2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 889 Get Real
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design
Register FAQ Members List Mark Forums Read End

Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

Reply
 
Thread Tools
Old 11-20-2012, 12:54 PM   Top  -  End  -  #1
xBlackWolfx
Halfling in the Playground
 
Join Date: Nov 2012
Default Paranormal/cryptozoology rpg?

I've had an interest in these things since I was a little kid, everything from bigfoot to ghosts to the easter island statues and ufos, and I am still interested in this stuff today though I admit I'm alot more skeptical than I once was (I used to fervently believe that bigfoot, ghosts, and ufos did exist).

I still watch tv shows about this stuff (still upset that monsterquest was cancelled), and I got to thinking: how about an rpg where bigfoot and aliens and whatnot did exist?

Now, I wasn't thinking something like the secret saturdays (which in all honesty I think was rather stupid), but more like our world just as it is, except that stories involving encounters with unknown creatures and entities are infact true and infact happen to the players.

The biggest thing I like about these things is the sense of adventure and mystery and sometimes horror. I think the setting should definitely capture that.

You could create a custom system for this, though in all honesty I think d20 modern would do just fine. Despite how its often advertised the system is clearly designed for a contemporary-fantasy setting, hell the SRD for d20 modern (which i looked at earlier today) included things like dragons and oozes and aberrations.

The only issue here is, what would the players be doing? Why do they regularly encounter these things? The biggest issue is that in the real world, most people only ever see bigfoot or meet aliens once, not repeatedly. I dont like the idea of 'crypto-zoological game wardens' that the secret saturdays was. I was more thinking of stories like in the show lost tapes and these various investigation shows (mostly the more recent semi-reality show ones like destination truth), minus the fact that their quest isnt completely futile like it seems to be on television.

My best guess would be that the players are researchers who go out and study these things despite the fact that most people don't believe in what they're studying. They go out and try to study bigfoot, they investigate haunted locations, they try to learn as much as they can about encounters with aliens to gain a better understanding as to the alien's motives or maybe their technology. It could easily have a sort-of lovecraftian feel to it, minus the whole 'you're gonna go insane because of all this' theme.

What do you think of it? Is it a type of game that you would play? It would certainly be a sharp departure from the typical DnD-like games the dominate the market. And the game could have some action too just like most RPGs, since afterall the players will be chasing down dangerous monsters that they may have to protect themselves from. I imagine high-gauge guns would be standard equipment for them along with night-vision goggles and the standard camping equipment.
xBlackWolfx is offline   Reply With Quote
Old 11-20-2012, 01:22 PM   Top  -  End  -  #2
Ardantis
Dwarf in the Playground
 
BardGuy
 
Join Date: Jan 2007
Default Re: Paranormal/cryptozoology rpg?

I love that setting. I remember reading about the Abonimable Snowman in second grade and just freaking out.

Well-equipped heroes vs. inhuman or semi-human monsters seems more like traditional DnD in playstyle, but with Modern equipment and rules. Totally thrilling, adventurous, and awesome!

I love it.
Ardantis is offline   Reply With Quote
Old 11-20-2012, 01:42 PM   Top  -  End  -  #3
CarpeGuitarrem
Ogre in the Playground
 
 
Join Date: Jun 2008
Default Re: Paranormal/cryptozoology rpg?

This is actually a sort of game that's been done a few times.

Hunter: the Vigil is one of the best-known iterations of it (Hunter: the Reckoning was far more high-powered and less "monster hunters/paranormal investigators"). Monster of the Week is a much-lauded smaller game, which I've heard a lot about but never played. I'm familiar with the core engine, however, which is pretty dynamic and awesome.

Call of Cthulhu handles this, but in Lovecraft's mythos, and I think that the Laundry RPG does this, likewise.

You could also run a game of this with the Dresden Files RPG, although that works better if you know the books (the main books have spoilers in them), and you'd have to focus on a pure mortals game.
__________________
Vote up a Burning Wheel character! (no system knowledge required)
The Player's Side of the Screen |My Steam Account
Every time I see a homebrew D&D 3.5 setting, part of me invents an "Expectation...reality" meme to go with it...
CarpeGuitarrem is offline   Reply With Quote
Old 11-20-2012, 01:44 PM   Top  -  End  -  #4
Ardantis
Dwarf in the Playground
 
BardGuy
 
Join Date: Jan 2007
Default Re: Paranormal/cryptozoology rpg?

I love that setting. I remember reading about the Abonimable Snowman in second grade and just freaking out.

Well-equipped heroes vs. inhuman or semi-human monsters seems more like traditional DnD in playstyle, but with Modern equipment and rules. Totally thrilling, adventurous, and awesome!

I love it.
Ardantis is offline   Reply With Quote
Old 11-20-2012, 02:46 PM   Top  -  End  -  #5
kidjake
Pixie in the Playground
 
 
Join Date: Jun 2012
Gender: Male
Default Re: Paranormal/cryptozoology rpg?

I think it'd have to be more low-key. You don't travel all the way around the world to shoot a ropen in the skull, you go to prove its existence. If the characters did something so concrete so easily it wouldn't really be fringe stuff anymore and the mystery would get sucked out of the world overnight.

I think most adventures should remain unresolved, with the players getting glimpses and glances of creatures after following clues and suriving more mundane threats. I could even see the existence of these creatures debatable at the table.
kidjake is offline   Reply With Quote
Old 11-21-2012, 06:47 AM   Top  -  End  -  #6
xBlackWolfx
Halfling in the Playground
 
Join Date: Nov 2012
Default Re: Paranormal/cryptozoology rpg?

Well they wouldn't have to discover new creatures all the time. You could have scenarios where there's actually nothing abnormal going on, the sightings are just mistaken identity or hoaxes. Though I would prefer that they do meet with success every now and then, bc i find it rather lame that you can watch shows on tv and know full well that they aren't going to find anything (bc even if they do, it'll appear in the news first, and then they might do a special on it rather than another run-of-the-mill episode).
xBlackWolfx is offline   Reply With Quote
Old 11-21-2012, 07:16 AM   Top  -  End  -  #7
Serpentine
Colossus in the Playground
 
 
Join Date: Jun 2006
Location: 
Adrift in a sea of woe.
Gender: Female
Default Re: Paranormal/cryptozoology rpg?

For the "how you'd do it" part, why not something along the lines of Supernatural or X-Files? And maybe in combination with Blackwolf's idea - somewhere between Supernatural/X-Files and Scooby Doo: the party's a bunch of people whose job it is (officially or unofficially) to follow these stories, verify whether they're true or not, and deal with them - manage the threat if it is true, and manage potentially dangerous rumours if it's not.
Serpentine is offline   Reply With Quote
Old 11-21-2012, 10:38 AM   Top  -  End  -  #8
xBlackWolfx
Halfling in the Playground
 
Join Date: Nov 2012
Default Re: Paranormal/cryptozoology rpg?

Quote:
Originally Posted by Serpentine View Post
For the "how you'd do it" part, why not something along the lines of Supernatural or X-Files? And maybe in combination with Blackwolf's idea - somewhere between Supernatural/X-Files and Scooby Doo: the party's a bunch of people whose job it is (officially or unofficially) to follow these stories, verify whether they're true or not, and deal with them - manage the threat if it is true, and manage potentially dangerous rumours if it's not.
i've never seen supernatural.

and who're you talking about? you know that I'm the OP right?
xBlackWolfx is offline   Reply With Quote
Old 11-21-2012, 09:58 PM   Top  -  End  -  #9
Serpentine
Colossus in the Playground
 
 
Join Date: Jun 2006
Location: 
Adrift in a sea of woe.
Gender: Female
Default Re: Paranormal/cryptozoology rpg?

Whoops. Well, I think your "sometimes real, sometimes not" idea is a good one, anyway.
And in that case, you might like to check out a few episodes. In fact, if there's a Supernatural RPG (is that a thing, or just something I wish was a thing?), that could be well worth having a look at too.
Serpentine is offline   Reply With Quote
Old 11-21-2012, 11:22 PM   Top  -  End  -  #10
Darth Stabber
Ogre in the Playground
 
 
Join Date: Dec 2008
Gender: Male
Default Re: Paranormal/cryptozoology rpg?

Fringe is another good show to include if you want more examples of paranormal investigation.

You might consider tying some or all of the non-hoax events into some sinister conspiracy, so you can have a story arc to tie everything together. Maybe even include some of the hoaxes into the conspiracy, the conspirators fabricated the event to hide a bigger move.

I am working on setting something like this up at the moment using d20 modern (d20 modern has lots of stuff ready to go, plus it's very easy to pull stuff in from D&D).
__________________
My homebrew
Official spokesman of the totemist class for gestalt (and proud supporter of parenthetical asides (especially nested ones)).
Quote:
Originally Posted by The Glyphstone View Post
Quote:
Originally Posted by Nerd-o-rama View Post
Did you just put a gear shift on a lightsaber?
Redneck laser swords only work in manual.
Darth Stabber is offline   Reply With Quote
Old 11-22-2012, 10:11 AM   Top  -  End  -  #11
radmelon
Bugbear in the Playground
 
 
Join Date: Feb 2010
Location: 
The Blind Eternities
Gender: Male
Default Re: Paranormal/cryptozoology rpg?

If you're going to emphasize any horror aspects, I'd take a look at the SPC Foundation for ideas. Some of their mission logs have given me nightmares.
__________________
Homebrew:

Misc:
Spoiler
radmelon is offline   Reply With Quote
Old 11-22-2012, 10:25 AM   Top  -  End  -  #12
Debihuman
Ogre in the Playground
 
PirateGirl
 
Join Date: Sep 2007
Location: 
On the Good Ship Lolipop
Gender: Female
Default Re: Paranormal/cryptozoology rpg?

My favorite game for paranormal/cryptozoology games was Dark Conspiracy. It was updated last year (I think). Here's the website: http://www.darkconspiracytherpg.info/

Debby
__________________
P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either.

Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.

I've got a red pen and I'm not afraid to use it.

my creations
Debihuman is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 01:21 AM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.