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Old 10-31-2012, 03:49 AM   Top  -  End  -  #121
Anarion
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Default Re: The Heart of the Dragon (OOC)

A few things

1. Do not concern yourself with how this relationship will affect my ability to run the game. I'll run the game however it ends up needing to be run, you come up with a team relationship that explains how the three of you will be working in a team.

2. SiuiS, why is Flouresce working with Mara? I think you're focusing too much on the relationship with Vulcan, where you three can be working together without requiring that initial relationship at all. Perhaps Mara merely came with a pet dog Mage?

3. If you're really stuck, I'll do what Thanqol did in Skyscraper Graveyard and just say that you all have an immediate realization that you share a sympathetic connection when you first meet. I'm hesitant to do so because I don't know that I'm thrusting you guys quite as much in the center of destiny as we seem to be in Skyscraper Graveyard. You're more of a group of well-positioned opportunists in this campaign.
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Old 10-31-2012, 04:47 AM   Top  -  End  -  #122
SiuiS
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Default Re: The Heart of the Dragon (OOC)

Mara is an "out of towner", and needs somewhere to go. She is also higher ranking than Flouresce, who has a sanctum she would enjoy and a workspace she benefits from, as well as potentially being friends along the same lines that make them both interested in such a scene. Getting the two together and not antagonistic is cake. Any friendliness which arises is a bonus.

Vulcan is a native, which is why the focus - Flouresce would likely already know about this Silver Collared Overseer, and would have Opinions. Getting them together is, again, easy. Except the emergent properties of Vulcan's described desired set up are bad, from a perceived narrative sense. These are not choices I am making, they are the natural result of the equation. I am trying to cut them off at the pass without having to back out and make a different character, so small tweaks at the base, the variables themselves, will work better and more organically. I do believe that Vulcan having stolen a device which is the fruit of long labor on Flouresce's part would fulfill all requirements.

Also, given some thought I would like to nix that particular Embarrasing Secret. It wouldn't be fun in play, and would likely be needlessly stressful as we all try to figure out how to not obviously open it up. Normally flaws that do the character are great, but that goes too far. I would like to remain as an (ex)member of the Free Council however. I also would like to know which order I would take rote specialties from? I do not think they will come up much regardless, though. If I can think of something less likely to ruin the show, I will bring it up for consideration.
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Old 10-31-2012, 06:43 AM   Top  -  End  -  #123
Thanqol
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Default Re: The Heart of the Dragon (OOC)

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Originally Posted by SiuiS View Post
I am not saying your dynamic needs to be replaced. However, the logic that you are a materialist and will react in certain fashions goes both ways - Flouresce is not a materialist. He will act in certain (differing) ways. If the cause is not a thing he cares about he will be ambivalent. Ambivalent Flouresce will do his own thing. This results in either Anarion running two separate, but overlapping games, or in Mara giving orders (or another top arrow, either/or). Flouresce's reaction to this (ambivalence) is just as noteworthy as Vulcan's projected ambivalnce towards the destruction of ephemerals. It is no less worthy a motive, which is where any cattiness on my part is seeping through. I come across as terse when both supporting a point and having to justify it.

If the thing stolen was a material item that was taken, then on the surface it would either be useful to him, and he would hold that against Vulcan, possibly dropping her in unfriendly shadow out of Darwinian trial by fire, or it's something he got that he didn't care about. The only compromise is that the event is important to Flouresce while the item is sufficiently important to Vulcan. You would have to have undone his work, which means somewhere between the free council and the Adamantine arrow, Flouresce put in footwork and elbow grease. This provides internal focus.
Seems acceptable. For the sake of future clarity, you can volunteer that as "I think it'd aid the dynamic if the whatever item Vulcan stole was something that Flouresce was personally invested in, either as the one who made it or who put a lot into it's recovery. This adds an additional layer of drama if Vulcan still secretly possesses the whatever item."

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We also cannot have a two-in-one situation wherein the only non-mind Mage is trying to keep a secret from the other two. This just now occurred to me as a Bad Idea on my part
Heh, not a winning strategy.

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2. SiuiS, why is Flouresce working with Mara? I think you're focusing too much on the relationship with Vulcan, where you three can be working together without requiring that initial relationship at all. Perhaps Mara merely came with a pet dog Mage?
Word

Quote:
3. If you're really stuck, I'll do what Thanqol did in Skyscraper Graveyard and just say that you all have an immediate realization that you share a sympathetic connection when you first meet. I'm hesitant to do so because I don't know that I'm thrusting you guys quite as much in the center of destiny as we seem to be in Skyscraper Graveyard. You're more of a group of well-positioned opportunists in this campaign.
That was not a mere convenience saver on my end; it's an important plot point. I also think a divided loyalties story is weakened by a magical friendship link.
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Old 10-31-2012, 08:49 AM   Top  -  End  -  #124
SiuiS
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Seems acceptable. For the sake of future clarity, you can volunteer that as "I think it'd aid the dynamic if the whatever item Vulcan stole was something that Flouresce was personally invested in, either as the one who made it or who put a lot into it's recovery. This adds an additional layer of drama if Vulcan still secretly possesses the whatever item."
I unfortunately had not encapsulated it in my own mind as such. And I do not think I have artfully conveyed how unutterably wrong editing things seems to me. Adding a new detail, or gods forbid, removing one? I like permanency in my written media. I felt better taking the blow to my pride and waiting for you to post gain before offering this solution, than editing it in and risking not only the confusion of mistimed communication but also violation of some strange ethical taboo. I suspect it's a hold over from my obsessive compulsive days.

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Heh, not a winning strategy.
It was a beautiful plan, actually, until I realized I could have a legacy faster than I could defend myself.

Oops.

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That was not a mere convenience saver on my end; it's an important plot point. I also think a divided loyalties story is weakened by a magical friendship link.
Oh, interesting. I look forward to the culmination then.
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Old 10-31-2012, 10:38 AM   Top  -  End  -  #125
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Default Re: The Heart of the Dragon (OOC)

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The note that both Mara and Vulcan have striking looks was a joke, by the way. You only do that for female characters, so Flouresce is safe
Just once I wanted to be a pretty pony princess too

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Mara is an "out of towner", and needs somewhere to go. She is also higher ranking than Flouresce, who has a sanctum she would enjoy and a workspace she benefits from, as well as potentially being friends along the same lines that make them both interested in such a scene. Getting the two together and not antagonistic is cake. Any friendliness which arises is a bonus.
Just a note about the rank - I envision the second dot coming as a sort of promotion shortly before she left for Hong Kong. It's part of the package she was campaigning to get from the Arrow, but it's not something she's used to yet. As a result, she's unlikely to outright order anyone to do anything not connected with her own personal issues or major goals the Order sets her; she's still too much in the mindset that she's an initiate herself.

Actually, Mara's relationship with the Arrow back home is probably on a probationary note right now. There are almost certainly mages on both sides of the Pacific that are wondering why more familiar faces, like Satori, didn't get the post. Tracking down Vulcan may be the first feather in her cap that convinces the Order to give her some more breathing space, although they're still going to be keeping an eye on her to make sure she doesn't embarrass them or start any international incidents.

Game-wise, it would definitely be reasonable for the US Arrow to contact her occasionally for a check-up, or to give her explicit orders, at least until they're convinced she'll be competent as a free agent.

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Heh, not a winning strategy.
I was going to say something along the lines of "secrets and lies", and then I had a thought of Pinkie with the Mind Arcanum and I had to sit down for a second.

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That was not a mere convenience saver on my end; it's an important plot point. I also think a divided loyalties story is weakened by a magical friendship link.
I too am intrigued by what this will turn into.
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Old 10-31-2012, 12:25 PM   Top  -  End  -  #126
Anarion
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I also would like to know which order I would take rote specialties from? I do not think they will come up much regardless, though. If I can think of something less likely to ruin the show, I will bring it up for consideration.
Probably the Arrow, since that's who you're actually associated with. Do you still want to represent the association with the Free Council mechanically in any way, or is this just going to be part of the backstory now?

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That was not a mere convenience saver on my end; it's an important plot point. I also think a divided loyalties story is weakened by a magical friendship link.
Yeah, I figured that was something special, although it's interesting to get confirmation there.

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Just once I wanted to be a pretty pony princess too
This is really the only reason to run an RPG.

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Actually, Mara's relationship with the Arrow back home is probably on a probationary note right now. There are almost certainly mages on both sides of the Pacific that are wondering why more familiar faces, like Satori, didn't get the post. Tracking down Vulcan may be the first feather in her cap that convinces the Order to give her some more breathing space, although they're still going to be keeping an eye on her to make sure she doesn't embarrass them or start any international incidents.

Game-wise, it would definitely be reasonable for the US Arrow to contact her occasionally for a check-up, or to give her explicit orders, at least until they're convinced she'll be competent as a free agent.
Who would you expect to call Mara? Would it be Satori, or someone higher up from the US Arrow?
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Old 10-31-2012, 06:30 PM   Top  -  End  -  #127
SiuiS
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Probably the Arrow, since that's who you're actually associated with. Do you still want to represent the association with the Free Council mechanically in any way, or is this just going to be part of the backstory now?
I plan to take status amongst the Free Council, but the arrow works. There would be a handful of any pentacle order, yes? So up until now it's entirely possible that Flouresce was like, a full 1/20th of the Free Council, which had like two open cabals and a few shadow agents?

-

I have... Uh, had a question on rotes. With Spirit, seeing spirit's in twilight, and looking through the gauntlet to the shadow are two separate effects. Combining them would be Spirit 3, since the requirement is one higher than the highest level effect, right? Less important now though as I realize I can do this on the fly without needing a rote for it.

DD, between Mara and Flouresce we have six resources dots and 3-4 sanctum dots. How should we allocate them? I suggest resources goes to size, since we have a large space that is often full of sleepers, and sanctum goes to security to keep the sleepers out of the really important parts (the smaller sized chambers in the back). Anarion, how would this work, exactly? Is this fine?
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Old 10-31-2012, 06:36 PM   Top  -  End  -  #128
Anarion
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I plan to take status amongst the Free Council, but the arrow works. There would be a handful of any pentacle order, yes? So up until now it's entirely possible that Flouresce was like, a full 1/20th of the Free Council, which had like two open cabals and a few shadow agents?
1/20th? Woah, there are way fewer mages than that. The city is going to be crowded with ~8 free council members not including you. There's a little bit over 50 mages for the entire city, with the influx of new people.

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I have... Uh, had a question on rotes. With Spirit, seeing spirit's in twilight, and looking through the gauntlet to the shadow are two separate effects. Combining them would be Spirit 3, since the requirement is one higher than the highest level effect, right? Less important now though as I realize I can do this on the fly without needing a rote for it.

DD, between Mara and Flouresce we have six resources dots and 3-4 sanctum dots. How should we allocate them? I suggest resources goes to size, since we have a large space that is often full of sleepers, and sanctum goes to security to keep the sleepers out of the really important parts (the smaller sized chambers in the back). Anarion, how would this work, exactly? Is this fine?
I'm going to withhold answering the rote question as I don't have the book handy at the moment. That's probably how it works, just want to double check.

For the sanctum. Eh, I'm not sure. I'd like to hear what Thanqol and DD think. My inclination is that you need to use only your sanctum dots for your sanctum, and resource dots are buying something else. You can't have 4 dots of sanctum security and zero size then buy up the space with resources.
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Old 10-31-2012, 08:21 PM   Top  -  End  -  #129
Thanqol
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I unfortunately had not encapsulated it in my own mind as such. And I do not think I have artfully conveyed how unutterably wrong editing things seems to me. Adding a new detail, or gods forbid, removing one? I like permanency in my written media. I felt better taking the blow to my pride and waiting for you to post gain before offering this solution, than editing it in and risking not only the confusion of mistimed communication but also violation of some strange ethical taboo. I suspect it's a hold over from my obsessive compulsive days.
SiuiS, one of my greatest values is clear communication. I endeavour to be precise with my words to the exclusion of all other drives and priorities. As such, it's increasingly irritating me whenever your posts cross the line into incoherence. Your typos aren't just wrong letters, they're entirely wrong words which entirely change the context of what you're saying, you drift through nonsense rambling when you need to make a clear, concise point, and you argue based on priorities I can not and do not understand and because of this your arguments seem arbitrary and deliberately hostile.

I've found myself in recent times skimming, disregarding or not understanding a lot of your posts, which is a real problem when we're locked in a small room together like this. I would very much appreciate it if you put some more effort in to communicating properly. If editing is such a huge mental hangup for you do what I do and hit 'preview post' instead, and then take a long calm look through what you've written and ask yourself 'would a someone who didn't speak English as his first language be able to follow this?'

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For the sanctum. Eh, I'm not sure. I'd like to hear what Thanqol and DD think. My inclination is that you need to use only your sanctum dots for your sanctum, and resource dots are buying something else. You can't have 4 dots of sanctum security and zero size then buy up the space with resources.
I agree with this. I think a Sanctum can be embedded in a larger structure - the Batcave is a Sanctum while Wayne Manor is Resources - but they're not interchangeable. Sanctums are off the books.
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Old 10-31-2012, 08:34 PM   Top  -  End  -  #130
the_druid_droid
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Who would you expect to call Mara? Would it be Satori, or someone higher up from the US Arrow?
Hmm, first I should probably say that it isn't really likely to be the entire US. I was sort of interchanging the terms just to get nationalities right (which may be what you mean here as well). I'd imagine she'd only really have contact with the branch of the Arrow that was local to where she was from although I've conveniently left that vague as "somewhere in city/suburban USA".

At any rate, it would probably make the most sense to have Satori be the face of the Arrow for her, although the orders coming down to her may reflect the fact that although this is her mentor speaking to her, it's the Order's administration as a whole that's tracking her progress.

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DD, between Mara and Flouresce we have six resources dots and 3-4 sanctum dots. How should we allocate them? I suggest resources goes to size, since we have a large space that is often full of sleepers, and sanctum goes to security to keep the sleepers out of the really important parts (the smaller sized chambers in the back). Anarion, how would this work, exactly? Is this fine?
Hmm, I kind of favor the embedding idea. Resources we could dedicate to the club itself, which is more or less mundane, and then the Sanctum dots could be for the spatially close by, but un-talked-about "back room" or what have you. Kind of like a gangland owned joint, but we're the good guys.
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Old 10-31-2012, 09:34 PM   Top  -  End  -  #131
SiuiS
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SiuiS, one of my greatest values is clear communication.
Okay. I recognize this is a problem, and I have been doing things to correct it on the back end. I've slipped again over the last month, but the effort is there.

Part of the trouble is that being, for lack of a better word, painfully deliberate, causes my posts to be antagonistic. It's a feedback loop from my mental tone of voice. It feels unpleasantly masculine, and I prefer not to go into full-on Asserting Myself mode.

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I agree with this. I think a Sanctum can be embedded in a larger structure - the Batcave is a Sanctum while Wayne Manor is Resources - but they're not interchangeable. Sanctums are off the books.
A Size 0, security 1 sanctum is by-the-books possible, actually. Which means a 1 dot sanctum is now a 0 dot sanctum, an is the size of a large bathroom. 2 dots now has the size of a 1 dot sanctum, which is a one-bedroom apartment, etc.

I was erroneously operating under the original ruling, however, wherein the extra dot was required for privacy. So we would have only 1 dot worth of Secure Sanctum, and the rest of the area would be unsecured, open to the public, and only part of the sanctum for being close to the hallow.

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Hmm, I kind of favor the embedding idea. Resources we could dedicate to the club itself, which is more or less mundane, and then the Sanctum dots could be for the spatially close by, but un-talked-about "back room" or what have you. Kind of like a gangland owned joint, but we're the good guys.
this was the feel I was going for, yes. How secure versus how large do we want it? Since we have to pay an extra dot I think that means we are rolling with a functional 3-dot merit.
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Old 10-31-2012, 10:43 PM   Top  -  End  -  #132
Thanqol
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Default Re: The Heart of the Dragon (OOC)

Vulcan now has backstory!

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Old 10-31-2012, 10:47 PM   Top  -  End  -  #133
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this was the feel I was going for, yes. How secure versus how large do we want it? Since we have to pay an extra dot I think that means we are rolling with a functional 3-dot merit.
Hmm, is this counting Hallow separately? If so, I favor Size 2 and Security 1 (effectively) mainly because two people potentially sharing it could get cramped at only Size 1, and by Space 3, Mara will have Ban to add a security measure on top of anything else we have.
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Old 10-31-2012, 11:16 PM   Top  -  End  -  #134
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Hmm, is this counting Hallow separately? If so, I favor Size 2 and Security 1 (effectively) mainly because two people potentially sharing it could get cramped at only Size 1, and by Space 3, Mara will have Ban to add a security measure on top of anything else we have.
I am pretty sure in Mage a hollow is measured strictly in it's mana output. Yeah, quick check says we have a maximum rank hollow (You remember Thanqol's chagrin at your mana factory, don't you? ) whic is five mana per day. What do we want it's resonant quality to be? It's either going to be the dominant feel of the club, or needs to be sequestered far from said club (I would personally prefer it was near the club). A size two sanctum is, even after the Hong Kong Real Estate penalty, the size of a family house. Two bedrooms, a bath, dining and kitchen, and lving room. That is pretty sweet, but all we lose by dropping a dot is one big room and one small room. I think we would need to know both what form the hollow takes, and what we want to do with the Sanctum as a secure space. We can fit like, six people safely in a single room through the magic of bunkbeds, if we need emergency housing, and we both have enough resources for an apartment or house elsewhere. The sanctum looks to be almost entirely for storage, planning, experimentation and emergency healing, rather than living spaces.
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Old 10-31-2012, 11:59 PM   Top  -  End  -  #135
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Answering that question about rotes from earlier. RAW, you can't make rotes at all unless you're master of the arcana. I think that's silly, so I'm throwing that out. However, making a rote still costs a dot of willpower and requires you to cast the spell at least 10 times, so you have to be able to improvise the spell to be able to make the rote.

In the example SiuiS gave, it was two effects from the same arcana. That's not a conjunctional spell, but it is creative thaumaturgy and I would agree with him at valuing those two effects as one dot higher than either effect alone.


As regards sanctum, I'd prefer that you put at least one dot into size, even if it's then reduced to size 0. I'm also finalizing the ruling that resources are separate.

So what we're looking at is a nightclub (either in Macau or Hong Kong downtown, you get to pick) owned by resources. Within the nightclub, likely on top of it, is a strong hallow. Also within the nightclub, and near the hallow, is a sealed private section of some size and with some level of security measures.
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Old 11-01-2012, 12:03 AM   Top  -  End  -  #136
Thanqol
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Answering that question about rotes from earlier. RAW, you can't make rotes at all unless you're master of the arcana. I think that's silly, so I'm throwing that out. However, making a rote still costs a dot of willpower and requires you to cast the spell at least 10 times, so you have to be able to improvise the spell to be able to make the rote.

In the example SiuiS gave, it was two effects from the same arcana. That's not a conjunctional spell, but it is creative thaumaturgy and I would agree with him at valuing those two effects as one dot higher than either effect alone.
I'm generally for this - but I also want to underline that creating a rote involves decoding mystical signals hidden in the world - such as the Starbucks logo as part of a Telepathy rote or whatever. Creation of a rote should be an awesome research project with field trips, not studying in a basement.
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Old 11-01-2012, 12:06 AM   Top  -  End  -  #137
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Default Re: The Heart of the Dragon (OOC)

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I'm generally for this - but I also want to underline that creating a rote involves decoding mystical signals hidden in the world - such as the Starbucks logo as part of a Telepathy rote or whatever. Creation of a rote should be an awesome research project with field trips, not studying in a basement.
Ooh, I like that. Perhaps the 10 casts need to be done at places/times/with objects of significance to the rote you're trying to cast?
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Old 11-01-2012, 12:14 AM   Top  -  End  -  #138
the_druid_droid
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Default Re: The Heart of the Dragon (OOC)

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I am pretty sure in Mage a hollow is measured strictly in it's mana output. Yeah, quick check says we have a maximum rank hollow (You remember Thanqol's chagrin at your mana factory, don't you? ) whic is five mana per day.
E'rry day I'm oblatin'?

No... not enough syllables. Hrm.

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What do we want it's resonant quality to be? It's either going to be the dominant feel of the club, or needs to be sequestered far from said club (I would personally prefer it was near the club).
Yeah, I would prefer it to be near the club myself. My immediate instinct as far as resonance goes is something along the lines of anticipation or expectation, of a positive flavor.

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A size two sanctum is, even after the Hong Kong Real Estate penalty, the size of a family house. Two bedrooms, a bath, dining and kitchen, and lving room. That is pretty sweet, but all we lose by dropping a dot is one big room and one small room. I think we would need to know both what form the hollow takes, and what we want to do with the Sanctum as a secure space. We can fit like, six people safely in a single room through the magic of bunkbeds, if we need emergency housing, and we both have enough resources for an apartment or house elsewhere. The sanctum looks to be almost entirely for storage, planning, experimentation and emergency healing, rather than living spaces.
Ok, well there is a non-zero chance that Mara may wind up as a Clavicularius, i.e. demon summoner, so that's something to consider, I suppose. Beyond that use, and the obvious general magical experiments/oblations, the only other thing is that I would like for Mara to get involved with some Astral exploration.

I'll need Anarion's input on this though, because I can't seem to figure out how the initial bit goes - there are lots of Mind spell relating to Astral transit, but I want to say that I'm under the impression that you need a demense? Unless enough dots in Mind negates that...

Anyway, the to-do list for Mara is: general magery/oblations/Astral travel and possibly demons. So whatever security and size seem appropriate to that.

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So what we're looking at is a nightclub (either in Macau or Hong Kong downtown, you get to pick) owned by resources. Within the nightclub, likely on top of it, is a strong hallow. Also within the nightclub, and near the hallow, is a sealed private section of some size and with some level of security measures.
I think you said Macau was more of a Vegas feel? I don't really have a strong preference here, as Mara will be happy anywhere there's a club vibe. If Fluoresce has strong preferences I'm happy to go along, or we can just choose arbitrarily.
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Old 11-01-2012, 12:19 AM   Top  -  End  -  #139
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Default Re: The Heart of the Dragon (OOC)

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Answering that question about rotes from earlier. RAW, you can't make rotes at all unless you're master of the arcana. I think that's silly, so I'm throwing that out. However, making a rote still costs a dot of willpower and requires you to cast the spell at least 10 times, so you have to be able to improvise the spell to be able to make the rote.

In the example SiuiS gave, it was two effects from the same arcana. That's not a conjunctional spell, but it is creative thaumaturgy and I would agree with him at valuing those two effects as one dot higher than either effect alone.
Okay. Where did you find that? I couldn't locate anything on it.

I also should point out after looking that a combined spell seemingly requires Gnosis 3. Which I also think is silly, but whatevs.

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As regards sanctum, I'd prefer that you put at least one dot into size, even if it's then reduced to size 0. I'm also finalizing the ruling that resources are separate.

So what we're looking at is a nightclub (either in Macau or Hong Kong downtown, you get to pick) owned by resources. Within the nightclub, likely on top of it, is a strong hallow. Also within the nightclub, and near the hallow, is a sealed private section of some size and with some level of security measures.
Hm. I would prefer the sanctum be underground, but I think being on the roof would indeed be better. Thoughts, Mara?

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Originally Posted by Thanqol View Post
I'm generally for this - but I also want to underline that creating a rote involves decoding mystical signals hidden in the world - such as the Starbucks logo as part of a Telepathy rote or whatever. Creation of a rote should be an awesome research project with field trips, not studying in a basement.
Well, I was thinking not of making a rote so much as starting with a non-book rote. If the distinction has any meaning to you.

-

Anarion, I hate to ask you to possibly read ahead, but what do you think of the Power Ban numina, in chapter four of book of spirits? It allows a sprit to accept a secondary ban in order to receive two numina - essentially +1 numen for +1 ban.

Night's-Neon-Rhythm is an abstract spirit of cultural significance expressed through modern youth culture; Traditional korean values as seen through the lens of people who find release and expression through music and dance. He is a Ryong dragon writ in neon, pink-red lines and deep electric blue in the form of a dragon, a spirit of ecstatic expression. His ban is being unable to harm a person singing or dancing, and his breath is the shattering of a thousand thousand neon tubes, spraying hot glass and incandescant, burning gas upon his target. He also will develop the ability to urge people to dance, free in the moment. This may actualy be his prime Numen though I'd like him to have some combat prowess out the gate.
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Old 11-01-2012, 12:21 AM   Top  -  End  -  #140
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Default Re: The Heart of the Dragon (OOC)

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I'll need Anarion's input on this though, because I can't seem to figure out how the initial bit goes - there are lots of Mind spell relating to Astral transit, but I want to say that I'm under the impression that you need a demense? Unless enough dots in Mind negates that...

Anyway, the to-do list for Mara is: general magery/oblations/Astral travel and possibly demons. So whatever security and size seem appropriate to that.
Astral realms is on my to-read list. I'm running this game sort of like a new teacher. I'm about a chapter ahead of all the students. This is made more difficult by the fact that Thanqol is the Hermione Granger of Mage rules.

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I think you said Macau was more of a Vegas feel? I don't really have a strong preference here, as Mara will be happy anywhere there's a club vibe. If Fluoresce has strong preferences I'm happy to go along, or we can just choose arbitrarily.
Yeah, Macau is basically Asian Vegas, Hong Kong is more like downtown New York.
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Old 11-01-2012, 12:23 AM   Top  -  End  -  #141
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Default Re: The Heart of the Dragon (OOC)

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Originally Posted by the_druid_droid View Post
E'rry day I'm oblatin'?

No... not enough syllables. Hrm.
Depends on how you do oblatin'. O-Bley-tin works.

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Yeah, I would prefer it to be near the club myself. My immediate instinct as far as resonance goes is something along the lines of anticipation or expectation, of a positive flavor.
I would suggest ectstatic release, although I am hestitant, because I've used Primal and Ectstatic a lot recently.

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Ok, well there is a non-zero chance that Mara may wind up as a Clavicularius, i.e. demon summoner, so that's something to consider, I suppose. Beyond that use, and the obvious general magical experiments/oblations, the only other thing is that I would like for Mara to get involved with some Astral exploration.

I'll need Anarion's input on this though, because I can't seem to figure out how the initial bit goes - there are lots of Mind spell relating to Astral transit, but I want to say that I'm under the impression that you need a demense? Unless enough dots in Mind negates that...

Anyway, the to-do list for Mara is: general magery/oblations/Astral travel and possibly demons. So whatever security and size seem appropriate to that.
Size 2 works for me. I think a rank 5 hallow also allows astral travel, so you're good there though.

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I think you said Macau was more of a Vegas feel? I don't really have a strong preference here, as Mara will be happy anywhere there's a club vibe. If Fluoresce has strong preferences I'm happy to go along, or we can just choose arbitrarily.
No idea yet, gimme a bit to fully sober up. All hallows oblations and all.
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Old 11-01-2012, 12:34 AM   Top  -  End  -  #142
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Default Re: The Heart of the Dragon (OOC)

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Hm. I would prefer the sanctum be underground, but I think being on the roof would indeed be better. Thoughts, Mara?
I actually kind of like the idea of it being underground. Little trickles of Mana leaking down into the Earth.

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Night's-Neon-Rhythm is an abstract spirit of cultural significance expressed through modern youth culture; Traditional korean values as seen through the lens of people who find release and expression through music and dance. He is a Ryong dragon writ in neon, pink-red lines and deep electric blue in the form of a dragon, a spirit of ecstatic expression. His ban is being unable to harm a person singing or dancing, and his breath is the shattering of a thousand thousand neon tubes, spraying hot glass and incandescant, burning gas upon his target. He also will develop the ability to urge people to dance, free in the moment. This may actualy be his prime Numen though I'd like him to have some combat prowess out the gate.
Ooh, I'm liking this familiar...

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Originally Posted by Anarion View Post
Astral realms is on my to-read list. I'm running this game sort of like a new teacher. I'm about a chapter ahead of all the students. This is made more difficult by the fact that Thanqol is the Hermione Granger of Mage rules.
Hee!

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Yeah, Macau is basically Asian Vegas, Hong Kong is more like downtown New York.
Hm. Actually the phrase Asian Vegas by itself kind of makes me want to be there...

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Originally Posted by SiuiS View Post
I would suggest ectstatic release, although I am hestitant, because I've used Primal and Ectstatic a lot recently.
I could also see this working.

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Size 2 works for me. I think a rank 5 hallow also allows astral travel, so you're good there though.
Oh, come to think of it, that may be so. I may actually have this Astral thing down multiple ways.

And then the Cabal has dream-walking sleepovers.
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Old 11-01-2012, 04:24 AM   Top  -  End  -  #143
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Default Re: The Heart of the Dragon (OOC)

I'm going to mark down important pieces of Vulcan's gear because she is a Matter Mage and this is important:

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Old 11-01-2012, 04:57 AM   Top  -  End  -  #144
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Default Re: The Heart of the Dragon (OOC)

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. A persistent rumour amongst the Throne is that she used it to run over a full grown werewolf.
Is it bad that my first thought was to how to be sure to inflict sufficient lethal damage to keep a werewolf down? I'd suggest a high undercarriage and some innocuous hooks. Instead of a ram and run, you drag the regenerating bastard along for a sandpaper scrub.


Honest question, that I've hinted at before. How far will being in a cabal go to get me imbued items without experience cost? Though ideally it would be a project as much as just Item Get!. Ah, and I never asked; what rank of matter would it be to have a can of never ending, color-you-want-at-the-time spray paint? A quick scan of the matter arcana only shows me I'm not comfortable enough with the practices to be sure.
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Old 11-01-2012, 05:00 AM   Top  -  End  -  #145
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Default Re: The Heart of the Dragon (OOC)

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Is it bad that my first thought was to how to be sure to inflict sufficient lethal damage to keep a werewolf down? I'd suggest a high undercarriage and some innocuous hooks. Instead of a ram and run, you drag the regenerating bastard along for a sandpaper scrub.


Honest question, that I've hinted at before. How far will being in a cabal go to get me imbued items without experience cost? Though ideally it would be a project as much as just Item Get!. Ah, and I never asked; what rank of matter would it be to have a can of never ending, color-you-want-at-the-time spray paint? A quick scan of the matter arcana only shows me I'm not comfortable enough with the practices to be sure.
"Never ending" involves creating matter from nothing, that's 5. Changing water to spray paint is 2, but it is Vulgar. Changing spray paint colour is 2 and covert. Spray paint is cheap, I'll give you the money to buy some rather than expending a portion of my arcane will on making such a triviality permanent.
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Old 11-01-2012, 06:08 AM   Top  -  End  -  #146
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Default Re: The Heart of the Dragon (OOC)

I really don't know if I like the colour design or not but here's a provisional Vulcanpony.

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Old 11-01-2012, 10:27 AM   Top  -  End  -  #147
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Default Re: The Heart of the Dragon (OOC)

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I'm going to mark down important pieces of Vulcan's gear because she is a Matter Mage and this is important:

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This is like a clinic in how to make badass mages.

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Originally Posted by SiuiS View Post
Honest question, that I've hinted at before. How far will being in a cabal go to get me imbued items without experience cost? Though ideally it would be a project as much as just Item Get!. Ah, and I never asked; what rank of matter would it be to have a can of never ending, color-you-want-at-the-time spray paint? A quick scan of the matter arcana only shows me I'm not comfortable enough with the practices to be sure.
If you have the prime magic to do it, you can do whatever your magic lets you do. If you don't, you'll need to trade or buy whatever you want, and that is usually with XP, though I suppose you could license out your hallow for some lesser trinkets if you wanted.

I agree with Thanqol's evaluation of the spray paint. Just buy some cans. I'm not even sure why you'd want to imbue them, since making it yourself takes up one of your active spell slots, which are limited to gnosis+3. You could just cast the covert color-change at the time of spraying.

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I really don't know if I like the colour design or not but here's a provisional Vulcanpony.

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Hmm, I think she's good, but I also see what you mean about the colors being not quite right. The eyes are really well-done though, lots of personality there.
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Old 11-01-2012, 10:45 AM   Top  -  End  -  #148
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Default Re: The Heart of the Dragon (OOC)

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I really don't know if I like the colour design or not but here's a provisional Vulcanpony.

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Good, good... *steeples actuators*

Re: color, I rather like the firey hair, so if you revise the color scheme my vote would be focusing on the body.

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I agree with Thanqol's evaluation of the spray paint. Just buy some cans. I'm not even sure why you'd want to imbue them, since making it yourself takes up one of your active spell slots, which are limited to gnosis+3. You could just cast the covert color-change at the time of spraying.
"You want how many cans of black again?"
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Old 11-01-2012, 12:25 PM   Top  -  End  -  #149
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Default Re: The Heart of the Dragon (OOC)

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"You want how many cans of black again?"
"My Seer friend owns a car shop, we need your industrial size. Just ship a couple crates over. She'll cover the bill, don't worry about it."
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Old 11-01-2012, 04:02 PM   Top  -  End  -  #150
SiuiS
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Default Re: The Heart of the Dragon (OOC)

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Originally Posted by Anarion View Post
If you have the prime magic to do it, you can do whatever your magic lets you do. If you don't, you'll need to trade or buy whatever you want, and that is usually with XP, though I suppose you could license out your hallow for some lesser trinkets if you wanted.
As expected. Okay.

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I agree with Thanqol's evaluation of the spray paint. Just buy some cans. I'm not even sure why you'd want to imbue them, since making it yourself takes up one of your active spell slots, which are limited to gnosis+3. You could just cast the covert color-change at the time of spraying.
A permanent one wouldn't take up any of my limit. Mostly I was asking though because the effect would definitely be easier to acquire than matter 5. It is a look at granularity. Matter 5 makes paint for pictures. Matter 3 makes whole pictures. A 1-dot fetish achieves this end so long as I can catch the appropriate spirit. If I want to make, not start with, said fetish, I'm back up to 4 dots (Spirit this time).

It would be a ritual tool, as well. The creation of the image would be the casting of the spell. Carrying a spectrum of paint on a bandolier while trying not to get caught for graffiti is silly. But this is the future, ne? The same size spraycan could be rigged with an internal mechanism that generates aerosol pressure, and an adjustable base allows for the movement of internal mechanisms, bringing condensed capsules of pigment into place, along with an empty, clear one for cleaning the works in between colors.

Thoughts? Available in the timeframe, and requisition requirements?

Quote:
Hmm, I think she's good, but I also see what you mean about the colors being not quite right. The eyes are really well-done though, lots of personality there.
My contention is, this is a beautiful color scheme. It just doesn't feel like Vulcan's. It fits the name, the theme, but less so the person. But I don't know what she would look like really. I see a burgundy or mulberry coat, darker mane rather than lighter. A Celestia-esque collar with cables down her back would be neat too. Still, gorgeous pony.

Well, no. That's not correct. The color scheme does fit, but it's off. Vulcan's colors and feel are chocolate and charcoal and wine, but I don't know which colors are ascendant.

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"My Seer friend owns a car shop, we need your industrial size. Just ship a couple crates over. She'll cover the bill, don't worry about it."
that might actually work, all things considered. aside from the eventual visit by scary men with something to prove.

Tangent: in previous statement, I assumed 1/20th given that the free council had two cabals, and my default cabal number is 4. So 8 mages in cabals, about as many without, puts us just over 15, and I prefer to overshoot. Eight members of the Pentacle total was my first thought, but that barely leaves enough room for each order to have a cabal. Which is totally not a requirement, I just didn't think that line through.
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