Ok so
Psychic powers
Pyromancy: Sunburst: a Nova power with the following profile
Range: 6" S4 AP5 Rules: Assault 2D6, Blind, Ignores cover
Telepathy: Primaris Power instead Psychic Shriek: A witchfire power with a range of 12" roll 3D6 and subtract the target's Leadership-the target unit suffers a number of wounds equal to the result, Armour and cover saves cannot be taken against wounds caused by psychic Shriek.
Warlord Trait: Master of Defence: Your Warlord and his unit have the counter-attack special rule while they are in their own deployment zone.
Movement Phase.
Terminator squad arrives, so a 1 or 6 and I don't scatter (1d6)[4]. Else (1d360)[278], (2d6)[3]".
Plasma cannon squad move into bunker roll 2D6, pick highest (1d6)[5](1d6)[4].
Plasma Gun squad move into the ruins roll 2D6 pick highest (1d6)[3](1d6)[2]
Razorback moves 6" forwards.
Movement Phase.
Terminator squad arrives, so a 1 or 6 and I don't scatter [roll0]. Else [roll1], [roll2]".
Plasma cannon squad move into bunker roll 2D6, pick highest [roll3] [roll4].
Plasma Gun squad move into the ruins roll 2D6 pick highest [roll5] [roll6]
Razorback moves 6" forwards.
Terminators started off behind your rightermost Broadside, just to let you know where their initial position was.
Shooting phase.
Plasma gun squad shoot at Kroot. i'm shooting from the ruin so you won't get a cover save, and if Plasma gun hits counts as Instant Death.
all 5 in range, not rapid fire, so to hit: bolters: (1d6)[6](1d6)[3](1d6)[5](1d6)[4] Plasma gun: (1d6)[6]
Shooting phase.
Plasma gun squad shoot at Kroot. i'm shooting from the ruin so you won't get a cover save, and if Plasma gun hits counts as Instant Death.
all 5 in range, not rapid fire, so to hit: bolters: (1d6)[3](1d6)[6](1d6)[1](1d6)[2] Plasma gun: (1d6)[4]
needed 3's to hit so everything has hit, now bolters need a 3+ to wound and plasma needs a 2+
Bolters: (1d6)[3](1d6)[6](1d6)[1](1d6)[2]
Plasma (1d6)[4]
next bit of shooting.
Terminators are firing on the Fire warrior squad, the nearest visible model is the Ethereal so he'll be getting shot first, but he can take a look out sir roll (need a 2+ in which case the wound will go onto either a fire warrior squad or Gun Drone (nearest model with 6" so Gun drone first, then fire warriors.)
anyway on with the shooting.
Cyclone Missile launcher: 2 Krak Missiles. 3+ to hit. (1d6)[6], (1d6)[4]
2 Storm Bolters (one from Cyclone Missile launcher guy, One from Librarian)
: (1d6)[6], (1d6)[2],(1d6)[2], (1d6)[4]
next bit of shooting.
Terminators are firing on the Fire warrior squad, the nearest visible model is the Ethereal so he'll be getting shot first, but he can take a look out sir roll (need a 2+ in which case the wound will go onto either a fire warrior squad or Gun Drone (nearest model with 6" so Gun drone first, then fire warriors.)
anyway on with the shooting.
Cyclone Missile launcher: 2 Krak Missiles. 3+ to hit. (1d6)[6], (1d6)[5]
2 Storm Bolters (one from Cyclone Missile launcher guy, One from Librarian) 3+to hit : (1d6)[3], (1d6)[4],[roll4], [roll5]
so 2 Krak missiles hit and 2 storm bolter shots, Krak Missiles need 2+ to wound: (1d6)[6], (1d6)[5] Storm bolters need 3+ to wound (1d6)[3], (1d6)[4]. Krak missiles will cause instant death.
so 2 Krak missiles hit and 2 storm bolter shots, Krak Missiles need 2+ to wound: [roll0], [roll1] Storm bolters need 3+ to wound [roll2], [roll3]. Krak missiles will cause instant death.
2 instant death hit's on your Ethereal, 2 storm bolter hits on him as well, I guess it's time for Look out Sir's Jor.