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Perhaps Ice and cold would make sense. I don't think fire would bother them, but if you were made of mud and you were froze.....
Well, imagine having the blood inside your human body freeze.
That certainly scares me.
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Originally Posted by Hashmir
When I die, I donate my body to the cause of whatever ******* finds it first.
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Originally Posted by Bloodgruve
Really though, how effin scary would the beach be if an octopus could launch itself outta the water at a 200' move speed every 6 seconds. I'd never go to the beach again... I thought flying sharks were scary...
Blood~
Earth elementals often have stones and gems for eyes. You could say someone/something wanted them. There are plenty of monsters that would, and obviously people would.
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Jace & Zebes by Tinymushroom
Exaltatar by Lord Raziere
As the mud elementals were hashed out in the rp encounter as childlike and described the area as "smelling bad" with a hint of fear I went with a young templated thunderbird that was trying to "play" with them by picking them up and flying with them as a "ride" heh
It won't end up being a combat encounter at all. That will throw my group for a loop heh
Honestly...I think waterboarding would scare an earth elemental incredibly bad. Erosion is an awful thing (the grand canyon used to be a tiny trickle remember)
This or flying. I remember this thing. DID YOU WANT A TUNNEL? GOOD CAUSE I MADE 8.
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Always write your character sheet as if you had to give it to someone else to play, and you had to accept and use the character sheet written by a different anonymous player.
Though an earth elemental moves slowly, it is a relentless opponent. It can travel though solid ground or stone as easily as humans walk on the earth’s surface. It cannot swim, however, and must either walk around a body of water or go through the ground under it. An earth elemental can move along the bottom of a body of water but prefers not to.
Someone was "drowning" it into a lake or ocean, perhaps in a sinking ship, slowly dispersing it's mud form into the water (I know it's not RAW, bear with me here). Imagine watching pieces of your body slowly drifting off into the infinite nothingness as you frantically struggle for a solid surface which just doesn't exist. Imagine, through a child's mind (Int 4), drowning when you are literally physically unable to swim. That's real fear.
A bully was intentionally torturing the elemental by submerging him. The elemental encounters that person.
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Originally Posted by Emperor Tippy
By level 20 though, you aren't capturing a wizard. A character lives to level 20 by being the most ruthless, lucky, capable, and paranoid bastard around. A wizard is throwing around a 30+ Int score and has, entirely in character, planned contingencies for his contingencies. He may well be running around with flat out total immunity to harm, he does not walk outside without an entire bevy of defensive magics around him and enough magic items to buy himself a nation.
Last edited by Slipperychicken : 10-30-2012 at 08:07 PM.
What about the Thoqqua?
Its a fire elemental that is known to inhabit the elemental plane of earth (old 'family' feud?), it can "burn trough solid rock" including your mud elemental, and if I remember correctly, in the official adventure 'The Sunless Citadel' it is mentioned that they like to eat gems; like the mud elemental's eyes (if you use that idea). so the Thoqqua might have a special taste for elemental eyes.
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Good job, Wookiee-Ranger.
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You can always start the game by making a coup the grace against yourself.
Theres something about this exactly in the Ultimate Magic book.. let me find it for ye.
These are mainly for binding elementals, but since you need to include things it hates in the binding to make it easier.. it works out.
Earth Elemental: Prepare the summoning chamber
with swirling wind- and air-based spells to prevent the
elemental from touching the floor. Maintaining this state
for 5 rounds demonstrates the binder’s superiority over the
elemental, and grants a +4 bonus on the Charisma check.
Mud Elemental: While mud elementals vary in
consistency, all of them fear becoming too watery or too
dry, as both conditions have adverse effects on them.
Using air spells and petrification spells as punishments
for noncompliance usually makes these elementals more
willing to take direction and enter into negotiations for
appropriate gifts for services rendered.
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78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Where did you start yours?
In a Gladiatorial Arena.
Someone was "drowning" it into a lake or ocean, perhaps in a sinking ship, slowly dispersing it's mud form into the water (I know it's not RAW, bear with me here). Imagine watching pieces of your body slowly drifting off into the infinite nothingness as you frantically struggle for a solid surface which just doesn't exist. Imagine, through a child's mind (Int 4), drowning when you are literally physically unable to swim. That's real fear.
A bully was intentionally torturing the elemental by submerging him. The elemental encounters that person.
Keep in mind that its a Mud Elemental not a straight up Earth Elemental. I would think a Mud Elemental would be fond of a bit of water, what with adding water to earth being how mud is made in the first place.