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10-30-2012, 07:18 PM
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#151
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Re: WH40K, Jormengand VS The Blazing Aura.
The occupying unit suffers 4d6 strength 6 ap - hits with the ignores cover special rule. Survivors must immediately disembark from the building, as per result 6 The building can no longer be occupied and is treated as impassable terrain... additional strength 4 AP - hit for each model in their unit within d6"
(4d6)[16 ] for no of hits.
(1d6)[2 ] for distance.
10-30-2012, 07:20 PM
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#152
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Re: WH40K, Jormengand VS The Blazing Aura.
(16d6)[3 ][2 ][6 ][4 ][4 ][6 ][1 ][5 ][5 ][1 ][3 ][1 ][6 ][2 ][2 ][2 ](53)
C'mon c'moooon...
10-30-2012, 07:21 PM
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#153
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Re: WH40K, Jormengand VS The Blazing Aura.
Right, so your termies need 2 armours and the disbuildinged tacticals need to take 13 before we go on.
10-30-2012, 07:27 PM
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#155
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Re: WH40K, Jormengand VS The Blazing Aura.
Quote:
Originally Posted by
blazing_aura
wait which building were you shooting at with the hammerhead?
soz been doing rolling for Probability Tale
Bunker that furball missed.
10-30-2012, 07:36 PM
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#157
Ghost in the Playground
Re: WH40K, Jormengand VS The Blazing Aura.
Quote:
Originally Posted by
blazing_aura
the one with the plasma cannon dudes inside right?
OK, and btw my termies have already done and passed those saves.
[roll1]
wow the front three are dead, but my plasma cannon dude survived, as did the guy next to him. celebrations are in order.
oh and leadership is
(2d6)[1 ][1 ](2)
10-30-2012, 07:38 PM
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#158
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Re: WH40K, Jormengand VS The Blazing Aura.
Building. Technically, they're not even in a location in the building. Randomise, if you would.
10-30-2012, 07:42 PM
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#159
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Re: WH40K, Jormengand VS The Blazing Aura.
Oh and did you take saves for the tacticals in the ruin?
10-30-2012, 07:47 PM
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#161
Ghost in the Playground
Re: WH40K, Jormengand VS The Blazing Aura.
Quote:
Originally Posted by
blazing_aura
yep one died.
OK randomizing for each of the 3 unsaved wounds I'll roll a d5, numbers 1-3 are the guys on the front, 4 is the plasma cannon and 5 is the other guy
[roll0]
oh and i'm hoping that none of the numbers are the same.
knew it'd happen so I have 2 bolter guys left, but they're still fine leadership wise with a double 1
10-30-2012, 07:49 PM
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#162
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Re: WH40K, Jormengand VS The Blazing Aura.
Coolio. Lord froggy is having a shot at the termies with his target lock and smart missiles.
(4d6)[5 ][4 ][1 ][4 ](14)
10-30-2012, 07:51 PM
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#163
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Re: WH40K, Jormengand VS The Blazing Aura.
(3d6)[3 ][1 ][5 ](9)
FOR NURGLE!
10-30-2012, 07:58 PM
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#165
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Re: WH40K, Jormengand VS The Blazing Aura.
Vre'gan is going to use his plasma rifle, along with his friend's SMS and drones' carbines.
Vre'gan: (2d6)[6 ][2 ](8)
Shas'ui: (4d6)[5 ][5 ][3 ][1 ](14)
Kor'vesa 1 (2d6b1)[4 ]
Kor'vesa 2 (2d6b1)[4 ]
10-30-2012, 07:59 PM
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#166
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Re: WH40K, Jormengand VS The Blazing Aura.
And Vre'gan's re-roll, of course.
(1d6)[1 ]
10-30-2012, 08:00 PM
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#168
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Re: WH40K, Jormengand VS The Blazing Aura.
Right...
Vre'gan: (1d6)[1 ]
Shas'ui: (2d6)[1 ][2 ](3)
10-30-2012, 08:01 PM
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#169
Ghost in the Playground
Re: WH40K, Jormengand VS The Blazing Aura.
Quote:
Originally Posted by
Jormengand
Right...
Vre'gan: [roll0]
Shas'ui: [roll1]
shas'ui wouldn't of hit, SMS is a heavy weapon and cos you moved he'd of fired snap shots
10-30-2012, 08:03 PM
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#170
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Re: WH40K, Jormengand VS The Blazing Aura.
Fudging hell.
All right chums, let's do this...
Furball is jumping away 2d6"
(2d6)[11 ]
10-30-2012, 08:05 PM
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#172
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Re: WH40K, Jormengand VS The Blazing Aura.
It doesn't really matter, they did nothing anyway. Furball's in the bunker.
Vre'gan declares a charge against the terminators, oh yes he does.
10-30-2012, 08:11 PM
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#176
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Re: WH40K, Jormengand VS The Blazing Aura.
Quote:
Originally Posted by
blazing_aura
wait, you're charging with the broadsides? you can't, they fired a heavy weapon that turn.
Oh, blast, I forgot it was heavy. Please may I retcon that, since I wouldn't have done it had I thought about it?
10-30-2012, 08:11 PM
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#177
Ghost in the Playground
Re: WH40K, Jormengand VS The Blazing Aura.
Quote:
Originally Posted by
blazing_aura
wait, you're charging with the broadsides? you can't, they fired a heavy weapon that turn.
I was all ready for the Kroot and all, guess we can forget that overwatch then.
10-30-2012, 08:12 PM
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#178
Ghost in the Playground
Re: WH40K, Jormengand VS The Blazing Aura.
Quote:
Originally Posted by
Jormengand
Oh, blast, I forgot it was heavy. Please may I retcon that, since I wouldn't have done it had I thought about it?
when you say retcon do you mean not charge then yes I will allow that, I have to. If you want to go back further then no.
10-30-2012, 08:16 PM
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#179
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Re: WH40K, Jormengand VS The Blazing Aura.
Quote:
Originally Posted by
blazing_aura
when you say retcon do you mean not charge then yes I will allow that, I have to. If you want to go back further then no.
I meant retconning the fact that I'd fired the SMS, because I completely forgot that it was a heavy weapon.
10-30-2012, 08:18 PM
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#180
Ghost in the Playground
Re: WH40K, Jormengand VS The Blazing Aura.
Quote:
Originally Posted by
Jormengand
I meant retconning the fact that I'd fired the SMS, because I completely forgot that it was a heavy weapon.
No, you've already decided that you would fire it, I don't think i'm even allowed to allow you to retcon back to that stage, it's just something you have to curse over and remember for next time.
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