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Old 11-01-2012, 07:38 PM   Top  -  End  -  #91
Sprinter
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Default Re: Hat Fortress 2: Snappy Title Pending

Updating my current selling list:

Halloween costume parts
  • misc parts 1 scrap
  • B-ankh!
  • Frontier Flyboy
  • Legend of Bugfoot
  • Pickled Paws x 2

    Hat parts
  • Einstein - 1 rec
  • Idiot Box - 2 rec
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Old 11-01-2012, 09:52 PM   Top  -  End  -  #92
Scuzzball
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Default Re: Hat Fortress 2: Snappy Title Pending

Quote:
Originally Posted by Fax Celestis View Post
I need two sets of masks because my wife needs the achievement too.
PRetty sure you just need to have them for a minute, you can get rid of them after.
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Old 11-01-2012, 10:02 PM   Top  -  End  -  #93
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Default Re: Hat Fortress 2: Snappy Title Pending

Quote:
Originally Posted by Scuzzball View Post
PRetty sure you just need to have them for a minute, you can get rid of them after.

To get the achievement you have to craft all the masks together, which destroys them.
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Old 11-01-2012, 10:03 PM   Top  -  End  -  #94
Mando Knight
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Default Re: Hat Fortress 2: Snappy Title Pending

Quote:
Originally Posted by Forbiddenwar View Post

To get the achievement you have to craft all the masks together, which destroys them.
Yep, You squish nine paper bags together and they create one MANLY paper bag, with no trace of the far-inferior nine.
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Old 11-01-2012, 10:05 PM   Top  -  End  -  #95
Fax Celestis
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Default Re: Hat Fortress 2: Snappy Title Pending

Down to just needing an engineer mask and a sniper mask.
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Old 11-01-2012, 10:23 PM   Top  -  End  -  #96
Frankelshtein
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Default Re: Hat Fortress 2: Snappy Title Pending

Might as well throw my backpack into the mix: http://backpack.tf/id/frankelshtein

The stuff I have for trade:

-The Surgeon's Stahlhelm
-The Gentleman's Ushanka
-The Koala Compact
-Genuine Nanobalclava
-5 keys (got these for selling a S. Grenade Launcher, oddly enough. When did that get valuable?)
-All Normal weapons

I'm also in the market for a Description Tag (my Cowl deserves better).
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Old 11-02-2012, 06:22 AM   Top  -  End  -  #97
Kurgan
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Default Re: Hat Fortress 2: Snappy Title Pending

Quote:
Originally Posted by Morty View Post
Let's see, stuff that I could sell... turns out it's mostly crates. I have #23, #24, #26, #27, #29, #31, #32, #33, #34, #37, #38, #42, #43, #44 and #45 if someone is in dire need of them.
Quote:
Originally Posted by Dublock View Post
Here is a list of what I am selling, some of it I'll let go cheaper the others.

Spoiler
I might be interested in some of those crates. Feel free to add me to discuss.
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Old 11-02-2012, 07:06 AM   Top  -  End  -  #98
Trixie
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Default Re: Hat Fortress 2: Snappy Title Pending

Selling:

16x Exorcism
4x Soldier's Booming Bark
2x Sniper's Deep Downunder Drawl
Spy's Creepy Croon
Scout's Spectral Snarl
2x Die Job
3x Putrescent Pigmentation
Spectral Spectrum
3x Sinister Staining
3x Chromatic Corruption
Gourd Grenades
2x Squash Rockets
2x Sentry Quad-Pumpkins

Discounts in bulk
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Last edited by Trixie : 11-02-2012 at 01:25 PM.
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Old 11-02-2012, 07:55 AM   Top  -  End  -  #99
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Default Re: Hat Fortress 2: Snappy Title Pending

Quote:
Originally Posted by The-Mage-King View Post
Dublock, I want one of those Solly masks.
Missed you by two hours :p I got one left (after trading Fax), and its yours.

Quote:
Originally Posted by Kurgan View Post
I might be interested in some of those crates. Feel free to add me to discuss.
Added

An updated list just to keep track:

Spoiler
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Old 11-02-2012, 08:16 AM   Top  -  End  -  #100
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Default Re: Hat Fortress 2: Snappy Title Pending

So... I'm currently migrating from the PS3 version of Team Fortress 2 to the PC version, since I finally got a good computer.

After looking over some information about the economy and building/trading, I'm still kinda confused. I'll probably figure it out once I get some good items for trading, though.

Also, what's a good loadout for a medic? I was thinking Medigun/Ubersaw/Overdose might be good, but I've never used anything except the basic equipment, so I'm not sure.
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Old 11-02-2012, 08:35 AM   Top  -  End  -  #101
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Default Re: Hat Fortress 2: Snappy Title Pending

Quote:
Originally Posted by Forbiddenwar View Post

To get the achievement you have to craft all the masks together, which destroys them.
But I never crafted one, my saxton hale thing is traded, and I have the achievement.
But it sounds like you got the stuff anyway, so what does it matter.
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Old 11-02-2012, 08:42 AM   Top  -  End  -  #102
Mando Knight
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Quote:
Originally Posted by Forrestfire View Post
Also, what's a good loadout for a medic? I was thinking Medigun/Ubersaw/Overdose might be good, but I've never used anything except the basic equipment, so I'm not sure.
I typically use the Vita-Saw because I hate losing charge and I rarely if ever melee, but yeah, that's a decent loadout.
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Old 11-02-2012, 08:52 AM   Top  -  End  -  #103
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Default Re: Hat Fortress 2: Snappy Title Pending

Quote:
Originally Posted by Forrestfire View Post
Also, what's a good loadout for a medic? I was thinking Medigun/Ubersaw/Overdose might be good, but I've never used anything except the basic equipment, so I'm not sure.
I always use the Crusader's Crossbow and the Amputator for the health regeneration.
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Old 11-02-2012, 09:29 AM   Top  -  End  -  #104
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Default Re: Hat Fortress 2: Snappy Title Pending

Quote:
Originally Posted by Forrestfire View Post
So... I'm currently migrating from the PS3 version of Team Fortress 2 to the PC version, since I finally got a good computer.

After looking over some information about the economy and building/trading, I'm still kinda confused. I'll probably figure it out once I get some good items for trading, though.

Also, what's a good loadout for a medic? I was thinking Medigun/Ubersaw/Overdose might be good, but I've never used anything except the basic equipment, so I'm not sure.
The trading economy fluctuates according to what comes on the market and how much of it there is. For example, if I'd sold my Master Mind the instant I got it, I'd have been able to wrangle two keys from it because that's what the market said it was worth. Now, it's down to two refined because there are more of them.

The TF2 spreadsheet is a fairly reliable reference guide to trade prices.

Opening a crate with a key is almost always less profitable than using a key to pay for the exact item you want. Thus, you only ever want to really open crates that have a large chance of getting valuable items, such as crate 19 (which has the strange grenade launcher, worth five keys.)

My medic loadout depends on what situation I use. On offense, I find that the medigun is the most useful, since you have to push past sentries. On defense, all you have to do is kill them quickly, so I use Kritzkrieg. General, for funzies medic I use the quick-fix--it's surprisingly good, despite what people tell you. If only it overhealed...

So, all purpose medic loadout: Blutsauger, Kritzkrieg, Ubersaw. Vita-saw is nice, but having a guaranteed +25% after one hit is too nice to ignore. I get in fights as medic perhaps too often.

Quote:
Originally Posted by The-Mage-King View Post
Balmas, I want that Desc tag.

Hobbit, I want some of those curses.

Dublock, I want one of those Solly masks.


Add me, and I'll trade you when I get this darn thing working again.
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Old 11-02-2012, 09:38 AM   Top  -  End  -  #105
Trixie
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Default Re: Hat Fortress 2: Snappy Title Pending

Quote:
Originally Posted by Forrestfire View Post
After looking over some information about the economy and building/trading, I'm still kinda confused. I'll probably figure it out once I get some good items for trading, though.
Advice A) Never delete anything; B) Go premium, but never buy any weapon/hat in store. It's seriously not worth it.

Quote:
Also, what's a good loadout for a medic? I was thinking Medigun/Ubersaw/Overdose might be good, but I've never used anything except the basic equipment, so I'm not sure.
Blut/Uber for more combat medic, Medieval set for support/long range healing. Combat medics tend to be insulted by tryhards, though.
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Old 11-02-2012, 10:24 AM   Top  -  End  -  #106
Dark Elf Bard
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Default Re: Hat Fortress 2: Snappy Title Pending

Quote:
Originally Posted by The Underlord View Post
I'll trade my rainblower for a family business.
Yes. Yes. A thousand times yes.

Quote:
Originally Posted by Dublock View Post
Why do you want multiple masks? Just slightly confusing, but assuming I am reading it right...

I have a few masks I am willing to trade that you want (Solider, medic, and spy). I will be on for the next few mins and then about 3 1/2 hours after this post (then all day tomorrow :p). If you have the Scout fan, that would be great so I don't feel so bad if I want to pick up money in MvM :p

Here is a list of what I am selling, some of it I'll let go cheaper the others.

Spoiler


Dark Elf Bard, if you need a weapon or two from my normal weapons, feel free to ask :)
Maybe a Sandman?For Natascha, or the Direct Hit, possibly?
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Old 11-02-2012, 10:27 AM   Top  -  End  -  #107
Geno9999
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Default Re: Hat Fortress 2: Snappy Title Pending

Quote:
Originally Posted by Forrestfire View Post
Also, what's a good loadout for a medic? I was thinking Medigun/Ubersaw/Overdose might be good, but I've never used anything except the basic equipment, so I'm not sure.
I tend to use the Medieval Medic set (Crusader's Crossbow and the Amputator.) If you have that set, I recommend going to DeGroot Keep with that equipped for getting Peer Review, Sawbones, or FYI I am a Medic, since there you have your team raging about you being a battle medic.

As for any other loadouts, Medic's unique melee weapons are more or less straight upgrades from his stock weapon. I barely touch the Quick-fix, since to me, the loss of Invincibility and Overheal isn't quite made up by the quicker heal and charge rate. Though if you find a Demoman or Soldier that knows how to explosive jump well, it's very useful for getting to the front lines. Remember that the Kritzkerg is useless in trying to destroy a sentry nest, since buildings are immune to Critical hits.

And now for something related to trading.
I have in my inventory for quite some time two Conscientious Objectors and a Decal tool. Since I am stuck with indecision as to what image I want on it, I've decided to put it up for sale. Decal Tool for one Refined, Conscientious Objectors are 2 scrap each.
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Old 11-02-2012, 10:49 AM   Top  -  End  -  #108
Dublock
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Default Re: Hat Fortress 2: Snappy Title Pending

Quote:
Originally Posted by Dark Elf Bard View Post
Maybe a Sandman?For Natascha, or the Direct Hit, possibly?
Sure, add me and we can figure out what you need :)

Edit: My Steam profile link is in my sig *points down 3 lines*
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Last edited by Dublock : 11-02-2012 at 10:49 AM.
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Old 11-02-2012, 11:12 AM   Top  -  End  -  #109
Squark
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Default Re: Hat Fortress 2: Snappy Title Pending

Quote:
Originally Posted by Trixie View Post
Advice A) Never delete anything; B) Go premium, but never buy any weapon/hat in store. It's seriously not worth it.
So buy MvM tickets or keys instead with the purchase you need to make?
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Old 11-02-2012, 11:42 AM   Top  -  End  -  #110
Dublock
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Quote:
Originally Posted by Squark View Post
So buy MvM tickets or keys instead with the purchase you need to make?
If you want to spend real money to buy TF2 things, I think that is best, or buy from another person who is selling keys cheaper then Valve due to currency rates and what not.

Or do what I do and just get drops each week and work yourself from there. You can craft two weapons into scrap then scrap into reclaimed metal then into refine metal and an be used to get various things.
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Old 11-02-2012, 12:10 PM   Top  -  End  -  #111
Squark
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Default Re: Hat Fortress 2: Snappy Title Pending

Well, I meant for getting premium specifically. So, the rough reccomendation for newbies is to buy a single MvM ticket with the mandatory 5 dollars, sell that for metal and get started trading, and just save the rest of the money for your next steam purchase.
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Old 11-02-2012, 12:28 PM   Top  -  End  -  #112
Trixie
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Default Re: Hat Fortress 2: Snappy Title Pending

Quote:
Originally Posted by Squark View Post
Well, I meant for getting premium specifically. So, the rough reccomendation for newbies is to buy a single MvM ticket with the mandatory 5 dollars, sell that for metal and get started trading, and just save the rest of the money for your next steam purchase.
Yes, single MvM ticket or cheapest paint on sale (generally, any kind of consumable tool) then keep collecting spare weapons/hats for trading. Keys are best gotten in trade for metal or cheaply for cash, main store is poor source unless you want some short-lived key (like current Eerie keys) for some reason.
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Old 11-02-2012, 12:41 PM   Top  -  End  -  #113
Mando Knight
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Default Re: Hat Fortress 2: Snappy Title Pending

Quote:
Originally Posted by Trixie View Post
Advice A) Never delete anything;
Except if you're packing a page of crates. If you can find a buyer, great. Otherwise, they're mostly a waste of space.
Quote:
Originally Posted by Trixie View Post
B) Go premium, but never buy any weapon/hat in store. It's seriously not worth it.
Except if the hat you want happens to be on sale. For dirt cheap.
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Last edited by Mando Knight : 11-02-2012 at 12:41 PM.
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Old 11-02-2012, 12:57 PM   Top  -  End  -  #114
Trixie
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Default Re: Hat Fortress 2: Snappy Title Pending

Quote:
Originally Posted by Mando Knight View Post
Except if you're packing a page of crates. If you can find a buyer, great. Otherwise, they're mostly a waste of space.
I'll take any and all unwanted crates :E

Quote:
Except if the hat you want happens to be on sale. For dirt cheap.
I virtually never saw any hat on sale so cheap you can't literally buy more keys than it is worth for cheaper, get craftable, much more valuable version of that hat for the keys and enjoy a lot of metal change, too.

Had the hats in question weren't 'dirty' there might have been some value in not wasting time trading, but as it is, once you post key offer sellers will flock to you with clean hats and metal, so why bother? If you don't care about hat being 'dirty', then you can in almost all cases buy it for about a week worth of item drops anyway.
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Old 11-02-2012, 01:08 PM   Top  -  End  -  #115
Fan
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Default Re: Hat Fortress 2: Snappy Title Pending

Quote:
Originally Posted by Mando Knight View Post
Except if you're packing a page of crates. If you can find a buyer, great. Otherwise, they're mostly a waste of space.
Except if the hat you want happens to be on sale. For dirt cheap.
This is always wrong, if using cash Refined can be bought for as low as .45 cents.

Craft hats are generally 1.33-1.66.

Question answered.

Take it from the Trade Server Admin, guy with over 10,000 dollars in hats, 3000 of which he traded up to with no cash involved, and routine key / promo seller.

I pay my bills with this. XD
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Old 11-02-2012, 01:31 PM   Top  -  End  -  #116
Trixie
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Default Re: Hat Fortress 2: Snappy Title Pending

Quote:
Originally Posted by Mando Knight View Post
Except if you're packing a page of crates. If you can find a buyer, great. Otherwise, they're mostly a waste of space.
Anyway, my point sort of is - don't want them? Dump them on the market. 6 crates per weapon. Or 10 crates per weapon. It might be small, but is still a profit. Or, give them away for free - someone will be happy. Liberal deleting of the crates brought a lot of bad stuff to the market and made a lot of new players unhappy. Say no to exploitation of newbies!
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Old 11-02-2012, 01:58 PM   Top  -  End  -  #117
Mando Knight
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Default Re: Hat Fortress 2: Snappy Title Pending

Yeah, every time a discussion of an in-game market system starts I slowly remember that those economics run contrary to my intuition and goals and why I try to avoid dealing with them on a regular basis.

I have a lot more I could say, but I can't allow myself to post those thoughts.
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Old 11-02-2012, 02:31 PM   Top  -  End  -  #118
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Default Re: Hat Fortress 2: Snappy Title Pending

Quote:
Originally Posted by Dublock View Post
Sure, add me and we can figure out what you need :)

Edit: My Steam profile link is in my sig *points down 3 lines*
Uh, noob question.

How do I add you and how do I trade?
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Old 11-02-2012, 02:39 PM   Top  -  End  -  #119
Mando Knight
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Default Re: Hat Fortress 2: Snappy Title Pending

Quote:
Originally Posted by Dark Elf Bard View Post
Uh, noob question.

How do I add you and how do I trade?
Follow the link. If you're logged into Steam in your browser, you can then send a friend request from there. Otherwise, you can copy the Steam ID, and from there open up the Friends window and click on "Add a Friend..." and paste the ID in there.

To trade, once the person's become your Steam friend, simply click on the arrow next to their name in the Friends window and select "Invite to trade."
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Old 11-02-2012, 03:11 PM   Top  -  End  -  #120
The-Mage-King
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Default Re: Hat Fortress 2: Snappy Title Pending

Quote:
Originally Posted by Forrestfire View Post
So... I'm currently migrating from the PS3 version of Team Fortress 2 to the PC version, since I finally got a good computer.

After looking over some information about the economy and building/trading, I'm still kinda confused. I'll probably figure it out once I get some good items for trading, though.
Excellent to hear about another player joining!

The economy is kinda weird when you start, but once you realize what everyone wants to buy, it starts making sense.

A somewhat decent place to visit is the TF2Warehouse, for reasons explained below.


Quote:
Originally Posted by Trixie View Post
Advice A) Never delete anything;
Indeed this is true. Do not delete anything, even that. Someone, somewhere, is wanting to buy your hat/misc/weapon/crate.

This is why I recommend visiting TF2WH. They buy crates. They buy keys. They buy everything craftable.

Quote:
B) Go premium, but never buy any weapon/hat in store. It's seriously not worth it.
Also true.


I'd possibly recommend going premium by buying two Eerie keys, then selling them off at the warehouse when they become tradabe. That way, you get a nice 32000 points to start off with, and can turn that into hats, metal, or weapons you need/want fairly quickly.
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