Yes I wasn't very alert when I posted that, charging would have been bad. It was just we need to kill these ones as fast as possible.
Also Kurt was shooting at one of the axe guys because taking them out before they got to us would be good, and seems more doable than taking out the biggest one.
Also also I just forgot to take the hp away after the last rage, sorry.
Also also also - Kurt has no ammo for the bow, yet.
Last edited by Cavelcade : 11-15-2012 at 05:08 PM.
Sharpshooting mage Mithril, I like that idea. It would be nice as a backup. I just wanted to know if the cloak added a protection to my armor class so that I could make a note of it on my sheet. Mage Armor is still active for Mithril.
Watch as I miss on the next one and thus screw myself, and all of us, over. Where's Henry in the initiative? He is going to fight with us, right? Did the bow we find for Kurt come with arrows?
EDIT: Lol, funny how that works isn't it. Why do we roll twice for damage anyway? Don't the rules say it is just x2 to the damage you were supposed to cause?
EDIT2: Can't edit map right now, internet is being wonky atm. I can do it in the morning or someone else could either would be great. And thanks Coffee
EDIT: Lol, funny how that works isn't it. Why do we roll twice for damage anyway? Don't the rules say it is just x2 to the damage you were supposed to cause?
Rules say roll twice, but I thought we were playing in PbP that we just double the damage (since it's easier to play).
Critical Hits
When you make an attack roll and get a natural 20 (the d20 shows 20), you hit regardless of your target’s Armor Class, and you have scored a threat. The hit might be a critical hit (or "crit"). To find out if it’s a critical hit, you immediately make a critical roll—another attack roll with all the same modifiers as the attack roll you just made. If the critical roll also results in a hit against the target’s AC, your original hit is a critical hit. (The critical roll just needs to hit to give you a crit. It doesn’t need to come up 20 again.) If the critical roll is a miss, then your hit is just a regular hit.
A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together. Unless otherwise specified, the threat range for a critical hit on an attack roll is 20, and the multiplier is ×2.
Exception: Extra damage dice over and above a weapon’s normal damage is not multiplied when you score a critical hit.
Increased Threat Range
Sometimes your threat range is greater than 20. That is, you can score a threat on a lower number. In such cases, a roll of lower than 20 is not an automatic hit. Any attack roll that doesn’t result in a hit is not a threat.
Increased Critical Multiplier
Some weapons deal better than double damage on a critical hit.
Spells and Critical Hits
A spell that requires an attack roll can score a critical hit. A spell attack that requires no attack roll cannot score a critical hit.
EDIT: Lol, funny how that works isn't it. Why do we roll twice for damage anyway? Don't the rules say it is just x2 to the damage you were supposed to cause?
EDIT2: Can't edit map right now, internet is being wonky atm. I can do it in the morning or someone else could either would be great. And thanks Coffee
I've started rolling it as other DMs and players seem to prefer it, not to mention it averages Crit damage out a bit.
Quote:
Originally Posted by CoffeeIncluded
Holy crap, nice shot, Athedia! How much HP do each of the orcs have?
EDIT: We should just double it. Don't ruin the moment; we need every hit we can get.
Can't tell you that, too much Meta...
Quote:
Originally Posted by Admiral
Rules say roll twice, but I thought we were playing in PbP that we just double the damage (since it's easier to play).
I think Shiny hit for 8 damage, which is nice.
Wow, IC just read OOC and think I need to check IC!