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Old 11-04-2012, 01:50 AM   Top  -  End  -  #91
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Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

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Originally Posted by Ascaloth View Post
Heh.

Okay, let's go with the 'hiding in a ruined cell' idea.
Cheers and thanks.
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Old 11-04-2012, 10:52 AM   Top  -  End  -  #92
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Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

Ok Sairyu should be back now, we can get the show on the road...
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Old 11-04-2012, 11:00 AM   Top  -  End  -  #93
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Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

@RP,

I hope Aisha's intro is okay for you?
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Old 11-05-2012, 01:50 AM   Top  -  End  -  #94
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Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

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Originally Posted by Ascaloth View Post
Heh.

Okay, let's go with the 'hiding in a ruined cell' idea.
It works :)
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Old 11-05-2012, 07:06 AM   Top  -  End  -  #95
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Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

Ok everything should be up now for turn 1.

Question: What is Solomon's Affinity?
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Old 11-05-2012, 11:01 AM   Top  -  End  -  #96
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Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

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Ok everything should be up now for turn 1.

Question: What is Solomon's Affinity?
Thunder's the only one he can use very well, so let's go with that.
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Old 11-05-2012, 11:10 AM   Top  -  End  -  #97
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Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

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Thunder's the only one he can use very well, so let's go with that.
Thanks.

Also are you folks busy with rl? In most other threads there would be tactics by now XD.
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Old 11-05-2012, 11:23 AM   Top  -  End  -  #98
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Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

Solomon will start in the middle cell, since he can't fight.
Assuming the doors aren't really there, Octamus starts 2S, moves to 6S and attacks, hits for 11.
Lillian starts 2K, moves to 6J, 98% chance to kill. Cantos to 6I.
Bergliot starts 2G, moves to 6H, heals Lillian if necessary.
Aisha starts 2C, moves to 6C.
Solomon from 2O to 6O.

Can we get map numbers up top, too? It's hard to see them from the bottom.
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Old 11-05-2012, 11:28 AM   Top  -  End  -  #99
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Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

We could get rid of one soldier right off, but then one of our two healers is going to take some damage before we could reach them (the guy in the middle cell is out of range of both Soldiers), so I think it best to split Octamus and Lillian. Also makes sense prisoner-wise.
Octamus G2-> H5, attack I6 Soldier.
Lillian W2-> T6, Attack U6 Soldier.
Bergliot and Connor have 2 options:
One of them goes O2->O5, wait
The other S2-> R2 (Or K2->L2), Cower in the corner.
Aisha C2->E6
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Last edited by Herpestidae : 11-05-2012 at 11:55 AM.
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Old 11-05-2012, 11:44 AM   Top  -  End  -  #100
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Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

Quote:
Originally Posted by Penguinator View Post
Solomon will start in the middle cell, since he can't fight.
Assuming the doors aren't really there, Octamus starts 2S, moves to 6S and attacks, hits for 11.
Lillian starts 2K, moves to 6J, 98% chance to kill. Cantos to 6I.
Bergliot starts 2G, moves to 6H, heals Lillian if necessary.
Aisha starts 2C, moves to 6C.
Solomon from 2O to 6O.

Can we get map numbers up top, too? It's hard to see them from the bottom.
Eeek... cannot do the number thing easily with Tiled. I think I can increase the size of the file in Flickr though? Maybe that'd help? cannot do that. The later maps have the numbering all around though.

Also, yes, the cell doors are not there >_>.

Edit: The soldier on U6 has a door key (forgot about that), don't know if that changes anything.
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Old 11-05-2012, 03:08 PM   Top  -  End  -  #101
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Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

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Originally Posted by Herpestidae View Post
We could get rid of one soldier right off, but then one of our two healers is going to take some damage before we could reach them (the guy in the middle cell is out of range of both Soldiers), so I think it best to split Octamus and Lillian. Also makes sense prisoner-wise.
Octamus G2-> H5, attack I6 Soldier.
Lillian W2-> T6, Attack U6 Soldier.
Bergliot and Connor have 2 options:
One of them goes O2->O5, wait
The other S2-> R2 (Or K2->L2), Cower in the corner.
Aisha C2->E6
But then the other healer could heal the healer that gets damaged. (i.e Easy xp) So I think I prefer penguinator's plan right now

Quote:
Originally Posted by Rising Phoenix View Post
Eeek... cannot do the number thing easily with Tiled. I think I can increase the size of the file in Flickr though? Maybe that'd help? cannot do that. The later maps have the numbering all around though.

Also, yes, the cell doors are not there >_>.

Edit: The soldier on U6 has a door key (forgot about that), don't know if that changes anything.
I was asleep when you put up the map.

Also Octamus is listed as having 5 Hp, and his magic and skill stats should be switched?

Lillian's Con is 10, not 25.

And did Penguniator get 9 empty levels?
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Old 11-05-2012, 03:31 PM   Top  -  End  -  #102
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Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

Welp, I just realized that my idea was too smart by half. And Pengunator's plan is ~sort of~ like my plan, but flipped horizontally, so I'll go with his as well.
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Old 11-05-2012, 09:46 PM   Top  -  End  -  #103
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Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

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And did Penguniator get 9 empty levels?
Buh... that's a good question...
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Old 11-05-2012, 09:48 PM   Top  -  End  -  #104
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Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

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But then the other healer could heal the healer that gets damaged. (i.e Easy xp) So I think I prefer penguinator's plan right now


I was asleep when you put up the map.

Also Octamus is listed as having 5 Hp, and his magic and skill stats should be switched?

Lillian's Con is 10, not 25.

And did Penguniator get 9 empty levels?
Ta

Isn't your con extra for being mounted or is that only for rescue purposes?


Also I thought that Penguinator had included his levels ups like Grassy Gnoll. Penguinator, do you want the rng goddess to determine these or would you rather take average growths?
Anywho, will try for an update later tonight.
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Old 11-05-2012, 09:57 PM   Top  -  End  -  #105
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Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

No, that's only for rescue purposes, and I remember 25 is for a promoted mounted unit at that.

Also, as a Thief, I'm pretty sure Aisha's move should be 6, not 5.
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Old 11-05-2012, 09:57 PM   Top  -  End  -  #106
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Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

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Buh... that's a good question...
You may send your thanks in gold and platinum

Quote:
Originally Posted by Rising Phoenix View Post
Ta

Isn't your con extra for being mounted or is that only for rescue purposes?


Also I thought that Penguinator had included his levels ups like Grassy Gnoll. Penguinator, do you want the rng goddess to determine these or would you rather take average growths?
Anywho, will try for an update later tonight.
My Aid would be either 20-Con, or 25-Con for the GBA games.

Of course if you want to give me a 25 Con I won't complain.

Giant Lillian smashes, puny humans
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Old 11-05-2012, 10:17 PM   Top  -  End  -  #107
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Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

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Originally Posted by Rising Phoenix View Post
Also I thought that Penguinator had included his levels ups like Grassy Gnoll. Penguinator, do you want the rng goddess to determine these or would you rather take average growths?
Ha, let's see if the RNG goddess is kind to an old man.
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Old 11-05-2012, 10:29 PM   Top  -  End  -  #108
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Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

Quote:
Originally Posted by Penguinator View Post
Ha, let's see if the RNG goddess is kind to an old man.
Okay over nine level ups (2-10) he gains: +6 HP, +3 Mag, +0 Skl, +3 Spd, +0 Luck, +0 Def, +3 Res.

If I am not mistaken he gained above average HP, below average Mag and Spd (by one point) and average Res (slightly below average Skl, Luck and Def).

Edit: Also thanks for the clarification I will amend the stat changes next time I edit in the IC posts.
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Last edited by Rising Phoenix : 11-05-2012 at 10:30 PM.
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Old 11-05-2012, 10:34 PM   Top  -  End  -  #109
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Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

Quote:
Originally Posted by Rising Phoenix View Post
Okay over nine level ups (2-10) he gains: +6 HP, +3 Mag, +0 Skl, +3 Spd, +0 Luck, +0 Def, +3 Res.

If I am not mistaken he gained above average HP, below average Mag and Spd (by one point) and average Res (slightly below average Skl, Luck and Def).
Ooh, that's a lot of Hp.

He would have gained: 3.6 Hp, Mag, Spd, and 3.15 Res, so they're actually right in line with the numbers, other than Hp. .45 Skl, Luck, and Def, so they're really not far behind.
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Old 11-05-2012, 10:41 PM   Top  -  End  -  #110
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Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

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Ooh, that's a lot of Hp.

He would have gained: 3.6 Hp, Mag, Spd, and 3.15 Res, so they're actually right in line with the numbers, other than Hp. .45 Skl, Luck, and Def, so they're really not far behind.
I take it your happy then :P
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Last edited by Rising Phoenix : 11-05-2012 at 10:42 PM.
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Old 11-05-2012, 10:43 PM   Top  -  End  -  #111
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I take it your happy then :P
I can't complain.

Although, I wouldn't mind if he was a "Time Mage" in the thread, rather than a silly "Priest."

For that matter, Bergliot should at least be Cleric, if not Heretic. We discussed why.
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Old 11-05-2012, 10:50 PM   Top  -  End  -  #112
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Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

So no more giant Lillian?
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Old 11-06-2012, 12:21 AM   Top  -  End  -  #113
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Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

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I can't complain.

Although, I wouldn't mind if he was a "Time Mage" in the thread, rather than a silly "Priest."

For that matter, Bergliot should at least be Cleric, if not Heretic. We discussed why.
Eh keep it a secret a bit longer will you? :P

Also no more giganta Lillian :P
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Old 11-06-2012, 12:27 AM   Top  -  End  -  #114
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Eh keep it a secret a bit longer will you? :P

Also no more giganta Lillian :P
Awww, but Lillian could have wielded any lance without a speed hit.
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Old 11-06-2012, 12:35 AM   Top  -  End  -  #115
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Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

@RP,

Aisha's Move should be 6 if I'm not wrong BTW.
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Old 11-06-2012, 12:46 AM   Top  -  End  -  #116
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Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

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@RP,

Aisha's Move should be 6 if I'm not wrong BTW.
Yeah, unless you changed it, Thieves have 6 move.
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Old 11-06-2012, 12:54 AM   Top  -  End  -  #117
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Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

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Yeah, unless you changed it, Thieves have 6 move.
Noted and it will be ammended.

Edit: folks, feeling tired. Will try to update later this week (certainly Saturday)
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Last edited by Rising Phoenix : 11-06-2012 at 06:15 AM.
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Old 11-10-2012, 07:30 AM   Top  -  End  -  #118
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Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

Quote:
Originally Posted by Penguinator View Post
Solomon will start in the middle cell, since he can't fight.
Assuming the doors aren't really there, Octamus starts 2S, moves to 6S and attacks, hits for 11.
Lillian starts 2K, moves to 6J, 98% chance to kill. Cantos to 6I.
Bergliot starts 2G, moves to 6H, heals Lillian if necessary.
Aisha starts 2C, moves to 6C.
Solomon from 2O to 6O.

Can we get map numbers up top, too? It's hard to see them from the bottom.
I will try updating with this.

Cheers,

R.P.

edit: done. That wasn't as hard as I thought it'd be was done in 15 minutes
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Old 11-10-2012, 08:51 AM   Top  -  End  -  #119
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Lillian should have 31 xp. And her aid should be 15 (As a mounted unit her Con is subtracted from her Aid)


Octamus to O7 and attack Solider

Lillian to N7

Bergliot to M6

Aisha to I6

Solomon waits
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Old 11-10-2012, 09:11 AM   Top  -  End  -  #120
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Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

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Lillian should have 31 xp. And her aid should be 15 (As a mounted unit her Con is subtracted from her Aid)


Octamus to O7 and attack Solider

Lillian to N7

Bergliot to M6

Aisha to I6

Solomon waits
Fixed those issues.
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