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Old 10-27-2012, 09:07 AM   Top  -  End  -  #1
WhatThePhysics
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Default The Manekaen Dawn (3.5/E6)

The Manekaen Dawn



A Brief History

"...Avattos stretched out his wings, covering the kingdoms of man, and Maneka fell into darkness..."

In the last age, three vast kingdoms ruled the land of Maneka. They were Kanta, Makso, and Usania, and no other lands of that era rivaled their glory. Each were filled with multitudes of people, riches beyond imagination, and awe inspiring magics. Lacking want, they erected displays of their bounty, chief among them being glass spires that could pierce the heavens. The Manekai were proud of their works, and dreamed to stretch their power further.

Man aspired to reshape the beasts of the earth to their liking, unlock the mysteries of the cosmos, and even tame the forces of nature. But, from their divine abodes, the true lords of the cosmos watched as their children grew in strength and number. Despite all the wondrous gifts they gave to man, the gods were regularly spurned and mocked. To teach them humility, the masters of creation bestowed three curses upon mankind, each worse than the last.

The first was the curse of darkness. The magics of men failed, and their brilliant crystal cities were cast into endless night. The second was the curse of division. The minds of men became flesh, as countless people were transformed into different races. The last was the curse of fear. The nightmares of men entered the world, and they spared none in their senseless slaughter. In those days, the waters ran red, and the cries of men filled the heavens.

So terrible was the suffering of Maneka, the gods almost lifted the three curses. But, doing so would have allowed men to go astray once more, and so they made a compromise. The creators revealed themselves to their children, gifting them with new magics, all on the condition that they would not fall back into their old ways. This was the beginning of the new age, an age of swords and sorceries, heroes and monsters, and epic quests and legends.

Much time has passed since the Revelation, and much has changed in the land of Maneka. New kingdoms have risen up to replace the old empires, rumors of strange beasts and alien magics have spread, and the gods have slowly become more distant from their children. Some even say the gods have abandoned the land, while others say they have been usurped. Whatever the truth may be, Maneka is in desperate need of new heroes and protectors.


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Old 10-27-2012, 09:08 AM   Top  -  End  -  #2
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Default Re: The Manekaen Dawn (3.5/E6)

Introduction



"By Hark, I'll crush you!" ~Jarrak, Half-Orc Barbarian

The Tone of Maneka

Change

It is the only constant, and this fact rings ever true in the land of Maneka. From the lowest peasant to the highest king, each person has the power to alter the course of history. Whether by blade, guile, or magic, they will choose what the future holds for them and their fellow Manekai. Now, at the edge of a new era, the shadows of a bygone age towering behind them, each person must decide what they wish to preserve from the coming change.

Conflict

The three great empires of old have long crumbled away, and any potential successor kingdoms that might have replaced them were utterly lost in the wake of the three curses. Ever since, Maneka has witnessed countless struggles and wars, each waged for as many reasons as the number of conflicts themselves. In the present age, violence still rules much of the land, whether its cause be the seeking of power, wealth, glory, or something else.

Discovery

Though almost no physical traces of the previous era remain, much knowledge of the old world remains. It is not well preserved, however, and quite a bit of it has been altered, destroyed, or lost over the years. But, secrets still lurk within the surviving ruins of ancient empires, waiting for intrepid adventurers to risk life and limb in the pursuit of the long forgotten. Whether they will be found, let alone put to good use, is up to the people of Maneka to decide.

Magic

Since the Revelation, the inhabitants of the land have been gifted with the capacity for supernatural power. Though, this might is beyond the reach of the common people, and is so rare that one can go their entire life without ever seeing a magician. Beware those who delve too deeply into the mysteries of the cosmos, however, for it is rumored that there is more to the world than powerful gods, the races of men, and the monsters that lurk in the shadows.

Exploration

Maneka stretches from the pole to the equator, and covers thousands of miles to the east and west. The land is filled with enormous forests, vast plains, frigid tundras, scorching deserts, epic mountains, steaming jungles, and more. Much of it was abandoned in the wake of the three curses, and both nature and monsters have reclaimed the territory as their own. Though, one can still find small villages of tribal peoples throughout this wilderness.

Playing in Maneka

The Manekaen Dawn is a Dungeons and Dragons 3.5 Edition campaign setting that uses a wide variety of sourcebooks for both inspiration and content. For players and dungeon masters without many sourcebooks, don't fret! The Manekaen Dawn can still be played with just the content found within the System Reference Document, which can be found here or here, along with homebrew content designed specifically for this campaign setting.

It also uses the Epic 6th ruleset, which can be summed up as follows: PCs advance traditionally, until they reach an Effective Character Level of 6. Once they reach this point, they cease to gain levels, hit dice, or templates, and instead acquire a bonus feat for every 1000 XP. This keeps the game down-to-earth and gritty, but still lets player characters expand their capabilities, whether by specializing or expanding their retinue of talents.

Unlike traditional E6, The Manekaen Dawn has the premise that PCs are treated as epic level characters once they have 10 bonus feats beyond an ECL of 6, and can take feats from the Epic Level Handbook for which they meet the prerequisites. This replaces capstone feats and other rules changes that can be found in the traditional E6 rulset, opens up a world of possibilities for both players and dungeon masters, and simplifies the game.

For Worldbuilders

We have an IRC chat room set up for discussion on the setting. The channel is #maneka, and it's located on the Foonetic server. For easy access, just click this link, type in a username, and hop on in!

Last edited by WhatThePhysics : 11-17-2012 at 01:43 AM.
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Old 10-27-2012, 09:09 AM   Top  -  End  -  #3
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Default Re: The Manekaen Dawn (3.5/E6)

Characters



"Who's next?!" ~Okral, Dwarf Fighter

Coming soon!

Last edited by WhatThePhysics : 10-29-2012 at 02:50 AM.
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Old 10-27-2012, 09:10 AM   Top  -  End  -  #4
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Default Re: The Manekaen Dawn (3.5/E6)

Magic



"The Gift. A fitting name, don't you think?" ~Zyia, Elf Wizard

Coming soon!

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Old 10-27-2012, 09:11 AM   Top  -  End  -  #5
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Default Re: The Manekaen Dawn (3.5/E6)

Religion



"...Great Nali, Mother of Zasos, Keeper of Souls, protect us this day..."

Coming soon!

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Old 10-27-2012, 09:12 AM   Top  -  End  -  #6
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Default Re: The Manekaen Dawn (3.5/E6)

Geography



"The Blood Woods demand you to leave." ~Wapun, Half-Elf Druid

Coming soon!

Last edited by WhatThePhysics : 11-01-2012 at 12:51 PM.
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Old 10-27-2012, 09:13 AM   Top  -  End  -  #7
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Default Re: The Manekaen Dawn (3.5/E6)

Organizations



"I don't expect you to understand our mission." ~Jonas, Human Paladin

Coming soon!

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Old 10-27-2012, 09:14 AM   Top  -  End  -  #8
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Default Re: The Manekaen Dawn (3.5/E6)

Bestiary



"Here piggy piggy!" ~Melli, Halfling Rogue

Coming soon!

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Old 10-27-2012, 09:15 AM   Top  -  End  -  #9
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Default Re: The Manekaen Dawn (3.5/E6)

History



"...Charoh warred with Heaven, striking Nali and her angels, and was cast to the deep..."

Coming soon!

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Old 10-27-2012, 09:16 AM   Top  -  End  -  #10
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Default Re: The Manekaen Dawn (3.5/E6)

Campaigns



"Fight for your pride, and more importantly, my wallet!" ~Lenarum, Gnome Bard

Coming soon!

Last edited by WhatThePhysics : 10-31-2012 at 04:14 AM.
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Old 10-28-2012, 03:43 AM   Top  -  End  -  #11
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Default Re: The Manekaen Dawn (3.5/E6)

I like what I'm reading so far... Keep the good work up!
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Old 10-29-2012, 02:53 AM   Top  -  End  -  #12
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Default Re: The Manekaen Dawn (3.5/E6)

Thank you for your interest!

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Old 10-29-2012, 03:21 AM   Top  -  End  -  #13
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Default Re: The Manekaen Dawn (3.5/E6)

The only thing I'm particularly nit-picky about (rules-wise) is the epic feats. An example would be something like Epic Toughness, which would double the hp of most characters with a single feat. Not to mention it can be taken multiple times .

For the fluff, I'm (un)patiently waiting for more. I truly think this is an awesome idea.
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Old 10-29-2012, 03:48 AM   Top  -  End  -  #14
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Default Re: The Manekaen Dawn (3.5/E6)

The majority of feats from the Epic Level Handbook have prerequisites that can't be gained in six class/monster levels or less, removing many worries of characters becoming over powered.

As for broken feats that are accessible, like Epic Toughness, I'd imagine they would be altered in whatever manner you or your dungeon master deems appropriate.

I'll admit that quite a lot of the fluff is undeveloped, so you'll have to wait just a bit longer! Don't worry, though, I'll put up what I have so far.

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Old 10-31-2012, 07:28 AM   Top  -  End  -  #15
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Default Re: The Manekaen Dawn (3.5/E6)

Love the illustrations!
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Old 11-01-2012, 12:37 AM   Top  -  End  -  #16
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Default Re: The Manekaen Dawn (3.5/E6)

Thanks! I figured they would be better at quickly describing feel of the setting, rather than giant walls of text. Not to say that fluff is a bad thing, of course.

Big news! mad_brewer will be joining me in designing the setting!

Even more news! I've edited the Introduction section, adding in a part explaining how the setting can be run if all you have is the System Reference Document. As fun as borrowing material from sourcebooks may be, not all gaming groups can afford throwing down enough time, money, or effort into getting every book. More details on this concept will be put into the Campaigns section.
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Old 11-01-2012, 01:29 PM   Top  -  End  -  #17
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Yep, WhatThePhysics will be working together on the setting. It's going to be fun and I hope my ideas will mesh will with the setting.
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Old 11-06-2012, 01:24 AM   Top  -  End  -  #18
WhatThePhysics
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Default Re: The Manekaen Dawn (3.5/E6)

This is a call to all ambitious world-builders!

We're looking for people to assist with the description and design of the setting, along with one or two people who can make decent maps. If you're interested in joining the world-building team, feel free to mention it here, or send me or mad_brewer a private message about it!
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Old 11-10-2012, 02:53 AM   Top  -  End  -  #19
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Post Re: The Manekaen Dawn (3.5/E6)

Hi! I am TheAlchemistGuy, and I am very interested in becoming a contributor to "The Manekaen Dawn" world setting. I am a friend of mad brewers who first told me, and invited me to this awesome setting! So I registered in the forum and here I am posting! I have played 4th edition and Pathfinder, and am activly online. With mad brewer we are togeather creating our own Pathfinder campaign which is coming along smoothly and constantly evolving. I already have a head full of ideas for this awesome setting and would love to participate!

So thats my CV!
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Old 11-11-2012, 01:20 AM   Top  -  End  -  #20
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I spoke with mad_brewer, and we'd love to see what sort of ideas you bring to the table. So, welcome aboard, TheAlchemistGuy!
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Old 11-11-2012, 03:45 AM   Top  -  End  -  #21
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Default Re: The Manekaen Dawn (3.5/E6)

I like what I see so far, although I'm withholding further comment until I see more about the world. I don't think I can help, but if you really like my work and think my ideas are worthwhile I'll see what I can do; although I'm too busy to be a serious contributor.
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Old 11-12-2012, 04:00 AM   Top  -  End  -  #22
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Wow! I read the first bit to Sons of the Fallen and was hooked! Really cool world mythology! We will have all our ideas though. More origional.

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Old 11-12-2012, 04:05 AM   Top  -  End  -  #23
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I'm glad to hear that, but would you take it to my thread? I doubt WhatThePhysics and mad_brewer want it cluttering up theirs.
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Thank you to Ceika for the signature and Pink Haired August for the avatar.

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Old 11-12-2012, 10:53 PM   Top  -  End  -  #24
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Post Re: The Manekaen Dawn (3.5/E6)

(WIP) So I was thinking that the lake area of Altaroc could be an area strongly conected to the spitit world. The area would be very primal with few or no people in the region. It is where the spirits and beasts reside, namely the were or lycanthrope clans. There would include werewolf, werebear, werebeast, wereheron, wereeagle and mabe a few others. These are humans decandant from animal spirits, and are technicaly spirits themselves. They are very primal and are protected by an order of Druids/Shamens called "The Order of the Oaken Staff" These are level three and lawfull neutral. They and the clans protect the land from the vampires from the north during the winter and the ferral clans from the south the rest of the time. Only the cheftans of the clans would have swords (credit to mad brewer). Check spoiler

Spoiler


Ideas?
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Old 11-13-2012, 01:03 AM   Top  -  End  -  #25
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So, I figure I might as well spill the beans on this project, since we've got enough people to get it going. The following is a number of major secrets in the campaign world, so it's up to you to spoil the surprise for yourself.

Spoiler


Now that that's out of the way, let's talk about another aspect of the setting: modularity. I believe that campaign settings are best enjoyed when they can easily be redesigned to fit the tastes of many gaming groups. So, even if the entire land of Maneka is detailed, you can easily ignore and change all but your favorite elements of the setting. How will this work? Well, here are some ideas:

1) You can play in this setting with just this thread and the main books of 3.5 Edition. But, we'll have sections here and there devoted on what changes could be made if you have any supplemental sourcebooks and magazine issues.

2) The world is less of a single campaign setting, and more of a set of smaller, interchangeable settings. If you want to mix and match regions to your liking, or place them inside of your own campaign worlds, we'll provide suggestions on how to do that.

3) We'll have variants to the setting's aspects even in regional descriptions. Some ideas include alternate versions of factions, organizations, races, and so on. It's possibly we may even include alternate versions of an entire region itself.

4) Faith will be simplified for both DMs and players. Clerics can still get spells from any deity/pantheon, even if they don't actually exist as real entities in your campaign's cosmology. This simplifies the "too many gods" problem I've seen mentioned before, and gives all sides of the table more freedom and options.

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Old 11-13-2012, 06:33 AM   Top  -  End  -  #26
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Default Re: The Manekaen Dawn (3.5/E6)

Spoiler Points:

Spoiler


I've DM'd several homebrew campaigns of my own creation, and I've never been involved with a community project. I'd be open to contributing on a semi-regular basis (probably in the middle of the night when I need to procrastinate, like now). I'm capable with maps, such that they're intelligent and information full, though rarely that artistic, and can probably send you a sample if you want.

[EDIT 3:34 AM, PST] Removed something I'd left in the main post
[EDIT 4:09 AM, PST] Modesty check

Last edited by vither999 : 11-13-2012 at 07:11 AM.
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Old 11-13-2012, 08:38 AM   Top  -  End  -  #27
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Spoiler


We're in desperate need of someone with map-making skills, so I'd be more than happy to get a sample of your work. Consider yourself on the team!

Update: I've added a link to our chat room in the second post. We don't have any official times for meet-ups, though. I'm free most days, however, so don't hesitate to send me a message if you're up for a chat! My time zone is GMT -8, while mad_brewer and TheAlchemistGuy are located in GMT +13.

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Old 11-13-2012, 09:27 AM   Top  -  End  -  #28
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Spoiler


I've PM'd you about the sample.

I'm not sure how much I'll be available for chat, and it's probably easier to PM me.
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Old 11-17-2012, 12:53 AM   Top  -  End  -  #29
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Default Re: The Manekaen Dawn (3.5/E6)

Guys, I added some stuff on the Titanpad, and I would love your opinion.
http://manekaendawn.titanpad.com/

EDIT:May contain spoilers. Don't say I didn't warn you
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Old 11-23-2012, 12:41 AM   Top  -  End  -  #30
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Check out the stuff on Altaroc and tell me what you think! lots of new stuff.
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