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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 10-21-2012, 06:29 AM   Top  -  End  -  #1
Ranting DM
Pixie in the Playground
 
Flumph
 
Join Date: Oct 2012
Location: 
The Shire
Default Magic Item Design Lab

So I've been working on some magic items, and I'd like advice. You're also welcome to post your own homebrew magic items.
So far I have two main items for consideration:
One: The Portable Plothole
A circle of cloth spun from the hair of the Dungeon Master, interwoven with plot threads and beams of incandescent lightbulb light, this magic item allows you to use plotholes to your advantage. Whenever you spot a hole in the plot of your adventure or campaign, you may activate this magic item with the command word. After openly declaring this plot hole, you may use the Portable Plothole to create a more favorable (at least for you) outcome from the same plothole circumstance. The best part? The DM cannot take this item away in-game, because that would constitute a plothole. Comments?
Two: The Alabaster Sword
Basically, this is a magic scimitar of some sort made from alabaster. Anybody have ideas on alabaster's hardness/hit points in D&D? It's 2 to 3 on the Mohs scale, if that helps. My idea for it is that it "purifies", presumably meaning that it has extra damage against aberrations/evil outsiders/what have you. Any other ideas on its "purification"?
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Quote:
Originally Posted by Carl Sagan
The universe is not required to be in perfect harmony with human ambition.
Nor, for that matter, is it required to be in perfect harmony with anybody else's.

78% of all DM's start their first campaign in a tavern. If you're among the 22% who didn't, copy and paste this into your signature and tell us where you DID begin. Mine began at a dragon's dinner table. The dragon has kidnapped all the PCs and is forcing them to find her son.
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Old 10-21-2012, 12:09 PM   Top  -  End  -  #2
Djinn_in_Tonic
Firbolg in the Playground
 
 
Join Date: Nov 2006
Location: 
Stuck in a bottle.
Gender: Male
Default Re: Magic Item Design Lab

Quote:
Originally Posted by Ranting DM View Post
One: The Portable Plothole
A circle of cloth spun from the hair of the Dungeon Master, interwoven with plot threads and beams of incandescent lightbulb light, this magic item allows you to use plotholes to your advantage. Whenever you spot a hole in the plot of your adventure or campaign, you may activate this magic item with the command word. After openly declaring this plot hole, you may use the Portable Plothole to create a more favorable (at least for you) outcome from the same plothole circumstance. The best part? The DM cannot take this item away in-game, because that would constitute a plothole. Comments?
A bit open-ended, in my mind, and a bit to meta-gamey. This has the capability to cause campaign problems, rather than really make the game more interesting. I have no problem with mechanics like this (see FATE's Fate Points for a system that does this well), but you need to flesh it out a bit more, and also leave the result (and if it's permissible in the first place) to DM adjudication.

Quote:
Two: The Alabaster Sword
Basically, this is a magic scimitar of some sort made from alabaster. Anybody have ideas on alabaster's hardness/hit points in D&D? It's 2 to 3 on the Mohs scale, if that helps. My idea for it is that it "purifies", presumably meaning that it has extra damage against aberrations/evil outsiders/what have you. Any other ideas on its "purification"?
Well, Alabaster is high on the Mohs scale, but alabaster is a calcite and, like all calcite, it is fairly brittle, meaning a sword would be extremely impractical. It also cuts easily, despite its hardness, meaning that it's even worse as a weapon than it would be otherwise.

Assuming we make it magical enchanted Alabaster? I'd say it has the hardness and hit points of steel, and it grants a +1 bonus to attack rolls and damage against Evil Outsiders. Or something like that.
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Old 10-21-2012, 02:41 PM   Top  -  End  -  #3
Yitzi
Ogre in the Playground
 
Join Date: Sep 2009
Default Re: Magic Item Design Lab

Quote:
Originally Posted by Ranting DM View Post
:One: The Portable Plothole
A circle of cloth spun from the hair of the Dungeon Master, interwoven with plot threads and beams of incandescent lightbulb light, this magic item allows you to use plotholes to your advantage. Whenever you spot a hole in the plot of your adventure or campaign, you may activate this magic item with the command word. After openly declaring this plot hole, you may use the Portable Plothole to create a more favorable (at least for you) outcome from the same plothole circumstance. The best part? The DM cannot take this item away in-game, because that would constitute a plothole. Comments?
Firstly, there are ways to take it away that aren't plot holes. Secondly, this is way too metagame-y for anything but a tongue-in-cheek satire. Thirdly, no sane DM is going to let you get it in the first place.
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Old 10-21-2012, 10:54 PM   Top  -  End  -  #4
Durazno
Dwarf in the Playground
 
NinjaGuy
 
Join Date: Sep 2012
Default Re: Magic Item Design Lab

Another concern: sometimes it will misfire because you think you're identifying a plot hole when it is, in fact, an intentional in-universe inconsistency or mystery.
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Old 10-22-2012, 08:10 AM   Top  -  End  -  #5
Ranting DM
Pixie in the Playground
 
Flumph
 
Join Date: Oct 2012
Location: 
The Shire
Default Re: Magic Item Design Lab

Okay. I acknowledge all these comments on the Portable Plothole. It was meant to be a more humorous magic item, inspired by Thing Mr. Welch Cannot Do In An RPG #1383 (I don't have the exact link). Also, I am not a sane DM.
__________________
Quote:
Originally Posted by Carl Sagan
The universe is not required to be in perfect harmony with human ambition.
Nor, for that matter, is it required to be in perfect harmony with anybody else's.

78% of all DM's start their first campaign in a tavern. If you're among the 22% who didn't, copy and paste this into your signature and tell us where you DID begin. Mine began at a dragon's dinner table. The dragon has kidnapped all the PCs and is forcing them to find her son.
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