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Old 11-07-2012, 02:50 AM   Top  -  End  -  #181
Leriel
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Default Re: GITP Fantasy Blood Bowl Cup - Season II [Team Management]

@docnessuno: May I? I looked at your rooster... Blitzers with a skill cost more ;) they are worthy +20,000

My two cents for the AI behaviour: according to my experience with Skaven, it seems that the AI is taking in serious accont the Star Players. I mean, I managed to win vs Sabres - while last season I lost one of my Gonzalo's vs the Dark Elves... the only time I didn't hire a SP.

Also someone should explain me why AI, after giving the ball to a Thrower, does not make him a pass to a cather
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Old 11-07-2012, 03:00 AM   Top  -  End  -  #182
The_Admiral
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Default Re: GITP Fantasy Blood Bowl Cup - Season II [Team Management]

Iron Giants Captain_Obvious
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Old 11-07-2012, 04:07 AM   Top  -  End  -  #183
Leriel
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Default Re: GITP Fantasy Blood Bowl Cup - Season II [Team Management]

Rolling for Herfjötur:

(1d6)[3]
(1d6)[1]
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Old 11-07-2012, 04:50 AM   Top  -  End  -  #184
Leriel
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Block for her
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Old 11-07-2012, 05:02 AM   Top  -  End  -  #185
docnessuno
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Default Re: GITP Fantasy Blood Bowl Cup - Season II [Team Management]

Quote:
Originally Posted by Leriel View Post
@docnessuno: May I? I looked at your rooster... Blitzers with a skill cost more ;) they are worthy +20,000
Sure, i updated the total team value but i forgot to update the player's value.

I'll edit my previous post.

Last edited by docnessuno : 11-07-2012 at 05:02 AM.
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Old 11-07-2012, 05:58 AM   Top  -  End  -  #186
Aedilred
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Default Re: GITP Fantasy Blood Bowl Cup - Season II [Team Management]

Quote:
Originally Posted by Leriel View Post
Also someone should explain me why AI, after giving the ball to a Thrower, does not make him a pass to a cather
It's probably the old high-percentage actions thing again. At a normal range you've only got a 50% chance of throwing the ball successfully and a 50% chance of receiving it... although you can re-roll both. Still it seems the AI would rather move the ball along the ground as it's "less risky" - most of the top players in YR are throwers. (Of course, against some teams, moving the ball on the ground is more risky, because the carrier gets taken out trying to cross the line of scrimmage, whereas the pass won't be intercepted and the catcher can outrun the defence)

Even with my guys, where for my thrower to pass to Morr E.N. Tezz and they both have a +1 to the roll and a re-roll, it still averages less than one pass per game. But some teams seem to be able to pass the ball more freely - the Wood Elves in particular.
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Old 11-07-2012, 09:01 AM   Top  -  End  -  #187
ybot
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Default Re: GITP Fantasy Blood Bowl Cup - Season II [Team Management]

Quote:
Originally Posted by Leriel View Post
Also someone should explain me why AI, after giving the ball to a Thrower, does not make him a pass to a cather
Amazon players are all good runners because they have dodge and a decent speed. If you want the AI to pass more the try giving a thrower a passing skill. Last season after getting safe throw Hands made about 1 successful touchdown pass a match.
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Old 11-07-2012, 09:56 AM   Top  -  End  -  #188
Leriel
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Default Re: GITP Fantasy Blood Bowl Cup - Season II [Team Management]

Quote:
Originally Posted by ybot View Post
Amazon players are all good runners because they have dodge and a decent speed. If you want the AI to pass more the try giving a thrower a passing skill. Last season after getting safe throw Hands made about 1 successful touchdown pass a match.
Thanks for the advice!
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Old 11-07-2012, 11:51 AM   Top  -  End  -  #189
Oh My God
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Default Re: GITP Fantasy Blood Bowl Cup - Season II [Team Management]

A real portion of the passing problem is that, in tabletop, you'd likely want to start the turn with the ball in the hands of not-the-passer, who runs to mid-field where the passer is and hands off to him. This lets the passer himself run a bit of the way down the field, making the pass to the catcher shorter. I'm guessing that -us- getting the AI to do that is less than likely.

And don't worry about mucking around with the Elf AI, Crow. I'll just shove this mess through this season and make an Ork team next one.
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Old 11-07-2012, 12:48 PM   Top  -  End  -  #190
Crow
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Default Re: GITP Fantasy Blood Bowl Cup - Season II [Team Management]

Aedilred and ybot are right on as far as AI passing the ball.

Oh My God, if you change your mind, let me know and I can try to tweak it.
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Old 11-07-2012, 06:27 PM   Top  -  End  -  #191
The Hellbug
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Default Re: GITP Fantasy Blood Bowl Cup - Season II [Team Management]

On the other hand, we have the Fancy Lads who, despite not having any players with a passing skill, have had quite a tendency to air the ball out.
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Old 11-07-2012, 07:48 PM   Top  -  End  -  #192
Aedilred
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Default Re: GITP Fantasy Blood Bowl Cup - Season II [Team Management]

W. Tell has the normal starting Thrower skills and the Leader re-roll, so presumably the AI has fingered him as a decent ball-chucker.
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Old 11-07-2012, 07:54 PM   Top  -  End  -  #193
Necroticplague
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Default Re: GITP Fantasy Blood Bowl Cup - Season II [Team Management]

I think the reason my team is acting so bashy works on similar logic, since the fact most my team has regen means that even with horrible rolling, they have a 50% chance of simply having to sit out for a little. And since I have some reserves, even this isn't all that bad a result. This is especially true for the werewolves, who's claws skill means that eventually they will do some serious harm, and their frenzy means that if they try it once, they'll keep trying (eventually making it statistically guaranteed they hurt someone bad). However, given the ball-handling logic, this would then mean that the expected behavior would be to give the ball to one of the wolves (high movement speed), and then simply have everyone else try and smash until something interesting happens. Given the amount of deaths and injuries occurring, and who's scoring, that's pretty much exactly what I think is happening.Although, I know more about computer logic than Blood Bowl, so I'm not sure how unusual all these deaths/injuries even are.

Anyway, on to updating my roster (may need someone more experienced to double check some of the things about my values)
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Last edited by Necroticplague : 11-07-2012 at 08:23 PM.
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Old 11-07-2012, 08:20 PM   Top  -  End  -  #194
Aedilred
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Default Re: GITP Fantasy Blood Bowl Cup - Season II [Team Management]

Quote:
Originally Posted by Necroticplague View Post
Anyway, on to updating my roster (may need someone more experienced to double check some of the things about my values)
Now that your werewolves have skill-ups they're more valuable. Lupus has a double-only skill so that's +30K (150K total) and Lycan will get a normal skill so +20K (140K total). However your total TV looks to be accurate, which is what counts (although it will go up when Lycan gets his new skill).
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Old 11-07-2012, 09:13 PM   Top  -  End  -  #195
snkls
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Default Re: GITP Fantasy Blood Bowl Cup - Season II [Team Management]

Well at least we made it out of there without any more deaths. We will go ahead and use our winnings to purchase Sigurðrfrear since it seems he got our MVP roll.

Rampage! snkls
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Old 11-07-2012, 10:14 PM   Top  -  End  -  #196
Oh My God
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Two out of three games the Plague has played were against Elves; virtually all of them have an AV of 7; all Claws does is let you penetrate as though the enemy had an AV of 7. So, for the majority of their games thus played, Claw has done nothing whatsoever. Despite this, they're getting savaged than average CAS.
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Old 11-08-2012, 02:38 PM   Top  -  End  -  #197
Tastier
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Does anyone see the humor in the fact the J. Doe has a serious concussion?

"The Johnnys' Quest"

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Old 11-08-2012, 02:59 PM   Top  -  End  -  #198
Crow
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Default Re: GITP Fantasy Blood Bowl Cup - Season II [Team Management]

Quote:
Originally Posted by Tastier View Post
Does anyone see the humor in the fact the J. Doe has a serious concussion?
Haha yeah.

J. Doe
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Season 3: 2-2-1 Triple-S WTFPWNs The Reptile Alliance in week 5 to stay hot, but the veteran orcs of The Fancy Lads are looking to bring The Strut back down from their cloud in week 6!

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Old 11-08-2012, 05:46 PM   Top  -  End  -  #199
docnessuno
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Default Re: GITP Fantasy Blood Bowl Cup - Season II [Team Management]

Quote:
Originally Posted by Tastier View Post
Does anyone see the humor in the fact the J. Doe has a serious concussion?
TBH he should be dead for the full joke effect
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Old 11-08-2012, 07:31 PM   Top  -  End  -  #200
Aedilred
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Default Re: GITP Fantasy Blood Bowl Cup - Season II [Team Management]

So, up against the might of Rampage! this week, back at full strength again. I know they're on a poor streak, but I don't like the look of those werewolves. Or those blitzers. Or the size of their inducement cheque.
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Old 11-09-2012, 02:29 AM   Top  -  End  -  #201
Leriel
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Forgot to post the update rooster:

Die Valkyrie Leriel

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Stay tuned to Radio Bash Bash, updates soon...
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Old 11-09-2012, 03:37 AM   Top  -  End  -  #202
Leriel
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Interview with Stinger and Kowen on Radio Bash Bash!!! Look here

http://www.giantitp.com/forums/showt...5#post14157805
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Old 11-11-2012, 03:41 PM   Top  -  End  -  #203
docnessuno
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Default Re: GITP Fantasy Blood Bowl Cup - Season II [Team Management]

Green IS Your Enemy! Gameplan points

# 2 Leslie gains Mighy blow
# 5 Kothkah gains Mighy blow

Edit:
Also, i noticed my team is missing the updates.

Last edited by docnessuno : 11-11-2012 at 05:14 PM.
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Old 11-11-2012, 06:25 PM   Top  -  End  -  #204
Crow
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Default Re: GITP Fantasy Blood Bowl Cup - Season II [Team Management]

Quote:
Originally Posted by docnessuno View Post
Green IS Your Enemy! Gameplan points

# 2 Leslie gains Mighy blow
# 5 Kothkah gains Mighy blow

Edit:
Also, i noticed my team is missing the updates.
Which updates?
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GITP Fantasy Blood Bowl Cup - Season III
My Teams:

Selene's Seductive Strut (Underworld)
Season 3: 2-2-1 Triple-S WTFPWNs The Reptile Alliance in week 5 to stay hot, but the veteran orcs of The Fancy Lads are looking to bring The Strut back down from their cloud in week 6!

Styx Rivermen (Khemri)
Season 2: 8-1-3 Division-A Champs! Cup Champions!
Season 1: 8-2-1 Division-A Champs! Cup Semi-Finalists
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Old 11-11-2012, 08:35 PM   Top  -  End  -  #205
Steilos
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Default Re: GITP Fantasy Blood Bowl Cup - Season II [Team Management]

MAIM KILL BURN will have:
Drox, Destroyer of All Dreams with Block
And Carlos Francis with Sure Hands
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Old 11-11-2012, 10:10 PM   Top  -  End  -  #206
The_Admiral
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Default Re: GITP Fantasy Blood Bowl Cup - Season II [Team Management]

I will take an Apothecary with my Gameplan points,

I do not have inducement money.
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Old 11-12-2012, 02:31 AM   Top  -  End  -  #207
The Hellbug
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Default Re: GITP Fantasy Blood Bowl Cup - Season II [Team Management]

Nothing with inducement money for the heroes. With my game plan points I'll give Orgetorix sure hands and an extra arm. Andecembogius and Vercingetorix get claws.
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Old 11-12-2012, 02:45 AM   Top  -  End  -  #208
Leriel
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Default Re: GITP Fantasy Blood Bowl Cup - Season II [Team Management]

Ok I'll hire again Helmut @82,500 (110,000-25%) and I'll hire the wizard in order to give +1 AG and Safe Throw to Göndul (#5) (I'll get the remaining 22,500 from treasure).

Gameplan points: Guard to Skögul (#2) and Hildr (#4).

Hlökk and Reginleif (#9 and #12) will start the first kickoff as backups.

Updated rooster:

Die Valkyrie Leriel

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Odin-All-Father always looks at us
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Old 11-12-2012, 05:58 AM   Top  -  End  -  #209
Necroticplague
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Default Re: GITP Fantasy Blood Bowl Cup - Season II [Team Management]

My gameplan points will give Lupus Dodge and Lycan Leap.
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Old 11-12-2012, 08:08 AM   Top  -  End  -  #210
snkls
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Default Re: GITP Fantasy Blood Bowl Cup - Season II [Team Management]

Inducements - 210k total

Wizard (150k) to give +strength and guard to Valaskjalf
Bribe (50k) to give dirty player to Mímameiðr

2 gameplan points to give block and mighty blow to Mánagarmr
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