So you're using the miniatures rules in the tabletop RPG? Something which I had mentioned above as bringing in more issues than it solved, since that's mixing the ruleset and balance of two separate and distinct systems from two separate and distinct designers?
I don't see why that tone is necessary.
I think treating a technology which sends people through the Warp as dangerous is only logical, considering the setting and the fluff.
The tone is because I'm tired and cold and there's a hurricane outside trying to whisk me off to Oz.
The reason this is anything I'm concerned about is because, while there's all this lore out there about Warhammer 40k, some of it contradicts itself, others make little to no sense, some of it is just bad -- it's a big universe Games Workshop has unleashed. Trying to cobble together rules and rulings from disparate lore, especially lore which FFG didn't include in their books, sets a bad precedent. It also seems, to me at least, to be in error. What FFG has presented to us is not a dangerous device. The personal teleporter in Into the Storm is dangerous. It's unshielded, it mentions, and can give corruption points and insanity points, if I recall correctly. There is no such warning for the teleportarium.
Also, there are loads of rules in the Warhammer 40,000 Miniatures Core Rulebook which don't apply to us here. It's not an RPG, it's an army simulator, and for that reason certain things require more balance than others. If you could deep strike without error all the time, it would be unbalanced point-wise. That would be a huge advantage, after all. Here, where it isn't 1v1 but PCs v. NPCs, such issues of balance seem skewed or unnecessary.
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The greatest trick the Devil ever pulled was convincing the world he didn't exist.
The tone is because I'm tired and cold and there's a hurricane outside trying to whisk me off to Oz.
The reason this is anything I'm concerned about is because, while there's all this lore out there about Warhammer 40k, some of it contradicts itself, others make little to no sense, some of it is just bad -- it's a big universe Games Workshop has unleashed. Trying to cobble together rules and rulings from disparate lore, especially lore which FFG didn't include in their books, sets a bad precedent. It also seems, to me at least, to be in error. What FFG has presented to us is not a dangerous device. The personal teleporter in Into the Storm is dangerous. It's unshielded, it mentions, and can give corruption points and insanity points, if I recall correctly. There is no such warning for the teleportarium.
Also, there are loads of rules in the Warhammer 40,000 Miniatures Core Rulebook which don't apply to us here. It's not an RPG, it's an army simulator, and for that reason certain things require more balance than others. If you could deep strike without error all the time, it would be unbalanced point-wise. That would be a huge advantage, after all. Here, where it isn't 1v1 but PCs v. NPCs, such issues of balance seem skewed or unnecessary.
Still, there's a reason that those who use it don't use it all the time.
It does fire you into the warp, after all. That, and getting fused to rocks does happen.
The chance of getting melted or stuck in a rock might be slim, but they're high enough to save using it for when it's needed.
Judging by the information on warp shielding in the teleporting backpack, we can extrapolate that the teleportarium has it. Otherwise it should be subject to the same rules as the teleporting backpack.
As for getting fused to the rock, again, please cite your sources. Unless it happens in FFG's world, I will continue to press the issue that it should be disregarded.
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The greatest trick the Devil ever pulled was convincing the world he didn't exist.
Let's not argue about Warhammer 40k canon. That way lies madness. Better folks than we have ventured into those depths, and have not returned. In 4th edition, you just had to roll a scatter dice for units dropped out of range of a teleport homer. In 5th, they have deep strike mishaps (which might not even represent the teleporter's unreliability, maybe it represents that your enemies navy is shooting at your strike cruiser and making life difficult for you).
Let's just decide what we're going to use for this game. I'm fine with the teleporter being inaccurate, but I'm assuming that you'll gravitate towards teleporting into a large area (ensuring that even if the teleporter is off-target, noones going to get telefragged). Even if the teleportarium carries a non-zero risk of everyone dying without saving throws for no good goddamn reason, so does Warp Travel, but we still do that all the time.
Now, Lucretia hates my proposed canon for the teleportarium, but I do think if this thing works like a star-trek teleporter except one that penetrates shields, then we won't ever have interesting moments where you have to go down and capture someone, and it'll be harder for me to create moments where you're actually in danger, without always inventing a reason your ship isn't in orbit and able to beam you to safety the second a fight goes south. What do you all reckon?
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Quote:
Originally Posted by Candle Jack
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
Judging by the information on warp shielding in the teleporting backpack, we can extrapolate that the teleportarium has it. Otherwise it should be subject to the same rules as the teleporting backpack.
As for getting fused to the rock, again, please cite your sources. Unless it happens in FFG's world, I will continue to press the issue that it should be disregarded.
Page 216: Rites of Battle
"Teleport Assaults are dangerous, and the GM can have the players appear in unexpected surroundings"
There isn't much detail here, but other, non-RPG sources, make mention of accidents involving people being fused to rocks.
EDIT:
Good call GM. ;)
Still, teleporting only into large areas? They get used to teleport into space ships quite a lot...
Last edited by bluntpencil : 10-29-2012 at 12:29 PM.
So what's your opinion on this, bluntpencil? That you're fine with the teleportarium being imprecise and unreliable?
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Quote:
Originally Posted by Candle Jack
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
I'd agree that teleport homers are pretty big. Normally they are built into terminator armour. So the description of a metal football sounds accurate.
As for the fluff, in the original 40k rogue trader days, (part RP, part tabletop) they were pretty random so a roughly 100m accuracy sound pretty good for being "sent". And then everything within ~10m of a homer for recovery. If no homer taking a ling time to carefully calibrate the pick up. There are reasons you can't teleport onto the bridge or the engine room (can't affect them with hit and runs)
While useful they should not be star trek style convienence. They are crazy and weird technology that is more akin to techno magic and feared by most people. Normal people should not be relaxed about telepirting.
Just my 2p
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Thanks to Emperor Ing for the nice Avatar
While useful they should not be star trek style convienence. They are crazy and weird technology that is more akin to techno magic and feared by most people. Normal people should not be relaxed about telepirting.
Just my 2p
Good points. If Space Wolves are wary of using them, normal people should crap themselves.
Lucretia - yes, I know that the Arbites won't actually drag u up for charges. I just think they'll take offence, and they're less Space Police and more Space FBI - they could get us into a lot of trouble.
Lucretia - yes, I know that the Arbites won't actually drag u up for charges. I just think they'll take offence, and they're less Space Police and more Space FBI - they could get us into a lot of trouble.
Do remember that Gethsemane has an Arbites Writ of Authority. We don't need to pose as Arbites when he's an actual Arbitrator.
Hmm. You havn't done as much as everyone else. We can say you left to question the preachers a little before the party starting saddling up, and can give them after they set off, but before they've entered the club.
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Quote:
Originally Posted by Candle Jack
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
Hey Guys, I would love to post, but I am a bit confused of where we are exactly. are we at the door of the club? Are we several miles away from it? Are in the 'town' in which the club stands? I needa discribtion of where we are before I can post what Lucius will do otherwise it will make no sence:)
Sorry about the delay, guys, job interview up near Bristol tonight, so I'm in transit for most of the day. Will post a little later on
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Quote:
Originally Posted by Candle Jack
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
I imagine that twelve means that "the teleportarium implodes, sending Fiona into alternate space. There she encounters the Zerg, having landed in the Overmind minutes before the Protoss sent in their dark templar to eradicate the cerebrates. Also, Arcturas Mengsk was there, being a tool."
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The greatest trick the Devil ever pulled was convincing the world he didn't exist.
You DO strike me as the Kerrigan type, except possibly even less trustworthy.
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Quote:
Originally Posted by Candle Jack
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
Bleh. Post very rushed, but I've got to go out again just now. Do let me know if anything has become unclear or muddled in my haste.
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Quote:
Originally Posted by Candle Jack
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
I have a post ready for you, but Fiona is chronologically a post or so ahead of your groups intro into the bar, and I'm stalling :P
Actually, on reflection, I'll post yours now. I may have to retcon Fiona's position depending on her movements, though.
Edit: Done. Post up.
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Quote:
Originally Posted by Candle Jack
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.