Originally Posted by Bulldog Psion
The only problem is, that although Soon might not be able to find his way to the coordinates, he would definitely know the difference between a huge, flat plain of sand and Windy Canyon. So if he was there, he would know the plain where Girard's message was left wasn't the right spot, just by virtue of topography.
He might not be able to find Windy Canyon, but he'd have no reason to scrounge around out in that open plain.
Epic. Illusionist. Also, by virtue of being an Epic Illusionist: Epic. Wizard. If Girard wanted to hide the entirety of Windy Canyon in the flat expanse where he told Soon the Gate was, he almost certainly would have the magic to make it appear so and Soon would have good reason to believe such illusions to be in place.
If you are looking for something hidden by an epic level illusionist and your only clue is the coordinates you were given by a person you trust, you assume the coordinates are right and your eyes are wrong, because a full-power illusionist has more than enough magic to trick your eyes.
Of course, Soon should also have seriously considered that a Chaotic individual that does not like him is not a person to trust, but sometimes Lawful Good people make stupid assumptions concerning the honesty of others.
78% of all DM's start their first campaign in a tavern. If you're among the 22% who didn't, copy and paste this into your signature and tell us where you DID begin.
The docks of a small fishing village.
Originally Posted by navar100
What the DM says goes. If he says enough stupid stuff, the players go too.