6/4/2013 - Free Wallpaper (and Mini Release)
5/29/2013 - Important: GiantITP Server Compromised
2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
Frequently Asked Questions (FAQ)

Order of the Stick 894 The Last Room
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Roleplaying Games > D&D 3e/3.5e/d20
Register FAQ Members List Mark Forums Read End

D&D 3e/3.5e/d20 The forum for conversations specifically related to the rules and procedures of Dungeons & Dragons 3rd Edition, 3.5 Edition, or any fantasy game using the d20 system or a variant thereof (commercially published or not).

Reply
 
Thread Tools
Old 10-29-2012, 08:47 PM   Top  -  End  -  #1
Sheep Overlord
Orc in the Playground
 
Chimera
 
Join Date: Aug 2010
Default [3.5] Familiar Wizard

I know this topic has been done before (and I've seen the handbook, though in my personal experience just because it's RAW doesn't mean the DM will allow it so I've taken it with a grain of salt), but I've been mulling over the idea of a wizard based on using his familiar in combat. So far what I've come up with is pretty much this:

Human Wizard (Evoker) (Banned: Illusion and Enchantment)
H: Lurking Familiar
1: Bonded Familiar
B: Scribe Scroll
B: Obtain Familiar (Raven)
3: Combat Familiar
B: Empower Spell
6: Arcane Thesis (Combust)
9: Improved Familiar (Imp [w/ Raven form])
B: Retributive/Blistering Spell

I also have a list of spells to take, which I won't copy/paste here to save space; suffice to say, it's mostly a mix between offensive touch spells (such as Shocking Grasp and Combust), 'self'-targeted spells (including the Light of Luminia line from the Spell Compendium, which becomes rather more powerful than intended when shared with a familiar) and general buffs (Mage Armor and False Life spring to mind).

My group usually starts play around the 3-6 level range, and we rarely go above level 10. I could use some help with making the build playable at levels 1-2 and with keeping the familiar more survivable, though (2-4 hp at 1st level really stings, and it doesn't increase much past that).

At first level, even as a specialist, I can't expect to prepare more than 3 spells per day (4 at second level). For now I have marked one casting of Mage Armor, one casting of Light of Luminia, and one casting of Benign Transposition. BT gives a bit of utility, as at 1-3 level I'd pretty much be rogue-support most of the time (sneaking in or breaking out is easier for a Tiny flier than a small or medium humanoid, and spot/listen mods will be pretty good for a first level character). Mage Armor is pretty much necessary to survive - a single solid hit will likely put me negative, so I need to avoid that if at all possible. This leaves one casting of Light of Luminia, which can serve as minor utility (flying torch) and decent offense at range, or else a first-level nova if the raven perches on the wizard's shoulder and they share it (range 'you', so both the wizard and the raven could be affected and subsequently fire off 2 bolts each for d6 damage/bolt).

Are there any particular spell or skill selections to make low-level play easier or less dangerous? Is there a cheap way to make the raven's natural attack damage a bit more relevant, so it can continue to contribute in combat beyond that single nova attack?

Also, what sort of equipment should I look into buying? Should I buy things that affect the familiar directly, or which benefit the caster and by extension the raven? Some things are obvious (Headband of Intellect +X for example) but I don't really know much about familiar-specific equipment.

I'm aware that evocation (as a general rule) is considered to be an inferior school for specialization, but it'll get used a lot in this build (light of X, shocking grasp, and I believe combust as well are evocation). It hurts a bit to get rid of Illusion but I don't know what else to ditch (Necromancy is important for False Life, Evocation is my main offense, Abjuration/Conjuration/Transmutation provide defenses and some offensive abilities, and I can't lose Divination anyway).

I'm also a bit inexperienced with play above 8th level, so how should I keep the build competitive from 8-10? Targeting Touch AC goes a long way, but keeping my familiar alive is a big concern.

Advice?
Sheep Overlord is offline   Reply With Quote
Old 10-29-2012, 10:11 PM   Top  -  End  -  #2
Mishkov
Orc in the Playground
 
DruidGuy
 
Join Date: Sep 2012
Default Re: [3.5] Familiar Wizard

Changeling wizard 5 / Alienist 10 / Fleshwarper 5 or Alienist 5 / Fleshwarper 10 depending on your needs.

Comes with LOTS of flavor, make sure you're a changeling because then your familiar can change to whatever you need it to be with the ACF of wizard 5 which is completely awesome, especially with a liberal reading of the ACF which says it can change into anything available to you and taking:

Improved Familiar (DMG p 201)
Dragon Familiar (Dracon p 104)

and then having it shift between shapes.

Otherwise, spell-linked familiar (PHB 2, p 83) is really the only must-have for the familiar build.

Also, why are you taking the obtain familiar feat? Do you want two? Will your DM let you have a second one if you do that?

Re: Evoker. It's one of the weakest of the specialties. Transmutation or maybe conj because it's just that good is the way to go and share that buff and shapechange with your familiar for the win! All of your offensive needs can be handled by conjuration

Re: Low level wizard. Grease! Glitterdust! Crossbow pew pews It's not great but a couple well placed spells win matches. Also get some social or useful skills because of your int and do fun things!

Edit: Re: Familiar dies --> get another one! It's a minor XP drain, hopefully the BBEG thinks there are better targets around...

Last edited by Mishkov : 10-29-2012 at 10:12 PM.
Mishkov is offline   Reply With Quote
Old 10-30-2012, 09:38 AM   Top  -  End  -  #3
Sheep Overlord
Orc in the Playground
 
Chimera
 
Join Date: Aug 2010
Default Re: [3.5] Familiar Wizard

I have obtain familiar listed as a bonus feat even though it's a class feature; the class feature is essentially to get 'obtain familiar' as a bonus feat at first level anyway.

I'm not familiar with Changelings or the ACF you mention; where are they from?

As far as Grease/Glitterdust; I know that's what a typical low-level wizard does. I'm trying to find spells that let the familiar be the main focus (in fact, I'm considering having the wizard be practically autistic and having the familiar be my 'character' - the wizard is just around as a spell conduit. I suppose it would almost be like the wizard is the raven's familiar and not vice-versa).

I'm also not familiar with Fleshwarper but since it doesn't come in until after 10, I'm not particularly concerned with it. Our games almost never go beyond 10 (I think we got to 12, once; otherwise we've always stopped somewhere between seven and ten).

Conjuration has offense, but not of the channeled-touch-spell variety (at least, not as well as Evoker). I do intend to use a lot of Transmutation and Conjuration, but Evocation is the one school I know I'll be consistently using (as my Raven can't do much damage without chanelling spells).

I'll look into Spell-Linked Familiar, thanks.
Sheep Overlord is offline   Reply With Quote
Old 10-30-2012, 11:30 AM   Top  -  End  -  #4
dextercorvia
Troll in the Playground
 
HalflingPirate
 
Join Date: May 2008
Default Re: [3.5] Familiar Wizard

It's been a while since I looked into it, but if you get an Improved Familiar later on, don't you have to first dismiss your existing familiar (which makes you wait a year and a day before getting your new one)?
__________________
Dex

Spoiler
dextercorvia is offline   Reply With Quote
Old 10-30-2012, 11:47 AM   Top  -  End  -  #5
Exirtadorri
Dwarf in the Playground
 
NecromancerGuy
 
Join Date: May 2012
Location: 
altus oklahoma
Gender: Male
Default Re: [3.5] Familiar Wizard

IMP familiar says you instantly gain a new one (this is also addressed in errata/faq)

I posted just the other day on familiars and someone told me something very interesting...

If you go sorc with the arcane line and then do like fighter or paladin even, your familiar is always based off you. So...you could have the paladin saves, HP and stuff like that even though you are a full BAB class. If you need I can dig up the post if you want, just PM me.

If you are super focused on this a druid's animal companion actually advances and gains feats and size increases...or there is a class you could look at converting from PF, the summoner.
Exirtadorri is offline   Reply With Quote
Old 10-30-2012, 12:05 PM   Top  -  End  -  #6
dextercorvia
Troll in the Playground
 
HalflingPirate
 
Join Date: May 2008
Default Re: [3.5] Familiar Wizard

Quote:
Originally Posted by Exirtadorri View Post
IMP familiar says you instantly gain a new one (this is also addressed in errata/faq)
This is contrary to the text of the feat -- which actually requires you to be able to summon a new familiar as a prereq. It is not in either the DMG or CW errata.
__________________
Dex

Spoiler
dextercorvia is offline   Reply With Quote
Old 10-30-2012, 12:16 PM   Top  -  End  -  #7
Exirtadorri
Dwarf in the Playground
 
NecromancerGuy
 
Join Date: May 2012
Location: 
altus oklahoma
Gender: Male
Default Re: [3.5] Familiar Wizard

I am currently at school but I will get you the reference info as soon as I get home :D

Edit: the wait time isnt a year its a week. Pg 82 of the core book. Im still looking for the rule but im 100 percent sure you get one instantly.

Last edited by Exirtadorri : 10-30-2012 at 12:30 PM.
Exirtadorri is offline   Reply With Quote
Old 10-30-2012, 01:19 PM   Top  -  End  -  #8
dextercorvia
Troll in the Playground
 
HalflingPirate
 
Join Date: May 2008
Default Re: [3.5] Familiar Wizard

From here:

Quote:
A slain or dismissed familiar cannot be replaced for a year and day.
You said 'core book'. Are you thinking PF?
__________________
Dex

Spoiler
dextercorvia is offline   Reply With Quote
Old 10-30-2012, 01:35 PM   Top  -  End  -  #9
eggs
Ogre in the Playground
 
 
Join Date: Feb 2012
Default Re: [3.5] Familiar Wizard

Quote:
Originally Posted by Sheep Overlord View Post
I know this topic has been done before (and I've seen the handbook, though in my personal experience just because it's RAW doesn't mean the DM will allow it so I've taken it with a grain of salt)
This implies something is being banned or nerfed. Could you specify what?

Without knowing what the familiar ability does in your game, it's hard to say what can do it well.
eggs is offline   Reply With Quote
Old 10-30-2012, 03:40 PM   Top  -  End  -  #10
Sheep Overlord
Orc in the Playground
 
Chimera
 
Join Date: Aug 2010
Default Re: [3.5] Familiar Wizard

Nothing is explicitly banned or nerfed, but again: just because it's RAW doesn't mean it will fly if it's brokenly powerful (or otherwise deviates too far from RAI). Many guides and handbooks suggest high-op choices which I really don't expect to ever see play, simply because the DM would take one look and say 'haha, no. Not at all.' I'm not looking for an exploit to make my familiar have superpowers, I don't want infinite spells per day, I don't even want to be particularly powerful in comparison to the other PCs. I just want some suggestions for the roughly outlined build above, and tweaks to make it more survivable / efficient for the range at which we play (generally up to tenth level).
Sheep Overlord is offline   Reply With Quote
Old 10-30-2012, 03:47 PM   Top  -  End  -  #11
Snowbluff
Ettin in the Playground
 
 
Join Date: Sep 2011
Default Re: [3.5] Familiar Wizard

If you play a gish, the familiar will be much better.


Also, my Wizard/Druid/MysticTheurge/RangerKnight/ArcaneHeirophant had a familiar ubermount... that was an AnC and a Special Mount. And a dragon.
__________________
Spoiler

Quote:
Originally Posted by Arcanist View Post
I think Snowbluff is the official Avatar of PC-dom

Last edited by Snowbluff : 10-30-2012 at 04:55 PM.
Snowbluff is offline   Reply With Quote
Old 10-30-2012, 04:01 PM   Top  -  End  -  #12
eggs
Ogre in the Playground
 
 
Join Date: Feb 2012
Default Re: [3.5] Familiar Wizard

Quote:
Originally Posted by Snowbluff View Post
If you play a gish, the familiar will be much better.
^That.

The actual familiar progression is nowhere as useful for the familiar as what you could be getting by turning it into a skillmonkey or fighter of its own by improving your own character's chassis with gish PrCs.
eggs is offline   Reply With Quote
Old 10-30-2012, 09:14 PM   Top  -  End  -  #13
Mishkov
Orc in the Playground
 
DruidGuy
 
Join Date: Sep 2012
Default Re: [3.5] Familiar Wizard

Quote:
Originally Posted by Snowbluff View Post
If you play a gish, the familiar will be much better.


Also, my Wizard/Druid/MysticTheurge/RangerKnight/ArcaneHeirophant had a familiar ubermount... that was an AnC and a Special Mount. And a dragon.
The first part is totally true--a duskblade with obtain familiar as a feat would be pretty awesome. Lots of touch spells and stuff.

The changeling ACF is called morphic familiar, it's in Races of Ebberon I think? A raven or imp or dragon or wolf or toad or rabbit is better than just a raven

Look into Fleshwarper in lords of madness--you can enter early, like level 6, your familiar gains some bonuses every couple of level and gains the aberration subtype. One bonus is making them a size larger. This means they don't have to enter squares to deliver your touch attacks.

Alienist gives you the psuedonatural template at lvl 5. Otherwise not super good, but it gives you truestrike and a bunch of funny things.

There are low level touch spells...ghoul touch, chill touch, shivering touch, rigor mortis, that would work for some spells.
Mishkov is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 05:11 PM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.