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Old 11-18-2012, 07:19 AM   Top  -  End  -  #61
Solinvitus
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Default Re: Exalted 2.5: Rise of the West (OOC)

Yeah. Go ahead @ IC.

Ifni and Raetog, you have just arrived together in the merchant ship. You may decide if you wish to know each other onboard, Swift Breeze. (Not Exalt through)
And it's evening time, you are leaving your ship, queuing at the Realm checkpoint. Check the craapy map I have done. : p

Let's enjoy the game. : )
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Old 11-18-2012, 08:20 AM   Top  -  End  -  #62
Solinvitus
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Default Re: Exalted 2.5: Rise of the West (OOC)

Alright, an official welcome to the 5 heroes...I hope we can all create a hell of a story...Before we begin, I like to address a few things:

1. Ideally, it would be one post per player per round. Each round = all players + GM. Though, there will be time, for whatever reasons, where specific players had more to talk about, which does not involve other players. You may request to start another thread to continue the conversation. It may be something secret going on that has impact on the game or it may be just a session of happy, fun RP.

2. XP awards:
a) 8XP per chapter.
b) 2 XP if player
(1) Move a step toward his/her motivation or
(2) Make plausible contribution that align with the chapter title. e.g. chapter 1: The Gathering. If you help to lead the story towards the end result of some kind of 'The Gathering', you earn extra 4XP (This is experimental for me, probably the first time I use this)
Keep the chapter title in mind.
(3) Act in accordance to the character you have in mind.
(4) Pictures/ music etc that you used to help us understand you more. (I do not expect you to do this every post. Perhaps, one good post suffice to qualify this 2 XP)
(Maximum extra 8XP in a chapter)

3. Stunt. There will only be one dice stunt and two dice stunt awarded, which gives you back 2 and 4 motes(or 1WP), respectively. No 3 dice stunt.

4. There is no training time required for most Solar charms. But the usage of a newly acquired charm requires a 2 dice stunt to activate. There is no mote returned for the first time use.

5. I need a vote from each player to see if Player vs player conflicts are allowed.
I personally believe PvP makes the story more fun to read and play. If excessive exploitations ever occur, I shall be the final judge to decide whether the conflict should end. I request all of us to act maturely if PvP occurs. The PC is not the player. Any negative/unpleasant remarks/verbal assaults against the PC should not be taken offensively as if made against the players. You may work things out cordially in OOC but No quarrels, please.

6. If I ever exploit your background to further the better story twist. I shall return you twice the XP you have invested. Please do not rage quit if this ever occur.

7. If there are any complaints that would hurt anyone, do not lodge them in OOC, PM me please. I shall attempt to resolve it to the best of my ability. : )

If there is no more question...Let's have some fun!

Last edited by Solinvitus : 11-18-2012 at 08:20 AM.
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Old 11-18-2012, 08:42 AM   Top  -  End  -  #63
Ardent
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Default Re: Exalted 2.5: Rise of the West (OOC)

I would vote to allow Player versus Player, should it come up.

It always makes things more interesting - assuming it doesn't happen to often.

Also, what do you mean by only one post per round, ideally? Is that only combat or am I just confused?

EDIT: Huzzah for lack of training times~
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Old 11-18-2012, 11:40 AM   Top  -  End  -  #64
Solinvitus
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Default Re: Exalted 2.5: Rise of the West (OOC)

Generally, we post once and wait until all players posted or though you could if it makes sense to post in response to a question directed at you from another player.
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Old 11-18-2012, 12:46 PM   Top  -  End  -  #65
Raetog
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Default Re: Exalted 2.5: Rise of the West (OOC)

And yes, of course our Solar likes his melee charms. >.>

In regards to PvP, I'm in favor of it, as the GM suggested, as long as it's handled responsibly. Characters don't always get along, and it's simply inorganic to NOT allow them to throw down with each other if stresses pull too hard. Plus, considering the source material, it's almost (not completely, but probably) just plain necessary.

As LONG as we're all good sports about it, that is.

Aaaaaaand away we go!
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Old 11-18-2012, 12:55 PM   Top  -  End  -  #66
Solinvitus
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Default Re: Exalted 2.5: Rise of the West (OOC)

This PvP issue needs mutual agreement amongst the players. It is important. A game I am playing in another forum is currently, and twice previously, raging in arguments between players and GM. Not with me though - I hate arguments like that. I personally thought it was a good drama put up by players in the IC. Then it turn out a a fight in OOC.

So please let me know. : )
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Old 11-18-2012, 03:57 PM   Top  -  End  -  #67
Ifni
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Default Re: Exalted 2.5: Rise of the West (OOC)

Quote:
Originally Posted by Exthalion View Post
Design Beyond the Limit is from scroll of errata. For the Solar, all manses and artifacts are built as though one dot lower. A 4 dot manse can cap a 3 dot demesne at full power. A two dot artifact requires 1 exotic material component and as many successes as a 1 dot.

It can turn level 1 artifacts into more or less mundane craft projects and cap 5 dot demesne with super manses.

Sacrosanct-Perihelion Splendor
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Radiant Overture Ignition
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Also:
http://wiki.white-wolf.com/exalted/i...rging_Practice

Edit: SPS for this game has altered prereqs, IES + DT(V) + TRS
Design Beyond Limit and Sunlit Anvil Forging Practice look awesome, and are going on my wishlist. (Although minor correction, my version of the Scroll of Errata says Design Beyond Limit provides no benefit when making 1-dot artifacts.)

SPS having altered prereqs makes sense - I was about to say, putting a combat perfect defense two Charms deep in a non-combat tree seemed a little over the top (I mean, the Melee perfect is three Charms deep, the Resistance perfect is four Charms deep... making an Integrity perfect defense that's just as good as all the perfects for the physical-combat abilities already seems extremely strong without also making it easier to get).

What is DT(V), by the way?

Anyway, to the IC thread!

Regarding PvP, I'm generally okay with it. My usual philosophy has been that if I'm going to do something that conflicts badly with another PC's Motivation*, or that threatens the other PC's person/mental integrity/equipment/backgrounds, I will explicitly ask in the OOC thread if the other player is okay with it, and if they're not, I'll find another way to resolve the situation. I guess I prefer this approach, of "yes, but get OOC permission before you do anything potentially irreversible" - it saves on OOC drama and retconning. But certainly IC drama can be interesting and lead to great character development, just so long as it doesn't devolve into inter-player drama.

*By this I don't mean just e.g. trying to persuade another PC that it's possible to negotiate with the Fair Folk, when their Motivation is to drive them all back to the Wyld - I mean doing something that impairs their ability to pursue their Motivation in a major way, like blowing up a large part of the city they were trying to rule.
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Old 11-18-2012, 07:23 PM   Top  -  End  -  #68
Exthalion
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Default Re: Exalted 2.5: Rise of the West (OOC)

Quote:
Originally Posted by Ifni View Post
What is DT(V), by the way?

Anyway, to the IC thread!

Regarding PvP, I'm generally okay with it. My usual philosophy has been that if I'm going to do something that conflicts badly with another PC's Motivation*, or that threatens the other PC's person/mental integrity/equipment/backgrounds, I will explicitly ask in the OOC thread if the other player is okay with it, and if they're not, I'll find another way to resolve the situation. I guess I prefer this approach, of "yes, but get OOC permission before you do anything potentially irreversible" - it saves on OOC drama and retconning. But certainly IC drama can be interesting and lead to great character development, just so long as it doesn't devolve into inter-player drama.

*By this I don't mean just e.g. trying to persuade another PC that it's possible to negotiate with the Fair Folk, when their Motivation is to drive them all back to the Wyld - I mean doing something that impairs their ability to pursue their Motivation in a major way, like blowing up a large part of the city they were trying to rule.
Epic Zeal of (Virtue), sorry. I was mixing up charms. I was also thinking of Dodge since that is the only perfect I have ever taken.

I am fine with PVP, though with the stipulation that there are times it adds to good drama and times a player is trying to work out RL stress. The first is good and the second is bad.

Edit: About the xp awards, the total is 16xp per chapter yes? 8 baseline and 8 that can be earned by extras? Also, do they stack? So can you move toward your motivation multiple times? (Mostly I just want to be clear so we can work together for some of them.)
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Last edited by Exthalion : 11-18-2012 at 07:27 PM.
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Old 11-18-2012, 08:51 PM   Top  -  End  -  #69
Ifni
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Default Re: Exalted 2.5: Rise of the West (OOC)

Exthalion, after reading your custom charms, I'm a little worried about balance issues - they are awesome flavor-wise, and nicely written, but Eleison Promenance Display in particular seems to be much more powerful than existing comparable Charms. I sent a PM to Solinvitus, and he asked me to raise my concerns on the OOC thread, so here goes.

Spoilered for people who don't want to read rules discussion. I'm not trying to be a jerk about this, I don't at all mind other players having nice things, I just have a suspicion EPD may distort combat rather severely. Would appreciate thoughts from the rest of the group: if everyone else is fine with it, I don't mind waiting to see if it actually causes problems in combat, but hopefully what I've written below will make it clear why I think there might be an issue. I've put in comments on all the custom charms, to try to make it clear which bits I think are balanced and which are not, but it's EPD that's my biggest worry.

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Old 11-18-2012, 10:22 PM   Top  -  End  -  #70
Exthalion
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Default Re: Exalted 2.5: Rise of the West (OOC)

Before reading your post, just so I don't start posting my initial response and response to your ideas at the same time, I have used both charms before.

Spoiler


The consensus was that the charm was really, really good and likely too cheap for its power. However it is a generalist charm and people who invest in combat abilities will do combat better than someone with only it.

Now, to read your post. If you have any suggestions for balance, I would like them.
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Last edited by Exthalion : 11-18-2012 at 10:22 PM.
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Old 11-18-2012, 10:44 PM   Top  -  End  -  #71
Exthalion
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Default Re: Exalted 2.5: Rise of the West (OOC)

Sorry to double post, but this is a separate thought:

First, PoH has apparently said that WFM does nothing. It seems that performances already cross the Immaterial threshold so that any being that can perceive it is subject to the attack.

For WoASE, I can understand your reasoning, but my general thought is that the attack is so weak that even a big target boost doesn't seem to do much. Especially since it more or less auto pings against anyone serious about combat. (Or perhaps my expectations are improperly calibrated. I have seen starting Solars with soak in the 30s.)

I can also see where you are coming from with EPD. Making it a separate charm seams reasonable. The only thing that worries me is the range. Perhaps keep the same range as DWG but change the number of valid targets to Essence or something? Or, perhaps keeping the range but adding a mote surcharge per Defend Other used? However, I can fluff it such that the mechanics seem to fit.
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Old 11-18-2012, 11:29 PM   Top  -  End  -  #72
Ardent
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Default Re: Exalted 2.5: Rise of the West (OOC)

:X I feel off for dropping such a short and non-descriptive post-... I'll have to make up for it later!

Also, if it is at all relevant I've decided on Royal Blue for Huan's speech. And his vessel will henceforth be known as the Storm's End.
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Old 11-19-2012, 12:18 AM   Top  -  End  -  #73
Solinvitus
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Default Re: Exalted 2.5: Rise of the West (OOC)

Quote:
Originally Posted by Exthalion View Post
Epic Zeal of (Virtue), sorry. I was mixing up charms. I was also thinking of Dodge since that is the only perfect I have ever taken.

Edit: About the xp awards, the total is 16xp per chapter yes? 8 baseline and 8 that can be earned by extras? Also, do they stack? So can you move toward your motivation multiple times? (Mostly I just want to be clear so we can work together for some of them.)
Yes. They stack. Max 16xp
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Old 11-19-2012, 04:14 AM   Top  -  End  -  #74
Exthalion
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Default Re: Exalted 2.5: Rise of the West (OOC)

I just posted 1800 words...

Sorry about that. I sort of got carried away when I started writing. I can try to cut it sown if you like, it is kind of a text wall.

Edit: Two things I thought I should bring up.

First: No I am not using any mind control charms. Yet. I have a Charisma+Presence pool of 10. Reading the attribute and ability descriptions that results in something like "Able to convert Dynasts to your personal Cult." I checked and their MDDV is likely 4 meaning they might as well be putty in my hands even without excellencies.

Also, this is the way I learned to RP picking up backgrounds. I figure I have the beginnings of Cult and Followers/Contacts.

Is it bad that I already have like 100 xp worth of my initial spending blocked out?
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Last edited by Exthalion : 11-19-2012 at 05:42 AM.
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Old 11-19-2012, 05:49 AM   Top  -  End  -  #75
Ifni
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Default Re: Exalted 2.5: Rise of the West (OOC)

Quote:
First, PoH has apparently said that WFM does nothing. It seems that performances already cross the Immaterial threshold so that any being that can perceive it is subject to the attack.
Right, but if you're immaterial, and they're not (and can't see immaterial), are they subject to it? This is the exploit case I'm worried about for WFM (because you can hang out immaterial - I realize that's hard for a Zenith, but it's not impossible - and just blast away with perfect impunity and they can't even see where it's coming from). If we can just delete that expansion because you can already strike the immaterial with the base Charm, and the exploitative reverse case doesn't work, then that would address my concerns.

Quote:
For WoASE, I can understand your reasoning, but my general thought is that the attack is so weak that even a big target boost doesn't seem to do much. Especially since it more or less auto pings against anyone serious about combat. (Or perhaps my expectations are improperly calibrated. I have seen starting Solars with soak in the 30s.)
Looking at our group, though, soak is in the single digits for three people and the low teens for the other two (although mine goes up to high teens with a Charm, and will regularly be sitting at 30ish in combat after I get two more Resistance/MA Charms - but my combat strategy relies critically on getting attacked a lot, whether the bad guys intended it or not ) You also do have an "unsoakable level of damage" single-target option which seems relatively stronger in 2.5 than it used to be.

Anyway, if we're removing WFM and splitting off EPD, there's nothing else left for this first expansion to be, right? So it may as well be its own Charm Maybe let WoASE also give the instant single-target attack Overwhelming 2 - did you ever use that attack form? (i.e. would Overwhelming 2 actually help?)

Quote:
I can also see where you are coming from with EPD. Making it a separate charm seams reasonable. The only thing that worries me is the range. Perhaps keep the same range as DWG but change the number of valid targets to Essence or something? Or, perhaps keeping the range but adding a mote surcharge per Defend Other used? However, I can fluff it such that the mechanics seem to fit.
Yeah, either of those would help - it's the "make the entire circle unhittable for 4m/action with little danger to the performer" that worries me. Making targets=Essence would remove the ability to just defend all bystanders within 300 yards, but wouldn't do much to remove the exploit with respect to the Circle. Mote surcharge per defend other might work better. I'll try to think about it - thank you for responding to my comments, though!

EDIT: And heh, Exthalion, I for one am rather fond of long posts. And noooo not surprising at all you have 100 XP of spending blocked out... I haven't counted the XP I need for mine, it's too depressing.
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Old 11-19-2012, 07:50 AM   Top  -  End  -  #76
Solinvitus
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Default Re: Exalted 2.5: Rise of the West (OOC)

lol...You guys have put in a lot of efforts in your first post! Well done! And NICE posts. I am enjoying all your posts! And that vocals in that opening song are Awesome!

We will wait up chaoticsky, she seems busy. : )

I shall be reading the discussions on the charms. I am pretty weak when it comes to mechanics impacts on balance of the charms. I suggest two of you, or if any other players who wish to participate in the discussion, to evaluate this with an open mind, and come to a compromise, quickly. I did approve the charms with condition of keeping it in balance when it is proven overpowered. Though my assessment was based on the AWESOMENESS of what the charm can do, with little consideration of power balance. Please help me work it out!
: p

And a bad news, I have to take leave from 21st to 27th Nov. I am given assignment at where Great Wall lies. Unless I can find WIFI, in that remote area I am tasked to go, I can't post much. Sorry for the slack! It comes as a surprise to me too. : (

After that, I'd be able to post regularly... : )

EDIT: Ifni and Exatlion. I have learned quite a bit from ya exchanges. Let's work toward the best solution. : )

Last edited by Solinvitus : 11-19-2012 at 07:53 AM.
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Old 11-19-2012, 07:57 AM   Top  -  End  -  #77
Solinvitus
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Default Re: Exalted 2.5: Rise of the West (OOC)

Quote:
Originally Posted by Ardent View Post
:X I feel off for dropping such a short and non-descriptive post-... I'll have to make up for it later!

Also, if it is at all relevant I've decided on Royal Blue for Huan's speech. And his vessel will henceforth be known as the Storm's End.
It's fine! Really. : )
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Old 11-19-2012, 09:10 AM   Top  -  End  -  #78
Solinvitus
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Default Re: Exalted 2.5: Rise of the West (OOC)

Just a confirmation on ya PC's current location.
1. Dreams and Zhu, you are actually @ the inn. Zhu you may want to add that in your post. At least, let me know what are you doing right now.

2. The rest of you, coincidentally, are queuing at the check point leaving the dock area. There is a detailed search going on. Huan is last in the queue, and the other two are standing next to each other, 4th in the queue. I shall add details in my upcoming post. : )

HUan's crews are already some bars enjoying themselves. You didn't make any appointment with them, did you? And when their shore Leave expires, I encourage you to add in the post. ( meaning when they should return to the ship)

Last edited by Solinvitus : 11-19-2012 at 09:12 AM.
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Old 11-19-2012, 12:04 PM   Top  -  End  -  #79
Ifni
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Default Re: Exalted 2.5: Rise of the West (OOC)

So, when you say detailed search, how detailed are we talking? (as in, checking bags for contraband, or more 'US airport security' style where you have to take off shoes and outer layers of clothing?)

I was thinking Autumn could've made leather bands to cover her orichalcum bracelets (so they just look like leather-wrapped metal armguards); would that be okay? Her fan is a bit harder, but while it's folded up the orichalcum spines shouldn't be very visible; she might bind it closed with somewhat complicated knots, so that anyone trying to get it open would have to either spend significant time or cut the knots (which would mean she couldn't use it in lethal-mode, of course).

Just asking because she doesn't want to pick a fight with the Realm, and so she would at least make an attempt to hide her orichalcum artifacts well enough that they wouldn't be immediately spotted at the checkpoint. (I know orichalcum doesn't equal Solar, but she's not a very good liar.)
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Old 11-19-2012, 12:31 PM   Top  -  End  -  #80
Solinvitus
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Detail search as in checking the bags more 'enthusiastically' and asking more rhetorical questions. They seem 'on the ball' for some reasons, which you will find out when I post. And that's after Chaoticsky. ; )

And yeah...anything in Gold doesn't mean Orichalcum, the guards are easy to fool. Unless there's a dragon blooded around to notice it. ; p
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Old 11-19-2012, 02:57 PM   Top  -  End  -  #81
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Quote:
Originally Posted by Solinvitus View Post
lol...You guys have put in a lot of efforts in your first post! Well done! And NICE posts. I am enjoying all your posts! And that vocals in that opening song are Awesome!

And a bad news, I have to take leave from 21st to 27th Nov. I am given assignment at where Great Wall lies. Unless I can find WIFI, in that remote area I am tasked to go, I can't post much. Sorry for the slack! It comes as a surprise to me too. : (

After that, I'd be able to post regularly... : )

EDIT: Ifni and Exatlion. I have learned quite a bit from ya exchanges. Let's work toward the best solution. : )
The Song was the only version of the poem I could find set to music. (In case you didn't know, open to the first page of the introduction in Core and check the wording against the lyrics.)

Real Life™, takes precedence over games. Please, don't experience any guilt or stress about not being able to post frequently, we all understand.

[quote=Ifni;14248325]Right, but if you're immaterial, and they're not (and can't see immaterial), are they subject to it? This is the exploit case I'm worried about for WFM (because you can hang out immaterial - I realize that's hard for a Zenith, but it's not impossible - and just blast away with perfect impunity and they can't even see where it's coming from). If we can just delete that expansion because you can already strike the immaterial with the base Charm, and the exploitative reverse case doesn't work, then that would address my concerns.



Quote:
Originally Posted by Ifni View Post
Looking at our group, though, soak is in the single digits for three people and the low teens for the other two (although mine goes up to high teens with a Charm, and will regularly be sitting at 30ish in combat after I get two more Resistance/MA Charms - but my combat strategy relies critically on getting attacked a lot, whether the bad guys intended it or not ) You also do have an "unsoakable level of damage" single-target option which seems relatively stronger in 2.5 than it used to be.
Indeed, it was not as otherwise important but now soak monster seems to be the default. My DVs are terrible, but goes up to 14 (or 17 depending on how my heartstone is interpreted It compells actions which makes me think it should apply.) In combat. So yeah, not getting hit is my thing.

Quote:
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Anyway, if we're removing WFM and splitting off EPD, there's nothing else left for this first expansion to be, right? So it may as well be its own Charm Maybe let WoASE also give the instant single-target attack Overwhelming 2 - did you ever use that attack form? (i.e. would Overwhelming 2 actually help?)
If I am immaterial, they wouldn't be able to see my performance which means material creatures would be totally safe. It also isn't hard at all, just summon up an elemental that knows the charm and stick it in a Yasal crystal (which I have and have done.) I would like that overwhelming, and previously I did not use that attack. Which single target options though, there are two.

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Yeah, either of those would help - it's the "make the entire circle unhittable for 4m/action with little danger to the performer" that worries me. Making targets=Essence would remove the ability to just defend all bystanders within 300 yards, but wouldn't do much to remove the exploit with respect to the Circle. Mote surcharge per defend other might work better. I'll try to think about it - thank you for responding to my comments, though!
Well as it is over my essence level we have a bit of time. I think at most the surcharge should be 2m per defended although 1m would also get terribly expensive if used for anything besides the circle. One of the disadvantages is that you pay the price upfront and if they are not hit then it was more or less wasted. The mass combat provision might have to be dropped though in light of this change.

Perhaps I need an Overdrive of some sort. The one in Integrity could work

Quote:
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EDIT: And heh, Exthalion, I for one am rather fond of long posts. And noooo not surprising at all you have 100 XP of spending blocked out... I haven't counted the XP I need for mine, it's too depressing.
Then come, let us amass XP together.
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Old 11-19-2012, 04:45 PM   Top  -  End  -  #82
ChaoticSky
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*whistles* i knew i should have posted last night, ill get on that now.
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Old 11-20-2012, 02:27 AM   Top  -  End  -  #83
Exthalion
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Join Date: Nov 2009
Gender: Male
Default Re: Exalted 2.5: Rise of the West (OOC)

Well, I believe that is one round. GM, care to get the ball rolling again? (I suspect a time difference.) If we push we might be able to get to a point where we can fill your lost time with side RP.

Please though, don't consider this to be pressure. It would be great if we could, but we may simply have not enough time which would be fine. Still, it would be nice if we could at least pump out another round.
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Old 11-20-2012, 08:47 AM   Top  -  End  -  #84
Solinvitus
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Join Date: Oct 2012
Default Re: Exalted 2.5: Rise of the West (OOC)

Sorry for the delay, many documents to prepare for the trip. : (
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Old 11-20-2012, 01:56 PM   Top  -  End  -  #85
Exthalion
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Default Re: Exalted 2.5: Rise of the West (OOC)

Quote:
Originally Posted by Solinvitus View Post
Sorry for the delay, many documents to prepare for the trip. : (
No problem and don't sweat it.
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Old 11-20-2012, 07:15 PM   Top  -  End  -  #86
Ardent
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Join Date: Jun 2011
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Default Re: Exalted 2.5: Rise of the West (OOC)

Aw, you're taking a trip? Well, I hope you enjoy it!

Should we try to keep this going in your absence, at all?
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Old 11-20-2012, 07:31 PM   Top  -  End  -  #87
Exthalion
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Join Date: Nov 2009
Gender: Male
Default Re: Exalted 2.5: Rise of the West (OOC)

Quote:
Originally Posted by Ardent View Post
Aw, you're taking a trip? Well, I hope you enjoy it!

Should we try to keep this going in your absence, at all?
To the area near the Great Wall of China with uncertain wifi. I suggest that since most of us are in proximity to one one another that we just talk. The tavern conversation should be interesting.
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Old 11-20-2012, 11:39 PM   Top  -  End  -  #88
Ardent
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Join Date: Jun 2011
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Gender: Male
Default Re: Exalted 2.5: Rise of the West (OOC)

Quote:
Originally Posted by Exthalion View Post
To the area near the Great Wall of China with uncertain wifi. I suggest that since most of us are in proximity to one one another that we just talk. The tavern conversation should be interesting.
*Nod* That's what I assumed. It should be interesting enough!
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Old 11-20-2012, 11:39 PM   Top  -  End  -  #89
Ifni
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Join Date: Apr 2007
Default Re: Exalted 2.5: Rise of the West (OOC)

Chiming in with everyone else, hope you have a good trip Solinvitus
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Old 11-21-2012, 01:20 AM   Top  -  End  -  #90
Solinvitus
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BarbarianGuy
 
Join Date: Oct 2012
Default Re: Exalted 2.5: Rise of the West (OOC)

Those who passed the check point would see pictures of four individuals. You guys may RP at tavern of you choose to. For those who fail the roll...sorry...you will be in a little trouble. : p
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