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Old 10-30-2012, 06:24 PM   Top  -  End  -  #31
Cogwheel
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Default Re: Dungeons of Dredmor

1v1 with dice sounds good.
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Old 10-30-2012, 09:42 PM   Top  -  End  -  #32
Science Officer
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Default Re: Dungeons of Dredmor

I'd just gotten kind of bored with Dredmor, but VS Let's Plays sounds interesting. Put me on the list, or however this will happen.

I've beaten Medium with a rogue and a warrior, and was looking to find a good rogue/mage build to try Hard with. But I don't think I could even play the game without taking Archaeology.

Last edited by Science Officer : 10-30-2012 at 09:43 PM.
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Old 10-31-2012, 06:22 AM   Top  -  End  -  #33
Corlindale
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Default Re: Dungeons of Dredmor

I'll be happy to try out the contest as well - and themed builds are a nice idea.


Quote:
I've beaten Medium with a rogue and a warrior, and was looking to find a good rogue/mage build to try Hard with. But I don't think I could even play the game without taking Archaeology.
I used to feel the same way, but I had a brief run with the beta of the next patch, in which It Belongs in a Museum gets severely nerfed, and though I have reverted back to the old version due to some stability issues I've tried to back away from my Archaeology addiction - and I haven't really missed it all that much.
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Old 10-31-2012, 09:16 AM   Top  -  End  -  #34
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Default Re: Dungeons of Dredmor

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Originally Posted by Corlindale View Post
I'll be happy to try out the contest as well - and themed builds are a nice idea.




I used to feel the same way, but I had a brief run with the beta of the next patch, in which It Belongs in a Museum gets severely nerfed, and though I have reverted back to the old version due to some stability issues I've tried to back away from my Archaeology addiction - and I haven't really missed it all that much.
I usually end up running big game hunter over Archaeology most times, particularly when using melee characters. On top of granting bonus xp and a large amount of lutefiskable items from mobs, the lure ability not only draws an enemy towards you, but greatly debuffs any mobs caught in its area of effect.
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Old 10-31-2012, 10:11 AM   Top  -  End  -  #35
Corlindale
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Default Re: Dungeons of Dredmor

Yeah, I've switched to BGH as my goto XP-booster as well, it has the additional advantage that you don't really need to put points in it early on (or indeed at all, if your other skills are more important). Extra Enemy Dodge Reduction isn't bad either.
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Old 11-01-2012, 01:24 AM   Top  -  End  -  #36
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Default Re: Dungeons of Dredmor

Would Hunter + Archaeology create some kind of massive super-XP boost? Would that be worth it?

Also, what's everyone's favourite way of snagging those artifacts only accessible by teleport?
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Old 11-01-2012, 01:30 AM   Top  -  End  -  #37
tyckspoon
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Default Re: Dungeons of Dredmor

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Originally Posted by Flickerdart View Post
Would Hunter + Archaeology create some kind of massive super-XP boost? Would that be worth it?

Also, what's everyone's favourite way of snagging those artifacts only accessible by teleport?
Until they get around to nerfing Belongs In A Museum more, you probably won't even notice the contribution of Big Game Hunter past the first five or so levels; the ability to sacrifice a piece of jewelry or a good-but-not-better-than-what-have weapon for thousands of experience kind of dwarfs the extra 4-8-whatever per Animal kill you get from BGH.

Favorite? Psionics. Shove pushes them off their islands and busts through destroyable walls, is targetable anywhere, and is dirt cheap to cast with no cooldown. (Have I mentioned before? Psionics solves *everything*, it is the cheesiest skill tree.)
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Old 11-01-2012, 03:21 AM   Top  -  End  -  #38
Corlindale
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Default Re: Dungeons of Dredmor

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Also, what's everyone's favourite way of snagging those artifacts only accessible by teleport?
Magical Law is probably the easiest, since it solves it neatly with the 1st level power. Psionics and Artful Dodger are the other obvious solutions.

There are also a number of other skills that can push stuff off islands, such as the second skill from Rogue Scientist.

A handy wand can also substitute for psionics, as far as I recall. Good if you don't have any appropriate skills (even though it is generally advisable to include some kind of teleport in your build eventually).

The one thing I would NOT recommend is trying to use Froda's Jump Discontinuity from Mathemagic (or another random teleport). It requires inhuman levels of patience and luck, so only attempt it if it's a really, really, really good item
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Old 11-01-2012, 09:00 AM   Top  -  End  -  #39
Science Officer
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Default Re: Dungeons of Dredmor

Psionics is pretty damned OP. But I did make the mistake of taking it as the only offensive skill for a mage once. setting everything on fire one at a time became very tedious. it worked, but I gave up on that...

The mace skill active attack can also knockback items off of their little islands.
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Old 11-01-2012, 09:28 AM   Top  -  End  -  #40
blueblade
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Default Re: Dungeons of Dredmor

anybody played around with the steam workshop Mods yet? have been trying a few, but it takes so long to form a good opinion of one, and to spot good synergies!
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Old 11-01-2012, 09:51 AM   Top  -  End  -  #41
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Default Re: Dungeons of Dredmor

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Originally Posted by blueblade View Post
anybody played around with the steam workshop Mods yet? have been trying a few, but it takes so long to form a good opinion of one, and to spot good synergies!
Well, my default chargen method these days has been to load up on tons of mods, and then hit random when making characters. So I've played around with quite a few, dropped those that didn't work properly or were just silly balance-wise, and generally had fun with it.
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Old 11-01-2012, 12:56 PM   Top  -  End  -  #42
tyckspoon
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Default Re: Dungeons of Dredmor

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anybody played around with the steam workshop Mods yet? have been trying a few, but it takes so long to form a good opinion of one, and to spot good synergies!
Essense's skill mod package is pretty solid (and popular enough that a few of them were ported into the main game package.) Bushido and QiGong are particularly helpful for Warrior builds, both with good skills and in making the actual playstyle a little less boring. I also use Fax's Summoner skill (not so much for the actual skill, it's a little finicky and there's some bugs that are preventing it from working the way it should.. but it also adds new 'Diggle God' statues to the upper floors that let you get some really nice buffs to help you when you need them.) That plus the More Dred item pack is my main set.

Anything by Essense, Roguish Renovator, or Fax Celestis should be worth giving a try, and if you click on into their own Collections to see what they like you'll probably find some other neat stuff.
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Old 11-02-2012, 06:41 AM   Top  -  End  -  #43
Miscast_Mage
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Default Re: Dungeons of Dredmor

Just something I've been to ask; are we going to use No Time To Grind mode? And speaking of it, are there any particular disadvantages/advantages to using NTTG? Any character types that might be better/worse off in it?
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Old 11-02-2012, 06:49 AM   Top  -  End  -  #44
Cogwheel
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Default Re: Dungeons of Dredmor

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Originally Posted by Miscast_Mage View Post
Just something I've been to ask; are we going to use No Time To Grind mode? And speaking of it, are there any particular disadvantages/advantages to using NTTG? Any character types that might be better/worse off in it?
Crafters and archaeologists.

There are less drops of artifacts and just stuff in general. Also slightly less XP whatever the game may claim. In general the less you want gear the better.
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Old 11-02-2012, 07:44 AM   Top  -  End  -  #45
Wookieetank
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Default Re: Dungeons of Dredmor

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Originally Posted by The Succubus View Post
Well, what I'll do is I'll draw up a list of interested parties at the end of the week and roll a dice a few times. It'll just be 1 v 1 or would how would people like to run it?

Perhaps have one episode per level and see how it goes?
Was wondering if you were going to be able to get pairings up today. I've been looking forward to this all week, and after how work went yesterday some Dredmor madness would be a great way to make this week better.
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Old 11-02-2012, 08:24 AM   Top  -  End  -  #46
The Succubus
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Default Re: Dungeons of Dredmor

The Challengers:

Corlindale
Cogwheel
Wookietank
Tyckspoon
Mistcast Mage
Tectonic Robot
Kesnit
Science Officer
Succubus
Reynard

The Rules:

* Each challenger will progress through the dungeon, taking occasional screenshots and commenting on their game.
* The aim of the challenger is to outlast their opponent - first one to die loses. Completing the dungeon is a secondary goal.
* The challenger will pick their skills as they wish but must have some skills relating to the theme. For example, if the theme is "explosion", a challenger may wish to go with promethian Magic or a throwing build that uses explosives made from alchemy.
* Themes will be decided by the audience in addition to settings such as NTTG, difficulty or 15 level dungeons.
* Challengers shall be 1 v 1 and selected via dice roll initially, or until all possible match ups have been selected.
* Snarkiness between challengers is actively encouraged.

Timing:

* Each challenger should look to do a level a day. If a challenger falls, the victor can proceed at a faster pace (remember that other people will be waiting to play).

Themes:


* When choosing a theme, try to be as open minded as possible. "Drinking" is a good theme, "swords and shields only" is a boring theme.
* Challengers will be asked to explain the reasoning behind their build and will be pelted with rotten fruit if they've only gone with a very minor reference to the theme.

Voting:

* Each person can put forward a theme suggestion but must vote for 2 themes.
* Votes must also include difficulty and additional settings.
* For example:

Theme: "Darkness"
NTTG: Yes
10/15 levels: 15
Difficulty: Going Rogue
Voting for: "Bacon", "Darkness"

Once votes have been tallied, the dice will roll and the players will be selected.

Let the voting begin.
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Old 11-02-2012, 08:27 AM   Top  -  End  -  #47
Reynard
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Default Re: Dungeons of Dredmor

Since you've got an odd number, can I add my name to the list?

-----
Even if not:

Theme: "Ew, ew, keep it away!"
NTTG: Yes
10/15 levels: 15
Difficulty: Going Rogue
Voting for: "Pets and other minions", "Ew, ew, keep it away!"
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Old 11-02-2012, 08:43 AM   Top  -  End  -  #48
Wookieetank
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Default Re: Dungeons of Dredmor

Theme:"Physics crying in the corner"
NTTG: Yes
10/15 levels: 15
Difficulty: Going Rogue
Voting for: "Physics crying in the corner", "Ew, ew, keep it away"
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Old 11-02-2012, 09:38 AM   Top  -  End  -  #49
Science Officer
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Default Re: Dungeons of Dredmor

Is it too late to make some suggestions?

One: Make a new thread, or, better, rename this thread to better indicate that there competitive let's playing is going on.

Two: I, for one, would prefer voting on skills, and maybe some other stipulations, rather than nebulous "themes". But hey, whatever people like.
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Old 11-02-2012, 11:07 AM   Top  -  End  -  #50
Kesnit
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Default Re: Dungeons of Dredmor

I'm going to just throw out some ideas for themes but not vote yet, in order to give others a chance to think of and recommend themes...

"This is Halloween"
"I'm Not Hyper (Or Maybe I Am)"
"If It Ain't Broke..."
"It's the End of the World As We Know It"


NTTG: Yes
10/15 levels: 15
Difficulty: Dwarf
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Old 11-02-2012, 11:22 AM   Top  -  End  -  #51
Flickerdart
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Default Re: Dungeons of Dredmor

Theme: "I Am Iron Man"
NTTG:Yes
10/15 levels: 15
Difficulty: Dwarven Moderation
Voting for: "I Am Iron Man", "Physics crying"
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Old 11-02-2012, 12:26 PM   Top  -  End  -  #52
Cogwheel
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Default Re: Dungeons of Dredmor

Theme: "They called me mad!"
NTTG: Yes (I don't like it but I can see it being the better plan here.)
10/15 levels: 15
Difficulty: Dwarven Moderation
Voting for: "They called me mad!", "Physics crying"
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Old 11-02-2012, 01:19 PM   Top  -  End  -  #53
The Succubus
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Default Re: Dungeons of Dredmor

Theme: "Self Inflicted"
NTTG: Yes
10/15 levels: 15
Difficulty: Dwarven Moderation
Voting for: "They called me mad!", "Self inflicted"

Also, I think what we'll do is create a new thread for when the game starts, as suggested.
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Old 11-02-2012, 02:04 PM   Top  -  End  -  #54
Science Officer
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Default Re: Dungeons of Dredmor

Voting:

Difficulty: Medium
NTTG: Yes (I agree with Cog)
Themes: "Blood for the Blood God"
Votes: "Crying Physics", "This is Halloween"
Levels: 15
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Old 11-02-2012, 02:17 PM   Top  -  End  -  #55
Flickerdart
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Default Re: Dungeons of Dredmor

Great. Had my first good run, decked out in artifacts, down on the pirate ship floor. Wanted to try out the vaunted power of the squid bolts...and immediately killed myself with it. Whoops.
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Old 11-02-2012, 02:22 PM   Top  -  End  -  #56
Wookieetank
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Default Re: Dungeons of Dredmor

Quote:
Originally Posted by Flickerdart View Post
Great. Had my first good run, decked out in artifacts, down on the pirate ship floor. Wanted to try out the vaunted power of the squid bolts...and immediately killed myself with it. Whoops.
More Fun* things you can try:
-Firing a BMD at someone standing next to you
-Putting a lutefisk cube inside a lutefisk cube
-Typing Digle Hell into the arcane teleporter as your destination
-Stealing from Brax
-Drinking unidentified potions**


*Disclaimer/warning: Fun does not mean safe or beneficial to the well being/good health of your character and may in many instances shorten one's lifespan.

**Results may vary
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Old 11-02-2012, 03:24 PM   Top  -  End  -  #57
Flickerdart
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Default Re: Dungeons of Dredmor

I've done the cube thing before. Diggle Hell might be interesting...
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Frankly, a Wizard can suck even more than a Fighter could ever dream of sucking. A Fighter can stab himself to death, but only a Wizard could Plane Shift to some horrible far realm to be tortured for an eternity of insanity.

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Old 11-02-2012, 04:27 PM   Top  -  End  -  #58
Miscast_Mage
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Default Re: Dungeons of Dredmor

Theme: "Stick them with the pointy end."
NTTG:Yes
10/15 levels: 15
Difficulty: Dwavern Moderation
Voting for: "I Am Iron Man", "Ew, ew, keep it away!"

Quote:
Originally Posted by Wookieetank View Post
*snip*
Oh, if you want fun, you should try eating a Root of T'Char. Now that is
fun~
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Old 11-02-2012, 04:34 PM   Top  -  End  -  #59
Wookieetank
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Default Re: Dungeons of Dredmor

Quote:
Originally Posted by Miscast_Mage View Post
Theme: "Stick them with the pointy end."
NTTG:Yes
10/15 levels: 15
Difficulty: Dwavern Moderation
Voting for: "I Am Iron Man", "Ew, ew, keep it away!"



Oh, if you want fun, you should try eating a Root of T'Char. Now that is
fun~
I've heard of those, haven't found one yet sadly (or noticed that I had it before I died thanks to auto loot...) but it is on my bucket list for dredmor!
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Old 11-02-2012, 05:07 PM   Top  -  End  -  #60
kerplunksploosh
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Default Re: Dungeons of Dredmor

All righty, wookieetank told me about this, and I'm in.

Themes: Heavy Metal Rocker from the Dead, MacGyver and James Bond's Love Child, ROGUE Skills only, WIZARD skills only, FIGHTER skills only, and Bowling For Burgers.

No Time To Grind: I don't like this mode, but probably better for a competition.
Difficulty: Rogue!
Everything Else: I forgot what we were talking about. Pudding, or maybe liniment?

-thunk
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