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10-28-2012, 11:44 AM
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#61
Ghost in the Playground
Re: WH40K, Jormengand VS The Blazing Aura.
Quote:
Originally Posted by
blazing_aura
You do realize that you're now not firing against the termies but against the building your inside right? you can change targets if you want but I'm not going to roll armour saves for something that can't legally hit me.
Also your Broadsides don't have multi-trackers so they can only fire one weapon per turn.
10-28-2012, 11:46 AM
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#62
Ghost in the Playground
Re: WH40K, Jormengand VS The Blazing Aura.
Quote:
Originally Posted by
Jormengand
Well, he should have specified before I set up. GW game, GW rules. Otherwise I'd have deployed them completely differently.
if it had been a GW bunker the Broadsides would have been attacked by me first turn instead of the Fire warriors, rules for one, rules for all. just accept it unless we start again.
10-28-2012, 11:53 AM
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#63
Bugbear in the Playground
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Re: WH40K, Jormengand VS The Blazing Aura.
Quote:
Originally Posted by
blazing_aura
if it had been a GW bunker the Broadsides would have been attacked by me first turn instead of the Fire warriors, rules for one, rules for all. just accept it unless we start again.
Fine. The broadsides try to kaplah your razorback.
KAPLAH!!!!
(2d6)[5 ][4 ](9)
10-28-2012, 11:54 AM
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#64
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Re: WH40K, Jormengand VS The Blazing Aura.
KAZOOOOOM! You're front armour 11, this'll be fun...
(2d6)[2 ][6 ](8)
10-28-2012, 11:56 AM
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#65
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Re: WH40K, Jormengand VS The Blazing Aura.
SPLAZAM! time to see if it blows up. Come on, be a six...
(2d6)[1 ][6 ](7)
10-28-2012, 11:58 AM
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#66
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Re: WH40K, Jormengand VS The Blazing Aura.
It doesn't matter about the distance, it's only hitting the guys inside. Guys inside are hit at strength 4, I believe, unlike those outside.
(5d6)[4 ][6 ][5 ][6 ][2 ](23)
10-28-2012, 11:59 AM
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#67
Ghost in the Playground
Re: WH40K, Jormengand VS The Blazing Aura.
Quote:
Originally Posted by
Jormengand
It doesn't matter about the distance, it's only hitting the guys inside. Guys inside are hit at strength 4, I believe, unlike those outside.
[roll0]
yep and so 4 are hit
10-28-2012, 12:00 PM
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#68
Ghost in the Playground
Re: WH40K, Jormengand VS The Blazing Aura.
Quote:
Originally Posted by
blazing_aura
yep and so 4 are wounded
armour saves:
(4d6)[2 ][5 ][3 ][2 ](12)
10-28-2012, 12:08 PM
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#70
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Re: WH40K, Jormengand VS The Blazing Aura.
Yup, you're fine. Hammerhead goes next. I'm going to take a crack at the librarian with the submunitions. 5+ to hit directly. (1d6)[3 ] If not, then 360 is grid north (1d360)[96 ] and it scatters this far (2d6-4)[6 ]
10-28-2012, 12:09 PM
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#71
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Re: WH40K, Jormengand VS The Blazing Aura.
That's a miss. The smart missiles, then, fire 4 times.
FOR NURGLE!
(4d6)[1 ][3 ][2 ][5 ](11)
10-28-2012, 12:10 PM
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#72
Ghost in the Playground
Re: WH40K, Jormengand VS The Blazing Aura.
Quote:
Originally Posted by
Jormengand
Yup, you're fine. Hammerhead goes next. I'm going to take a crack at the librarian with the submunitions. 5+ to hit directly. [roll0] If not, then 360 is grid north [roll1] and it scatters this far [roll2]
that misses completely.
10-28-2012, 12:11 PM
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#73
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Re: WH40K, Jormengand VS The Blazing Aura.
Okay, 2 hits. FOR THE PLAGUEFATHER!
(2d6)[3 ][1 ](4)
10-28-2012, 12:14 PM
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#75
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Re: WH40K, Jormengand VS The Blazing Aura.
Damned terminators. I'm guessing that my stealths can shoot from my bunker to yours?
Also, if there's no opening in the back of the bunkers, how the hell did those tacticals get in?
10-28-2012, 12:16 PM
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#76
Ghost in the Playground
Re: WH40K, Jormengand VS The Blazing Aura.
Quote:
Originally Posted by
Jormengand
Damned terminators. I'm guessing that my stealths can shoot from my bunker to yours?
Also, if there's no opening in the back of the bunkers, how the hell did those tacticals get in?
It's called a door.
the bunkers have an armour value of 14 all round, so good luck.
10-28-2012, 12:20 PM
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#77
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Re: WH40K, Jormengand VS The Blazing Aura.
Yes, because broadsides are clearly incapable of firing through doorways.
No, I mean firing at the guys in the bunker, because they're both open at the front.
10-28-2012, 12:24 PM
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#79
Ghost in the Playground
Re: WH40K, Jormengand VS The Blazing Aura.
Quote:
Originally Posted by
Jormengand
Yes, because broadsides are clearly incapable of firing through doorways.
No, I mean firing at the guys in the bunker, because they're both open at the front.
well look that's how G-tech set it up, so don't ask me, I too am confused as to how Terminators can't open a door and fire at the guys inside, but it's how the board was set up, so I'm just accepting it as it is and not asking any more questions about it.
10-28-2012, 12:25 PM
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#80
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Re: WH40K, Jormengand VS The Blazing Aura.
Quote:
Originally Posted by
blazing_aura
oh and you have to shoot at the building rather than at the guys inside.
Oh, all right. Which, of course, means that you can't hit my stealths either.
I'm assuming that the circular bunkers have fire points on 4 sides?
In any case, blast ALL the fusion.
(1d6)[3 ]
10-28-2012, 12:28 PM
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#81
Ghost in the Playground
Re: WH40K, Jormengand VS The Blazing Aura.
Quote:
Originally Posted by
Jormengand
Oh, all right. Which, of course, means that you can't hit my stealths either.
I'm assuming that the circular bunkers have fire points on 4 sides?
In any case, blast ALL the fusion. [roll0]
the one farthest away from the objective is only an entry point but yeah the other three are.
10-28-2012, 12:37 PM
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#82
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Re: WH40K, Jormengand VS The Blazing Aura.
Right, there are about four kroot in range to shoot your guys in the ruin. you get cover, but your armour's better anyway.
(4d6)[4 ][2 ][6 ][2 ](14)
10-28-2012, 12:41 PM
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#83
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Re: WH40K, Jormengand VS The Blazing Aura.
Right 2 hit.
(2d6)[5 ][3 ](8)
10-28-2012, 12:56 PM
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#85
Bugbear in the Playground
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Re: WH40K, Jormengand VS The Blazing Aura.
Quote:
Originally Posted by
blazing_aura
you're firing on snap shots cos you rallied, only 1 hits.
I'll take your word for it.
(1d6)[2 ]
10-28-2012, 12:57 PM
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#86
Ghost in the Playground
Re: WH40K, Jormengand VS The Blazing Aura.
Quote:
Originally Posted by
Jormengand
I'll take your word for it.
[roll0]
a) was that roll to wound
b) page 31 of the rulebook. the only exception is if you have the rule 'And they shall know no fear' in which case you can move, shoot and charge as normal after rallying. And only Space Marines get that. (all space marine models)
10-28-2012, 01:04 PM
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#87
Bugbear in the Playground
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Re: WH40K, Jormengand VS The Blazing Aura.
I don't actually have the book with me. And yes, that was. Given that charging is impossible and anyway ridiculous, your turn.
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