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D&D 3e/3.5e/d20 The forum for conversations specifically related to the rules and procedures of Dungeons & Dragons 3rd Edition, 3.5 Edition, or any fantasy game using the d20 system or a variant thereof (commercially published or not).

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Old 10-28-2012, 12:15 AM   Top  -  End  -  #1
animewatcha
Orc in the Playground
 
Join Date: Jan 2012
Default spontaneous mystic ranger..

For reference.. dragon magazine 336 page 105. How does one make the mystic ranger to be spontaneous variant instead of prepared?

Other than arrowsplit and the four 24-hour primal buffs. What other ranger spells should on said spontanous list?
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Old 10-28-2012, 12:53 AM   Top  -  End  -  #2
eggs
Ogre in the Playground
 
 
Join Date: Feb 2012
Default Re: spontaneous mystic ranger..

Just grabbing the Bard casting progression and maybe cherrypicking a few level 6 Druid/Cleric spells would be less stupid than the Mystic Ranger's "Sorcerer to L10, then just stop" progression. I'd do that.

On top-choice Ranger spells, I'd say:
L1: Arrowmind (SpC), Blockade (CSco), Hunter's Eye (PHB2), Hunter's Mercy (SpC), Rhino's Rush (SpC), Entangle, Embrace the Wild (SpC), Guided Arrow (SpC), Instant of Power (FoW), Resist Energy
L2: Lion's Charge (SpC), Listening Lorecall (SpC), Wind Wall, Burrow (SpC), Fell the Greatest Foe (SpC), Spell-slaying Arrow (CoR), Bottomless Hate (Ghost), Barkskin/Halo of Sand (Sand), Near Horizon (CMag)
L3: Arrow/Bladestorm (SpC), Bottle of Smoke (SpC)
L4: Freedom of Movement, Foebane (SpC), Tree Stride, Implacable Pursuer (SpC)

Last edited by eggs : 10-28-2012 at 12:54 AM.
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