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10-30-2012, 03:34 PM
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#121
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Re: WH40K, Jormengand VS The Blazing Aura.
(4d6)[2 ][2 ][2 ][1 ](7)
Come on, wound!
10-30-2012, 03:36 PM
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#124
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Re: WH40K, Jormengand VS The Blazing Aura.
No wounds. Fun.
10-30-2012, 05:41 PM
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#127
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Re: WH40K, Jormengand VS The Blazing Aura.
Deep striking! (1d6)[6 ]
10-30-2012, 05:43 PM
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#128
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Re: WH40K, Jormengand VS The Blazing Aura.
He's going 3" left of the direct centre of the board.
5+ to hit (1d6)[1 ] direction (1d360)[167 ] distance (2d6)[12 ]
10-30-2012, 05:44 PM
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#129
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Re: WH40K, Jormengand VS The Blazing Aura.
Ooh. He's all up in your marines' faces. Like 1.5" from them.
10-30-2012, 05:54 PM
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#130
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Re: WH40K, Jormengand VS The Blazing Aura.
Aun into the ruin.
(1d6)[2 ]
10-30-2012, 06:39 PM
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#131
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Re: WH40K, Jormengand VS The Blazing Aura.
Okay, so now we know where the hell everyone is (I think), we can shoot. I'll start with someone whose location is definite: the fire warriors.
(14d6)[1 ][2 ][3 ][2 ][3 ][5 ][3 ][2 ][2 ][3 ][1 ][5 ][4 ][5 ](41)
10-30-2012, 06:40 PM
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#132
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Re: WH40K, Jormengand VS The Blazing Aura.
Well, that was dire to the highest degree.
(4d6)[5 ][5 ][2 ][1 ](13)
10-30-2012, 06:45 PM
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#134
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Re: WH40K, Jormengand VS The Blazing Aura.
Meanwhile, O'gorah will take a pop at the mehrens, despite their embuildingedness. This is now a word.
(1d6)[5 ] for the blaster.
(2d6)[1 ][6 ](7) for the rifle.
(4d6)[1 ][1 ][5 ][3 ](10) for the carbines (the first two are the first shot's original roll and twin linked roll, the 3rd and 4th are the orignal roll and reroll for the second drone)
10-30-2012, 06:46 PM
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#135
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Re: WH40K, Jormengand VS The Blazing Aura.
Because Tau plasma technology doesn't suck, there is no hotgettery.
(1d6)[6 ] blaster
(1d6)[4 ] rifle
(1d6)[1 ] carbine
10-30-2012, 06:47 PM
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#136
Ghost in the Playground
Re: WH40K, Jormengand VS The Blazing Aura.
Quote:
Originally Posted by
blazing_aura
I take it they're firing on the Terminators?
in which case
[roll0]
I pass anyway no matter what you're firing on.
10-30-2012, 06:49 PM
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#137
Ghost in the Playground
Re: WH40K, Jormengand VS The Blazing Aura.
Quote:
Originally Posted by
Jormengand
Because Tau plasma technology doesn't suck, there is no hotgettery.
[roll0] blaster
[roll1] rifle
[roll2] carbine
what is the blaster?
10-30-2012, 06:53 PM
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#139
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Re: WH40K, Jormengand VS The Blazing Aura.
The stealthsuits who aren't in Vre'bal's squad (I only just noticed that his name, ironically, sounds like "verbal.") are having a pop at you.
(6d6)[2 ][4 ][2 ][3 ][1 ][3 ](15)
10-30-2012, 06:58 PM
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#141
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Re: WH40K, Jormengand VS The Blazing Aura.
What IS it with the tau and hitting?
(1d6)[2 ]
10-30-2012, 06:59 PM
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#142
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Re: WH40K, Jormengand VS The Blazing Aura.
Quote:
Originally Posted by
blazing_aura
you mean the lot who haven't seen if they rally yet?
I do. Good point. What have I told you about the ninja? It's meant to be ME!
(2d6)[6 ]
10-30-2012, 07:01 PM
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#144
Bugbear in the Playground
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Re: WH40K, Jormengand VS The Blazing Aura.
Quote:
Originally Posted by
blazing_aura
wow for ignoring me. you're guys wouldn't of hit even if they'd rallied (after they rally they fire snap shots)
I am not leadership 5. And I know they don't hit.
10-30-2012, 07:02 PM
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#145
Ghost in the Playground
Re: WH40K, Jormengand VS The Blazing Aura.
Quote:
Originally Posted by
Jormengand
I am not leadership 5. And I know they don't hit.
yeah I know, soz.
10-30-2012, 07:04 PM
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#146
Ghost in the Playground
Re: WH40K, Jormengand VS The Blazing Aura.
Quote:
Originally Posted by
Jormengand
The stealthsuits who aren't in Vre'bal's squad (I only just noticed that his name, ironically, sounds like "verbal.") are having a pop at you.
[roll0]
so you wouldn't mind if I started calling his squads Furballs squad? (it does sound similar if said quickly)
10-30-2012, 07:06 PM
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#147
Bugbear in the Playground
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Re: WH40K, Jormengand VS The Blazing Aura.
Quote:
Originally Posted by
blazing_aura
so you wouldn't mind if I started calling his squads Furballs squad? (it does sound similar if said quickly)
Furball is in melta range of that building, so he's taking a crack:
(1d6)[3 ]
10-30-2012, 07:08 PM
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#148
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Re: WH40K, Jormengand VS The Blazing Aura.
Okay, lord frogface (the hammerhead) is having a go, I suppose.
(1d6)[4 ]
10-30-2012, 07:09 PM
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#149
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Re: WH40K, Jormengand VS The Blazing Aura.
Of course, furball needed that 4, and froggy didn't.
Rolling to pen the building:
(1d6)[6 ]
10-30-2012, 07:15 PM
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#150
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Re: WH40K, Jormengand VS The Blazing Aura.
And the effect:
(1d6)[6 ]
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