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Old 11-19-2012, 12:53 AM   Top  -  End  -  #751
CoffeeIncluded
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Default Re: OOC Toes in the Water IV

I'd say Shiny in back but he's the slowest.
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Old 11-19-2012, 01:00 AM   Top  -  End  -  #752
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Default Re: OOC Toes in the Water IV

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Originally Posted by CoffeeIncluded View Post
I'd say Shiny in back but he's the slowest.
That won't matter if you are searching for traps. Searching at all takes a lot of time, basically 5' in 6 seconds(1 Round). 5' in 2 minutes if you take 20, and that assumes you are only checking the floor, not scouring the walls or ceiling! And if the area widens, double the time. If you take 10 you may miss some stuff, and if you choose to roll, I'll do it in private to avoid spoiling any surprises to avoid Meta rechecks. You can choose to take your time, basically get two checks for double time(One of which can be a take 10 if you so desire)
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Old 11-19-2012, 01:07 AM   Top  -  End  -  #753
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Default Re: OOC Toes in the Water IV

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That won't matter if you are searching for traps. Searching at all takes a lot of time, basically 5' in 6 seconds(1 Round). 5' in 2 minutes if you take 20, and that assumes you are only checking the floor, not scouring the walls or ceiling! And if the area widens, double the time. If you take 10 you may miss some stuff, and if you choose to roll, I'll do it in private to avoid spoiling any surprises to avoid Meta rechecks. You can choose to take your time, basically get two checks for double time(One of which can be a take 10 if you so desire)
How often would I have to reroll? And will you have a map up?

Hm, if I take 10 on Search then I've got a 20, and I've also got a +10 on Disable Device checks.
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Last edited by CoffeeIncluded : 11-19-2012 at 01:14 AM.
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Old 11-19-2012, 06:39 AM   Top  -  End  -  #754
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How often would I have to reroll? And will you have a map up?

Hm, if I take 10 on Search then I've got a 20, and I've also got a +10 on Disable Device checks.
There will be a roll every time one is required. You will not know the result as knowing if there was a roll will change your actions.
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Old 11-19-2012, 08:43 AM   Top  -  End  -  #755
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There will be a roll every time one is required. You will not know the result as knowing if there was a roll will change your actions.
Hm, okay. So a roll and a take 10 would be 2 rounds?
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Old 11-19-2012, 09:14 AM   Top  -  End  -  #756
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Default Re: OOC Toes in the Water IV

So what trap should I set, guys?
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Old 11-19-2012, 10:11 AM   Top  -  End  -  #757
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Hm, okay. So a roll and a take 10 would be 2 rounds?
Yep, move 5' every 12 seconds or so. Slow, but not that slow.
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Old 11-19-2012, 11:39 AM   Top  -  End  -  #758
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How about a poisoned crossbow with a glass to break? Should fit the bill since she doesn't have a bell or anything.

Shocking grasp copper tripwire?
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Old 11-19-2012, 12:05 PM   Top  -  End  -  #759
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Default Re: OOC Toes in the Water IV

Don't know anything about traps, or what equipment Natalia has. Crossbow sounds good.
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Old 11-19-2012, 12:23 PM   Top  -  End  -  #760
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How about a poisoned crossbow with a glass to break? Should fit the bill since she doesn't have a bell or anything.

Shocking grasp copper tripwire?
That sounds like a good idea. Hm...Maybe we can leave Whiskers here; he's got a +13 to hide checks, a +14 to move silently checks, and darkvision. If anyone comes in, then they get damaged by the trap and then Whiskers can use his empathetic link to alert us.
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Old 11-19-2012, 12:27 PM   Top  -  End  -  #761
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Very smart! As long as Mithril is ok with that it's a perfect idea.
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Old 11-19-2012, 12:39 PM   Top  -  End  -  #762
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Default Re: OOC Toes in the Water IV

Thanks! He can hide in the skull or something, if they're okay with it.
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Old 11-19-2012, 01:19 PM   Top  -  End  -  #763
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Or we set a trip wire and hang Miriam's Sound Burst spell on it. That would work as an alarm?!
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Old 11-19-2012, 01:19 PM   Top  -  End  -  #764
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Or we set a trip wire and hang Miriam's Sound Burst spell on it. That would work as an alarm?!
You can do that? And can we hear it from all the way in the cave? I was thinking Whiskers as a guard.
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Old 11-19-2012, 01:23 PM   Top  -  End  -  #765
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You can do that? And can we hear it from all the way in the cave? I was thinking Whiskers as a guard.
Whiskers is a great idea. Truly.

It would be a very very crude Magical(Sound Burst) trap with a mechanical(tripwire) trigger. Since we aren't making a permanent trap, I'd say It would last for at least a day before the spell would fade and it would only take the copper wire tripwire and Miriam casting the spell.

Sound Burst is certainly loud and should be heard down the cave system thanks to echos.

Now you just have to get Miriam to give up one of her best remaining spells.

Last edited by Zman : 11-19-2012 at 01:24 PM.
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Old 11-19-2012, 01:28 PM   Top  -  End  -  #766
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Default Re: OOC Toes in the Water IV

Heh, a tripwire setting off a soundburst and a poisoned crossbow bolt is going to hurt anyone's day. And if not, then there's Whiskers!
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Old 11-19-2012, 01:34 PM   Top  -  End  -  #767
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Heh, a tripwire setting off a soundburst and a poisoned crossbow bolt is going to hurt anyone's day. And if not, then there's Whiskers!
One or the other. Otherwise the complexity of the trap is going up greatly and so will the time required to make it.
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Old 11-19-2012, 01:39 PM   Top  -  End  -  #768
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Default Re: OOC Toes in the Water IV

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One or the other. Otherwise the complexity of the trap is going up greatly and so will the time required to make it.
How long would it take for Natalia to set up a poisoned crossbow trap? I mean, Miriam could cast the spell on the tripwire at the same time.

How many Mage Armors are still active?
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Last edited by CoffeeIncluded : 11-19-2012 at 01:40 PM.
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Old 11-19-2012, 01:42 PM   Top  -  End  -  #769
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How long would it take for Natalia to set up a poisoned crossbow trap? I mean, Miriam could cast the spell on the tripwire at the same time.
But, I'm already letting you skirt the rules for such a trap by not paying gold for components and xp and gold for the spells. If this gets more complicated then I will start using those rules.

Its a basic tripwire trap, one time use. And it will either crudely fire a crossbow or set off a temporary spell. Not both.

I believe that Valen and Mithril still have Mage Armor up.

Last edited by Zman : 11-19-2012 at 01:42 PM.
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Old 11-19-2012, 01:44 PM   Top  -  End  -  #770
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But, I'm already letting you skirt the rules for such a trap by not paying gold for components and xp and gold for the spells. If this gets more complicated then I will start using those rules.

Its a basic tripwire trap, one time use. And it will either crudely fire a crossbow or set off a temporary spell. Not both.

I believe that Valen and Mithril still have Mage Armor up.
Oh, okay. So it's either Whiskers and a poisoned bolt or Sound Burst. What do you guys think? I'll let you decide. Though...Actually, Sound Burst does sound a bit better. Aww, but I wanted to show off her expertise.
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Old 11-19-2012, 01:54 PM   Top  -  End  -  #771
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Default Re: OOC Toes in the Water IV

Miriam would rather it be a poison bolt and whiskers on watch!
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Old 11-19-2012, 01:58 PM   Top  -  End  -  #772
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Miriam would rather it be a poison bolt and whiskers on watch!
Because you don't want to use up the spell?

Say, Zman, does the skeleton have any arrows on him? Maybe we can use Kurt's heavy crossbow and give him the mighty bow if there are...
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Old 11-19-2012, 02:01 PM   Top  -  End  -  #773
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Because you don't want to use up the spell?

Say, Zman, does the skeleton have any arrows on him? Maybe we can use Kurt's heavy crossbow and give him the mighty bow if there are...
None that are still usable. You are better off using your light crossbow I'd think.
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Old 11-19-2012, 02:01 PM   Top  -  End  -  #774
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Default Re: OOC Toes in the Water IV

yes because it can stun or hit a area if needed. Or converted into a CMW.
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Old 11-19-2012, 02:08 PM   Top  -  End  -  #775
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Default Re: OOC Toes in the Water IV

That's fine with me. Hm, maybe we can move around the choker and skeleton...
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Old 11-19-2012, 02:11 PM   Top  -  End  -  #776
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That's fine with me. Hm, maybe we can move around the choker and skeleton...
Move the choker and the skeleton?
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Old 11-19-2012, 02:12 PM   Top  -  End  -  #777
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Move the choker and the skeleton?
Well, we could make it look like if they come in they'll meet the same fate. Along with the bolt. Also, we could make a better hiding spot for Whiskers.
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Old 11-19-2012, 02:16 PM   Top  -  End  -  #778
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Well, we could make it look like if they come in they'll meet the same fate. Along with the bolt. Also, we could make a better hiding spot for Whiskers.
You could do that. Valen wouldn't. He'd figure that if they are coming in after us through a powerful illusion, that won't really phase them.
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Old 11-19-2012, 02:18 PM   Top  -  End  -  #779
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You could do that. Valen wouldn't. He'd figure that if they are coming in after us through a powerful illusion, that won't really phase them.
Oh, right. Yeah, just the bolt and Whiskers then.
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Old 11-19-2012, 03:38 PM   Top  -  End  -  #780
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Default Re: OOC Toes in the Water IV

Mithril just's wants you to know that Whiskers might be frightened by some other creature going nearby And you will have an angry wizard on your hands if he dies.
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