[Nexus] GLoG 84: Goblins and catgirls and dryads, oh my!
Please read as far as the double lines before posting in this thread
The Good League of Good is a Nexus organization devoted to the redemption of evildoers and the care and support of those in need. If you are looking to smite evil, please check out HALO or WATCHTOWER.
If you are brand new to ffrp, please come to the Nexus OOC thread and introduce yourself. We all want to meet you!
A Brief History of GLoG:
Spoiler
You know what this OP needs? A brief history of GLoG. Which would have to be written by one of the few people who were around from the beginning. Any volunteers?
Our Redemption Program:
Spoiler
Individuals who come in search of redemption should be interviewed by a member to see how their needs can be best met, and then assigned to a mentor who will assist them. Graduation from the redemption program will occur when both the redemee and his/her mentor agree that they have made sufficient progress.
Other Charitable Activities:
Spoiler
In addition to the redemption of evildoers, the organization performs other good works such as caring for distressed individuals in need, housing and feeding evacuees from the city during disasters, and healing sick and injured people in GLoG's infirmary - renowned as the most advanced place of healing in the Nexus.
Attention villains:
Spoiler
Conflict is great! It's the heart of any story, and there isn't much to roleplay without it. However, as a player to player courtesy, please check in with the players who are active at any given time before launching an attack. Not everyone wants to roleplay combat scenes, and sometimes there are other things going on that players don't want to interrupt for a random fight. Either a PM/IM to players, a short post in thread to say ((Mind if I introduce a villain here?)) or a longer post in the OOC thread if it's a larger plot is appreciated.
Also, please don't plan any villainy that will result in destroying the base or having the same effect (poisoning the lake, burning down the forest, etc.) without the consent of the majority of the players who would be affected.
Base Defences:
Spoiler
There is a perimeter of cactus plants to encourage anyone on foot to enter by one of the main entrance points.
((If any of your characters add more defences, please PM them to the person who made this thread so they can be added.))
======================================
If you're a newbie, and you've read this far, you should know enough to join in the fun.
Everything beyond this point is Bonus Material.
Members/Residents:
Spoiler
Please PM the creator of the OP to be added to the list when you bring a character into the thread with the intention of redeeming or of having them reside here on a regular basis. IC, we'll assume there's a sign in log somewhere.
Our IC leadership council:
Andreas Emeral (played by Zefir)
Brand Applehill (played by happyturtle)
Quinn (played by The Bushranger)
Pathfinder (Wolfbane)
Reelshka (played by Morty)
Runner (played by KerfuffleMach2)
Shrike (played by The Bushranger)
Zamira (played by horngeek) Ironbeard (npc, can be played by anyone)
The leadership council exists so that any one member can make important decisions affecting all of GLoG. Basically, when someone shows up and says 'I need to speak to the person in charge', any one of the leadership council can handle it.
After the original GLoG building was destroyed by an army of catpeople, the survivors took out a mortgage and purchased Phoenix Lake Campground. Facilities include the main lodge house, a bathhouse with separate male and female sections, a stable (one horse present, a chestnut mare named Fancy owned by Dr Burnett), various picnic shelters, and a few scattered cabins. It's set in the foothills of the Acro mountains, and mainly surrounded by woods. There are many hiking trails nearby leading to mountaintop vistas, waterfalls, seacoves, and various other locations, both within this thread, and in the Outside thread. The campground is also within easy walking distance of the city of Inside, though there is also a Riftline station just outside the campground for those who prefer to take the train or who have farther to go.
At the lake, there is a small dock with a little shed nearby where a few canoes and paddleboats are stored. The swimming area has a GIANT slide and a rope swing. Because GIANT slides and rope swings are awesome. There is a sandy volleyball court not far from the slide, a playground under the trees, set back from the lake somewhat, and a set of horseshoe pits.
Having been built on a Generic Ancient Burial Ground, Phoenix Lake Campground is haunted by various ghosts. They are generally harmless, and for the most part glad to have some company, though pranks and hijinks may occur. Ghosts can be NPC'd by anyone unless they are listed as PCs in the Member/Resident list. They tend to speak in Gray, and mostly appear for comic purposes, but this is by no means a requirement.
Reference images:
Spoiler
Main lodge:
GIANT slide:
The lake:
Buildings:
Spoiler
Main Lodge: This large building contains an industrial kitchen with a cafeteria style serving area, and an open space that was once used as the dining hall. The space is warmed by a massive fireplace. Bunk beds are lined up on one end of the hall, opposite the kitchen, and a few comfy chairs and sofas are beginning to appear around the fireplace as they are procured. The building itself is made of stone.
Bathhouse: This building is divided into the men's and women's bathhouses, with entrances at either end. It has shower stalls, a line of sinks, and toilet stalls in each.
Cabins: Individuals can have their own room within a cabin, but they are unlikely to have a full cabin to themselves unless they come equipped with a family. Some of the cabins have been rebuilt, so may have more space than the 4 room cabins the campground came with, and a few cabins have had private bathrooms installed. All cabins are named after trees, and players are free to invent further details about their own cabins.
Spoiler
Main Lodge - Willow Infirmary - Cedar
Cabin 1 - Oak
Cabin 2 - Sycamore
Cabin 3 - Redwood
Cabin 4 - Maple Cabin 5 - Apple - Visitor's Cabin
Cabin 6 - Cherry
Cabin 7 - Chestnut
Cabin 8 - Birch
Cabin 9 - Dogwood
Cabin 10 - Elm - full
Cabin 11 - Denim - family cabin
Cabin 12 - Rowan - family cabin
Cabin 13 - Poplar - family cabin
Cabin 14 - Forest Hut - family cabin
Cabin 15 - Sapling - nursery
Cabin 5 - Apple is reserved for visitors who do not want to stay at the lodge. They are requested to check in at the main lodge, where any member can give them permission to stay for a few days. Longer than that, and unless they are in need, they would be requested to either join or move to their own place or one of the local inns.
New cabins can be added as the needed. Here is a list of unused tree names:
Workshop: A well built cabin designed by Reelshka, containing nothing at present but the Mainframe installation. It is locked. Drones fly in and out of a small entrance that opens for them when they send an encrypted signal.
Infirmary: If no PC is present in the Infirmary, patients are tended to by Nurse Piper, a ghost NPC who haunts the infirmary. Despite being a ghost, she is solid enough when managing anything to do with nursing. She has a tyrannical bedside manner, but will always put the welfare of her patients first. She is able to generally stabilize patients and do general nursing care, but cannot provide magical healing or any type of advanced medicine that would normally be performed by a doctor.
PC healers include:
Quinn (The Bushranger) - doctor and paladin
Tobias (Firefox) - druid healer
Dr Adrian Rein (Murkus) - doctor
(PM the keeper of the OP if you want your character to be added to this list)
Infirmary Description
Spoiler
The outside of the infirmary looks just like all the rest of the buildings. Nothing distinguishes it at all.
But inside, everything is white, with silver highlighting. Even though it doesn't seem possible, when looking from outside, sunlight filters inside. Giving the place a warm feeling with natural light.
A soft, soothing music filters through the whole building and voices can barely be heard saying words of healing and comfort, like: "You are going to be okay." "We'll take care of you." "You are dear to us." and so on.
Each room is walled off for a limited amount of privacy, because the pixies know that humans seem to need this. Strange. But it is limited. There are no doors.
Kinda looks like this:
______________________________________
|___/___/___/___/___/___/___/___/___/___|
|__/___/___/___/___/___/___/___/___/___/|
|__________________________________---|
|_\___\___\___\___\___\___\___\___\___\_|
|__\___\___\___\___\___\___\___\___\___\|
Except the angles are more severe, so that people on the other side of the hall can't see into anyone's room. Only someone intentionally looking in, can see you.
There is also a small living area in the back for the Druid family.
About the Drones Mk 2:
Spoiler
In other news, the drones are back at GLoG. Drones are NPCs who can be played by anyone, within the guidelines below:
Their Primary Function is member safety.
They no longer have teleport beams or alignment scanners.
They do have stun beams, little arms, and the ability to record what's going on around them.
They follow orders, unless those orders conflict with their Primary Function.
There are only 4-5 in operation at any one time.
They can be destroyed, but if so, they'll be restored from backup.
A few have been supplied with medical programming, and thus can be godmodded for infirmary duties.
They often have weird personality quirks and are prone to malfunctioning.
Statement: They speak in DarkOrange FixedSys
The only named drone (so far) is Caretaker, who is a private drone charged with protecting Brinika and controlled by Morty.
There was some discussion about whether or not the time of the drones has passed, but since they are still sometimes used for mostly comic purposes, and since Brinika's personal drone is onscreen a lot, it seems right to keep a few around.
***When this thread reaches 50 pages, anyone can make a new GLoG thread. Please be willing to keep the membership tables updated, add the old thread to the Archives list, and check that the link to the Nexus OOC thread is current. If you anticipate being away from the forums much during the lifetime of the thread (each thread usually lasts a few weeks) then please let someone else do it.***
Re: [Nexus] GLoG 84: Goblins and catgirls and dryads, oh my!
[Infirmary]
Kitty shifts position for the third time in five minutes. It's obvious she's getting restless. She sees no sign of her doctors coming back any time soon, either. "I'm tired of this." She says aloud, probably only to the benefit of Copi. The kitsune swings her feet over the edge of the bed. "I'm going for a walk, anything's better than laying around here."
Re: [Nexus] GLoG 84: Goblins and catgirls and dryads, oh my!
Infirmary
Copi, who has been zoned out for entirely too long, looks at Kitty. "That sounds like a fine idea. Do you have any preference on whether I accompany you?" She stands up, as if she hasn't been sitting still for a while now and should probably be sore or something.
Re: [Nexus] GLoG 84: Goblins and catgirls and dryads, oh my!
[Infirmary]
"Sure, go ahead. I don't mind." Kitty glances around briefly to see if the others around are suitably distracted. Presumably they are, so she makes her way quickly toward the exit, not bothering to make sure Copi is following.
Re: [Nexus] GLoG 84: Goblins and catgirls and dryads, oh my!
Infirmary
Copi will follow Kitty. She will be a bit behind her, enough that she isn't awkward to talk to but at the same time she can watch Kitty's body language. She specifically want to watch her body language, yes, see if she can pin down just how upset Kitty is.
Re: [Nexus] GLoG 84: Goblins and catgirls and dryads, oh my!
[Walking Around]
Once outside, Kitty heads right for the lake side. There's nothing about her that indicates she's overly upset or worried. She's just glad to be moving around. About halfway to the shore she spins around and walks backwards so she can face Copi. "Boy it's nice to be out of there. It was getting stuffy."
Re: [Nexus] GLoG 84: Goblins and catgirls and dryads, oh my!
[Walking Around]
"Not that bad. Still a bit funny, but I can deal with that." The kitsune shrugs. "Getting some fresh air is helpful. I don't really like being inside for too long."
Re: [Nexus] GLoG 84: Goblins and catgirls and dryads, oh my!
[Main Cabin]
Brinika is sitting there on the floor, with lots of leaves spread around her, segregated by color. Brinika is sorting them, humming under her breath.
Quote:
Originally Posted by Slii Arhem
Rowan Cabin
"You're welcome Sophie. Care to stay for supper? I had something big planned to feed Eric tonight, but with his body out for the count it's just me and the girls tonight, and for however long this keeps up."
"Oh, sure. Do you want me to bring Nicholas along? I'm sure your girls will love to meet him." Little girls love kitties.
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Re: [Nexus] GLoG 84: Goblins and catgirls and dryads, oh my!
Walking Around
Copi walks for a bit, and then speaks again. "I find your situation disturbing. I can't help but wonder about the ramifications of it... and none of them appear to be good. I can't help but wonder if there is some sort of plan involved, or if perhaps you are simply... claimed."
Re: [Nexus] GLoG 84: Goblins and catgirls and dryads, oh my!
[Main Cabin]
Not too far from where Brinika is engaging in leaf-sorting is Taurus, the gardener. The dusky-skinned, pale-haired young man happens to be using a power rake on the fallen leaves, humming to himself and not looking too disgruntled by the fall chores.
Re: [Nexus] GLoG 84: Goblins and catgirls and dryads, oh my!
Abandoned Camp- Bunker
There's a bathroom. It has a row of six sinks, six toilet cubicles, and a large communal shower with enough spaces for ten people at once, though there's little walls to afford some privacy. No baths, however. In the way of loot, there's some bleach, two thin bars of soap, and easily-accessed plumbing. Though the plumbing has water still running through it.
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Terrowin Avatar by HappyTurtle. Much thanks!
I have a point!
Always willing to run a dungeon for those who need somewhere to explore. Just PM me, and decide the character and location and I'll see what I can rummage up.
Re: [Nexus] GLoG 84: Goblins and catgirls and dryads, oh my!
[Main Gate]
A young woman comes trudging up the cold path in her bare feet... bare robofeet!
Over her shoulder, she has some sort of rather large sword with a cover over its blade, seemingly made of the same material (and with the same color) as traffic cones.
Mechanical right eye clicking and whirring quietly, the young lady looks around, seemingly wondering whether she needs to wait before coming in.
Re: [Nexus] GLoG 84: Goblins and catgirls and dryads, oh my!
[Main Entrance]
Oh boy! Another victim distraction.
Why they let Reinholdt anywhere near the front, I don't know.
A small blue kitty peeeeeeers at the woman. "Hello? Do you speak people?" Might just speak computers.
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There is happiness for those who accept their fate.
There is glory for those who resist their fate.
Re: [Nexus] GLoG 84: Goblins and catgirls and dryads, oh my!
[Main Entrance]
She kneels down to pet the adorbable kitty. Her fingers are a little cold. Sure do! Didn't know there were cats that could, though! What's your name, li'l guy?
Re: [Nexus] GLoG 84: Goblins and catgirls and dryads, oh my!
[Main Entrance]
Reinholdt isn't sure whether to glare or... no, glaring would work.
...
Not that he actually avoids the pets or anything, when he could very easily just by moving.
"Reinholdt, Treasure Hunter Extraordinaire." Reinholdt gives his flourish. "Who are you?"
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There is happiness for those who accept their fate.
There is glory for those who resist their fate.
Re: [Nexus] GLoG 84: Goblins and catgirls and dryads, oh my!
[Main Entrance] Well, I heard about this place being for redemption, and even though I'm not that bad I'd definitely like to get better.
Aaalso I wasn't sure if I had to have permission to come in or not.
Re: [Nexus] GLoG 84: Goblins and catgirls and dryads, oh my!
[Walking Around]
Kitty frowns a bit, not really liking where this is going. "Maybe it's nothing to worry about? I mean, nothing else has happened." She doesn't sound like she believes her own words, however.
Re: [Nexus] GLoG 84: Goblins and catgirls and dryads, oh my!
[Main Entrance]
"Treasure. Magic items. Gold. Something of value. You know, as a deposit of sorts for getting to stay here and benefit from the place's good influence. Running this place isn't cheap. I would know. I'm its treasurer." Reinholdt explains. Gotta pay the bills!
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There is happiness for those who accept their fate.
There is glory for those who resist their fate.
Re: [Nexus] GLoG 84: Goblins and catgirls and dryads, oh my!
[Main Entrance] Uhhhhhh.
I'll go get some valuable stuff...
Great, now she has to go beat up like a hundred wolves for their inexplicable drops of money and jewelry.
Re: [Nexus] GLoG 84: Goblins and catgirls and dryads, oh my!
Quote:
Originally Posted by The Bushranger
[Main Cabin]
Not too far from where Brinika is engaging in leaf-sorting is Taurus, the gardener. The dusky-skinned, pale-haired young man happens to be using a power rake on the fallen leaves, humming to himself and not looking too disgruntled by the fall chores.
...there's a lot of leaves. Big leaves.
Brinika looks up. Hm. This person deals with all the surface plants who confuse her so much. Maybe he can tell her why the leaves change color.
"Um, mister? Can I ask you a question?"
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Re: [Nexus] GLoG 84: Goblins and catgirls and dryads, oh my!
Quote:
Originally Posted by Morty
Brinika looks up. Hm. This person deals with all the surface plants who confuse her so much. Maybe he can tell her why the leaves change color.
"Um, mister? Can I ask you a question?"
Taurus looks up as the squeaky voice addresses him, then gives Brinika a smile and nod. "Of course, little one. What is it that you wish to know?"
Re: [Nexus] GLoG 84: Goblins and catgirls and dryads, oh my!
[Main Cabin]
"Why do leaves change color?" Brinika aks, her ears twitching a little. "When I first came here, they were yellow and brown. Then they all disappeared and when they came back, they were green. Then they became brown and red and yellow again, then green again, and now they're turning brown and yellow and red again." All of the above was said rather quickly.
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