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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 10-18-2012, 03:25 PM   Top  -  End  -  #1
havocfett
Orc in the Playground
 
PaladinGuy
 
Join Date: Oct 2010
Default Behold: The Shattered Armillary (Martial Discipline+Weapons) (3.5, PEACH)

So, I've been working on something for a homebrew setting I'm preparing for a campaign, figured I'd throw it up for review. Quite obviously, much of the fluff doesn't apply outside of that setting.

The maneuvers (And an adjustment to flintlock-era guns) are still being made, unfortunately. I'll try to get them up soon.

Shattered Armillary Discipline:

Once the multiverse was...not perfect, but stable and beautiful, a titanic series of interlinked armillaries, containing untold thousands of nigh-infinite planes, held together through the near-bottomless magical power of the Creator God, a being so ancient his name has been lost to all but the eldest of the gods and Aboleths. Now, there is one Armillary, shattered and strained, with rogue planes in a doomed deathspiral around it. The Creator's corpse is bound to it in the greatest crime of the myriad gods since the shattering of the planes, enforcing a twisted view of morality on behalf of an anonymous deity.

To most, this is simply accepted as a fact of life.

To some, it is not. The sins of gods will not simply be allowed to hold, shackling the entire universe with their failures and mistakes. Vengeance will be wrought upon them, the Corpse freed, and allowed its death, and the Armillary shall be repaired by the inhabitants of the Prime, not fumbling Dieties.

Shattered Armillary Discipline is the weapon of these few who object to the state of the universe, who quest and strive to rip apart a system enforced by the gods themselves.

The skill for Shattered Armillary is Knowledge (The Planes) -to repair the planes and comprehend the sins of the gods in bringing them to their present state requires knowledge of them that rivals that of the gods themselves, and to truly master Shattered Armillary requires one to truly know the gods' sins. Its associated weapons are guns and unarmed strikes. Any bayonet or other weaponized attachment to a gun is also treated as an associated weapon when in melee.

There are two ways for a character to purchase Shattered Armillary, both of which require either a teacher, or to learn the discipline indepently through a DC 30 martial lore check upon learning of new sins of the gods, in order to pioneer the discipline on your own. You may not take ten or twenty on this check.

The first is to sacrifice an existing discipline, losing its class skill in favor of Knowledge (Planes) and trading all of its maneuvers and stances for equivalent-level maneuvers from other disciplines, ideally Shattered Armillary.

The second is to purchase the Rage Against Undeserving Gods feat, which gives you access to the discipline as detailed in the feat.

Any creature who has access to Shattered Armillary maneuvers is automatically has their alignment irrevocably changed to evil. In addition, for the purpose of spells and abilities, they have the alignment least favorable to them in regards to an effect. They lose levels from wielding holy and unholy weapons, take extra damage from axiomatic and anarchic affects, etc. This alignment change does not affect behavior, An aasimar who is otherwise a saint but refuses to abide the injustices of the gods and learns Shattered Armillary detects as just as evil as the most vile of devils but the change does not make them act differently. The change is due to a failsafe in the alignment system embedded in the Creator's Corpse, which automatically declares any who would oppose the system vile, while sheltering those who would protect it under the umbrella of exaltation.

As the Malfeasant Heart Discipline, this discipline uses the distinction of a Divine Being, which is any outsider, creature that can cast divine spells or creature that has access to the devoted spirit discipline. Any creature with access to Shattered Armillary is explicitly not a divine being.

Rage Against Undeserving Gods:
Prerequisites: BAB+1, Ability to prepare first level maneuvers
Bonus: You gain access to the Shattered Armillary discipline, access to its discipline weapons, as well as Knowledge (The Planes) as a class skill permanently, regardless of classes you choose in the future. In addition, if you are already proficient with one or more martial weapons, then any guns, weapons attached to guns, guns attached to weapons, or weapons with guns attached you use increase their effective size by one for purposes of damage. This stacks with any augmentation to gun damage you receive.

New and Modified Weapons:

Due to the technological state of Tath, firearms are not exotic weaponry. Flintlock rifles, as well as more primitive guns, are all simple weapons, while cutting edge percussion cap firearms are martial, and bleeding edge or culturally unique firearms are exotic.

Simple Weapons
Spoiler


Martial Weapons
Spoiler


Exotic Weapons
Spoiler

Last edited by havocfett : 11-26-2012 at 03:28 AM.
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Old 10-18-2012, 03:52 PM   Top  -  End  -  #2
havocfett
Orc in the Playground
 
PaladinGuy
 
Join Date: Oct 2010
Default Re: Behold: The Shattered Armillary (3.5, PEACH)

And the current list of maneuvers, just about none of which are complete.

Maneuvers:

Level One:
Two-Plane Burst: Strike, Ranged touch attack to deal 1d6+1/2IL positive or negative energy damage. Divine beings cannot be immune.
Blood of the Corpse: Boost, Create [Highest Mental Modifier] bullets from primordial firmament, allowing you to reload as a move action.

Level Two:
Arcane-Crush Blow: Counter, make attack of opportunity in response to cast attempt. Divine beings take 1 bleeding damage/turn for IL/3 turns.
Seal the Planar Wounds: Strike, Ranged attack knocks opponent prone, deals 1d4 force damage/IL to summoned/called creatures.

Level Three:
Fellowship in Exile: Stance, Mark enemies for your friends to kill.
Apotheosis of Two Planes: Strike, Ranged touch attack to deal 1d6+1d6/2IL positive or negative energy damage. Divine Beings cannot be immune.

Level Four:
Bridging the Sphere: Strike, Make a ranged touch attack to teleport, suppress dimensional travel/calling effects around entry and exit points.

Level Five:
Pierce the Corrupt Aegis: Stance, Take 1d6 damage/round, ignore DR, hardness, resistances, and regeneration.

Design Notes:

Spoiler

Last edited by havocfett : 10-18-2012 at 09:53 PM.
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Old 10-18-2012, 07:10 PM   Top  -  End  -  #3
havocfett
Orc in the Playground
 
PaladinGuy
 
Join Date: Oct 2010
Default Re: Behold: The Shattered Armillary (Martial Discipline+Weapons) (3.5, PEACH)

First Level Maneuvers

Spoiler


Second Level Maneuvers
Spoiler


Third Level Maneuvers
Spoiler


Fourth Level Maneuvers
Spoiler


Fifth Level Maneuvers

Spoiler

Last edited by havocfett : 10-27-2012 at 04:27 AM.
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