2012, 04:08 PM   Top  -  End  -  #165
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Default Re: Aldhaven Vicious Betrayals - OOC

My character could also probably be useful
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Old 11-12-2012, 04:24 PM   Top  -  End  -  #166
Morithias
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Default Re: Aldhaven Vicious Betrayals - OOC

Quote:
Originally Posted by Monodominant View Post
I would also like to extend a welcome to the Docks and the Sewers. Really all the negativity here is appaling... the docks are a friendly place were people of all races can find exciting entertainment and chance for adventure...

Please remember to carry all your equipment and gold with you because between you and me, you shouldnt trust the banks and inns in this city! If they are on you, your goods are safe!
Geeze how corrupt is this city? Did the last times player's do nothing to clean it up?

Either way, if you ever need non-adventurering supplies like food and clothes, feel free to drop by the Endoss Emporium. Sewari will be pleased to aid you in anyway she can.
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Old 11-12-2012, 05:01 PM   Top  -  End  -  #167
bindin garoth
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Quote:
Originally Posted by Jeriah View Post
Because Riz has been working with me to figure out where to take my character. He hasn't told me about anyone's build or anything, but I know the merchant characters aren't big adventurers, and the only ones adventuring are casters of various flavors, some using alternate systems. That's basically all I know about them.

I was hoping to find someone who was either a big, dumb fighter or a gish to team up with due to the particulars of my own character. It doesn't look like there are any in the game at the moment though...
Unfortunately, I would be of no use in this aspect.......
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Old 11-12-2012, 10:18 PM   Top  -  End  -  #168
Lokio
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well golly, i'd come join ya, jeriah, once im in
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Old 11-13-2012, 03:26 AM   Top  -  End  -  #169
Monodominant
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Default Re: Aldhaven Vicious Betrayals - OOC

Quote:
Originally Posted by Morithias View Post
Geeze how corrupt is this city? Did the last times player's do nothing to clean it up?

Either way, if you ever need non-adventurering supplies like food and clothes, feel free to drop by the Endoss Emporium. Sewari will be pleased to aid you in anyway she can.
I resent that allegation!

I initiated the plot hook to destroy the Jacks, the city's largest criminal organisation with ties to the nobility.

I played an important part in reinstating a noble to her position and saved her from her insanity.

I have tried to remove the evil influence of the Hobgoblins that have taken over the Slums and bring vile sorceries into our streets... *winks at Hustler*

And a small series of other acts of charity and all that which have improved life in the city in my opinion. But you cant build a house without cutting down some trees if you get my poin!
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Old 11-13-2012, 03:35 AM   Top  -  End  -  #170
Morithias
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Default Re: Aldhaven Vicious Betrayals - OOC

You see this is why the "Grimoire of the Rift" campaign would never work in real life.

Whenever someone asks you "Would you like to live in a D&D World" you're always imagining yourself as the high-level fighter or mage, not the level 1 commoner. It's the same reason why Ferris Bueler's Day Off works as a movie (even though I personally don't like it).

If you can't sleep in an inn without endless worry of being robbed, you're still, or sign a contract without a clause to put you in a torture mine. This city is hell.

Seriously life for a level 1 commoner must be nothing short of hell in this city. Why do I see myself attempting to burn this city to the ground in the future and on a personal level feeling no remorse about ruining the campaign and STILL being willing to argue "It was for the greater good"?

Edit: I'm just saying, every other post in a game shouldn't be making me think "you know I really should have made this woman neutral evil instead of neutral good, that alignment would fit the city so much better."
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Old 11-13-2012, 03:41 AM   Top  -  End  -  #171
TheFallenOne
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Default Re: Aldhaven Vicious Betrayals - OOC

I'm not sure there are first level commoners in the first place, except people who haven't reached adulthood yet.

Quote:
Originally Posted by Rizban View Post
The "average" citizen is around level 6 to 10. You're generally no more important that any other person in the city.
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Old 11-13-2012, 03:41 AM   Top  -  End  -  #172
Monodominant
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Default Re: Aldhaven Vicious Betrayals - OOC

Burning the city to the ground would mean everything my character has worked for is ashes. Hence consider that should this become your plan and somehow it becomes known you may get a visit ;)

Anyway, I think Aldhaven is like any other Medieval city. Life for commoners has always been (and always will be) hell. From the oppresive watch to the self-appointed nobles who rule via might and their lackeys, down to the thug that robs you of your livelihood.

The only difference in DnD is that you might not die from disease or a battle wound if a cleric has a spell slot to spare.
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Old 11-13-2012, 03:52 AM   Top  -  End  -  #173
Morithias
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Default Re: Aldhaven Vicious Betrayals - OOC

I suppose...

Edit: HEY WAIT A MINUTE!

If everyone in this city is level 6 plus, where do my cohort and followers come from? What am I leading around a bunch of child slaves?

Edit 2: Ignore that. I've decided this game isn't for me. It's just not my type of setting and game. I think I make a better DM than player anyway, and with this game and extreme paranoia off my head, I'll have enough focus to DM another game. Nice playing with you, but this just isn't for me. This game is just...too complex...too much focus, and paranoia, and really when a game makes me break out in sweat and anger, out of stuff that hasn't even happened...will it's just not for me.

Enjoy your game. I'm going to start up another game.

Edit 3: No I have no problems with the DM or anything of that nature. I just feel like a star trek fan watching star wars, or a romantic comedy lover watching horror. It's just not my thing. I can tells it's a great campaign for those who enjoy it, but there's a reason 30 year old males don't read Twilight. (Of course this campaign`s writing is FAR above twilight, it`s just 430 am and I couldn`t think of a better metaphor)
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Old 11-13-2012, 07:31 AM   Top  -  End  -  #174
hustlertwo
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Default Re: Aldhaven Vicious Betrayals - OOC

You just have to embrace the horror. Know that your character almost certainly will die, and just enjoy the time before they do. I enjoy Wilstaff immensely and will do what I must to prolong his life, but if some villainous Skulk serial killer (a wink back at ya, Mono my man) decides to put a knife in his back tomorrow, he's accomplished a pile of things, and I've had a lot of fun. That made the journey worth taking. Besides, what D&D game is really about getting to the end?
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Old 11-13-2012, 08:15 AM   Top  -  End  -  #175
Monodominant
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Default Re: Aldhaven Vicious Betrayals - OOC

This game is what you make of it.

Hence I am suprised at your comment Morithias.

We have had merchants, traders, architects, artists and all shorts of characters go through the city and each was given what they wanted. Rizbans primary character was a merchant-artisan that on occasion did adventuring mostly to fund his workshop but cared mostly for the trade and guildlife other than that. Another PC I am DMing has not been in a fight yet and he is around for almost a year... he has so far gained a cohort, got an ally in the University, accidentally cause issues to a major evil organisation that was subsequently taken down due to his action but with no knowledge of his own and a series of other 'adventures' that are more down to earth...

So I have DMed people that joined the guard and are now detectives/corporals etc... I have DMed villains and I am also DMing heroes who try to save others... thats what being in a Sandbox is all about.

Meeting other PCs is accidental at best unless you set your mind to doing something in particular with them or against them. So if you are paranoid that you MIGHT at some point meet a threat then not sure what to say. Anyway its your call but I dont quite follow your reasoning and wanted to ask if you can explain further what you mean...

Plus this is the OOC so there is posturing and all that in here so you shouldnt take it too seriously...
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Old 11-13-2012, 12:17 PM   Top  -  End  -  #176
Lokio
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Default Re: Aldhaven Vicious Betrayals - OOC

The city moves as its players do. I played the Watch detective that ran with a certain individual to destroy the jacks, and despite my PC reaching to the highest echelons of the game, one person isn't enough to stop the madness.

Fact is, most of the successful pcs in Aldhaven either are bad guys, or just don't care. Its fun that way; means those who choose to be good guys have something to fight.

Then again, I don't play Perry anymore for the simple reason that nobody is willing to DM him top tier... But, the point is that you can be incredible successful as a white hat, if you know what you are doing and play smart and... Stay out of the docks at night.

Unless you have an ecalypse. :D
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Old 11-13-2012, 02:01 PM   Top  -  End  -  #177
Monodominant
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Default Re: Aldhaven Vicious Betrayals - OOC

Well actually I was perfectly willing to run Perry... and then you basically disappeared without any notice or bye etc...
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Old 11-13-2012, 06:24 PM   Top  -  End  -  #178
Lokio
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Quote:
Originally Posted by Monodominant View Post
Well actually I was perfectly willing to run Perry... and then you basically disappeared without any notice or bye etc...
sorry about that man, **** got busy

but by 'top tier' I mean, with the nobles et cetera :)
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Old 11-13-2012, 07:22 PM   Top  -  End  -  #179
TheDivineWind
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Default Re: Aldhaven Vicious Betrayals - OOC

Gotta be honest, I'm just stoked I've actually gained an undisclosed number of levels in this game as a more-or-less combat build. As much as I attempt to think ahead, I was pretty sure I would turn out as a pile of dust at the wrong end of a ray waaaay before now.

-edit-
for more clarity/obscurity~
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Old 11-13-2012, 08:12 PM   Top  -  End  -  #180
Rizban
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Default Re: Aldhaven Vicious Betrayals - OOC

Quote:
Originally Posted by Morithias View Post
You see this is why the "Grimoire of the Rift" campaign would never work in real life.

Whenever someone asks you "Would you like to live in a D&D World" you're always imagining yourself as the high-level fighter or mage, not the level 1 commoner. It's the same reason why Ferris Bueler's Day Off works as a movie (even though I personally don't like it).

If you can't sleep in an inn without endless worry of being robbed, you're still, or sign a contract without a clause to put you in a torture mine. This city is hell.

Seriously life for a level 1 commoner must be nothing short of hell in this city. Why do I see myself attempting to burn this city to the ground in the future and on a personal level feeling no remorse about ruining the campaign and STILL being willing to argue "It was for the greater good"?

Edit: I'm just saying, every other post in a game shouldn't be making me think "you know I really should have made this woman neutral evil instead of neutral good, that alignment would fit the city so much better."
Sounds like a completely reasonable outlook based on your thread so far. At the very least, she should have been Neutral Paranoid. Seriously though, the most dangerous thing you've encountered outside of your own paranoia was a woman who hit on you then paid in wooden coins with illusions on them to look like gold after your harshly rejected her advances.

Quote:
Originally Posted by TheFallenOne View Post
I'm not sure there are first level commoners in the first place, except people who haven't reached adulthood yet.
That's fairly accurate. Levels 1-5 are generally reserved for "children" in Aldhaven. In this setting, it's basically assumed you reach level 6 as you enter adulthood. Now, there are a few lower level people, but not many who are adults. I've found that levels 5 to 6 are a good base line for general populace, as they are strong enough to survive getting scratched by a house cat but not strong enough to really change the world yet.

Quote:
Originally Posted by Monodominant View Post
Burning the city to the ground would mean everything my character has worked for is ashes. Hence consider that should this become your plan and somehow it becomes known you may get a visit ;)

Anyway, I think Aldhaven is like any other Medieval city. Life for commoners has always been (and always will be) hell. From the oppresive watch to the self-appointed nobles who rule via might and their lackeys, down to the thug that robs you of your livelihood.

The only difference in DnD is that you might not die from disease or a battle wound if a cleric has a spell slot to spare.
It's also based on the fact that you start off "average" for the setting. You have to earn Hero Of The Story status. Being no different from other people and working your way to the top is very appealing to me and the main reason I designed this game the way I did. I tried to incorporate that with a "realistic for D&D" concept, and I personally am very happy with the way it has worked out.

Quote:
Originally Posted by Morithias View Post
I suppose...

Edit: HEY WAIT A MINUTE!

If everyone in this city is level 6 plus, where do my cohort and followers come from? What am I leading around a bunch of child slaves?

Edit 2: Ignore that. I've decided this game isn't for me. It's just not my type of setting and game. I think I make a better DM than player anyway, and with this game and extreme paranoia off my head, I'll have enough focus to DM another game. Nice playing with you, but this just isn't for me. This game is just...too complex...too much focus, and paranoia, and really when a game makes me break out in sweat and anger, out of stuff that hasn't even happened...will it's just not for me.

Enjoy your game. I'm going to start up another game.

Edit 3: No I have no problems with the DM or anything of that nature. I just feel like a star trek fan watching star wars, or a romantic comedy lover watching horror. It's just not my thing. I can tells it's a great campaign for those who enjoy it, but there's a reason 30 year old males don't read Twilight. (Of course this campaign`s writing is FAR above twilight, it`s just 430 am and I couldn`t think of a better metaphor)
1) Considering you're running a shop, your low level followers from Leadership would mainly take the form of young adolescent to late teenage apprentices working their way towards their own careers. Keep in mind that in medieval times, and even in D&D, adulthood is considered to begin much earlier than we think it does now. In D&D, human reach Adult at 16 and Middle Age at 35 rather than the 18-21 and 40-45 we think of now. In medieval times, an apprentice would have begun his apprenticeship at age 10 or 11, if not sooner.

2) No offense, but almost all of that paranoia was generated by you, not by the game...

3) Seems reasonable. Good luck with your future games.

Quote:
Originally Posted by hustlertwo View Post
You just have to embrace the horror. Know that your character almost certainly will die, and just enjoy the time before they do. I enjoy Wilstaff immensely and will do what I must to prolong his life, but if some villainous Skulk serial killer (a wink back at ya, Mono my man) decides to put a knife in his back tomorrow, he's accomplished a pile of things, and I've had a lot of fun. That made the journey worth taking. Besides, what D&D game is really about getting to the end?
Believe it or not, most players have not died. In general, unless you go looking for trouble, trouble doesn't come looking for you. If you start attacking people or sticking your nose where it doesn't belong, that is when things get dangerous. It's perfectly possible to play indefinitely without anyone trying to kill you. It's just not going to be as much fun.
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