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Dice Rolls Dice rolls for games in the Play by Post forums. Posts in this forum are uneditable and undeletable. Threads will expire after 1 month.

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Old 11-01-2012, 04:49 PM   Top  -  End  -  #211
blazing_aura
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Default Re: WH40K, Jormengand VS The Blazing Aura.

this has not been my shooting phase, right assaults
first (and most surprisingly) my two man squad (the ones that didn't shoot) are assaulting the bunker
you get to fire overwatch through the fire point onto my guys first with the stealthsuits.
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Old 11-01-2012, 04:53 PM   Top  -  End  -  #212
Jormengand
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Default Re: WH40K, Jormengand VS The Blazing Aura.

Furball: (1d6)[2]
Et al: (6d6)[6][1][2][6][1][3](19)
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Old 11-01-2012, 04:55 PM   Top  -  End  -  #213
Jormengand
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Default Re: WH40K, Jormengand VS The Blazing Aura.

(2d6)[6][4](10) C'mon, wound!
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Old 11-01-2012, 04:57 PM   Top  -  End  -  #214
blazing_aura
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Default Re: WH40K, Jormengand VS The Blazing Aura.

saves
(2d6)[2][2](4)
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Old 11-01-2012, 05:00 PM   Top  -  End  -  #215
blazing_aura
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Default Re: WH40K, Jormengand VS The Blazing Aura.

*various expletives*
right, Terminators charging the Broadsides, your overwatch.
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Old 11-01-2012, 05:01 PM   Top  -  End  -  #216
Jormengand
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Default Re: WH40K, Jormengand VS The Blazing Aura.

(2d6)[3][2](5) Gonna use the plasma rifles.
(1d6)[6] railgun on the other.
(2d6)[5][6](11) drones gonna drone.
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Old 11-01-2012, 05:03 PM   Top  -  End  -  #217
Jormengand
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Default Re: WH40K, Jormengand VS The Blazing Aura.

Link ALL the twins! (please don't0

(2d6)[1][5](6) Vre'gan
(1d6)[5] drone.
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Old 11-01-2012, 05:04 PM   Top  -  End  -  #218
blazing_aura
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Default Re: WH40K, Jormengand VS The Blazing Aura.

doesn't seem to help
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Old 11-01-2012, 05:06 PM   Top  -  End  -  #219
Jormengand
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Default Re: WH40K, Jormengand VS The Blazing Aura.

Okay, railgun to wound: (1d6)[6]
Carbine to wound: (1d6)[5]
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Old 11-01-2012, 05:07 PM   Top  -  End  -  #220
blazing_aura
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Default Re: WH40K, Jormengand VS The Blazing Aura.

5+invul for lightning claw guy (he is the nearest to the railgun)
2+armour for Cyclone ML guy (nearest to carbine)
Invul (1d6)[4]
Armour (1d6)[6]
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Old 11-01-2012, 05:08 PM   Top  -  End  -  #221
blazing_aura
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Default Re: WH40K, Jormengand VS The Blazing Aura.

one dead but here's the charge range,
(2d6)[4][6](10)
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Old 11-01-2012, 05:10 PM   Top  -  End  -  #222
blazing_aura
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Default Re: WH40K, Jormengand VS The Blazing Aura.

I'm in, Librarian goes first, 3+ to hit
(4d6)[3][3][4][4](14)
Lightning claw guy goes next and he needs a 4+
(3d6)[5][2][1](8)
NOTE: these are going on the leader of the group (forgotten his name) so you can make Look Out sir rolls.
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Old 11-01-2012, 05:11 PM   Top  -  End  -  #223
blazing_aura
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Default Re: WH40K, Jormengand VS The Blazing Aura.

right I now need a 4+ to wound for both Librarian and lightning claw, but I can re-roll lightning claw.
Librarian
(4d6)[4][1][2][3](10)
Lighning Claws
(1d6)[4](4)
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Old 11-01-2012, 05:12 PM   Top  -  End  -  #224
Jormengand
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Default Re: WH40K, Jormengand VS The Blazing Aura.

Look out!

(2d6)[6][1](7) Librarian
(1d6)[2] claw (for what difference it makes.)
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Old 11-01-2012, 05:15 PM   Top  -  End  -  #225
Jormengand
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Default Re: WH40K, Jormengand VS The Blazing Aura.

Okay, armour on Vre'gan (2d6)[6][1](7) and the other suit (1d6)[1]
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Old 11-01-2012, 05:16 PM   Top  -  End  -  #226
blazing_aura
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Default Re: WH40K, Jormengand VS The Blazing Aura.

err that's one look out sir from the Librarian you got, and cos it goes to the next nearest model, one of your gun drones is dead, but the other 2 rolls are still on your Broadside.
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Old 11-01-2012, 05:18 PM   Top  -  End  -  #227
Jormengand
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Default Re: WH40K, Jormengand VS The Blazing Aura.

Quote:
Originally Posted by blazing_aura View Post
err that's one look out sir from the Librarian you got, and cos it goes to the next nearest model, one of your gun drones is dead, but the other 2 rolls are still on your Broadside.
Okay, then a drone drops and Vre'gan is still quasi-fine. So, my attacks next...
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Old 11-01-2012, 05:21 PM   Top  -  End  -  #228
Jormengand
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Default Re: WH40K, Jormengand VS The Blazing Aura.

Technically, my drones are resolved first - indeed, at the same time as your terminators. Drones too OP.
(2d6)[4][6](10)
And then the broadsides...
(4d6)[4][4][4][5](17)
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Old 11-01-2012, 05:22 PM   Top  -  End  -  #229
Jormengand
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Default Re: WH40K, Jormengand VS The Blazing Aura.

Drones wound on 5+ (2d6)[2][4](6)
Broadsides wound on 3+ (4d6)[1][3][4][2](10)
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Old 11-01-2012, 05:24 PM   Top  -  End  -  #230
blazing_aura
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Default Re: WH40K, Jormengand VS The Blazing Aura.

no my Librarian is I5 so one of those gun drone attacks doesn't count.
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Old 11-01-2012, 05:25 PM   Top  -  End  -  #231
blazing_aura
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Default Re: WH40K, Jormengand VS The Blazing Aura.

still 2 2+ armour saves
(2d6)[5][2](7)
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Old 11-01-2012, 05:25 PM   Top  -  End  -  #232
Jormengand
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Default Re: WH40K, Jormengand VS The Blazing Aura.

Quote:
Originally Posted by blazing_aura View Post
no my Librarian is I5 so one of those gun drone attacks doesn't count.
It matters not.
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Old 11-01-2012, 05:26 PM   Top  -  End  -  #233
blazing_aura
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Default Re: WH40K, Jormengand VS The Blazing Aura.

now my power fist and Thunder Hammer
4+ to hit
(6d6)[6][6][5][1][4][6](28)
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Old 11-01-2012, 05:27 PM   Top  -  End  -  #234
blazing_aura
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Default Re: WH40K, Jormengand VS The Blazing Aura.

5 hit, now 2+ to wound and they not only cause instant death to broadsides they also remove armour saves.

(5d6)[4][2][3][5][1](15)
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Old 11-01-2012, 05:28 PM   Top  -  End  -  #235
blazing_aura
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Default Re: WH40K, Jormengand VS The Blazing Aura.

that my friend is the last of your broadsides, now I consolidate
(1d6)[2](2)"
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Old 11-01-2012, 05:28 PM   Top  -  End  -  #236
Jormengand
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Default Re: WH40K, Jormengand VS The Blazing Aura.

Quote:
Originally Posted by blazing_aura View Post
5 hit, now 2+ to wound and they not only cause instant death to broadsides they also remove armour saves.

[roll0]
Them some dead broadsides.
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Old 11-01-2012, 05:30 PM   Top  -  End  -  #237
blazing_aura
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Default Re: WH40K, Jormengand VS The Blazing Aura.

but the assault phase isn't over yet, my remaining two tactical squads are charging your Shas'O, and you can only overwatch against one of them.
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Old 11-01-2012, 05:33 PM   Top  -  End  -  #238
Jormengand
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Default Re: WH40K, Jormengand VS The Blazing Aura.

Quote:
Originally Posted by blazing_aura View Post
but the assault phase isn't over yet, my remaining two tactical squads are charging your Shas'O, and you can only overwatch against one of them.
I thought you had to declare all charges before resolving any combats?
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Old 11-01-2012, 05:36 PM   Top  -  End  -  #239
blazing_aura
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Default Re: WH40K, Jormengand VS The Blazing Aura.

I wasn't aware of that.
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Old 11-01-2012, 05:39 PM   Top  -  End  -  #240
Jormengand
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Default Re: WH40K, Jormengand VS The Blazing Aura.

Quote:
Originally Posted by blazing_aura View Post
I wasn't aware of that.
There's also the minor issue of the rapid fire weapons. I'll let the others charge.
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