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Old 11-18-2012, 05:35 PM   Top  -  End  -  #721
Admiral
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Default Re: OOC Toes in the Water IV

Why not?

Linwood is safe as long as the soldiers are there. We do have a deadline, but it could be a way to save them- remember the story about the staff killing orcs
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Old 11-18-2012, 05:43 PM   Top  -  End  -  #722
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Default Re: OOC Toes in the Water IV

Quote:
Originally Posted by Admiral View Post
Why not?

Linwood is safe as long as the soldiers are there. We do have a deadline, but it could be a way to save them- remember the story about the staff killing orcs
I thought the staff is broken and in Max's pub.
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Old 11-18-2012, 06:27 PM   Top  -  End  -  #723
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Default Re: OOC Toes in the Water IV

That's my opinion, too. Giving them something to worry about from behind is probably even more of an advantage than us being in the town. And checking out the cave!
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Old 11-18-2012, 07:05 PM   Top  -  End  -  #724
Admiral
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Default Re: OOC Toes in the Water IV

Quote:
Originally Posted by CoffeeIncluded View Post
I thought the staff is broken and in Max's pub.
It is- we're hoping he has other weapons like it (the implication is that he's a powerful artificer who builds things that kill orcs).
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Old 11-18-2012, 07:14 PM   Top  -  End  -  #725
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Default Re: OOC Toes in the Water IV

But how long would it take to explore the caves? And if we're fighting a crapton of orcs, then we've got to be at full strength after leaving the caves--that's two eight-hour rest cycles there.
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Last edited by CoffeeIncluded : 11-18-2012 at 07:14 PM.
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Old 11-18-2012, 07:22 PM   Top  -  End  -  #726
Cavelcade
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Default Re: OOC Toes in the Water IV

It's unlikely enough that he'll set out at once, and even if they do, they have to prepare for us attacking them in the rear.

Personally I'm in favour of it, but it's up to the rest of the group.
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Old 11-18-2012, 07:24 PM   Top  -  End  -  #727
Admiral
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Default Re: OOC Toes in the Water IV

I think we delve into the cave as far as we can in a day, then go back to Linwood. If the soldiers are leaving (because of some hooded machinations) we stay to defend.

No matter what, cave delving will get us XP, and is Natalia's only chance to disarm traps! (she might even get to disable and use them later)

I say we put it to a vote. I propose that Zman not vote since he knows too much
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Old 11-18-2012, 07:29 PM   Top  -  End  -  #728
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Default Re: OOC Toes in the Water IV

I really don't think we can get much farther into the cave today; we're out of rages and nearly out of spells. And I do not want to do two rest cycles; that's too much time.
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Last edited by CoffeeIncluded : 11-18-2012 at 07:29 PM.
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Old 11-18-2012, 07:45 PM   Top  -  End  -  #729
Admiral
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Default Re: OOC Toes in the Water IV

I meant that we go back to Linwood, check on the soldiers, and rest, then plan on the cave in the morning.
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Old 11-18-2012, 07:48 PM   Top  -  End  -  #730
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Default Re: OOC Toes in the Water IV

Quote:
Originally Posted by Admiral View Post
I meant that we go back to Linwood, check on the soldiers, and rest, then plan on the cave in the morning.
I like that idea. I vote in favor of that idea.
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Old 11-18-2012, 08:48 PM   Top  -  End  -  #731
Zman
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Default Re: OOC Toes in the Water IV

Quote:
Originally Posted by Admiral View Post
It is- we're hoping he has other weapons like it (the implication is that he's a powerful artificer who builds things that kill orcs).
Not specifically to kill Orcs, merely hat it was used for such a purpose and basically overkill.

Quote:
Originally Posted by CoffeeIncluded View Post
But how long would it take to explore the caves? And if we're fighting a crapton of orcs, then we've got to be at full strength after leaving the caves--that's two eight-hour rest cycles there.
Only one way to find out, by exploring.

Quote:
Originally Posted by Cavelcade View Post
It's unlikely enough that he'll set out at once, and even if they do, they have to prepare for us attacking them in the rear.

Personally I'm in favour of it, but it's up to the rest of the group.
Remember, they opted to not attack th town due to the Hulberg soldiers, that has not changed and they have been weakened further.

Quote:
Originally Posted by Admiral View Post
I think we delve into the cave as far as we can in a day, then go back to Linwood. If the soldiers are leaving (because of some hooded machinations) we stay to defend.

No matter what, cave delving will get us XP, and is Natalia's only chance to disarm traps! (she might even get to disable and use them later)

I say we put it to a vote. I propose that Zman not vote since he knows too much
I will not vote.

Quote:
Originally Posted by CoffeeIncluded View Post
I really don't think we can get much farther into the cave today; we're out of rages and nearly out of spells. And I do not want to do two rest cycles; that's too much time.
You will never always be at full strength. A rule of thumb is be prepared for three encounters a day. Fact is, we can be at full health with some spells and consumable left. We are in good shape relatively speaking.

Quote:
Originally Posted by Admiral View Post
I meant that we go back to Linwood, check on the soldiers, and rest, then plan on the cave in the morning.
Remember, Linwood is 1.5 days away. No a half day.

Quote:
Originally Posted by CoffeeIncluded View Post
I like that idea. I vote in favor of that idea.
See above. That is a minimum 3 day adventure.
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Old 11-18-2012, 08:55 PM   Top  -  End  -  #732
CoffeeIncluded
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Default Re: OOC Toes in the Water IV

Argh! The problem is that we don't have access to the Sending spell!

And can we tell Henry to tell the soldiers that they have to stay in Linwood until we get back, at the very earliest?
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Old 11-18-2012, 09:36 PM   Top  -  End  -  #733
Cavelcade
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Default Re: OOC Toes in the Water IV

The soldiers will do what they're ordered to, completely independent of anything we request. Also we can't go all the way down the cave, but I think it is a good idea to go further. We want to be away from the entrance, I think. Like Z-Man said, we're not that badly off, even if we are low on spells. We probably can't do the whole thing, but we could do some of it.

I still vote for this.
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Old 11-18-2012, 09:37 PM   Top  -  End  -  #734
achinca
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Default Re: OOC Toes in the Water IV

Here is my take:

We stay in the cave and see if the orcs follow and how many.

If none follow, we explore the cave a little to see what is in there.

Miriam still has a lot of spell left as well as the wand.

The orcs will not attack us during day time so we are safe on that side to explore the cave.

After being back at full strength we can go see if we can thin the warriors a little more.

One word of wisdom and it is meta knowledge. Once she hits level 4, Miriam will take her vow of poverty and will not be able to use the wand anymore.
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Old 11-18-2012, 09:39 PM   Top  -  End  -  #735
achinca
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Default Re: OOC Toes in the Water IV

I am with Cavelcade on this. So it is 2 v 2 (Shiny-Coffee vs Cavelcade-Me).

Athedia, your call.
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Old 11-18-2012, 09:42 PM   Top  -  End  -  #736
CoffeeIncluded
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Default Re: OOC Toes in the Water IV

Quote:
Originally Posted by achinca View Post
Here is my take:

We stay in the cave and see if the orcs follow and how many.

If none follow, we explore the cave a little to see what is in there.

Miriam still has a lot of spell left as well as the wand.

The orcs will not attack us during day time so we are safe on that side to explore the cave.

After being back at full strength we can go see if we can thin the warriors a little more.

One word of wisdom and it is meta knowledge. Once she hits level 4, Miriam will take her vow of poverty and will not be able to use the wand anymore.
*Sigh* Ugh, and now I've got to gamble with the UMD. Somebody get Natalia something to boost her Charisma, fast.
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Old 11-18-2012, 09:43 PM   Top  -  End  -  #737
Zman
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Default Re: OOC Toes in the Water IV

Quote:
Originally Posted by achinca View Post
I am with Cavelcade on this. So it is 2 v 2 (Shiny-Coffee vs Cavelcade-Me).

Athedia, your call.
I believe that Shiny is for exploring the cave and only proposed the tip to Linwood first based upon it being a much shorter trip.

May already be 3-1...
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Old 11-18-2012, 09:51 PM   Top  -  End  -  #738
CoffeeIncluded
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Default Re: OOC Toes in the Water IV

Fine, we'll explore the cave. I just don't want to go in too deep. We have a job to do after all!
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Old 11-18-2012, 09:51 PM   Top  -  End  -  #739
Cavelcade
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Default Re: OOC Toes in the Water IV

Or get Shiny to invest in UMD.
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Old 11-18-2012, 09:59 PM   Top  -  End  -  #740
Zman
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Default Re: OOC Toes in the Water IV

Quote:
Originally Posted by CoffeeIncluded View Post
*Sigh* Ugh, and now I've got to gamble with the UMD. Somebody get Natalia something to boost her Charisma, fast.
Seriously, why are you freaking ou over this?! You will successfully activate the wand 40% of the time. So what, you might waste a couple of charges, not a big deal.
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Old 11-18-2012, 10:54 PM   Top  -  End  -  #741
CoffeeIncluded
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Default Re: OOC Toes in the Water IV

I know, it's just going to be an annoyance, especially if we're pressed for time. Besides, there's all sorts of roleplaying fun with a charisma-boosted Nuts.
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Old 11-18-2012, 11:12 PM   Top  -  End  -  #742
Zman
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Default Re: OOC Toes in the Water IV

Quote:
Originally Posted by CoffeeIncluded View Post
I know, it's just going to be an annoyance, especially if we're pressed for time. Besides, there's all sorts of roleplaying fun with a charisma-boosted Nuts.
Ability scores don't make the character.

Anyway, you guys at at the cavem have fun.
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Old 11-18-2012, 11:15 PM   Top  -  End  -  #743
CoffeeIncluded
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Default Re: OOC Toes in the Water IV

Quote:
Originally Posted by Zman View Post
Ability scores don't make the character.

Anyway, you guys at at the cavem have fun.
That's true, but Zman, just trust me on this. And you're in the cavern with us!
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Old 11-18-2012, 11:48 PM   Top  -  End  -  #744
Zman
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Default Re: OOC Toes in the Water IV

Shouldn't Nstalia be upfront since she is the one searching?

Edit: why get more than one person caught in a trap if she fails?

Last edited by Zman : 11-18-2012 at 11:51 PM.
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Old 11-18-2012, 11:55 PM   Top  -  End  -  #745
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Default Re: OOC Toes in the Water IV

Quote:
Originally Posted by Zman View Post
Shouldn't Nstalia be upfront since she is the one searching?

Edit: why get more than one person caught in a trap if she fails?
Okay, then she's in the front with Kurt right behind.
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Old 11-19-2012, 12:06 AM   Top  -  End  -  #746
Admiral
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Default Re: OOC Toes in the Water IV

Sounds right. Psyched to go to the cave.

Shiny has just one L1 spell left. Hope to make it count!
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Old 11-19-2012, 12:09 AM   Top  -  End  -  #747
Admiral
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Default Re: OOC Toes in the Water IV

Oh- shiny and Mithril should bring up the rear, since we're more limited in our utility right now and and are on the squishier side. Miriam needs to be ready to heal anyone in front who gets attacked, esp Natalia, and Valen and Kurt of course need to kill things.

How is NKMVSM for an order?
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Old 11-19-2012, 12:17 AM   Top  -  End  -  #748
athedia
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Default Re: OOC Toes in the Water IV

I already supported going into the caves. Only one person is needed to warn Linwood and Henry will travel faster on his own.
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Last edited by athedia : 11-19-2012 at 12:21 AM.
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Old 11-19-2012, 12:18 AM   Top  -  End  -  #749
CoffeeIncluded
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Default Re: OOC Toes in the Water IV

What if something grabs Shiny or Mithril from behind? They should stay in the middle. Maybe Valen in back?
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Old 11-19-2012, 12:48 AM   Top  -  End  -  #750
Zman
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Default Re: OOC Toes in the Water IV

Quote:
Originally Posted by Admiral View Post
Oh- shiny and Mithril should bring up the rear, since we're more limited in our utility right now and and are on the squishier side. Miriam needs to be ready to heal anyone in front who gets attacked, esp Natalia, and Valen and Kurt of course need to kill things.

How is NKMVSM for an order?
Quote:
Originally Posted by athedia View Post
I already supported going into the caves. Only one person is needed to warn Linwood and Henry will travel faster on his own.
Quote:
Originally Posted by CoffeeIncluded View Post
What if something grabs Shiny or Mithril from behind? They should stay in the middle. Maybe Valen in back?
Valen will go wherever you want him, and I think Admirals suggested Order is pretty good.
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