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11-01-2012, 05:46 PM
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#242
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Re: WH40K, Jormengand VS The Blazing Aura.
Plasma rifle (2d6)[5 ][6 ](11)
Fusion blaster (1d6)[5 ]
And on no account are we to forget the pulse carbine. (1d6)[3 ]
11-01-2012, 05:47 PM
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#243
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Re: WH40K, Jormengand VS The Blazing Aura.
And on NO account are we to forget the pulse carbine.
(1d6)[4 ]
11-01-2012, 05:49 PM
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#244
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Re: WH40K, Jormengand VS The Blazing Aura.
OK, let's forget the pulse carbine. PLASMA!!!!1!!!one!!!!
(1d6)[5 ]
11-01-2012, 05:51 PM
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#245
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Re: WH40K, Jormengand VS The Blazing Aura.
Panic!!!!!!!
11-01-2012, 05:56 PM
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#248
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Re: WH40K, Jormengand VS The Blazing Aura.
Quote:
Originally Posted by
blazing_aura
overwatch can't cause morale checks
oh and my sergeant is in and he's issuing a challenge to your Shas'O, do you accept or do you refuse?
I refuse. Where does it say that overwatch doesn't cause panic?
11-01-2012, 06:02 PM
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#251
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Re: WH40K, Jormengand VS The Blazing Aura.
Quote:
Originally Posted by
blazing_aura
quoted from the book 'Overwatch cannot cause Morale checks or Pinning tests.
Coolio.
Drones gonna drone
(1d6)[1 ]
11-01-2012, 06:03 PM
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#253
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Re: WH40K, Jormengand VS The Blazing Aura.
Quote:
Originally Posted by
blazing_aura
so you're refusing the challenge?
Yes. Now, hit me!
11-01-2012, 06:09 PM
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#255
Bugbear in the Playground
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Re: WH40K, Jormengand VS The Blazing Aura.
Quote:
Originally Posted by
blazing_aura
right because you're refusing the challenge I get to pick 1 character in the unit that character cannot fight this turn and you cannot use his Leadership to test for moral because he is too cowardly, so my sergeant get's 4 attacks, he needs a 3+ to hit
[roll0]
Hey, wait, what? Fine, I accept!
11-01-2012, 06:09 PM
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#256
Ghost in the Playground
Re: WH40K, Jormengand VS The Blazing Aura.
Quote:
Originally Posted by
blazing_aura
right because you're refusing the challenge I get to pick 1 character in the unit that character cannot fight this turn and you cannot use his Leadership to test for moral because he is too cowardly, so my sergeant get's 4 attacks, he needs a 3+ to hit
[roll0]
and in case you didn't guess I'm picking the Shas'O, I have to.
11-01-2012, 06:10 PM
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#257
Ghost in the Playground
Re: WH40K, Jormengand VS The Blazing Aura.
Quote:
Originally Posted by
Jormengand
Hey, wait, what? Fine, I accept!
right then your drone wouldn't of got to attack anyway.
my guy goes first (I'll reroll the dice here) because he is I4 on your I3, he get's 4 attacks, and needs a 4+ to hit.
(4d6)[2 ][6 ][5 ][1 ](14)
11-01-2012, 06:14 PM
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#259
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Re: WH40K, Jormengand VS The Blazing Aura.
By the power of the (un)holy armour save, I defy you!
(1d6)[6 ]
11-01-2012, 06:16 PM
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#261
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Re: WH40K, Jormengand VS The Blazing Aura.
Because I get more attacks than a space marine captain, STRIFE!
(4d6)[6 ][4 ][6 ][3 ](19)
11-01-2012, 06:17 PM
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#262
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Re: WH40K, Jormengand VS The Blazing Aura.
(3d6)[3 ][1 ][3 ](7) for wounding.
11-01-2012, 06:22 PM
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#265
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Re: WH40K, Jormengand VS The Blazing Aura.
No it's not.
Consolidating at the objective!
(1d6)[3 ]
11-03-2012, 01:52 PM
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#266
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Re: WH40K, Jormengand VS The Blazing Aura.
All right. Let's have a look at difficult terrain for the fire warriors.
(1d6)[2 ]
11-03-2012, 02:05 PM
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#267
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Re: WH40K, Jormengand VS The Blazing Aura.
Submuniting the librarian with lord froggy.
(1d6)[3 ] 5+ to hit.
(1d360)[291 ] Direction.
(2d6-4)[3 ] Distance.
11-03-2012, 02:07 PM
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#268
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Re: WH40K, Jormengand VS The Blazing Aura.
Hitting a terminator with thunderstorm and the librarian. (2d6)[2 ][6 ](8)
And a FW. (1d6)[3 ]
11-03-2012, 02:08 PM
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#269
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Re: WH40K, Jormengand VS The Blazing Aura.
(1d6)[6 ] Cover.
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